Erik Redfang Posted September 13, 2009 Share Posted September 13, 2009 Can you give these guys Mark of the Wulfen? I have a bunch of wulfen models sitting around doing nothing. I like the idea of a lone wulfen spinting headfirst to his death (preferably causing some kills along the way). Probably not the best thing to do with an elite slot, but then again that's what happens when you put a blood claw in charge of the force org chart. <_< Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2109823 Share on other sites More sharing options...
twistinthunder Posted September 13, 2009 Share Posted September 13, 2009 yes but hes lost his squad and i read/heard yesterday whilst flicking through the codex that they'd become one if they lost theyre squad. i am well aware of the fact they are not a squad upgrade. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2109843 Share on other sites More sharing options...
Evilmerlin Posted September 13, 2009 Share Posted September 13, 2009 Err...Lone Wolves are purchased as an Elite. Normal GH/BC/WG don't suddenly become one once they are the last man. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2109944 Share on other sites More sharing options...
Valerian Posted September 13, 2009 Share Posted September 13, 2009 yes but hes lost his squad and i read/heard yesterday whilst flicking through the codex that they'd become one if they lost theyre squad. i am well aware of the fact they are not a squad upgrade. It doesn't work that way. In the fluff, yes, on the table, no. As stated, the Lone Wolf is an Elite unit choice of one single model. Valerian Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2109996 Share on other sites More sharing options...
Valhalla Posted September 14, 2009 Share Posted September 14, 2009 I had heard the rumors about the Lone Wolf who had lost his battle brothers in combat and was seeking to avenge the deaths of his battle brothers or die trying and that he was a one man beast. However, all the rumors I read talked about how he appeared out of terrain like a Tyranid Lictor but I got my first look the new codex today and he doesn't have any special abilities to get him into combat faster (Scout, Infiltrate, Move through Cover). He seems very similar to the old MOTW where you'll have to foot slog a single model across the board and try to get him into combat which doesn't sound that practical. Unless I missed something this seems like a very fluffy but ultimately unusable unit. What are your thoughts on the Lone Wolf? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110706 Share on other sites More sharing options...
Ulrickthegrey Posted September 14, 2009 Share Posted September 14, 2009 If i remember correctly he has fearless and Feel no pain as rules. Also he can get Wolves to take those instant death shots. He may also take a saga if I remember correctly, so if you add Saga of the Bear he gets Eternal Warrior, a nasty combo. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110726 Share on other sites More sharing options...
Lord Ragnarok Posted September 14, 2009 Share Posted September 14, 2009 Merged two similar topics. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110736 Share on other sites More sharing options...
Grey Mage Posted September 14, 2009 Share Posted September 14, 2009 Ive already got my model- TH+SS all the way. Though I wish you could get more than one for a slot. *sighs*. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110782 Share on other sites More sharing options...
Maximus-92 Posted September 14, 2009 Author Share Posted September 14, 2009 If i remember correctly he has fearless and Feel no pain as rules. Also he can get Wolves to take those instant death shots. He may also take a saga if I remember correctly, so if you add Saga of the Bear he gets Eternal Warrior, a nasty combo. Well he comes with eternal warior already, but i dont think he can take sagas. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110788 Share on other sites More sharing options...
Vanger Posted September 14, 2009 Share Posted September 14, 2009 Rumours say, Lone Wolves still take up a FOC slot, so they are duking it out for slots with Wolf Guards, Dreadnoughts, and Scouts. They sure sound fun, but don't think Iwill have a free Elites spot in my army list to bring them along -_- Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110838 Share on other sites More sharing options...
Hrathnar Flintfang Posted September 14, 2009 Share Posted September 14, 2009 I can see a very, Very, very small niche use in cases when you might be able to kit it out with just under the poitn cost of a Dread or scout company, assuming the FOC involved an inordinate amount of Elite slots. It feels oddly like a kind of 'point sink slot fill' for those really rare instances wehre you absolutely cannot fill it any other way. Yes I know that does make it sound rather 'cool but useless'... and it is... but its fluffy. But then, I havent seen the dex, maybe we are missing something. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2110845 Share on other sites More sharing options...
Brayden Posted September 20, 2009 Share Posted September 20, 2009 I like the fluff, sounds simular to the dwarf slayer. Still a waste of an elites spot. Great chance to make a wicked model thou...hint wolverine ish Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118419 Share on other sites More sharing options...
Greyshift Posted September 20, 2009 Share Posted September 20, 2009 Wolf Scouts and Wolf Guard are definitely in my force so its all down to wether or not i can afford to take a Dread kitted out like i want - if not then the Lone Wolf is a nice, cheap killy unit to distract the enemy Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118464 Share on other sites More sharing options...
Decoy Posted September 20, 2009 Share Posted September 20, 2009 Would it be unwolfy of a 13th Company force to stick their Lone Wolves at the back/rear of a pack of Claws or Hunters, letting them trail along with the pack, either until the enemy realizes that "Hey, that ten man squad has thirteen guys!" or until the Lone Wolves crash into the enemy? Anyone's thoughts? I'll be running Logan, so Elites slots aren't something I'll be using with any sort of frequency. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118572 Share on other sites More sharing options...
