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Lone Wolves


Maximus-92

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I would kit him out with a pair of wolf claws and mark of the wulfen which gives him D6 + 1 attaks a turn instaid of his regular, im pretty sure you can give him the mark

 

You can, but the Mark of the Wulfen rule specifically says that you cannot gain the benefits for any Weapons or Wargear. So you would not be able to use your Wolf Claws (and there's no choice here...Mark of the Wulfen does not allow you to choose to use it...if you have it, you MUST use it).

 

 

DV8

If i remember correctly he has fearless and Feel no pain as rules. Also he can get Wolves to take those instant death shots. He may also take a saga if I remember correctly, so if you add Saga of the Bear he gets Eternal Warrior, a nasty combo.

lone wolves already have eternal warrior

If i remember correctly he has fearless and Feel no pain as rules. Also he can get Wolves to take those instant death shots. He may also take a saga if I remember correctly, so if you add Saga of the Bear he gets Eternal Warrior, a nasty combo.

lone wolves already have eternal warrior

 

Not to mention they can't take Sagas.

 

 

DV8

Yeah they basically have saga of the bear already, at only 20 points a mini.

 

As far as using them, thats a maybe for me. Against Tau, sure with 2 power fists and a couple of wolves, so he has a couple of drinking buddies. Against another marine army, prolly not, as he uses a slot my wolfguard could be using, and their aren't enough potential attacks there to make him a threat, despite how cool the concept is. As for apocalypse, you'd better believe it. I'm gonna take 10, just because they'll be amongst the coolest minis in my army, conversion wise, and I love to show off. And because they aren't hq slots, you can arm them with the exact same setup if you want, as I forsee it being a ritualistic, ceremonial thing in my great company, where they take up ritualistic set of armaments and seek death in the wilds surrounding the fang, potentially making friends of the wolf packs, and answering their great companies summons to war, sort of like a dwarf slayer (can you tell I have 6k points of dwarves?).

Just a few more thoughts on Lone Wolves:

 

I think they are a cool idea, and I really like the concept, their price, their stat-line, and their abilities. I can certainly see their utility in an Apocalypse game where "anything goes". However, in a regular game of 40k, with the usual FOC restrictions and playing standard missions, I have to ask myself, "what exactly is it that these guys are going to do for me?" Is there really any task that they can reliably accomplish to help me win the battle?

 

First, they have very poor mobility, unless I give them some other unit's transport. That might work out all right if you have another unit in your army that has access to a transport, but doesn't plan on using it; however, that will increase your investment into this guy 35 points at a minimum (for Drop Pod or Rhino). Now the guy is getting a little on the expensive side, just to deliver a one-model unit to a point on the battlefield where he can actually contribute to the fight.

 

Assault Force - Even with the mobility of a borrowed transport, he doesn't have the enough combat power to actually assault and destroy an enemy unit or to sieze a piece of terrain that is controlled by your enemy.

 

Consolidation Force - As an Elite choice, he isn't a scoring unit, and even if he were, as a single infantry model he isn't robust/durable enough (despite FNP and Eternal Warrior) to secure an objective against determined enemy firepower or an assault.

 

Anti-Tank - Maybe if you could reliably get him into assault range of an enemy armored vehicle, he could actually accomplish something here. Assuming you arm him for the job (Combi-melta, Thunderhammer, etc.), and you were lucky enough to get him where you can use him. However, there are other, better options for your Anti-Tank units.

 

Base of Fire - Simply put, Nope.

 

Mobile Reserve - Not a great choice.

 

Rear Guard - Potentially, this guy has what it takes to hang out in the backfield and protect your "squishy" units (Whirlwind, Long Fangs, etc.). However, considering that you actually want to get this guy killed...

 

Anyway, with a little bit of objective analysis, I don't think the Lone Wolf has a whole lot to offer most Space Wolves commanders. About the most that you will get out of him is a distraction, nuisance, and perhaps a short-term obstacle for your enemy. If the benefit from this is enough to justify the points, and the loss of another Elite slot option, then go for it. Otherwise, leave the Lone Wolf in the Fang.

