Zemox Posted September 15, 2009 Share Posted September 15, 2009 So i feel like making a all footslogging army list both because i love the idea and because GW charges to much for a single rhino considering what they do, i have no problem with preds, speeders and vindicators but this list have none as you should see. Wolf Lord Harald Ulveklo (W) 2WolfClaws Artificer Armor Frag Grenades Saga of the Warrior Born Wolf Priest Eirik Blodøks (P) Poweraxe Plasmapistol Artificer Armor Frag Grenades Rune Priest Sigmund Tegntyder ® Runic Weapon Boltpistol Artificer Armor Maw of the World Wolf Will place him in one of the grey hunter packs, probably the one advancing up the centre. 5Wolf Guards Bodyguards (B) 2Wolfclaws Terminator Armor The Wolf priest and lord will run around with these guys rerolling to hit and to wound hopefully killing anything they hit. 4Wolf Guard Leaders Powerweapons Combi meltas Frag Grenades One for each Grey hunter pack 10Grey Hunters (1) 2Meltaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters (2) 2Meltaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters (3) 2Plasmaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters (4) 2Plasmaguns Plasmapistol Powerfist Frag Grenades 5Longfangs (5) Pack Leader 3Rocket Launchers 2Heavy Bolters 5Longfangs (6) Pack Leader 3Rocket Launchers 2Heavy Bolters I dont own the codex but i believe this is going to be a legal list, can i ask if its considered Cheesey?(really wasnt aiming for it) and a rough estimate on how many points this is? About 1500points maybe? So in anahilation missions i will probably advance probably something like this: (see the numbering of the Units) .....1...2..... .3.W.B.P.4. 5............6 It will change depending on opponent (for eksample the fangs wont be out at the flanks if i am playing nids with stealers but this will be the general tactic to begin with and it will be adapted over time. If i am playing sieze ground: say x=bases .............x .............. .6.2.3.4r.. x1,5.WBP. Capture and control can differ so greatly so the only thing i can say is that i will use the meltasquads 1 and 2 to hold the two objectives i am going to place in my deployment zone, and one unit of longfangs at each one to keep things like rhinos at a long range while the meltas will be should a land raider decide to park ontop of my objective, then use the rest of the army to push towards whatever enemy objective that is closest to the middle, if its only 2 i will likely send the runepriest and a squad of plasmas to get one objective (probably the far one if that makes sense) and send the rest of the army going to get the closest one. 3Objectives only is quite self explanatory As mentioned i will adapt depending on what i am facing but i reckon this is a good place to start. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/ Share on other sites More sharing options...
Vash113 Posted September 15, 2009 Share Posted September 15, 2009 I'm currently working on mechanising my Wolves but for a good while I ran with an all foot-slogging list. Personally I'd suggest your core units in any footsloggers army should be 30+ Blood Claws. Pack em in there by the dozen I say and let your opponents shoot at them all day, they won't accomplish much usually. Backed up by 2-4 units of Grey Hunterse and 3-4 HQ's thrown in there, maybe with a Long Fang Pack or two to provide some cover fire. Terminators and what not IMO are too expensive in a foot sloggers army where numbers count for more than armor. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113080 Share on other sites More sharing options...
Sharpsilver Posted September 15, 2009 Share Posted September 15, 2009 I think it depends on the conditions of battle! In a city-fight battle. It would a great way to field a Infantry-based force. Lots of cover and lots of possibility. Although on open-terrain I fear slogging may lead to premature deaths although nothing that can hinder the Wolf'! Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113090 Share on other sites More sharing options...
Vash113 Posted September 15, 2009 Share Posted September 15, 2009 Although on open-terrain I fear slogging may lead to premature deaths although nothing that can hinder the Wolf'! Technically if your fighting on a very open terrain board then that's just wrong. Your average table should have at least 25% terrain cover, or if you shove all the terrain bits into one corner they should fill that WHOLE table corner. Sadly many people play with far less terrain and that (unsurprisingly) slants game results. But with an Infantry heavy force it's very important to remember to have enough terrain on the field and if you think there's too little, move it all into the corner and keep adding more till you fill that whole table corner. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113093 Share on other sites More sharing options...
