Maximus-92 Posted September 12, 2009 Share Posted September 12, 2009 When i was lucky enough to fliping through the new dex, one of the units that really stood out to me ( other than cheap grey hunters) are the lone wolves. For anyone who hasn't heard of them Yoy can buy one lone wolf as an elites choice for 20 points, they have feel no pain, eternal warrior and 2 wounds, other than that i'm pretty sure their stat line is marine standard. They can also take almost any peice of equipment for pretty standard costs. The kicker is that in anihilation missions your opponent will concede one kill point if a lone wolf is killed, (reverse kill points) I'm fairly sure he cant attach to squads, well that would make sense anyways. Some builds that occored to me would be A frost blade and nothin else- 45 points all up Twin wolf claws- 60 points Storm shield and hammer- not sure on points for this one. The idea that this is a battle brother with no one left in his pack, and that he wants die so that he can join them really appaels to me. Ofcourse he's gonna take out as many of the enemy before he does die, the only truly honourable death ffor a son of Russ. So what does everyone else think of this unit? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/ Share on other sites More sharing options...
maligncomedy Posted September 12, 2009 Share Posted September 12, 2009 I'm gonna be running 3 if possible. Fluff-wise, the Lost Company I am working on excels at killing Monsterous Creatures. Lone Wolves reflect this well, and due to the low amount of models in the army I will run (herohammer but anti-monsterous creature style for fluff reasons) it makes sense that I include them. Lone Wolf 1 -Frost Blade -Plasma Pistol (if possible) Lone Wolf 2 -Power Fist -Storm Shield Lone Wolf 3 -Frost Axe -Storm Shield Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108747 Share on other sites More sharing options...
Hfran Morkai Posted September 12, 2009 Share Posted September 12, 2009 Just hope to "accidentally" drop a plasma cannon shot in their heads. So if they kill them we get a kill point? Interesting... Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108770 Share on other sites More sharing options...
Maximus-92 Posted September 12, 2009 Author Share Posted September 12, 2009 yep, pretty much. Cant wait to run him at my friends static tau and force him to shoot it down! Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108789 Share on other sites More sharing options...
megamat008 Posted September 12, 2009 Share Posted September 12, 2009 So if they kill them we get a kill point? Interesting... No, they give up a KP if they are still alive at the end of the game, but you don't gain anything if they are killed. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108821 Share on other sites More sharing options...
Lord Ragnarok Posted September 12, 2009 Share Posted September 12, 2009 Yes, they give one up to the opponent if they are not killed. I love the concept, because they are killly to not ignore. The problem though is they are slow. Your opp. will probably ignore them, focusing on other elements of your army. If they had fleet, I'd think about it. Of course I'd field them in a "just for fun game" Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108827 Share on other sites More sharing options...
Hfran Morkai Posted September 12, 2009 Share Posted September 12, 2009 Yes, they give one up to the opponent if they are not killed. I love the concept, because they are killly to not ignore. The problem though is they are slow. Your opp. will probably ignore them, focusing on other elements of your army. If they had fleet, I'd think about it. Of course I'd field them in a "just for fun game" Makes more sense, Stick him in a rhino bought for a Long Fang pack, or is he not allowed to embark vehicles? He can't start in it but hey. And where are they in the FO? Are they elites or are they not even a choice? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108829 Share on other sites More sharing options...
Maximus-92 Posted September 12, 2009 Author Share Posted September 12, 2009 they are elites. And thanks for correcting me megamat, my mistake. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108841 Share on other sites More sharing options...
Erik Redfang Posted September 12, 2009 Share Posted September 12, 2009 I'm going to give mine whatever gear lets me field a wulfen model. If I can persuade my opponent that an apparently unarmed wulfen counts as having 2x wolf claws (because their own claws are so sharp and wolfy!), so much the better. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108868 Share on other sites More sharing options...
clanfield Posted September 12, 2009 Share Posted September 12, 2009 im thinking power fist and combi melta if not alowed the combi just a plain bolter this guy stalking the flank should be a giggle Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108878 Share on other sites More sharing options...
chaplain mortis Posted September 12, 2009 Share Posted September 12, 2009 i was thinking the same thing of using a wulfen model! and as a wysiwyg point of view...wolf claws...he is a wolf! Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108883 Share on other sites More sharing options...
Hfran Morkai Posted September 12, 2009 Share Posted September 12, 2009 I'm thinking I'm not really going to use him because if your opponent is smart they'll either keep away from him or just kill him outright, I mean it's a killpoint, they shouldn't have to worry about leaving him alive to claim a killpoint. And I would rather have Wolf guard and scout squads. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108887 Share on other sites More sharing options...
fjugin Posted September 12, 2009 Share Posted September 12, 2009 Seems to me that there are to many useful things in elites to 'waste' them on lone wolves. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108888 Share on other sites More sharing options...
Hfran Morkai Posted September 12, 2009 Share Posted September 12, 2009 Seems to me that there are to many useful things in elites to 'waste' them on lone wolves. Same, maybe if it was say three for one slot but still, I'm good at getting guys killed but trying to cause damage with them and hoping they die seems kind of wrong. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108890 Share on other sites More sharing options...
