Jump to content

Wolf Claws


Lord Ragnarok

Recommended Posts

So as many of you know, wolf claws give us the ability to re-roll to hit or re-roll to wound in the new dex. Not being Math Hammery, I had no way of telling which would be best. The other day I backed into this site where it describes which may be best.

 

 

http://gearsof40k.blogspot.com/2009/07/wol...r-40k-time.html

 

Not sure if it is bunk, but I'll let ya'll decide.

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/
Share on other sites

Well, that question seems quite simple, if you hit on 3+ and wounds on 4+ you reroll the wound roll if its 4+ to hit and say 3+ to wound you reroll the to hit roll, basically whatever roll has the lowest percentage for the roll to be successfull, if the two rolls requires the samme x+ to hit/wound you pick.
Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107210
Share on other sites

I would just mention, if you have the same score to hit as to wound, pick to hit if you want less variation from the mean. (you really want a staple 2-3 kills). Pick wound if you're willing to take a little bit more gamble, to get higher or lower number of kills.

 

The reason for that is you're rolling more dice overall if you re-roll to hit, meaning you're less likely to see wild swings in chance either way (like 0 or 5 kills).

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107218
Share on other sites

Agreed Jaarl. One of the posters who commented on that site mentioned the same thing.

 

I'm just salivating over the prospects of twin LC'd termies in a LR with Ragnar. Re-rolling 4-6 power weapon attacks or wounds has me just giddy.

 

Sure you can't SA, but will there really be anything alive?

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107229
Share on other sites

I would say it is a situational decision - the situation is how successful your inital attacks/hits were.

 

Simple mathhammer - If we assume that you are hitting on 4+ (same or higher weapon skill opponent) and toughness 4 (say chaos space marines) and you roll 10 dice, you should get 5 hits (law of averages). If you get >5 hits, save the reroll for the wounds. If you get <5 hits, take the reroll on the missed attacks. If you get 5 hits, your choice, although I think I would take it on the wounds side, just in case you fail miserably on the wound rolls....

 

Things to consider. If you are wounding on a 2+, it is likely better to take the extra rolls on the missed attacks (unless you did exceedingly well on the attacks as well.....we should all have such luck).

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107430
Share on other sites

I'll probably play it as:

If X+ / X+ take reroll hits (to improve wounding dice pool. More dice is better probability distribution)

If X+ / Y+ take reroll on what's harder, X or Y.

 

Of course, having a Wolf Priest around for Preferred Enemy will change the above. Note: being able to reroll hits and wounds is pretty fun, or so I've heard from the BT players.

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107470
Share on other sites

I would say it is a situational decision - the situation is how successful your inital attacks/hits were.

 

Simple mathhammer - If we assume that you are hitting on 4+ (same or higher weapon skill opponent) and toughness 4 (say chaos space marines) and you roll 10 dice, you should get 5 hits (law of averages). If you get >5 hits, save the reroll for the wounds. If you get <5 hits, take the reroll on the missed attacks. If you get 5 hits, your choice, although I think I would take it on the wounds side, just in case you fail miserably on the wound rolls....

 

Things to consider. If you are wounding on a 2+, it is likely better to take the extra rolls on the missed attacks (unless you did exceedingly well on the attacks as well.....we should all have such luck).

 

I don't think you're allowed to do that. You have to choose whether to re-roll hits or wounds BEFORE rolling any dice. Otherwise of course it would be easy. If you rolled below average, re roll, other wise save them for wounds.

 

 

Ryzouken, regular codex can reroll both as well, LC terms or verteran sgt with a chaplain charging. Unpleasant!

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107600
Share on other sites

as long as we have the wolf tooth necklace (still hitting things on 3's) i am going to stay with the re-rolls to wound.

 

WLK

yes we still have the WTN as well as being able to take preferred enemy. so take a WP, and pick infantry as your pref. enemy and then your only choice is wounds. make sure you have ragnar near by to get furious charge and WHAMMO! death ensues

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107610
Share on other sites

For me, it depends on the situation and IC leading the WTN wearing WG.

 

Wolf Lord and WG pack: Reroll to hit

 

Wolf Priest and WG Pack: Reroll to wound against preferred enemy, reroll to hit against everything else.

 

I'll probably almost always reroll to hit as I don't generally have problems wounding stuff, just hitting it ;) . I think the great thing about these wolf claws it gives you the flexibility to be able to chose, depending on the situation, instead being stuck with rerolling to wound.

 

Cheers

 

Thorgrim

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107655
Share on other sites

I would say it is a situational decision - the situation is how successful your inital attacks/hits were.

 

Simple mathhammer - If we assume that you are hitting on 4+ (same or higher weapon skill opponent) and toughness 4 (say chaos space marines) and you roll 10 dice, you should get 5 hits (law of averages). If you get >5 hits, save the reroll for the wounds. If you get <5 hits, take the reroll on the missed attacks. If you get 5 hits, your choice, although I think I would take it on the wounds side, just in case you fail miserably on the wound rolls....

 

Things to consider. If you are wounding on a 2+, it is likely better to take the extra rolls on the missed attacks (unless you did exceedingly well on the attacks as well.....we should all have such luck).

 

I don't think you're allowed to do that. You have to choose whether to re-roll hits or wounds BEFORE rolling any dice. Otherwise of course it would be easy. If you rolled below average, re roll, other wise save them for wounds.

 

Well, that does change things a bit, doesn't it......

Link to comment
https://bolterandchainsword.com/topic/178235-wolf-claws/#findComment-2107924
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.