Jump to content

My Tournament Results


Coverfire

Recommended Posts

Apologies for this sparse battle reporting. I was to take pictures to document each turn for each battle but as the first round battle started to heat up I was getting more and more focused on the battle. This tournament was held over a week ago and I have started having trouble recalling events, plus to do a turn by turn breakdown is a ridiculous amount of writing on my part and of course reading on your part. The tournament was held over 2 days with 5 rounds. Scoring was 10 points for Win, 5 points for a draw, 3 points for a loss. +2 points if your highest costing HQ survived the battle. 1-4 points Sportsmanship and 1-4 points Army Composition. Max points per round 20.

 

 

My army list for 1.5k

 

Wulfen Lord; Frostaxe, Storm Shield, Frag Grenades, Mark of the Wulfen, Wolf Pelt, SM Bike

 

Rune Priest; Combi-Melta, Powerweapon, TDA, Wolf pelt, Chooser of the Slain, Runic Charm

 

Grey Slayers Pack #1; WGC, LCs, Wolf Pelt, MoTW, Runic Charm

x2 Meltaguns, x5 Bolter, CCW

 

Grey Slayers Pack #2; WGC, LCs, Wolf Pelt, MoTW, Runic Charm

x2 Meltaguns, x5 Bolter, CCW

 

Grey Slayers Pack #3; WGC, Stormbolter, Powerweapon, TDA, Wolf Pelt, Runic Charm

x2 Plasma Guns, x5 Bolter, CCW

 

Storm Claw Bikers; WGC, Lightning Claw, Stormshield, Wolf Pelt

x2 Meltaguns, x2 Close Combat Weapons

 

Fenrisian Wolf Pack #1; x10 Wolves

 

Fenrisian Wolf Pack #2; x10 Wolves

 

 

Round One: 13th Co. Vs Sisters of Battle.

Mission: Recon

Deployment type: Pitched with 15" deployment.

Objective: The Winner is the player with the most scoring units in his opponents deployment zone.

 

Opponents list. (I did have a copy of it but have misplaced it sorry)

x1 Canoness, x4 Troops, x1 Seraphim, x1 Heavy Support Squad, x2 Exorcists.

 

Deployment:

My opponent deploys one the table side with the most cover in a defensive pattern.

I am left with very little in the way of cover. Deployment zones are 15" and I choose not to outflank my

fenrisian wolf packs.

 

Result: 13th Co. 1 - SoB 0

I thought it was going to be a draw but 5 Fenrisian Wolves engaged his remaining Troop squad which was at full strength and making its way to my deployment zone, but my opponent rolled poorly for combat and they were held up for three rounds. With 3 Wolves remaining, my Bike Squad reinforces them and wiped out the sisters.

 

 

Round Two: 13th Co. Vs Adeptus Arbites

Mission: Breakthrough

Deployment Type: Attacker with one quarter, the opposite quarter holds objective. Defender deploys in two remaining quarters.

Objective: To have scoring unit within 3 inches of Objective.

Special: Attacker may hold units in reserve to be deployed from the table edges of No-Mans Land.

 

Deployment. I win and choose to attack, my opponent is forced to set up his army. In the centre corner he places his rhino with troops and behind that he places his ironclad. In cover near the centre of the quarter he places Scout squad of snipers. In the other quarter to the right of my deployment he places in cover scouts squad with Telion and his Land Raider. In reserves he has two land speeder Storms.

 

I deploy Grey Slayers #1 in front of the Rhino (12” away). Grey Slayers #2 is placed 12” away from the Rhino and Ironclad. Behind them is the Storm Claw Bikers with Wulfen Lord. I hold Grey Slayers #3 with Rune Priest and Both Fenrisian Wolves in Reserves.

 

Turn 1 – 13th Co.

Rhino Destroyed and Squad inside is charged and wiped out. Ironclad is destroyed and Scout squad (without Telion) is assaulted and wiped out.

 

Result – Adeptus Arbites is wiped out at the start of my turn 6, after making a last ditch effort to contest the objective at the end of turn five. None of my squads were reduced to less than 50%.

