RustyKnight Posted August 30, 2009 Share Posted August 30, 2009 Myself and three friends are starting an escalation campaign. By the end of September we all need 500 point painted armies. Eldar, Dark Eldar, and Blood Angels are the three other armies in the mix. My question is: what makes an effective DH army for low point levels? I'll be going to the FLGS tomorrow to pick up the codex and at least a box of PAGK (155 points out of the way). Would an IST squad be a good second troop choice? I've got a primed chaos Rhino that I could easily reclaim for the Emperor. What makes a good HQ at that points level? A BC could add a nice CC punch to the PAGK squad, but I'm thinking that an Inquisitor Lord would be a better bet for getting more bodies on the field. While I have your attention, I have a couple of semi-related questions. Do the restriction on Dedicated Transports in the DH codex carry over to inducted IG? I plan on adding an Infantry Platoon, and if I could use their Chimeras for PAGK, it would be great. Secondly, I know all the Daemonic Infestation rules are out, but what about other anti-daemon equipment? Does Sanctuary still work? Thanks for the assistance. This is what I'm looking at for a start- Inquisitor Lord- Power Weapon, Bolt Pistol- 61 Retinue- Veterans with Grenade Launchers (3)- 60 Inquisitorial Storm Troopers (10)- Meltaguns (2), Rhino: Smoke- 173 PAGK (7)- Meltabombs- 205 Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/ Share on other sites More sharing options...
Tom James Posted August 30, 2009 Share Posted August 30, 2009 This is what I'm looking at for a start- Inquisitor Lord- Power Weapon, Bolt Pistol- 61 Retinue- Veterans with Grenade Launchers (3)- 60 Inquisitorial Storm Troopers (10)- Meltaguns (2), Rhino: Smoke- 173 PAGK (7)- Meltabombs- 205 My codex is packed up for moving, but I'm 99% certain that you have to have a Grey Knight HQ in there to take those PAGKs. Replace your Inq with a BC, and use those 60 points from your retinue to get another rhino and more ISTs. Run two rhinos with 6 ISTs in each one. Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2094638 Share on other sites More sharing options...
Marid Posted August 30, 2009 Share Posted August 30, 2009 You need a GK Hero (HQ) to take most of the heavy support choices. Otherwise you are free to take Grey Knight units with an Inquisitor Lord. For 500 pts that's not too shabby. I like the troops, but I think I would change the Inquisitor Lord Unit to something with more punch. Maybe: Lord w/ psycannon Servitor w/ multi-melta Sage Mystic (126) That makes the unit fairly static, which you may not want, but it can't really be disregarded by your opponent. I'm not a very experienced player, but I wouldn't be very concerned if facing a CC Inquisitor. A psycannon is another matter as it can do serious damage to most targets at 500 pts. In the melta-happy world of 5th the servitor comes packing. If you want to have a more mobile HQ you could drop the servitor and keep two of your veterans. Everyone expects to see meltaguns. :verymad: Sanctuary works alright. It's pretty much a lose-your-friends-who-play-Daemons power. AFAIK you may use IG Chimeras to carry whoever you like. Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2094694 Share on other sites More sharing options...
Justicar Valius Posted August 30, 2009 Share Posted August 30, 2009 A CC inquisitor lord? NO 61 points for him? a brother captain is a much better choice! Well i think The IST with 2 meltaguns are a good choice just get that rhino our extra cheap extra armour. Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2094812 Share on other sites More sharing options...
Brother Swas Posted August 30, 2009 Share Posted August 30, 2009 I would mix the two- Make the inquistor's retinue shooting based. That and the stormtroopers provide anti-armor. The sheer number of shots you get is nice against most 500 point armies, especially eldar and dark eldar. Your GKs can follow the rhino if you fear ap3 shots. Your only real weakness is something tough that hangs back and shoots from across the board, but sadly the DH have few answers to this other than DSing a unit or borrowing from another codex. Dark Eldar will be a problem with multiple disintigrators. The sustained shots will be hell on GKs, and they can pop your vehicle with the focused shot. Plus, they're cheap. As long as his list isn't filled with them, you'll do well. The Eldar player will only be a problem if he takes transports, which unfortunately he can in 500 points. Eldar tanks are nuts in low points. Short of that, only the Wraithlord to fear (you still only wound on 6s, even with Gks!). Blood Angels, I haven't faced a lot. Anyone else? Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2094870 Share on other sites More sharing options...
RustyKnight Posted August 30, 2009 Author Share Posted August 30, 2009 Dark Eldar will be a problem with multiple disintigrators. The sustained shots will be hell on GKs, and they can pop your vehicle with the focused shot. Plus, they're cheap. As long as his list isn't filled with them, you'll do well.He's going for more of a Dark Lances in Raiders type spam list. Which is why I'm definitely not going to do a LR spam list. Okay, so here's an updated list: Inquisitor Lord- Psycannon, Psychic Hood- 95 Retinue- Veterans with Grenade Launchers (2), Mystic, Sage- 56 Inquisitorial Storm Troopers (6)- Meltaguns (2), Rhino: Smoke, Extra Armor- 138 PAGK (7)- 200 Trimmed the number of IST's, dropped the PAGK's Meltabombs, dropped a Veteran with Grenade Launcher, added a mystic and a sage to the retinue, added Extra Armor, and added a Psychic Hood. That leaves 11 extra points. Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2094890 Share on other sites More sharing options...