Zemox Posted September 15, 2009 Author Share Posted September 15, 2009 Thanks for the replies i appriciate it :) So second go: Wolf Lord Harald Ulveklo 2WolfClaws Artificer Armor Frag Grenades Saga of the Warrior Born Wolf Priest Eirik Blodøks Poweraxe Plasmapistol Artificer Armor Frag Grenades Rune Priest Sigmund Tegntyder Runic Weapon Boltpistol Artificer Armor Maw of the World Wolf 4Wolf Guard Leaders Powerweapons Combi meltas Frag Grenades One for each Grey hunter pack 10Grey Hunters 2Meltaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters 2Meltaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters 2Plasmaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters 2Plasmaguns Plasmapistol Powerfist Frag Grenades 15Bloodclaws (they could take 2powerfists now right?) 2Powerfists Frag Grenades Bolt Pistols 15Bloodclaws 2Powerfists Frag Grenades Bolt Pistols 5Longfangs Pack Leader 3Rocket Launchers 2Heavy Bolters 5Longfangs Pack Leader 3Rocket Launchers 2Heavy Bolters So change of plans, npow the Wolfpriest and wolflord go with one unit of BloodClaws each, hopefully this unit is now capable of going toe to toe with 30Ork boyz even tough that hidden powerclaw will be a problem, i guess sagas could sort this out tough, or simply by not moving the lord that close to the nob. Still i cant imagine this beeing very much more 1600points or so, so any land raiders or any other heavy tanks and or transports should be taken care of by the 4combi meltas and 4normal meltaguns in the army, as anti infantry it spits out 8 plasma shots a turn at 12" and thats before we get to grips with them in hand to hand combat where in theory we should really shine. And dont worry about the cover issue, as a Tyranid player i am adept at ensuring i get all the cover that is supposed to be on the table and that i get the coversaves i have according to the rules and not letting any "knowing" Dark Angel tell me otherwise. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113098 Share on other sites More sharing options...
Vash113 Posted September 15, 2009 Share Posted September 15, 2009 Looks pretty darn good. The only additional suggestion I could give you is maybe to add 5-20 Skyclaw Assault Marines or Bikes and/or some Wolf Scouts just to add a little more speed and versatility to the army. Every now and then you may face opponents like a Jetbike heavy Eldar army or something that can keep out of that 12" range almost all game and rather than chase him all over the place having Wolf Scouts to pop up and tie something down or Skyclaws to add a bit of a burst of speed to your flanks or help chase down those fast units can really be advantageous. It's something I never got around to adding to my footsloggers cause Blood Claw Assault Marines are so darn expensive in the 3rd Edition Codex. That's not nearly so bad now. I'd suggest 1-2 small squads of 5 for small and medium sized games and maybe upping them both to 10 man strong units perhaps with Wolf Guard for larger games. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113120 Share on other sites More sharing options...
El Scotcho Posted September 15, 2009 Share Posted September 15, 2009 Funnily (is that even a word) enough, I was thinking of running a remarkably similar list. I agree with vash on the terrain issue, but sadly most games I watch or participate in are rather flat featureless boards so that people can move tanks more easily. By playing an infantry force you do 2 things, you force more terrain on the board (if your a persistent), and you make gdub continue to support our army with new minis and a new codex when the next wave comes out (not that we need a new 'dex yet). So I say go for it, you'll win or lose, but have fun with it. Who needs mech anyhow? Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113131 Share on other sites More sharing options...
