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An issue with jump packs


Maximus-92

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In the old codex there was a rather nice bit of fluff explaining why only blood claws use jump packs.

 

"The space wolves have a perverse disdain for jump packs, preffering to fight with both feet on the ground "as russ intended". Sometimes however a pack of Blood Claws (who are too short in the tooth to know any better) will be equiped with jump packs to carry out a special mission."

 

Now my gripe is not with the short toothed blood claws using the jump packs, infact i think this helps to show the bold ignorance that the claws are all about. But the thing i am annoyed with is that now our hq's can take them. Surely a wolf lord or a rune priest would share this "perverse disdain for jump packs" which Russ himself established.

 

Sure, gameplay wise it sounds awesome to have flying wolfpriests, but i don't think i'll be using them, it just doesn't seem right to me.

 

Does anyone know if the new codex tries to explain the fluff behind this particular change?

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After reading the codex i was really disappointed to see that the ICs could take jump packs. I was also hoping that the Skyriders, as they are now called, would not have made it into the codex or at least got a 0-1 restriction because i just don't think jump packs have a place in a Space Wolf codex. You want jump packs go play Blood Angels or codex marines, but us wolves are going to keep or feet on the ground. If the emperor want the wolves to fly into combat he would have given Russ wings just like he gave Sanguinius. I've gone 12 years without any jump packs in my wolf army and i am not going to be adding any jump packs any time soon.

 

The other thing that i am disappointed in, is seeing the rules for the blood feuds with Dark Angels and Thousand Sons, get taken out. I always thought that gave a little extra fluff when play those armies.

The problem with that is they made Skyriders so damn cheap, 3points to strap a jump pack on a blood claw? cmon.. my early lists have them simply because I can't find a more effective unit for that amount of points atm. I would prefer to go without them but for now they'll stay in.

 

Edit: And don't say fenrisian wolves cuz I already have 30 of the pups in my 1750 list as is.

Just wanted to add (as a few longfangs have probably already grumbled to themselves), the whole "We don't like jumppacks/teleporting" is a relatively "new" addition to the Space Wolves' fluff, surfacing in the 3rd ed. codex. 2nd ed. codex never mentioned any disdain for either of the things.
If you say "Flying Wolfpriest" out loud enough times, eventually you'll like the idea. Hell, every time I read it I can't help but get a wicked grin across my face.

 

Flying Wolfpriest!

 

I prefer the idea of a flying rune priest, is that even valid?

Disdain or not, the universe is so big, and there are so many different groups of wolves no?! Surely at some point there was a blood claw who thought to himself : "Heck, im gettin in there faster and killin more guys for more glory for Russ....i think i'm gonna keep this pack of mine!"

 

Not a stretch by any means...but maybe thats my red Blood talking.

Well I want to field some things in planetstrike that are effective.

 

 

I agree. They're more effective in Planetstrike with jump-packs.

 

I believe they are our most effective unit, because our terminators don't teleport and therefore cannot assault on the turn they arrive, shame you can't equip them with meltabombs though because it means one of my stratagems will be used to give them meltabombs.

 

But I've been thinking of Wolf Guard packs with Jump Packs, is that a valid build?

Just wanted to add (as a few longfangs have probably already grumbled to themselves), the whole "We don't like jumppacks/teleporting" is a relatively "new" addition to the Space Wolves' fluff, surfacing in the 3rd ed. codex. 2nd ed. codex never mentioned any disdain for either of the things.

 

Exactly. Back in the day, the Space Wolves had no problems with the use of technology, teleporting, or the incorporation of jump pack equipped assault troops (Blood Claws and heroes). The change in SW fluff that took these things away with the 3rd edition codex miffed many of us very much. I, for one, am happy to see the slight change away from the SW disdain for using jump packs - now if only we can get that silly teleporting thing worked out.

 

Valerian

I will be adding Skyriders to my army with the new codex. I just could not bring myself to field BC jump packs at the same cost as Bikes. It just seemed like too much of a trade off in fire power. Now that the point cost is lower I don't have that problem.
Well I want to field some things in planetstrike that are effective.

 

 

I agree. They're more effective in Planetstrike with jump-packs.

 

I believe they are our most effective unit, because our terminators don't teleport and therefore cannot assault on the turn they arrive, shame you can't equip them with meltabombs though because it means one of my stratagems will be used to give them meltabombs.

 

But I've been thinking of Wolf Guard packs with Jump Packs, is that a valid build?

 

 

I remember reading something about this on Warseer. You can but WG JP are expensive. Better off adding a WG JP with Meltabombs to a SkyC pack. More effective costwise.

Well I want to field some things in planetstrike that are effective.

 

 

I agree. They're more effective in Planetstrike with jump-packs.

 

I believe they are our most effective unit, because our terminators don't teleport and therefore cannot assault on the turn they arrive, shame you can't equip them with meltabombs though because it means one of my stratagems will be used to give them meltabombs.

 

But I've been thinking of Wolf Guard packs with Jump Packs, is that a valid build?

 

 

I remember reading something about this on Warseer. You can but WG JP are expensive. Better off adding a WG JP with Meltabombs to a SkyC pack. More effective costwise.

 

Wolf Guard in Jump Packs are expensive (33 pts before upgrades). Interestingly, SkyClaws Packs are not one of the Pack types that Wolf Guard can lead (at least according to the information box on the Wolf Guard entry page). Regular Blood Claws and Swift Claws (Blood Claw Bike Packs) are both mentioned, but not Sky Claws. I am sure that this is a simple ommission, but will require a FAQ or errata none-the-less.

 

Valerian

even though it has be well discussed:

 

i actually always wanted to run BC w/ jump packs. just seemed more like the BC style. and the thought that now there are basically wolf lords, wolf priests and WGBLs that are just as eager to get in cc, makes me howl with joy....

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