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Inquisitors and Space Marines


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I'm becoming increasingly interested in the Ordo Xenos and have thought about using a Daemonhunter or Witchunter Inquisitor as a counts as Ordo Xenos Inquisitor to accompany my Space Marine force. However, are Inquisitors actually any good and would they benefit a Marine force considering I'd be choosing an Inquisitor over a Marine HQ model?
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You can't play a base Space Marines army with an Inquisitor as your only HQ. You must fulfill the basic force org requirements out of your base army FIRST before you are allowed to bring in any allies from the Inquisition codexes.

 

And I wouldn't recommend playing WH/DH with inducted Space Marines, either. Far too limiting.

 

As for whether Inquisitors are "any good", it totally depends on what you want to accomplish.

 

Personally, I think the best Inquisitor for use in other Imperial armies is the Ordo Malleus deep-strike defense. Take a DH Inqiusitor (possibly include a psychic hood if you take the Inquisitor Lord; it doesn't have a range limit!), a multi-melta servitor, 2 sages, and mount in either a Chimera or Rhino. This gives you a deep-strike defense bunker from which you can shoot the multi-melta, and it's reasonably priced as well.

And I wouldn't recommend playing WH/DH with inducted Space Marines, either. Far too limiting.

 

I think he's actually talking about allying in an Inquisitor into his existing marine force, not inducting marines... (if I read it right)

 

As 6 said, "are they any good" is kind of subjective, it depends on the role you want him/her to fulfill. As 6 also said, a "good" add on to a marine list would probably be a DH firebase like 6 said with 2 or 3 Mystics for some anti-deepstriking ability. Weapon wise, you can go either the multi-melta route if you feel you need some anti-tank, but I prefer a "plasma death squad" with all plasma guns.

 

It also depends on if you are taking the elite version or the HQ choice, as the elite has a limited number for his/her retinue. Also, do not forget that they access to landraider dedicated transports which opens up the potential for some "raider spamming".

Weapon wise, you can go either the multi-melta route if you feel you need some anti-tank, but I prefer a "plasma death squad" with all plasma guns.

Another popular choice is two heavy bolters and one plasma cannon to provide long-range anti-infantry firepower. Plasma cannons are very nasty against deep-striking infantry since they usually come in clustered up.

Weapon wise, you can go either the multi-melta route if you feel you need some anti-tank, but I prefer a "plasma death squad" with all plasma guns.

Another popular choice is two heavy bolters and one plasma cannon to provide long-range anti-infantry firepower. Plasma cannons are very nasty against deep-striking infantry since they usually come in clustered up.

 

Indeed. And the unified 36" range gives you a very large threat bubble. BS 4 on the Warrior henchmen gives you a little bit reduced blast scatter compared to IG for instance. When I get my claws on a PC servitor I'll try this out.

I'm painting some Inquisition units as Allies to my Space Marine army (combined Deathwatch and Red Hunters).

 

1) Inquisitor Lord with Power Armor, Power Sword and Combi-melta

2 Chirurgeons

2 Sages

3 Crusaders

3 Acolytes in Power Armor with Bolt pistol and CCW

Land Raider dedicated transport

 

2) Inquisitor with Power Armor, Power Sword and Bolter

2 Chirurgeons

3 Gun Servitors with Heavy Bolters

1 Acolyte with Power Armor and Bolter

Rhino dedicated transport

 

3) Identical to 2)

 

The Inquisitor Lord and Retinue can assult out of the LR. The 2 Elite units are for fire support and are to be transported to cover by the Rhinos

Weapon wise, you can go either the multi-melta route if you feel you need some anti-tank, but I prefer a "plasma death squad" with all plasma guns.

Another popular choice is two heavy bolters and one plasma cannon to provide long-range anti-infantry firepower. Plasma cannons are very nasty against deep-striking infantry since they usually come in clustered up.

 

Indeed. And the unified 36" range gives you a very large threat bubble. BS 4 on the Warrior henchmen gives you a little bit reduced blast scatter compared to IG for instance. When I get my claws on a PC servitor I'll try this out.

