Vash Posted September 5, 2009 Share Posted September 5, 2009 Hello Starting up my WH army again as I found alot of cheap stuff from eBay and I acctually had a large amount laying around. Anyhow I got my hands on way to many penitent engines, so now I am sitting with 15 of them. So I decided to use some of them. Well to the army that I want to try out. I want to try out a mixed army. I allways played a pure sisters force before, but now I want to give the inquisition a chance. Here is the army list I am thinking of: HQ Canoness Power weapon & inferno pistol Jump pack, frag grenade Priest Power weapon & bolt pistol Power armour ELITE Inquisitor with plasma pistol & close combat weapon 2 sages 3 gun servitors, 2 multi-melta, 1 plasma cannon (these are converted into one gun servitor walker) 1 familiar (just to soak up one wound) Callidus 6 Acro-flaggelants TROOPS 12 Battle sisters VSS with eviscerator and bolt pistol 2 meltaguns 12 Battle sisters VSS with power weapon and braziers of holy fire 1 heavy flamer, 1 flamer FAST ATTACK 8 Seraphims VSS with eviscerator and bolt pistol 2 inferno pistols HEAVY SUPPORT 2 Penitent engines 2 Penitent engines 2 Penitent engines That sums up to around 1750 pts if my calculations isn't far off into space. Now the mix of all three factions is in there. SoB, Esschelarchi (spelling... to lazy to look it up atm), and the inquisition. Thing here is now that the inquisitor retinue will try to take out scare tanks, and transports that can threaten my penitent engines. The seraphims are dedicated to this task too, and the attached Canoness likevice (who will detach if needed to hunt other tanks/ transports). Finally we have Callidus who pops up anywhere and targets units that can take down my penitents. So there is alot of power into protecting the penitents, I know that. But in one of the games I tried 9 penitents, and only three survived (since I had no protection for them), but these three penitents wrecked havoc amoung the enemy lines and basically slaughtered most of his army. So my question here is, will a mixed force like this work? Any suggestions on what to include or change? I am not after a rock hard winning list, but an army that is fun to play with and play against. And of coruse... now and then I would like to win ;) What I have to my disposal is basically anything that WH has to offer. I don't want transports or tanks atm though. I want to try out a foot slogging army first. Thanks for reading, and to finnish this off, here are some pictures of the army. Some are old pictures... so some models and bases are not really 100% complete. http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/WHarmy1.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Seraphimsandcanoness.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Inquisitorretinueandassassin.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Battlesisters2-1.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Battlesisters1-1.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Penitentengines.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Acro-flagglants.jpg BIG DADDY from different angles... http://img.photobucket.com/albums/v378/VashDime/40k/Sisters%20of%20Battle/Gunservitorwalker.jpg I am thinking of making another one, but with Lord Karamazov rules. So there will be a twin linked multi-melta, gigantic power weapon (probably the original penitent arm minus the flamer) instead. Yours Truly Vash Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/ Share on other sites More sharing options...
Grand Master Tchezzarus Posted September 5, 2009 Share Posted September 5, 2009 Breathtaking!!! Awesome conversions & beautiful paint-job! I'm speechless! Tchezz. Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2101865 Share on other sites More sharing options...
Empty Bolter Clip Posted September 6, 2009 Share Posted September 6, 2009 Breathtaking!!!Awesome conversions & beautiful paint-job! I'm speechless! pretty speechless here myself (hence the quote).... .... I'd love to comment on the list, but im too floored by the pics. :P Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2101920 Share on other sites More sharing options...
Grabsnikk Posted September 6, 2009 Share Posted September 6, 2009 Have to agree with everyone else, those models have ledt me speechless. You should definately convert a Karamazov, it will look epic. As to the list however, there is only one thing that I could suggest and that is to upgrade the Canoness's power weapon to a blessed weapon. You could achieve this by dropping the power armour on the priest and also dropping the power weapon on the battle sisters squad this should give you enough points to upgrade to the blessed weapon. Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102054 Share on other sites More sharing options...
Chengar Qordath Posted September 6, 2009 Share Posted September 6, 2009 I hate it when people post awesome-looking models like that, they make mine look so ugly by comparison. Seriously though, awesome models. I agree with Grabsnikk that a Blessed Weapon on the Cannoness is a good idea that significantly increases her killing power; a Cloak of St. Aspira also makes her significantly more survivable (especially with Spirit of the Martyr). Also, the Sisters squads need Books of St. Lucius. Only two footslogging troop choices is also going to make any objective-based games tricky to win. Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102059 Share on other sites More sharing options...