 

Round Three. 13th Co. Vs. Khorne.

Khârn the Betrayer leading Bezerkers in Land Raider

x2 Troops in Rhinos with Chaos Icons

5-6 Man Terminator squad.

2 man Obliterator squad.

 

Mission: Hold the line.

Table: Turned Length-wise.

Objective. Attacker to have a scoring unit within 6” of Objective and Defender has no units within 6” to contest it.

Deployment. Defender has 36” deployment zone. Attacker has 12” to deploy in.

 

It was agreed before the game started that Outflanking troops would come in from the long table edges and not the short table edges.

 

Table setup: A Volcanically active region with a trench through the middle and not much in the way of line of sight blocking.

 

Result: After a tough match that came down to the last combat round of the last turn, Hold the objective uncontested.

 

Turning Point: The mistake that sealed my opponents fate was when he rocked his landraider over the bridge and disembarked to assault my troops, he broke Khârn off from his Bezerkers to face off against my 3 remaining bikers. The Bezerkers went into an assault against a pack of Grey Slayers that were in close combat against his obliterators. If he had assaulted the other way his bezerkers I5 would most likely have killed my bikers and Khârn would have chewed through the Grey Slayers.

 

End of Day 1 – Placed 1st 53 points.

Link to comment
https://bolterandchainsword.com/topic/177532-my-tournament-results/
Share on other sites

I have the list here... It was Space Marines with Allied Witch Hunters.

 

The authors notes: "The Arbites are well armed and armoured, able to deal with any small scale threat with the warriors from the Precints which they occupy on nearly every Imperial world. They are often an early defence against planetary invasion, as well as quelling rebellious cults, Chaos covens and alien infestations."

 

Thematic Notes.

 

- The Inquisitor Lord is the Precinct's Judge wielding his Ceremonial Execution Axe (eviscerator) and his retinue represents: Riots Arbites (Crusaders), an EMT and Interrogator (chirurgeons), a Cyber Mastiff (acolyte) and Handler (vet guardsman).

 

- Wounded unto death by a gang of Tyranids and with most of his body replaced by Bionics, Chaplain Cassius is Robocop: "Part man, Part machine. All cop. The future of law enforcement."

 

- The Ironclad Dreadnough is a Hardened Enclosure Penetration Walker - the Precinct's primary tool for breaking down doors/wall/barricades during a raid.

 

- The Adeptus Arbites themselves are armed with Forced Entry Guns (Meltaguns) and Flamers, while the Scout Squads represent SWAT snipers and Riot Arbites carrying Shock-Rams (Powerfists) respectively.

 

- Finally we have the Support Choppers (Land Speeder Storms) and the Mobile Precinct (Land Raider)

Excellent report, glad to see the 13th company still performing well (until the new space wolves codex comes out :lol:).

The Adeptus Arbites sounded awesome to play against, especially against Cassius/Robocop, who killed him anyway?

 

My Outflanking Fenrisian Wolf Packs took down the large squad which held the Inquisitor Lord/ Cassius and 10 Adeptus Arbites. Both packs managed to enter play (from no-mans land) and engage the squad in combat. The Arbites lasted for two combat rounds before being licked by the wolves. Cassius died trying to flee the scene as his force were being routed.

 

All credit to the creator of the list. It was by far the most interesting custom army of the day, and I have more of an appreciation for his creativity now that I have had a chance to share it with you. On the day I was thinking about the battle and more importantly 'How the hell do I can down his Iron Clad!' - Grey Slayers with Meltaguns destroyed both his Ironclad and his Rhino causing them to explode and take out 2-3 unlucky Grey Slayers.

 

Bikers with Meltaguns wrecked his Land Raider. Combi-Melta took care of his first LS Storm (after the plasmas shook it) and the Bikers with Meltaguns finished off the second LS Storm on my turn 6.

Day two.

 

For this tournament I chose the 13th Company as my army so they could have one last roll of the dice before being retired by the new codex. I know that my force is VERY unbalanced, it is very fast and can punch hard but it is also extremely fragile. My experience with using the 13th has told me that I either win fast and lose fast.