Spacefrisian Posted September 20, 2009 Share Posted September 20, 2009 I think i go funny and make Cloud as a SW Lone wolf model, seem to fit in a way. (after every kill a victory tune should play) :) Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118578 Share on other sites More sharing options...
Yeti Posted September 20, 2009 Share Posted September 20, 2009 In normal battles, they'll be a rare thing simply because there are so many nice things in the elites section. As for survivability ... he'll be fine until he's in charge range of a target, after that he's paste. Where we'll likely see him the most are : 1) Really small games : His cheapness and relative expense of other units (scouts and dreads) will make him more popular. A 50 pts (with a few upgrades) pain in the butt comes in handy in 500 - 1000 pt games. 2) Apocalypse : Get 5-6 of these guys with THammers and Storm Shields and run each at a different tank. Loads of giggles. What better way for him to die than in the apocalyptic explosion of a super heavy? I have one question though ... what happens in objective missions? If the game isn't a KP game, does he still have a negative effect if he lives? Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118640 Share on other sites More sharing options...
Grey Mage Posted September 20, 2009 Share Posted September 20, 2009 Im thinking TH+SS or TH+WC w/MBs.... give him a bit of survivability and alot of killy. And I dont care what the units fluff is.... this is our Wulfen Replacement Unit. Real Wulfen... not this on guy in the squad cant concentrate enough to hold onto his sword. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118705 Share on other sites More sharing options...
Gentlemanloser Posted September 20, 2009 Share Posted September 20, 2009 I love them. The idea, the statline, the point costs. The only thing that gives me pause is thier delivery. They will be targetted and shot before they can get into Range. It's just like having a (non Callidus) Inquisitorial Assassin, that can't infiltrate or outflank. That being said, they do have one thing in thier favour, and seemingly only one real way of using them. Purchase a Rhino/Razorback for another squad, and on turn one load your Lone Wolf up into it and gun it across the field. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118936 Share on other sites More sharing options...
DV8 Posted September 20, 2009 Share Posted September 20, 2009 Or Drop Pod Long Fangs seem the ideal unit for this, as depending on your battle plan, you'll want them sitting still from turn one laying down suppressive/supportive fire. And no, the Lone Wolf only has a negative if playing a mission with Kill Points. Any other scenario and there's no disadvantage. @Grey Mage. Honestly if you're going to be taking Thunder Hammer and Storm Shield, you might as well take Terminator Armor as well. Lone Wolf with Power Armor, Thunder Hammer, and Storm Shield comes to 80 points Lone Wolf with Terminator Armor, Thunder Hammer, and Storm Shield comes to 85 points. Add Meltabombs to either configuration if you'd like (there's no restriction in the wargear/weapon options preventing you from taking Terminator Armor and Meltabombs). You can also alternatively swap the Hammer for Chainfist (they're the exact same points in either configuration). DV8 Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118953 Share on other sites More sharing options...
Toasterfree Posted September 20, 2009 Share Posted September 20, 2009 I Plan on mine being in either TDA or RA, and drop podding him in front of a troop unit to delay them, armed with a FA and a SS. come and take me! Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118954 Share on other sites More sharing options...
KBA Posted September 21, 2009 Share Posted September 21, 2009 I may take a couple kitted out for bastion killing in planet strike - super cheap with a combi melta or TDA SS/TH, and deep striking. Probably the only time I'd take them. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118965 Share on other sites More sharing options...
DV8 Posted September 21, 2009 Share Posted September 21, 2009 Can't have Runic Armor. DV8 Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2118967 Share on other sites More sharing options...
Baluc Posted September 21, 2009 Share Posted September 21, 2009 Its interesting really. He needs to be survivable enough to see combat and do his job but, squishy enough to die by turn 5. I think the best bet is Thunder hammer, wolf claw. He has all the tools to kill, but he isn't unkillable.... Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2119036 Share on other sites More sharing options...
Grey Mage Posted September 21, 2009 Share Posted September 21, 2009 Would it be unwolfy of a 13th Company force to stick their Lone Wolves at the back/rear of a pack of Claws or Hunters, letting them trail along with the pack, either until the enemy realizes that "Hey, that ten man squad has thirteen guys!" or until the Lone Wolves crash into the enemy? Anyone's thoughts? I'll be running Logan, so Elites slots aren't something I'll be using with any sort of frequency. Say hes a champion, running along behind to reinforce the battleline wherever hes needed... and use him that way. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2119246 Share on other sites More sharing options...
RabidWulfen Posted September 21, 2009 Share Posted September 21, 2009 I would kit him out with a pair of wolf claws and mark of the wulfen which gives him D6 + 1 attaks a turn instaid of his regular, im pretty sure you can give him the mark not sure how much it is but i think its still really cheap this way you can just charge him in up flanks and ripp stuff to pieces like hes ment to. you can also use him to soak up fire protecting your more valuabble units kinda like death cult assassins. Link to comment https://bolterandchainsword.com/topic/178342-lone-wolves/page/2/#findComment-2119361 Share on other sites More sharing options...
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