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Would you pay 30 points to upgrade your Exorcist...


Toogeloo

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By taking it's single Exorcist Launcher and turning into two 1d3 Launchers?

 

Essentially, a 165 point vehicle that is the same in ever way to the other except it has 2-6 missles per turn and on a weapon destroyed result against it, it would still be able to fire 1-3 missles per turn (until the second tube is destroyed).

 

 

Do you 30 points is too cheap for such an upgrade, or does it seem to blasphemous in general to even make such an upgrade?

It doesn't so much feel like an 'upgrade' as it does a 'side-grade'. I find much of the utility of armour in the game is the ability to slide around corners and gain the first strike. Under the proposed scheme, I'd go from D6 to D3 missiles in that situation. A loss of effectiveness for a slight gain in durability.
It doesn't so much feel like an 'upgrade' as it does a 'side-grade'. I find much of the utility of armour in the game is the ability to slide around corners and gain the first strike. Under the proposed scheme, I'd go from D6 to D3 missiles in that situation. A loss of effectiveness for a slight gain in durability.
Hmmm, a double edged sword to be sure. On the plus side it would mean that you would get the additional benefit of having 2 weapons to take hits on giving the exorcist better survivability and better performance as you'd be getting a minimum of 2 shots per turn that it keeps its launchers.

 

The down side is that it effectively turns it into a predator without the top turret, something which I don't particularly relish the idea of and at the proposed 30pts would it be a thrifty use of 30pts? Personally it's not something that I would consider as an upgrade at the moment, but it could be an option if I wanted to run a list with fewer exorcists to free up pts for other stuff (hopefully something I'll do anyway after I've finished getting ready for the GT).

Interesting idea, but it seems a bit expensive for what you get to me. Maybe 20pts would be a better figure?

 

Though I'll add that I wouldn't take it even if it were 10pts. Moving and shooting to "full" effect is part of the appeal of the Exo for me, but having the option to do something is never a bad thing!

For +30 points? For +20 points?

Thanks, but I think it could afford to have that change made for free. I would also prefer it be a single weapon that fires 2d3 shots all the time with a second fire mode that provides maybe two or three low-strength small blast markers for scattering hordes, rather than two weapons that fire independently.

 

I wouldn't mind a cost increase if this were better side armour, however.

a second fire mode that provides maybe two or three low-strength small blast markers for scattering hordes.

I was going to propse something similar when we got around to discussing the Exorcist in the Inquisition Project.

a second fire mode that provides maybe two or three low-strength small blast markers for scattering hordes.

I was going to propse something similar when we got around to discussing the Exorcist in the Inquisition Project.

I was also going to suggest "escort vehicles" - in essence, each Exorcist can take an Immolator or Repressor as an escort in the same way that infantry take dedicated transports.

 

I would also have then suggested heavier Immolators with AV 13-12-12 and no transport capacity, then retcon fluff suggesting that the heavier top, bottom and rear armour configuration of the original Immolator design was suited to urban combat. Then additionally build on the connection between Sororitas non-Crusade posts and settled urban areas as the explanation for the use of Immolators instead of Vindicators and Predators.

 

Maybe a simpler change making the Immolators in Fast Attack into a squadron of three would work just as well, though.

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