Valerian Posted September 12, 2009 Share Posted September 12, 2009 I love the concept; fits the fluff perfectly. He's also got a lot of abilities/special rules for a fair price. However, he eats up an Elites slot that I'm not willing to give up for one guy. Also, as already stated, he has no additional mobility, so there is no way to get him where you want him. Lastly, we've got other options for Killy individuals through our expanded HQ slots, so I can just take a tougher guy elsewhere and actually attach him to a unit for mobility and protection. Now, if they had made him an Elite that doesn't actually take up a slot (like Techmarines), and gave him Infiltrate or Deep Strike, or something, then i'd take one for sure. Valerian Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108913 Share on other sites More sharing options...
Jonas Stromclaw Posted September 12, 2009 Share Posted September 12, 2009 Wait wait, Ive got it! The other elites choice you'd take normally is Wolf Guard, right? Logan Grimnar makes Wolf Guard troops AND gives a special rule to a unit, iirc one of the rules was infiltrate. Anybody see where I'm going with this? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108919 Share on other sites More sharing options...
Hfran Morkai Posted September 12, 2009 Share Posted September 12, 2009 Wait wait, Ive got it! The other elites choice you'd take normally is Wolf Guard, right? Logan Grimnar makes Wolf Guard troops AND gives a special rule to a unit, iirc one of the rules was infiltrate. Anybody see where I'm going with this? But doesn't he have to be with the unit? And I can't imagine him giving the infiltrate rule, though I may be wrong. And I'm only taking Logan in apocalypse battles. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2108931 Share on other sites More sharing options...
Vlk Posted September 12, 2009 Share Posted September 12, 2009 It sure seems fun! I might be using him with some very simple armament, perhaps a power weapon or so, because quite frankly - I want him to die and he's not going to kill many enemies so if he is supposed to pay for himself, he will have to be cheap. Definitely not a power fist or a thunder hammer - it's just a single model and if he strikes at In 1, he's going to get killed in vain. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109006 Share on other sites More sharing options...
the great beaver Posted September 12, 2009 Share Posted September 12, 2009 logan doesn't give infiltrate.... I think these guys are a bit weird but who knows...perhaps with the right load out they can just run up the table edge each turn towards some squishy heavy weapons team...if they shoot him then they didn't shoot your land raider??? meh...I really don't understand the need for them..I thought they'd have infiltrate or stealth or out flank or something to get them up into the enemy without having to slog it up the whole way. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109007 Share on other sites More sharing options...
Jonas Stromclaw Posted September 12, 2009 Share Posted September 12, 2009 logan doesn't give infiltrate.... Feth, there goes my idea. Why can't my store have the beautiful new codex to look at yet? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109290 Share on other sites More sharing options...
BlackJackal Posted September 13, 2009 Share Posted September 13, 2009 I'm always going to use 1, simply for the fact that after reading a few things about them so I have a decent idea of their statline and cost a friend said I could try one out in a game against his BT. In a fight between 10 Initiates, 5 neophytes and my EXTREMELY pissed off dual-wolf claw wielding psychopath, he slaughtered them. Easily made his points back and then some! That and I'm more of a fluff guy and a psychotic space wolf who wants to die is awesomely fluffy :lol: Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109485 Share on other sites More sharing options...
Valerian Posted September 13, 2009 Share Posted September 13, 2009 Wait wait, Ive got it! The other elites choice you'd take normally is Wolf Guard, right? Logan Grimnar makes Wolf Guard troops AND gives a special rule to a unit, iirc one of the rules was infiltrate. Anybody see where I'm going with this? The other Elites choices include Wolf Scouts, one of the best units in the force, and Dreadnoughts/Venerable Dreadnoughts. When you add at least one unit of Wolf Guard, then there isn't any room for a Lone Wolf, especially if you don't plan on ever using Logan. Not that there is anything wrong with using the Great Wolf; go for it, if it fits your theme. I, however, have been playing with Ragnar since he first showed up in a White Dwarf magazine, and he doesn't need the Wolf King looking over his shoulder and trying to micro-manage his Great Company on the battlefield. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109519 Share on other sites More sharing options...
Gentlemanloser Posted September 13, 2009 Share Posted September 13, 2009 What's the Lone Wolf's 'Army of One' special rule do? I saw it mentioned in regards to deployment. Is it another Callidus "Pop Up where ever you want" clone? Or just his Kill Point special rule? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109662 Share on other sites More sharing options...
twistinthunder Posted September 13, 2009 Share Posted September 13, 2009 its kind of a kick in the nads really when playing one of the objective missions. imagine one of your squads loses all but one man he becomes a lone wolf and you lose the game because he cant capture the objective needed for a draw. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109685 Share on other sites More sharing options...
Maximus-92 Posted September 13, 2009 Author Share Posted September 13, 2009 its kind of a kick in the nads really when playing one of the objective missions. imagine one of your squads loses all but one man he becomes a lone wolf and you lose the game because he cant capture the objective needed for a draw. He's not a squad upgrade or anything, he has to run around on his own anyway. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/#findComment-2109692 Share on other sites More sharing options...
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