 

Best Regards,

 

Valerian

Rear Guard - Potentially, this guy has what it takes to hang out in the backfield and protect your "squishy" units (Whirlwind, Long Fangs, etc.). However, considering that you actually want to get this guy killed...

 

I feel its worth taking into consideration that you only want him killed in any mission using Kill Points. Any other and you don't lose anything from having him alive.

 

Anyway, with a little bit of objective analysis, I don't think the Lone Wolf has a whole lot to offer most Space Wolves commanders. About the most that you will get out of him is a distraction, nuisance, and perhaps a short-term obstacle for your enemy. If the benefit from this is enough to justify the points, and the loss of another Elite slot option, then go for it. Otherwise, leave the Lone Wolf in the Fang.

 

I run a very up front, in your face army (loads of Grey Hunters with Skyclaw support Rhinoing/flying up), and I personally will be taking a Lone Wolf (Terminator Armor, Thunder Hammer, Stormshield, Meltabombs) in a Drop Pod for some first turn support/distractions. Is he pricey? Absolutely. But for the points I'm paying, I'd be hard-pressed to find another unit that can distract as well, as quickly, and as disruptively as he can.

 

I think you're absolutely right, he's a very niche character and he will not find a place in many Space Wolf armies. But there's no denying that the concept is tres cool, and for those who CAN fit him in...

 

 

DV8

I'll be running 1 or two a game, cheap with motw and a couple of wolves, as i think they'll be cool fluff wise/modeling opportunitys and i like a bit of unpridictability(sp?).

Oh and because they get D6+2 Ws5 rending and 6 Ws4 attacks on the charge/counter charge for a measly 55p :lol:

... and I personally will be taking a Lone Wolf (Terminator Armor, Thunder Hammer, Stormshield, Meltabombs) in a Drop Pod for some first turn support/distractions. Is he pricey? Absolutely. But for the points I'm paying, I'd be hard-pressed to find another unit that can distract as well, as quickly, and as disruptively as he can.

DV8

Um, he has no option to take a Drop Pod and is not an IC. Drop pods are only bought as Dedicated Transports.

For fluffy coolness the Lone Wolf with mark and two wolf brothers is probably the best bang for your buck.

 

Let's talk about modelling them, and remember that not everyone has access to 13th company Wulfen.

 

To be honest I'm thinking of a a bolt pistol, chainsword model with face paint. Maybe blue streaks in his red hair.

For fluffy coolness the Lone Wolf with mark and two wolf brothers is probably the best bang for your buck.

 

Let's talk about modelling them, and remember that not everyone has access to 13th company Wulfen.

 

To be honest I'm thinking of a a bolt pistol, chainsword model with face paint. Maybe blue streaks in his red hair.

 

New poster here (old timer wolf collector).

 

As I don't expect to actually play the game itself, I'm mostly interested in conversion and modelling opportunities and these guys are so characterful, they're the perfect subjects.

 

I am currently torn between two themes for lone wolves:

 

The obvious "berserker" type, with lots of bare skin, face paint, wild hair and maybe a close combat weapon in each hand.

 

A more contemplative and shamed "Ronin" type, with lowered head, dark hair down over the face and maybe a trophy rack or banners as a mark of respect to his former pack brothers to carry with him everywhere until he joins them in glorious death.

 

Both of these themes would be a lot of fun to model and paint, and at the moment I'm on the fence between them both.

Space Wolves are never allowed to Teleport onto the field of battle. Ever.

 

 

DV8

Actually, you'll notice that the new codex says in the fluff they "prefer not to," although nowhere does it actually say they cannot.

 

More accurately, it doesn't say we can...

In C:SM it says that termies can teleport into battle. in C:SW however it doesn't...

  • 3 weeks later...
A more contemplative and shamed "Ronin" type, with lowered head, dark hair down over the face and maybe a trophy rack or banners as a mark of respect to his former pack brothers to carry with him everywhere until he joins them in glorious death.

 

I like this idea very much:)

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