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Skywarriors?


Toasterfree

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with jump blood claws now being 18 points, do you think it would be best for two units of 5, one on each flank, or one large unit of 10?

 

also, i was thinking of a large unit of WG with TH and SS. do you think maybe just a small retinue of them in a razor would be better? if i did this the razor would have twin HB for shooty pre-assault.

 

haters need not respond

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Hater here. 'Sup.

 

What it boils down to is Force Org slots and comp. Two five man units would be shot to pieces by even one dedicated squad firing at them, let alone two or three. However, one Ten man unit is bulky and awkward.

 

In the end, what decides it for me is the two Force Org slots that two squads would take up. I'd go with the ten-man squad.

 

Hm... Depends on how you're going to get a "large" unit of them into combat. Drop pod? Yeah, a Pod with ten would be great. Razorback? Meh. Nothing like having a 200+ point six-man squad caught in the open and having to footslog to the enemy. Give me the Pod and ten good men.

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With regards the Blood Claws I would probably split them into two smaller packs but keep them relatively close together, on one flank or in the middle so they can gang up on an opponent if needed but you don't have to waste ten men assaulting a five man devastator squad, say. Decoy's right are you prepared to use two Fast attack slots for two small squads? If you're not planning on other fast attack that's what I'd do but I'm really only going to use them in Apocalypse and planetstrike I feel, simply because I'm not a huge fan of them, that opinion may change as I love the look of the models which comes before rules but I shall check the fluff before I make my mind up truly.

 

Not too sure about Wolf Guard

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Until a FAQ or errata comes out telling us whether or not we can have WG with the SkyC, I'd go with a larger unit (at least 8 to 10) lead by Wolf Priest on one flank and another fast troop choice on the other if you are planning on deploying two Fast troop choices.
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Until a FAQ or errata comes out telling us whether or not we can have WG with the SkyC, I'd go with a larger unit (at least 8 to 10) lead by Wolf Priest on one flank and another fast troop choice on the other.

the WG would be a totally dfferent unit. they would be my main assault unit, teamed with my BC pack that i do plan on taking. how ever with the points cost being the same i think i am going to load one more GH unit inmy man forces, they shoot better, but get less attacks on the charge. i would mainly use them as fire support. and follow up charges if needed

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Until a FAQ or errata comes out telling us whether or not we can have WG with the SkyC, I'd go with a larger unit (at least 8 to 10) lead by Wolf Priest on one flank and another fast troop choice on the other.

the WG would be a totally dfferent unit. they would be my main assault unit, teamed with my BC pack that i do plan on taking. how ever with the points cost being the same i think i am going to load one more GH unit inmy man forces, they shoot better, but get less attacks on the charge. i would mainly use them as fire support. and follow up charges if needed

 

Just to clear things up, I was referring to a wolfguard as a leader for the SkyC not another unit of WG with jump packs. But good luck with your army build. I hope you win. For Russ!

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Well if it was me I'd use 2 10 blood claw packs, but I'm not sure if you can take that many (I didn't get a long look at the codex). As for the wolf guard, go with the drop pod, since any transport you use is going to get killed out of spite anyhow, might as well take one that only moves once. Plus it'll give you a reason to give your wolf scouts that bit of kit that allows no scatter drop pods (I can't remember what its called right now). And as far as fast choices go, what about our new cavalry option? They have 4 attacks apiece and bolt pistol and cc, with the options of everyone taking power weaps, but they are expensive at 60 points a choice.
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id rather have the jump marines since there will be more of them at less points, yeah the thunderwolf would be awesome, but the BCs with a preist would be hell also. yes you can take two, but i want troops on the field to take objs, and people to tied up troop choices so that if one of those does come, i can hold out.

 

ill think about the DP for sure

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with jump blood claws now being 18 points, do you think it would be best for two units of 5, one on each flank, or one large unit of 10?

 

What do you want this unit, or these two units to accomplish? What tasks are they going to be responsible for in your battle-plan? Do they have what it takes to reliably accomplish that task?

