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Grey hunters


Kovah

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Now with the loom of the new codex i was wondering what you guys all thought were some good load outs for grey hunters

 

obviously there is

10 grey hunters

2xmeltagun

powerfist

rhino/drop pod- which may become the standard

 

but what i am wondering is whether to drop the 2nd special weapon and have a wolf guard in there with a frost blade or wolf claws for more combat offense? so would this be better or worse than the previous?

9 grey hunters

1xmeltagun

powerfist

1combat tooled WG

rhino/drop pod

 

finally the rumoured decrease of transport size of both drop pods and regular land raiders seems very silly to me- why can only space wolves fit 10 men in a drop pod when all other chapters fit 12?

 

thanks

 

kovah

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I think both loadouts will become pretty standard in most people's lists as you can use one as a primarily assault squad and the 2 x melta or flamer squad as a support squad. I can see these two squads working together and both mounted in rhinos.

 

The other load out I'm considering as an objective camper is:

 

10 grey hunters

2 x Plasma Gun

Powerfist

Combat WGPL

 

In answer to your question about transport capacity, Phil Kelly is correcting some of Matt Wards mistakes ;) or we are broader than our codex bretheren. Take your pick :)

 

Cheers

 

Thorgrim

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I'll be using the 10GH+2 meltas, probably 3 in pods, 1 on foot. It's a little annoying with how amazing you can make WG look now though..but I probably won't be using any til 2000pts+. Which Will probably be a bit rare compared to a lot of SW, but I'll also have 70-80+ models on table in 1750 games XD.
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I'm thinking 2 squads in DPs, kitted with all 10 GHs and both specials, 1 PF each. Use them to drop on and hold objectives, 'cause counter-attack will seriously hurt anybody trying to take 'em off.

 

Then, I'm looking at 2 9-man GH unit in Rhinos with WGPLs- meltagun, power weapon, and the WGPL in each with WCs or TH/SS combo as "striker" units.

 

Then there are the BCs, but this thread is about the GHs. Seriously, for holding objectives the Mathhammer is undeniably brutal. As it should be, since we are the all singing, all dancing WRATH OF FENRIS!!!

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Short answer Long.....

This is what I was going to try first:

10 Gh's

plasma gunX2, wolf totem, 1 wulfen

in Rhino

 

10 GH's

plasmagunX2, wolf totem, 1 wulfen

in Rhino

 

Largest and Evilest looking BC Squad I can manage

Maybe in a land raider

 

sky claws on the flanks (theyre pretty cheap, I am really impressed how they made more fringe units playable but thats another topic all together) anyways, 2 units of these probably 5 each with flamer and WG

 

The concept will be Use GH's with bolters & plasma guns to do as much damage and the same turn assault with a massed unit of BC's. I am thinking BC's will have a large squad to survive any assault and counter assault on the next players turn then on my next turn I can assault with GH's. Skyclaws on the flanks to do whatever I need them too.

I believe wolf totem allows a reroll of any ones rolled in a turn for the squad. That can be useful for shooting or the assault next turn.

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Mix and match 'em. I'll field 1 or 2 Blood Claw squads, 1 or 2 Grey Hunter squads tooled out to be combat monsters then 3 ranged GH squads. The combat GH squads will each use a Wolf Lord geared up for close combat and 9 GHs with a Flamer. The ranged GH squads will have 4x Plasma Guns, 2x Meltaguns. All will be in Rhinos.
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Im using a Vassakov style unit. 6 GH with melta, PW and PF. Put it into a Razorback and let it roll.

 

You can't have both a PW and PF, just one SCCW unless you add a WGPL.

 

Valerian

 

Sorry Firenze, this unit is dead now. Roll on the new guard, and new models!

 

For reference, I ran 3 of the above squads. They are now being modifed to:

 

10xGH, 2x Melta, PF - Pod

10xGH, 1x Plasma, 1x Flamer, 1 Fist - Rhino

10xGH, 1x Plasma, 1x Melta, PF - Rhino

 

They come to in the region of 660pts. My current set up comes to 556. For the extra hundred points, I get 12 Grey Hunters and a lot more fire power. Loss of the HB's and power weapons will hurt a little bit, but hey ho.

