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Lone Wolves


Maximus-92

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When i was lucky enough to fliping through the new dex, one of the units that really stood out to me ( other than cheap grey hunters) are the lone wolves.

 

For anyone who hasn't heard of them

 

Yoy can buy one lone wolf as an elites choice for 20 points, they have feel no pain, eternal warrior and 2 wounds, other than that i'm pretty sure their stat line is marine standard. They can also take almost any peice of equipment for pretty standard costs.

 

The kicker is that in anihilation missions your opponent will concede one kill point if a lone wolf is killed, (reverse kill points)

 

I'm fairly sure he cant attach to squads, well that would make sense anyways.

 

Some builds that occored to me would be

 

A frost blade and nothin else- 45 points all up

 

Twin wolf claws- 60 points

 

Storm shield and hammer- not sure on points for this one.

 

 

 

The idea that this is a battle brother with no one left in his pack, and that he wants die so that he can join them really appaels to me. Ofcourse he's gonna take out as many of the enemy before he does die, the only truly honourable death ffor a son of Russ.

 

So what does everyone else think of this unit?

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I'm gonna be running 3 if possible. Fluff-wise, the Lost Company I am working on excels at killing Monsterous Creatures. Lone Wolves reflect this well, and due to the low amount of models in the army I will run (herohammer but anti-monsterous creature style for fluff reasons) it makes sense that I include them.

 

Lone Wolf 1

-Frost Blade

-Plasma Pistol (if possible)

 

Lone Wolf 2

-Power Fist

-Storm Shield

 

Lone Wolf 3

-Frost Axe

-Storm Shield

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Yes, they give one up to the opponent if they are not killed. I love the concept, because they are killly to not ignore. The problem though is they are slow. Your opp. will probably ignore them, focusing on other elements of your army.

 

If they had fleet, I'd think about it.

 

 

Of course I'd field them in a "just for fun game"

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Yes, they give one up to the opponent if they are not killed. I love the concept, because they are killly to not ignore. The problem though is they are slow. Your opp. will probably ignore them, focusing on other elements of your army.

 

If they had fleet, I'd think about it.

 

 

Of course I'd field them in a "just for fun game"

 

Makes more sense, Stick him in a rhino bought for a Long Fang pack, or is he not allowed to embark vehicles? He can't start in it but hey.

 

And where are they in the FO? Are they elites or are they not even a choice?

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I'm thinking I'm not really going to use him because if your opponent is smart they'll either keep away from him or just kill him outright, I mean it's a killpoint, they shouldn't have to worry about leaving him alive to claim a killpoint. And I would rather have Wolf guard and scout squads.
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Seems to me that there are to many useful things in elites to 'waste' them on lone wolves.

 

Same, maybe if it was say three for one slot but still, I'm good at getting guys killed but trying to cause damage with them and hoping they die seems kind of wrong.

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I love the concept; fits the fluff perfectly. He's also got a lot of abilities/special rules for a fair price. However, he eats up an Elites slot that I'm not willing to give up for one guy. Also, as already stated, he has no additional mobility, so there is no way to get him where you want him. Lastly, we've got other options for Killy individuals through our expanded HQ slots, so I can just take a tougher guy elsewhere and actually attach him to a unit for mobility and protection.

 

Now, if they had made him an Elite that doesn't actually take up a slot (like Techmarines), and gave him Infiltrate or Deep Strike, or something, then i'd take one for sure.

 

Valerian

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Wait wait, Ive got it! The other elites choice you'd take normally is Wolf Guard, right? Logan Grimnar makes Wolf Guard troops AND gives a special rule to a unit, iirc one of the rules was infiltrate. Anybody see where I'm going with this?

 

 

But doesn't he have to be with the unit? And I can't imagine him giving the infiltrate rule, though I may be wrong.

 

And I'm only taking Logan in apocalypse battles.

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It sure seems fun! I might be using him with some very simple armament, perhaps a power weapon or so, because quite frankly - I want him to die and he's not going to kill many enemies so if he is supposed to pay for himself, he will have to be cheap.

 

Definitely not a power fist or a thunder hammer - it's just a single model and if he strikes at In 1, he's going to get killed in vain.

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logan doesn't give infiltrate....

 

I think these guys are a bit weird but who knows...perhaps with the right load out they can just run up the table edge each turn towards some squishy heavy weapons team...if they shoot him then they didn't shoot your land raider???

 

meh...I really don't understand the need for them..I thought they'd have infiltrate or stealth or out flank or something to get them up into the enemy without having to slog it up the whole way.

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I'm always going to use 1, simply for the fact that after reading a few things about them so I have a decent idea of their statline and cost a friend said I could try one out in a game against his BT. In a fight between 10 Initiates, 5 neophytes and my EXTREMELY pissed off dual-wolf claw wielding psychopath, he slaughtered them. Easily made his points back and then some! That and I'm more of a fluff guy and a psychotic space wolf who wants to die is awesomely fluffy :lol:
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Wait wait, Ive got it! The other elites choice you'd take normally is Wolf Guard, right? Logan Grimnar makes Wolf Guard troops AND gives a special rule to a unit, iirc one of the rules was infiltrate. Anybody see where I'm going with this?

 

The other Elites choices include Wolf Scouts, one of the best units in the force, and Dreadnoughts/Venerable Dreadnoughts. When you add at least one unit of Wolf Guard, then there isn't any room for a Lone Wolf, especially if you don't plan on ever using Logan. Not that there is anything wrong with using the Great Wolf; go for it, if it fits your theme. I, however, have been playing with Ragnar since he first showed up in a White Dwarf magazine, and he doesn't need the Wolf King looking over his shoulder and trying to micro-manage his Great Company on the battlefield.

 

Regards,

 

Valerian

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its kind of a kick in the nads really when playing one of the objective missions.

 

imagine one of your squads loses all but one man he becomes a lone wolf and you lose the game because he cant capture the objective needed for a draw.

 

He's not a squad upgrade or anything, he has to run around on his own anyway.

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