 

 

Well if it was me I'd use 2 10 blood claw packs, but I'm not sure if you can take that many (I didn't get a long look at the codex).

 

You can take all three Fast Attack slots as Sky Claws packs if you want.

 

As for the wolf guard, go with the drop pod, since any transport you use is going to get killed out of spite anyhow, might as well take one that only moves once. Plus it'll give you a reason to give your wolf scouts that bit of kit that allows no scatter drop pods (I can't remember what its called right now).

 

Wolf Scouts do not have access to Locator Beacons.

 

And as far as fast choices go, what about our new cavalry option? They have 4 attacks apiece and bolt pistol and cc, with the options of everyone taking power weaps, but they are expensive at 60 points a choice.

 

IIRC, the TWC do not all have access to weapons upgrades; I believe it is just one model per pack.

 

Valerian

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with jump blood claws now being 18 points, do you think it would be best for two units of 5, one on each flank, or one large unit of 10?

 

What do you want this unit, or these two units to accomplish? What tasks are they going to be responsible for in your battle-plan? Do they have what it takes to reliably accomplish that task?

 

i would like this unit to tie up a troops choice, or provide a buffer from an obj giving me an extra one to get my scoring units in place to kickass. and for this i would have to say that a unit of 10 is a lot better then a unit if 5, thanks Val.

 

id like to PM with you about some other list thoughts that I have for the new dex

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i use to love my blood claw jp back in 2nd ,but now days its not the points that worries me its that enermy infantry hides in woods ruins etc..and i hate lossing boys to dificalt terrain tests this will limit my use of them to ambushes and such id rather use two big packs of blood claws and storm forward while my gh seize obj and my jp unit messes up the enermy assult units add a wg reserve and some fire support and im good to go i feel the danger is the new dex will capture our imagineation with new shiney possabiltys and make goons of some of us (read me)
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It would seem we can use WGPL with Skyclaws, there's an entry for jump packs for WG along with bikes...

 

I plan on doing a list with Ragnar Blackmane and three packs of full 10 man skyclaws and a WGPL in each, two fists per unit. Maybe not that effective overall, but I tend to prefer fluff based lists.

 

Otherwise, I'm debating posting that list to see how people react to it, it'll also give the points for 9 GH, 1 Fist, Meltagun and WG Fist w/Rhino & EA so people may start to memorize the price. May prove helpful.

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Like most people it would appear i'm very keen to take advantage of the now viable Blood Claws with jump packs. However they have made bikers even better with a points reduction and them now having a pistol and ccw which means bikes are still more attractive than jump packers imho.

 

Having said that i would take a compromise of a unit of 7 or 8 led by a character (wolf priest would be best shortly followed by rune priest with storm caller and world wolf).

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It would seem we can use WGPL with Skyclaws, there's an entry for jump packs for WG along with bikes...

 

I plan on doing a list with Ragnar Blackmane and three packs of full 10 man skyclaws and a WGPL in each, two fists per unit. Maybe not that effective overall, but I tend to prefer fluff based lists.

 

Otherwise, I'm debating posting that list to see how people react to it, it'll also give the points for 9 GH, 1 Fist, Meltagun and WG Fist w/Rhino & EA so people may start to memorize the price. May prove helpful.

The Wolf Guard entry does not have Skyclaws as a possible unit that the pack leader can join. I was quite upset to discover this.

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with jump blood claws now being 18 points, do you think it would be best for two units of 5, one on each flank, or one large unit of 10?

 

What do you want this unit, or these two units to accomplish? What tasks are they going to be responsible for in your battle-plan? Do they have what it takes to reliably accomplish that task?

 

i would like this unit to tie up a troops choice, or provide a buffer from an obj giving me an extra one to get my scoring units in place to kickass. and for this i would have to say that a unit of 10 is a lot better then a unit if 5, thanks Val.

 

id like to PM with you about some other list thoughts that I have for the new dex

 

Toasterfree,

 

You are welcome to PM, of course, but could also try posting ideas in a dedicated thread in the Army List subforum.

 

V

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