 

I also knew that the element of surprise was my greatest weapon going in to the tournament. The scout move allowing an extra 6" for most of my units. Outflanking Fenrisian wolves and a bike squad which has perform admirably since the addition of 2 stormshields.

 

Round 4. 13th Co Vs. Demonhunters

 

Mission: Annihiliation.

Deployment: 15"

 

Opponents list.

Grey Knight Grand Master Camael w/ Stormshield, Psychic hood

Ordo Malleus Inquisitor Incarnadine w/ Psycannon

+ Retinue of 3 gun servitors w/ Plasma Cannon, x2 Heavy bolters, Sage, Mystic, Heirophant

 

x8 Grey Knights w/ Meltabombs

 

x8 Grey Knights w/ Targeter, 2 Incinerators

 

Infantry Platoon

Platoon Command w/ Boltpistol, Plasmagun, x3 Meltaguns

x1 Chimera w/ Heavy Flamer, Heavy Bolter

 

Infantry Squad w/ Lascannon

+ Chimera w/ Multilaser, Heavy Flamer

 

Infantry Squad w/ Lascannon

 

Special Weapons Squad w/ 3 Demo Charges

 

Grey Knights Land Raider, EA SL

 

I win the dice roll for table edge and chose the table edge which I think my opponent would want for manoeuvrability of his armoured vehicles. I deploy my forces in anticipation to how my opponent will set up his force. However, when my opponent places his force down at the centre rear of his deployment zone I find myself badly out of position.

 

As stated earlier my greatest weapon was the element of surprise. As I finished the day at the top of the table, it seems that everyone now knows everything there is to know about the 13th company.

 

Facing an uphill battle against a very experienced tournament player I lose too much to lascannon and insta-killing weapons. I try to reposition my Grey Slayers by gating onto the other side of the table where my troops are getting ready to assault and get psychic hooded. I am more or less wiped.

 

Round 5 13th Company Vs Space Orks

Mission: Hold the Objective.

Deployment: Table Lengthwise, deployment zone 15"

Special: Each player has an objective placed in an area 30" away from the deployment zones. The player wins by holding his OWN objective uncontested. Players can contest the opponents objective but not score from it.

 

Opponents List: I do not have this opponents list so I have to go by memory.

 

Mounted Ork Lord.

 

x2 Battle Wagons each carrying 20 Orks.

 

x30 orks led by a mystic ork (type dude)

 

x2 squads of orks with cannons.

 

Ork Bikers

 

Result: Far too many orks for my troops to deal with. My bikers wipe out his bikers as he miss judges the charge. My fenrisian wolves come in and wipe out his ork lord and with assistance from the bikers take 3-4 combats to wipe out the 30 ork strong squad.

 

In the meantime his two battle wagons disembark troops and charge. Just the sheer weight of numbers prevent my troops from surviving more than 2 rounds of combat. Mark of the Wulfen is a double edged chainsword when it comes to horde armies.

 

I lose any chance of claiming my own objective and run out of time to contest his objective making the game a draw.

 

End of day 2 - 3 wins 2 losses - with a poor army composition rating from the other players I find myself with 72 points out of a possible 100 points, ranking me 7th overall. I had the lowest army composition all tournament but in the last round the player who was ranked second lowest (in army composition) was given only 1 point; meaning he was declared cheesiest army by 1 point.

Probably because they aren't a "legal" army for the most-part, If I remember right Coverfire said they made an exception for him because he'd never used them at a tourney before or something.

 

And 13th Co. were damn nasty and deceptively quick, and since a lot of the newer players now would have had no clue what they were facing.

 

Very nice work though brother.

Pretty much exactly as Forseti says.

 

They surprised my opponents with their speed and ferocity.. Just like all good wolves :)

my opponents being unprepared for them felt that they were overpowered. Most people rarely see the 13th Co. and now they are not 5th edition legal.

 

Forseti has a good memory as I was allowed to use the 13th in the tournament as when I tried to enter them in a tournament for 4th edition last year they lost my entry and I was unable to play.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.