Bucky Posted September 2, 2009 Share Posted September 2, 2009 Hey guys, So I played a game yesterday and while we did not finish it would of end up badly for my sisters. I was running a mech sister list. Basically 5 rhinos of sisters, 3 exorcists, and a seraphim squad. We were playing a DOW objective mission. He plopped down the fateweaver, a bloodthirster, 2 units of crushers all together. I had no idea of what to do. I had nothing in CC dept, and with the re rollable saves my shooting was VERY ineffective. With that one group he was able to control two of the three objectives. I did blast my 3 exorcists at the fateweaver every turn to no effect It has been a long time since my sisters have taken a beaten like this. Any tips or advice? Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/ Share on other sites More sharing options...
honersstodnt Posted September 2, 2009 Share Posted September 2, 2009 a squad of grey knights with psycannons will annihilate the fateweaver in a single round of shooting... Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2098424 Share on other sites More sharing options...
revnow Posted September 3, 2009 Share Posted September 3, 2009 Psycannon ftw! Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2098711 Share on other sites More sharing options...
minigun762 Posted September 3, 2009 Share Posted September 3, 2009 Just provide massed Dakka on him. He's only T5 and if you take any wounds, he has to save on LD9 or run away. Its the old Fateweaver/Bloodcrusher list. The key is to knockout the Fateweaver with long range weapon fire and then pick apart the Bloodcrushers. If you don't, the Bloodcrushers become the equivalent of T5 Terminators with a 4+ inv save, which is damn hard to take out. Heavy Bolters and Exorcists will be useful against both squads, as will tarpitting him with that Faith Power that turns your save Inv. Create Rhino walls to force him to either assault them or go around them. If the Bloodthirster is outside Fateweaver's aura (its 6" I think), target him first with the Exorcists, wounding on 2's with a 4+ save, he should go down fairly quick if you concentrate firepower on him. If he is within the aura, then target Fateweaver first then Bloodthirsters. Bloodcrushers only move 6" so you can kite them around. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2098800 Share on other sites More sharing options...
rocketrollrebel Posted September 3, 2009 Share Posted September 3, 2009 Yeah that is brutal. Sorry that had to happen to you. But yeah what they said take out the fate weaver and life gets a little easier but the crushers are still a pain. Nothing really stands up to them in CC to be honest and you unfortunately cant instant kill them with S8+ templates. Grey Knights would be awesome for taking them out tho. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2098898 Share on other sites More sharing options...
Ozybonza Posted September 3, 2009 Share Posted September 3, 2009 Agree on the GK. I played my friend's Demon army with my GK, he wouldn't stop going on about how he was going to nolest me with his fateweaver build. A few Psycannon shots and one turn into the game, bye bye Fateweaver. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2098998 Share on other sites More sharing options...
Justicar Valius Posted September 3, 2009 Share Posted September 3, 2009 What you need is some psycannon dakka (AP4 with ignore invuns ftw) and some knights with incinerators to clear the objectives. Now as far as pure sisters are or even pure WH is concerned i have no idea. The funny thing is a fateweaver buid is awseome yet i could slaughter it with my pure DH. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099148 Share on other sites More sharing options...
revnow Posted September 3, 2009 Share Posted September 3, 2009 Bucky, can we see a copy of your and their lists. It might be more helpful if ywe could give you specific tactical advice with regard to the list. In terms of general tactical advice, minigun pretty much nailed it on the head. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099174 Share on other sites More sharing options...
SamaNagol Posted September 3, 2009 Share Posted September 3, 2009 Psycannon won't be much help when he has a 3+ re-rollable armour save Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099225 Share on other sites More sharing options...
number6 Posted September 3, 2009 Share Posted September 3, 2009 Psycannon won't be much help when he has a 3+ re-rollable armour save Fateweaver doesn't have an armour save. So kill it first, then worry about shooting down the Bloodthirster. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099245 Share on other sites More sharing options...
SamaNagol Posted September 3, 2009 Share Posted September 3, 2009 Well I'll be. Right you are. Ouch. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099282 Share on other sites More sharing options...
Bucky Posted September 3, 2009 Author Share Posted September 3, 2009 Thanks for all the replies. GK and thier gear is not really an option. I don't custom make lists based on my opponent, and this is my pure SOB list. If I was playing my GK list then it would of been a different story. I'm attaching a picture of what the game looked like at the start of my turn two (I went second). I was worried to approach the block get out and shoot. Also he still had 3 units of bloodletters to come on the board. If I advanced got out and rapid fire I figured I would be playing into his game, and giving his hard hitting units targets. If I stayed back and shot at 24" the bloodetters would tie me up and he would still control the 2 objectives on the right. I guess the tarpitting might work. I guess I should of tried that. Revnow I was running a very simple list Jump canoness with blessed wep Canoness W 9 celestians in Rhino 4 x 10 SOB in rhinos 6 Seraphim 3 exorcists Here is the board: http://gallery.me.com/jbucovetsky/100069/Board.jpg?derivative=medium&source=web.jpg&type=medium&ver=12519936260001 Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099315 Share on other sites More sharing options...