Also, if you're using an Ordo Malleus Inquisitor (Lord) then you can add Psycannon to the group for even more 36" firepower. Since I don't think GW offers a PC servitor you'll have to convert one, but that's not too hard to manage; just stick a plasma cannon (someone in your gaming group probably has a spare one) onto a Servitor's shoulder.

a multi-melta servitor, 2 sages, and mount in either a Chimera or Rhino

 

Another popular choice is two heavy bolters and one plasma cannon to provide long-range anti-infantry firepower

 

Alternatively, maybe an Inquisitor with psycannon and warrior/warriors with heavy bolters/plasma cannon in a chimera. A decent rate of fire right there.

As a side note, IA2 allows you to take a Land Raider Prometheus as a transport for an Inquisitor/Inquisitor Lord. 4 twin-linked heavy bolters that are at -1s to cover saves should supplement a DH Inquisitor firebase pretty well ^_^

 

Personally I have to recommend the close-combat WH retinue just because everyone seems to ignore it, but I'm a little impartial :P

Personally I have to recommend the close-combat WH retinue just because everyone seems to ignore it, but I'm a little impartial ^_^

 

What is it about a WH Inquisitor that gives them better options for CC than their DH counterparts? Is it the slightly different retinue, wargear, or what?

Personally I have to recommend the close-combat WH retinue just because everyone seems to ignore it, but I'm a little impartial ^_^

 

What is it about a WH Inquisitor that gives them better options for CC than their DH counterparts? Is it the slightly different retinue, wargear, or what?

It's a mix of retinue and wargear; wargear-wise, they have a couple things like cheaper power weapons (10 pts vs. 15 pts), and they got a much better warrior retinue option in close combat, the Crusader. Hard not to like a model that has a power weapon and a shield that gives a 4+ Invulnerable save and counts as an additional weapon in close combat at a fairly cheap cost.

You also have the option of Mancatchers on your Acolytes should you wish, and the Chiurgeon retinue option is not to be overlooked. A pair of them is pratically mandantory IMO. Combine that with the power weapons being cheaper (you can afford power weapons and then either grenades, or carapace armor, with your given laspistol) you can conceivably have 7 models armed with power weapons! All sorts of variation :D And it's a great sleeper unit that no one seems to expect to be able to do anything. I love surprising them :(
  • 5 weeks later...
As a side note, IA2 allows you to take a Land Raider Prometheus as a transport for an Inquisitor/Inquisitor Lord. 4 twin-linked heavy bolters that are at -1s to cover saves should supplement a DH Inquisitor firebase pretty well ;)
My Marines have a Prometheus, that tank regularly kills entire guard squads in single turns. At land raider prices it darned well should.

 

I see people suggesting deep strike interdicters elsewhere, a daemon hunter with two mystics, or maybe a mystic and a plasmacannon servitor.

I've had good results converting metal figures to my Ordo Xenos Inquisitors:

 

Ahriman to Inquisitor/Inquisitor iLord:

Deleted Ahriman's staff, head, backpack, and left hand with bolt pistol; added IG head with microphone/headset, right hand with combi-melta and left hand with power sword; added a 54mm eisenhorn sigil (the plaque with the skeleton) on the mount for the backpack (alternatively an SM BP could be used)

 

Black Templars Captain Draco to Inquisitor:

Very carefully cut, filed and sanded off all BT symbols, polished shoulder pads with successively fienr grades of wt and dry sandpaper to #1500, filed off belt buckle and added an Eisenhorn Inquisitorial 'I', same plaque as above on base of backpack.

 

Black Templars High Marshall Halbrecht to Inquisitor Lord:

Removed all BT emblems, and polished shoulder pads as above, filed off belt buckle and added Eisenhorn 'I' sigil as for Captain Draco conversion, replaced BT badge holding cape at left shoulder with the 54mm Eisenhorn plaque sigil with skeleton; used the backpack that came with the figure.

This figure has as excessive forward tilt as cast. I put a Chaos Rhino's skull connected to an arrow by a short chain underfoot to make the figure more upright.

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