Justicar Valius Posted August 30, 2009 Share Posted August 30, 2009 frag grenades to you lord and +1 IST No more 11 poins left Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2094951 Share on other sites More sharing options...
Marid Posted August 30, 2009 Share Posted August 30, 2009 I like it. :P Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2095108 Share on other sites More sharing options...
RustyKnight Posted August 30, 2009 Author Share Posted August 30, 2009 Inquisitor Lord- Psycannon, Psychic Hood- 95 Retinue- Veterans with Grenade Launchers (2), Mystic, Sage- 56 Inquisitorial Storm Troopers (7)- Meltaguns (2), Rhino: Smoke, Extra Armor- 148 PAGK (7)- Frag Grenades- 201 I suppose now would be as good a time as any to discuss what to add next. I'm thinking for the next month I'll add: Retinue- Veteran with Grenade Launcher- 10 Retinue Transport- Rhino- Smoke, Extra Armor- 58 Platoon Command Squad- Lascannon- 45 Infantry Squad- Lascannon- 65 Infantry Squad- Lascannon- 65 Meltabombs for PAGK Justicar That'll give me a second Rhino, more dakka for the Inquisitor, as well as plenty more bodies and ranged firepower. Month three- Retinue- Acolytes (3)- Boltguns and Carapace armor- ~57 Transports- Chimera (from C:IG)- 55 Inquisitorial Storm Troopers (6)- Meltaguns (2), Rhino: Smoke, Extra Armor- 138 That gives me a sixth scoring unit, a transport for the PAGK, and more wounds for the Inquisitor. Month four- GK BC plus Termies- Counterassault for the IG or More IG squads+ a Leman Russ or A third IST unit or More PAGK's Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2095124 Share on other sites More sharing options...
number6 Posted August 31, 2009 Share Posted August 31, 2009 500 pt DH lists are never going to be all that "good". They're gonna be seriously compromised one way or another. Your proposed 500 pt list is about as good as any. Just to give you another example, here's what I'd do. HQ [185 pts] Inquisitor Lord; multi-melta servitor, 2 mystics; Chimera (turret multi-laser, hull heavy flamer), extra armour, smoke Troops [138 pts] 6 ISTs, 2x melta; Rhino, extra armour, smoke [175 pts] 5 GKs, psycannon Total: 498 pts For a 500 pt list, you've got plenty of mobility, firepower, and even a bit of counter-attacking close combat kick. Enemy mech forces should be afraid of you (good amount of S6 and meltas). And if your enemies aren't mechanized, you either can't be seen (shrouding) or you're boxed up in your own tanks and they'll have to force you out to do anything to you. Building up, your desire to include more ISTs is a good one, but they're no substitute for true heavy support. At some point, you're going to have to invest in a GK Hero and a retinue so you can take a couple of land raider crusaders. Put GKs/GKTs with an incinerator or two inside, and you'll have the hammer to complement your IST/Inq anvil. You should also seriously consider inducted IG platoons after your first two IST units. They can give you Chimeras that your GKs can borrow (and a unit of 5 GKs with a pair of psycannons can all fire out the IG Chimera's firing points!) and can also supply autocannons, lascannons, meltas, bodies, all kinds of good stuff. Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2095834 Share on other sites More sharing options...
RustyKnight Posted September 2, 2009 Author Share Posted September 2, 2009 number6, I like the idea of mounting the Inquisitor in a Chimera. The Multi-laser will be great for knocking down Raiders. Here's a revised list: Inquisitor Lord Punibi Yahaz- Scourging- 65 Retinue- Warriors (2): Veteran Guardsmen with Grenade Launchers, Mystic; Chimera: Turret Multi-Laser, Extra Armor- 131 IST (5)- Meltaguns (2), Rhino: Extra Armor, Smoke- 128 PAGK (5)- Psycannon, Frag Grenades- 176 This is what the list might look like at 2,000 points: Inquisitor Lord-Scourging, Psychic Hood, Meltabombs-90 Retinue Inquisitorial Retinue (9)-Warriors (3): Veteran Guardsmen with Grenade Launchers, Mystic; Chimera: Turret Multi-Laser, Extra Armor; Sage; Acolytes: Power Armor (3), Bolter (3)-218 Inquisitorial Storm Troopers (8)-Meltaguns (2), Rhino: Smoke, Extra Armor-158 Power Armored Grey Knights (9)-Psycannon (2), Meltabombs, Frag Grenades-306 Inquisitorial Storm Troopers (8)-Meltaguns (2), Rhino: Smoke, Extra Armor-158 Infantry Platoon Platoon Command Squad A-Autocannon-40 Infantry Squad A-Lascannon-65 Infantry Squad B-Lascannon-65 Infantry Platoon Platoon Command Squad B-Autocannon, Chimera: ML, HF-95 Infantry Squad C-Lascannon-65 Infantry Squad D-Lascannon-65 Leman Russ Battle Tank-Heavy Bolter Sponsons, Heavy Stubber-180 Grey Knight Brother Captain-61 Grey Knight Terminators (4)-184 Grey Knight Land Raider-250 Link to comment https://bolterandchainsword.com/topic/177168-starting-daemonhunters/#findComment-2097561 Share on other sites More sharing options...
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