SamaNagol Posted September 3, 2009 Share Posted September 3, 2009 Drop the 3 exorcists on his head. You take out Fateweaver then the regular demons drop much easier to your massed anti infantry fire. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099319 Share on other sites More sharing options...
Dragons Posted September 3, 2009 Share Posted September 3, 2009 I don't have much to add except what others have.. Drop the Ex's on him 'till he dies then the rest are not NEARLY so tough. On a side note.. Which Software did you use to produce your map. Is there an app. that does it? Or did you do it the 'old fashion way'? I'd really like an easier way to make Battle Report Maps ;) -Dragons Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099330 Share on other sites More sharing options...
SamaNagol Posted September 3, 2009 Share Posted September 3, 2009 You need to just ensure you use target priority. It is unfortunate you dropped all those exorcist shots on the Fateweaver and it was still standing. But when he goes down, you have plenty Melta to pop the Soulgrinders, and then you can take on the troops easily enough afterwards. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2099354 Share on other sites More sharing options...
DevianID Posted September 5, 2009 Share Posted September 5, 2009 Sisters are in kind of an odd situation versus daemons, as the faith they get doesnt really help them survive close combat that much yet since there are very few armor saves, faith also doesnt really improve their shooting either. Thus the tried and true sisters list you use loses a lot of its advantages versus daemons. I have a friend Rich who plays pretty much exactly the same Daemon list you mention. Without taking Daemonhunter allies (which, with sanctuary+mystics+psycannon spam will auto beat the Daemons, to the point that you shouldnt even bother playing the game) sisters still have good options to bring it to the Daemons. First, your exo's are very good, and you are running 3. Even with 3 soulgrinders shooting, he will be hard pressed to take them down quickly and reliably. Figure 7 hits a turn from 3 exo's, roughly 6 wounds to anything he has, and you see that you can definitely put wounds across the table. Its just the rerollable saves you need to deal with. Simply shooting Fateweaver with your 6 wounds a turn, and you will need 5 turns of dedicated shots to expect to bring him down... not so good, and thus not a good investment in your exo's. To get the most out of your shots, try to seperate Fateweaver from targets of opportunity such as the blood thirster. For example, you can tank shock fateweaver with a rhino. He can either take a very, VERY risky death or glory, or he can move out of the way. If he moves out of the way, viola, you now can kill the blood thirster who no longer benefits from the rerollable save. Also, if you can wall off the blood crushers with vehicles, then you can actually assault Kairos with 20ish sisters, use your s5 faith, and deal a fair few wounds into him in close combat. Sisters charging versus sisters shooting seems alien, but it can be very effective in the right circumstances. Finally, there is the good old tarpit. I assume you are running the standard holy nuns, what with their 2+ invuln save. While you wont win many combats versus blood crushers, a few cannoness can tie them up for the better part of the game, giving you a lot more freedom around the rest of the board. As an aside, if you were to change you list in a minor way (minor meaning that it is still puritan), you could have an even better time of things. Namely, by taking the 2 flying nun uber unit, small celestian elites in immolators, and dominions in immolators, and only 3 battle sister squads with no seraphim, you can squeeze, what, 5-6 immolators? 12 inch move means they only hit you on 6+, and the immolator can still fire the twin linked h flamer. The squads inside can also pop out to target isolated elements... or melta soulgrinders for a trade up, points wise. You kind of suffer in some kill point missions, but lets be honest sisters are already going to suffer in kill point missions as it is. The extra transports will definately help in any objective mission you play, and kill point wise they are surprisingly robust. Anywho, hope this can help! Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2101157 Share on other sites More sharing options...
Bucky Posted September 14, 2009 Author Share Posted September 14, 2009 Devian, Excellent post. Thanks! Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2111398 Share on other sites More sharing options...
Narthecium Posted September 15, 2009 Share Posted September 15, 2009 The Fatecrusher is a one trick pony army that won both 1st and 2nd place (yes, two people brought dang near the same army) at my local club tournament recently. I absolutely spanked the guy I played who had Fatecrusher...the trick is to ignore the bloodcrushers and drop fateweaver first. Massed fire will down him. We (my teammate and I) wasted him with lots of bolter shots from rapid firing marines, and heavy bolters from attack bikes, and even some craptastic gaunt fleshborers. Your sisters can bolter the absolute tarnation out of him. Bloodcrusher's main weakness is they are SLOOOOWWWW...so use that extra speed (either transports or jump infantry) that sisters have to just pingpong all over the table and not let them catch you. I would advise against assaulting Kairos -- he's a monstrous creature with a fairly high initiative. It's like fighting a 3+ invuln daemon prince in hand to hand almost. He's not a hand to hand monster but he's no slouch either. The key is just tons of cheap firepower laid down on him...force saves. For the bloodcrushers, if you can hit them with AP3 stuff you will at least force them to take an inferior save. Link to comment https://bolterandchainsword.com/topic/177509-fateweaver-wow/#findComment-2111967 Share on other sites More sharing options...
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