Vash Posted September 6, 2009 Author Share Posted September 6, 2009 First of all thanks for the kind words. This army is painted fairly fast. I think 5 nights. This due to that I thought I would use the army this weekend... but it never happened. Oh well I can now paint other stuff ;) Like building another walker. Yah a Blessed weapon is something I am trying to fit in. Though the power armour on the priest I have found useful due to the fact that the new rules alocate wounds before armour saves. And since the priest is a "special model" the priest will take seperate saves. But then again I could drop the power armour, the familiar and demote a heavy flamer to a normal flamer. This should leave me with 22 pts to spare. That would be enough to upgrade to a Blessed weapon. And as mensioned, only having two troops will make a game hard to win. But in my last game, I lost only a total of 7 batle sisters as much focus was on the Penitent Engines (and the 9 death cult assassins I had in that army list). I am hoping for a similar effect. That people will focus more on the hard hitting units and let my battle sisters go :D Anyhow I dont need to rush forward with them until its nessesary. They can hide until the time is right. Thanks for the comments. Yours Truly Vash Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102072 Share on other sites More sharing options...
Kettu Posted September 6, 2009 Share Posted September 6, 2009 I love the 'Mr Bubbles' servitor, I've been thinking about making my own Karamazov-esque Sister-naught but that idea works even better. I also like the bases, did you make them yourself? Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102194 Share on other sites More sharing options...
Vash Posted September 6, 2009 Author Share Posted September 6, 2009 I love the 'Mr Bubbles' servitor, I've been thinking about making my own Karamazov-esque Sister-naught but that idea works even better. I also like the bases, did you make them yourself? Thanks mate. The bases are home made. Made from the immolator kit and GWs movement tray plasticard to get a rough structure on the pavement stones. Yours Truly Vash Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102276 Share on other sites More sharing options...
number6 Posted September 6, 2009 Share Posted September 6, 2009 Those are all REALLY great! For some reason, your Seraphim just look much more active -- like they're really jump-packing around -- then the stock models. Don't know if it's just the raised profile or what, but they look bad-ass. Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102556 Share on other sites More sharing options...
Vash Posted September 6, 2009 Author Share Posted September 6, 2009 Thanks again :lol: I am tired of the seraphims allways breaking off the standard stands, so I made my own. These are more stable than the standard ones. Plus, as you say, they look more active. I just now finnished my second home made walker. This new one is going to represent Lord Karamazov on the battle field. I'll toss up some pictures in the comming week. Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2102642 Share on other sites More sharing options...
Uncle Mel Posted September 7, 2009 Share Posted September 7, 2009 that's a damn cool three-servitors-in-one! Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2103005 Share on other sites More sharing options...
Loyalist Posted September 7, 2009 Share Posted September 7, 2009 To make your Inquisitor and gun servitor unit more survivable ditch the 2 sages and the familiar and replace them with 2 Chirurgeons and an acolyte. (See the Bell of Lost Souls Tactica on Inquisitorial Retinues.) Penitent engines are vulnerable on the approach to close combat so use terrain or run some vehicles in front of them for cover. You'll need more points to put the SoB squads and maybe the Inquisitor and Retinue in Rhinos. Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2103290 Share on other sites More sharing options...
Vash Posted September 7, 2009 Author Share Posted September 7, 2009 Thanks again. The sages are there to make sure I don't miss. I only need them active for the first rounds. After that they have done their job "protecting" the penitents. I am not after letting them live long really :rolleyes: The familiar is gonna be replaced though for something else. *edit read the tactica on inquisitor retinues... and it seems it agrees with me. the sages are a "no brainer" to get in a shooty retinue. The Chirurgeons are really nice, I will agree on that, but not a priority for what I am after and what the group is made for (shooting). And getting rhinos to screen the penitents is something I don't want to do for three reasons. I think it's lame, I am going for a foot slogging army (as mensioned), and I don't want a main stream army (MEQ SoB). Yours Truly Vash Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2103329 Share on other sites More sharing options...