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Personally i think that, 10 men +2 special weapons and 9 men +wolf guard, squads have their viability. run 1 or 2 with 2 meltas to pop some tanks and hold some forward obejectives, then run another couple with on special weapon plus a wolf guard to be able to take those objectives from people. Throw in some supporting units, Thunderwolf cavalry is awesome and cheap for what they are doing, just need to find a suitable wolf for them, and you got a pretty good army.
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Grey Hunters are how all basic marines should be. The best loadouts will probably be:

 

10 grey hunters

2x plasma guns or 2x meltas

powersword

rhino/pod

 

9 grey hunters

melta gun or flamer

powerfist

Wolf guard with powerfist

rhino

 

the best mix will probably be

 

1 unit of 10 with 2 plas and a rhino and 2 units of 9 with a melta, wolfguard with fist, rhino and either a power weapon or fist.

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I do think if I do not take a WG, that I will always take a wulfen in my GH packs. At least until I see it does not really play well. If I take WG, I'll have to see if two fists in the pack is good or a power weapon and pfist on WG.
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Rather than giving PF to a GH, as it will only be one attack(two on a charge\counter-attack), I prefer taking normal PW and a Wulfen upgrade...it costs only a bit more and still gives a chance of hurting high T models and vehicles. If I want a PF I would invest in WG for the unit.
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Here is my take on this issue:

 

Build your Grey Hunters in a way that allows them to best complete the role that you wish them to fill for your army. Before you design your Packs, ask yourself what tasks you want them to be able to accomplish. I will go over this in full detail when I rewrite Valerian's Guide to Army Building for the new version of the codex, but for now I will offer the following:

 

1). If you plan on using a specific Grey Hunter Pack primarily to Consolidate on an Objective, secure it, and keep the enemy from taking it away from you then you will probably want to take a full pack of 10 Grey Hunters, take 2 Plasma Guns (2nd one is free), and give one Grey Hunter a Power Fist to help protect you from enemy Walkers or Monstrous Creatures. Put the unit in a Drop Pod or Rhino to get them to the objective, or let them walk if the objective that you wish to secure isn't too far away. This unit has a great Firepower to Price ratio, and has enough combat ability (especially with Counterattack), to hold their own versus an enemy assault.

 

2.) If you plan on using the Grey Hunter Pack primarily as an Assault unit, that is intended to take an objective from the enemy (terrain-oriented), or simply to destroy key enemy units (force-oriented), then you are going to want to change a few things. This Pack will need more "punch" to allow it to do it's job well. For this unit you will want to take a Wolf Guard Pack Leader with a nice special close combat weapon (PF, TH, FB, or WCs); as an option this WGL could be in Terminator Armour, but remember that this prevents the unit from conducting a Sweeping Attack, which is very helpful for an Assault unit. To take the WGL and still ride in any transport other than a Land Raider Redeemer or Crusader, you will have to sacrifice one of your Grey Hunters. For your single special ranged weapon you would want to select either a Flamer (against low-Toughness horde type enemy units), or a Meltagun (against high-Toughness/Elite enemy units). You will also want to give one of your Hunters a Power Weapon, another Hunter the Mark of the Wulfen, and perhaps give a third Hunter a Plasma Pistol, depending on the type of enemy that you expect to face. The Plasma Pistol is a good compliment to the Meltagun, and helps make up for the loss of the second special ranged weapon when taking less than 10 Hunters.

 

This second Pack will also need some type of transport to ensure that it gets where you need to be to complete its mission as an Assault unit. This second Pack will be much more expensive than the first, but will be able to survive multiple close combats throughout the course of the game (most likely), and still be able to conduct their secondary mission, which is to secure any nearby objectives toward the end of the game.

 

Regards,

 

Valerian

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Just had a quick thought how about

 

8 grey hunters( can lose 1 for a character)

1 meltagun

powerfist

wolfguard+ frostblade/wolfclaw+combi-melta

wolfguard+ TH/PF+ combi melta

rhino

 

great combat ability and with 2 combi meltas i think it can kill tanks very well from close also. Secondly if you take lots of grey hunters you can take 1/2 squads to camp at back with 10 grey hunters- 2x plasma and wolf guard with cyclones!

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