lucifer light bearer Posted September 4, 2009 Share Posted September 4, 2009 I've never played against a daemon army before but I'm trying for the first time next week. I know the guy I'm playing is pretty good, and I know he uses a lot of bloodletters, a bloodthirster, and a nurgle prince. apart from that I don't know much about what he fields. I play Salamanders and normally try to keep things fluffy(no or little fast attack) but I just got a deal on some bikes and want to use at least some of them. This is what I'm thinking of going with HQ Vulkan -190 Captain- bike, Thunder hammer -165 TROOPS 10 Tactical marines, flamer, multi-melta, powerfist, combi-flamer, drop pod - 240 10 Tactical marines, flamer, multi-melta, powerfist, combi-flamer, drop pod -240 5 Bike, 1 attack bike squad, flamer, melta gun, multi-melta power weapon -220 6 Bike squad, flamer, melta gun, power weapon -195 ELITES 5 Assault termies TH/SS - 200 Dreadnought, multi-melta, heavy flamer, drop pod -150 Dreadnought, multi-melta, heavy flamer, drop pod -150 HEAVY SUPPORT Land Raider Redeemer, multi-melta -250 TOTAL 2000pts I was thinking about getting rid of the dreads since it seems to me the bigger daemons would tear them to into scrap pretty quick. Any thoughts on how to adjust this list or in general how best to deal with daemons would be a HUGE help. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/ Share on other sites More sharing options...
wolf2.3 Posted September 4, 2009 Share Posted September 4, 2009 First off all daemons have invulnerable saves so power weapons need to go. Power fists are all-right as they help score wounds agains high T models. I'd get rid of a few of those M meltas un less ur expecting a lot of soul grinders. Concentrate on scoring as many wounds as possible. They may always get a save it's a rubbish one. :) Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2100604 Share on other sites More sharing options...
Chengar Qordath Posted September 4, 2009 Share Posted September 4, 2009 Also, since all Daemons have invulnerable saves you really want to find a way to include a Librarian with Null Zone. Making them re-roll all their saves is just brutal. Dreadnoughts are tricky to use against Daemons; they'll kill Bloodletters and such very effectively, but MCs like Daemon Princes and Bloodthirsts will crush them. Your best bet against those is TH/SS assault terminators, which are even better with Vulkan in the list. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2100641 Share on other sites More sharing options...
popper Posted September 4, 2009 Share Posted September 4, 2009 If he isn't likely to use flamers of tzeench - why go drop pod army? your essentially giving him the best chance to survive his first round with low casualties. Force him to drop close to your setup marines in buildings/dangerous/difficult terrain so you can get close to him and but those nice flamer templates on the bunched up units of bloodletters, and get a charge in before him. I'd also use assault marines instead of termies to ensure you get the charge in. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2100657 Share on other sites More sharing options...
Iron_Chaos_Brute Posted September 4, 2009 Share Posted September 4, 2009 Make him go first if possible. Hide in transports for as long as possible. PFs on all squads. Charge the little ones with dreads. Daemons have troube with raiders. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2100809 Share on other sites More sharing options...
Devil Dog Posted September 7, 2009 Share Posted September 7, 2009 Daemons will go through a raider very quickly if he takes a Bloodthirster, otherwise Iron_Chaos_Brute is dead on, make him go first, take a bunch of walkers for the little ones and a lot of multi-shot weapons (Heavy bolters etc) Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103181 Share on other sites More sharing options...
Gornall Posted September 7, 2009 Share Posted September 7, 2009 Combine a Libby with Nullzone with Sternguard and you pretty much insta-win if you use good target priority. That and if you want to really be mean, you could try to put LSSs near locations where you think he will try to do his initial drop and watch 2/3s of his guys scatter 4D6. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103415 Share on other sites More sharing options...
Iron_Chaos_Brute Posted September 7, 2009 Share Posted September 7, 2009 Daemons will go through a raider very quickly if he takes a Bloodthirster You can move 12", or you can just shoot the thirster till it dies. Not that hard to deal with. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103551 Share on other sites More sharing options...
Chengar Qordath Posted September 7, 2009 Share Posted September 7, 2009 Daemons will go through a raider very quickly if he takes a Bloodthirster You can move 12", or you can just shoot the thirster till it dies. Not that hard to deal with. Moving 12" isn't a perfect defense against a Bloodthirster; since it has six attacks on the charge it's fairly likely at least one of those will hit, and between being a Monstrous Creature, Furious Charge, and the very common Unholy Might upgrade a Bloodthirster will roll 9+2d6 for armor penetration. In other words, if it hits, it almost always penetrates. Shooting the Bloodthirster is a no brainer given that it's almost certainly the nastiest close combat model in the game, but also easier said than done. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103567 Share on other sites More sharing options...
Iron_Chaos_Brute Posted September 7, 2009 Share Posted September 7, 2009 I know, I'm just pointing out some basic tactics. Ultimately, a thirster isn't that difficult to deal with. One should be more worried about the other GD and 3 DPs/SGs hitting at the same time. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103636 Share on other sites More sharing options...
lucifer light bearer Posted September 7, 2009 Author Share Posted September 7, 2009 So sternguard seem like a popular choice but I feel like the bloodletters and their power weapons make any expensive infantry too risky. I was thinking maybe just take as many bodies as I can. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103639 Share on other sites More sharing options...
Iron_Chaos_Brute Posted September 7, 2009 Share Posted September 7, 2009 That's why you stay in transports for as long as you can. The key thing do when fighting daemons is to stay focused. One of the daemon player's biggest weapons is the shock of seeing what look like an awful lot of stuff materialise right next to your army. A lot of players will panic and spread their fire out to try to kill everything at once. This is impossible. Deal with them like you would any other army and accept the fact that they'll always be right there. If yu are, for example, are still in your transport, they'll charge and kill t, but the infantry inside get another turn of shooting. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103669 Share on other sites More sharing options...
Gornall Posted September 7, 2009 Share Posted September 7, 2009 SGV hit on 3's, wound everything on 2's, and if you throw a Null Zone in there whatever you hit is dead. They're just so much more killy than Tacticals it's not even funny. Use the Dreadnought to tarpit small demons while your SGVs/Assault Termies kill off the big things that might kill the Dreadnoughts or LRR. TBH, your list has the appropriate pieces already, if just change the Bike Captain for a Libby and probably change one Bike squad to a Rhino-mounted Tactical and the other to either MM Attack Bikes or MM/HF Landspeeders (Bloodletters don't like taking a crap ton of TL HF saves and Soul-grinders don't like eating MM shots). However, what you have already will probably work as long as you have good target priority. As for the Thirster vs the LRR, even if it pens, it's still only a 1/3 chance of killing the LRR. At which point the TH/SS Termies eat it and move on. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103671 Share on other sites More sharing options...
Iron_Chaos_Brute Posted September 7, 2009 Share Posted September 7, 2009 Exactly. Link to comment https://bolterandchainsword.com/topic/177671-help-with-daemons/#findComment-2103674 Share on other sites More sharing options...
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