WarriorFish Posted September 7, 2009 Share Posted September 7, 2009 Brilliant models! They must look amazing on the table! Well done indeed, the Emperor would be proud! Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2103631 Share on other sites More sharing options...
panbient Posted September 8, 2009 Share Posted September 8, 2009 Penitent engines are vulnerable on the approach to close combat so use terrain or run some vehicles in front of them for cover. don't take this the wrong way but i've seen this type of 'advice' in regards to PEs many times on this site and i just don't get how to accomplish that. they're not normal walkers, unless i'm really misinterpreting the rules you don't have a choice as to what direction they move in, or how far they move. using vehicles as screens is possible but risky and limits your firepower and functionality as you would always have to move more than 6 inches. personally i've always run my PEs as kamikaze units, if they make it to the front lines, AWESOME, if not then that means a bunch of firepower went into them instead of the rest of my army (which should be in rapid fire range and mostly full strength by that point... still awesome). i'll also echo everyone else's sentiment that the OP's models look a couple of notches beyond awesome :whistling: Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2103989 Share on other sites More sharing options...
Vash Posted September 8, 2009 Author Share Posted September 8, 2009 Penitent engines are vulnerable on the approach to close combat so use terrain or run some vehicles in front of them for cover. don't take this the wrong way but i've seen this type of 'advice' in regards to PEs many times on this site and i just don't get how to accomplish that. they're not normal walkers, unless i'm really misinterpreting the rules you don't have a choice as to what direction they move in, or how far they move. using vehicles as screens is possible but risky and limits your firepower and functionality as you would always have to move more than 6 inches. personally i've always run my PEs as kamikaze units, if they make it to the front lines, AWESOME, if not then that means a bunch of firepower went into them instead of the rest of my army (which should be in rapid fire range and mostly full strength by that point... still awesome). i'll also echo everyone else's sentiment that the OP's models look a couple of notches beyond awesome :) Well put! Their movement is hard to controll and will basically be controlled by the enemy player. Screening with rhinoes will acctually hurt me more in the end IF I succeed in screening them. This because the unit inside is probably worth more than the penitent. So my thoughts are as your I guess. Can't really screen them or hide them due to their rules, but giving them support or distractions might be the way to deal with it. My thoughts have been around a shooty inquisitor retinue or Lord Karamazov, seraphims who hunts tanks or anti PE units, Callidus who pops up anywhere and of course a flying nun with an inferno pistol. If they can't protect the PEs they are still important targets, thus they become a distraction. Anyhow this army isn't really a turnament winner. I have basically no controll over this army. Four units, three PE units and a acro-flaggelant unit, moves towards closest enemy (of course, the acro-flaggelants are more controllable). What I am most afraid of, is people who will abuse their transports to lure my poor PEs away :) BTW thatnks for the comment on the painting. Yours Truly Vash Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2104254 Share on other sites More sharing options...
panbient Posted September 8, 2009 Share Posted September 8, 2009 What I am most afraid of, is people who will abuse their transports to lure my poor PEs away :) that's why you roll in some orbital bombardment :) you could still field all 6 PEs as well, if you have the points. a lance strike is a fantastic psychological weapon hehehe. i find it works well with the randomness of the PEs. after all if you want a shooty inquisitor, why not shoot the biggest guns possible hahaha Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2104267 Share on other sites More sharing options...
Vash Posted September 8, 2009 Author Share Posted September 8, 2009 What I am most afraid of, is people who will abuse their transports to lure my poor PEs away :P that's why you roll in some orbital bombardment :) you could still field all 6 PEs as well, if you have the points. a lance strike is a fantastic psychological weapon hehehe. i find it works well with the randomness of the PEs. after all if you want a shooty inquisitor, why not shoot the biggest guns possible hahaha HMM!!! Now you said something really intresting! I had totaly forgotten about orbital bombardment. Fielded them before, and they did cause alot of panic. It really messes up the favoured deployment areas. Hmm, I'll see what I can do to free some points up. Thanks! This is so what I am going for! *edit Now with some suggestions and some own thoughts I have some allternatives. The list is the same as the top one, but some changes can be made of course. This is what I have as options: 1. Take away the inquisitor with his retinue, and 1 acro-flaggelant to include Lord Karamazov. This to get a mobile twin linked multi-melta and a tougher model. 2. Take out 4 battle sisters, 1 seraphim, and lower the priests armour to a carapace armour to include a lance strike. This is to scare the opponent to use specefic terrain pieces as cover. (Of course the PE has to group together to 2 groups instead of 3 groups) 3. Take out 2 PE's to include an orbital bombardment, and have extra points to spare for something else. The drawbacks of doing this (2 first options) of course is lower model count. My weak objective takers are getting weaker, but hopefully there will be more things to worry about than the battle sisters that doesn't "really" threaten as much the other things. Yours Truly Vash Link to comment https://bolterandchainsword.com/topic/177772-witch-hunters-army-try-out/#findComment-2104333 Share on other sites More sharing options...
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