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WG MoW idea


hilander

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As I understand the current rules, MoW doesn't prevent the model from firing with whatever weapon it has...so I was reforming my Wolf Guards to meet the new codex requirements and one thing came to my mind: why not give MoW to the guy with AC? Is that legal? Fluff wise this would represent him using his minigun in CC thus gaining rending, with his second hand busy wielding SS or whatever you wish.

 

I was always huge fan of assault cannons, I guess I have seen Predator movie too many times;-)

 

What do you think, is it viable? In game terms he would replace his bare 2 attacks with 2-7 rending and shield would grant him invulnerable save, that would keep him alive much longer, but would be a bit pricey...just an idea and yes I can smell a bit of cheese here <_<

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Exactly, this book is actually fairly well written from a balance point of view, there are a few wonky things like the saga of the Beastslayer which doesn't say in combat, so tecnically ulrik re-rolls to hit with his plasma pistol at T5 models, walkers, and MC.

 

I mean wolf lords have 4 attacks base, 4+1 for ccw + 1 for charge/counter attack + d6 rending strength 5 attacks is a bit much don't you think. We're close combat but thats Khârn levels.

 

Also I feel like the no WG for skyclaws in intentional as well, being given the option for MoftW instead to compensate. The way they describe the BC seconded to the Skyclaw units would definitely suggest this is intentional.

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Also I feel like the no WG for skyclaws in intentional as well, being given the option for MoftW instead to compensate. The way they describe the BC seconded to the Skyclaw units would definitely suggest this is intentional.

 

I have to agree with you. Its the MotW. BC and SwiftC don't have the MotW according to what I've read on the site so far, but they do get WG. So I think they gave SkyC the MotW and took away WG just to vary and diversify. There's a saying 'give with one hand and take with the other'.

 

But then again, GH have MotW and they still get a WG leader! Also nothing is stopping us giving the SkyC a Wolf Priest, so why not a WG. They are less powerful after all. Who knows? <_<

 

But once again I honestly hope its just a simple omission. My hopes are high yet.

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mean wolf lords have 4 attacks base, 4+1 for ccw + 1 for charge/counter attack + d6 rending strength 5 attacks is a bit much don't you think. We're close combat but thats Khârn levels.

 

IIRC doesn't the Mark trade the A stat of the target for it's own D6+1?

 

So putting one on a A1/2 Marine would be getting more 'bang for your buck' than putting one on an A4 Lord.

 

I don't really see them as that attractive any more now. A large point cost for a couple of more attacks and Rending. When a Power Weapon would probably be a better option anyway.

 

Edit: What is the wording on the Mark's attacks? If it replaces the A statistic, is that before or after other modifiers like second weapons and charge bonuses?

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Yes MotW does replace your attack stat with D6+1 and make it so you cant use any of you gear in close combat. The only use I see for it currently is giving it to a WG with an assault cannon or cyclone (or both, because the codex doesn't say you cant) and letting him rip stuff to shreds in both phases that he can participate in.
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Yeah I agree. I personally probably won't be giving it to anybody but WG intended to lead a bloodclaw pack, because then he might be able to keep up with them attacks-wise.

 

On an aside, how would you guys model a guy with MotW? I was thinking that if I put one in my army list, I might use one of the 13th company models with his chaosy bits filed down or sculpted over with a wolf pelt or something.

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mean wolf lords have 4 attacks base, 4+1 for ccw + 1 for charge/counter attack + d6 rending strength 5 attacks is a bit much don't you think. We're close combat but thats Khârn levels.

 

IIRC doesn't the Mark trade the A stat of the target for it's own D6+1?

 

So putting one on a A1/2 Marine would be getting more 'bang for your buck' than putting one on an A4 Lord.

 

I don't really see them as that attractive any more now. A large point cost for a couple of more attacks and Rending. When a Power Weapon would probably be a better option anyway.

 

Edit: What is the wording on the Mark's attacks? If it replaces the A statistic, is that before or after other modifiers like second weapons and charge bonuses?

 

MoW replaces a model's normal attacks with d6+1. You don't get a bonus for a second CCW as you are using tooth and nail. Can't be combined with a SCCW for the same reason. You still get an additional +1 for charging, +1 for Logan's once per battle bonus to those within 18", or Ragnar's +d3 for charging (plus his Furious Charge).

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Yeah I agree. I personally probably won't be giving it to anybody but WG intended to lead a bloodclaw pack, because then he might be able to keep up with them attacks-wise.

 

On an aside, how would you guys model a guy with MotW? I was thinking that if I put one in my army list, I might use one of the 13th company models with his chaosy bits filed down or sculpted over with a wolf pelt or something.

 

 

Personally modeling with facial tattoo's as per the previous outgoing dex.

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