Zemox Posted September 15, 2009 Author Share Posted September 15, 2009 The issue of all footslogging armies that doesnt consist of 4 squads of at least 25models isnt it, you lack the speed to catch up with a fast enemy and you lack to numbers to force him into a corner..... Sure the rocket launchers will help a little bit but man eldar wave serpents doesnt drop easy. I am unsure about the 5man squads because of killpoint missions, and i am afraid they might get shot down pretty quickly (combat squads dont last long now do they :)) but scouts is a nobrainer to not include in a list like this when i think about it, i just have to check the rumor thread so i can figure out how to equip them :) Then consider if i am going to run 5man skyclaws since they are primarily just to tie down jetbikes and the like or engaging squads of weak infantry like guardsmenn or gaunts as long as its not to many of them, hmmm its actually a pretty good idea once given some tought. Or if i am going to run a big squad of 10 with a powerfist (should come out at about 200points i believe), hmm two squads gives you two powerfists :) I think i am going to run two thanks for the advice, of to read the rumorthread so i get a clue about how to make the scouts. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113141 Share on other sites More sharing options...
Zemox Posted September 15, 2009 Author Share Posted September 15, 2009 Okay rewrote the list again: HeadQuarters Wolf Lord Harald Ulveklo 2WolfClaws Artificer Armor Frag Grenades Saga of the Warrior Born Wolf Priest Eirik Blodøks Poweraxe Plasmapistol Artificer Armor Frag Grenades Rune Priest Sigmund Tegntyder Runic Weapon Boltpistol Artificer Armor Maw of the World Wolf Elites 4Wolf Guard Leaders Powerweapons Combi meltas Frag Grenades One for each Grey hunter pack 5Wolf Scouts 2Powerweapons Meltagun Meltabombs Frag Grenades Wolf Guard Leader Powerfist Combi-Melta Meltabombs Troops 10Grey Hunters 2Meltaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters 2Meltaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters 2Plasmaguns Plasmapistol Powerfist Frag Grenades 10Grey Hunters 2Plasmaguns Plasmapistol Powerfist Frag Grenades 15Bloodclaws (they could take 2powerfists now right?) 2Powerfists Frag Grenades Bolt Pistols 15Bloodclaws 2Powerfists Frag Grenades Bolt Pistols Fast Attack 5Skyclaws Powerfist Bolt Pistols Frag Grenades 5Skyclaws Powerfist Bolt Pistols Frag Grenades Heavy Support 5Longfangs Pack Leader 3Rocket Launchers 2Heavy Bolters 5Longfangs Pack Leader 3Rocket Launchers 2Heavy Bolters Only concern is that this army is getting bigger than 1850Points wich is the point level i am currently aiming for, and i think that getting 93marines on the table in 1850 is pretty darn good :whistling: Expensive (moneywise) but good. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113148 Share on other sites More sharing options...
Vash113 Posted September 15, 2009 Share Posted September 15, 2009 Looks pretty good, and yes putting almost 100 Marines on the field at around 2K points does make a lot of people cringe. The concept of shooting down that much power armor has caused more than one of my opponents to sweat. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113175 Share on other sites More sharing options...
Valerian Posted September 15, 2009 Share Posted September 15, 2009 Looks pretty good, and yes putting almost 100 Marines on the field at around 2K points does make a lot of people cringe. The concept of shooting down that much power armor has caused more than one of my opponents to sweat. Okay, a couple of comments here for you. First, an all footslogging force can have trouble in this game, especially the current edition. It will take you several turns of movement with almost no shooting, just get get where you can have any effect. I, however, prefer this kind of list as I don't think Space Marines should have tanks or ground transports, so kudos to you. Without the vehicles, however, you still need to maximize the mobility potential in your list. This means taking all thre FA slots with either SkyClaws, SwiftClaws, or TWC. You will also want to take at least a full pack of Wolf Scouts (if not more) to take advantage of BEL deployment. At that point then fill out the list with your Grey Hunters. Valerian Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113223 Share on other sites More sharing options...
Vash113 Posted September 16, 2009 Share Posted September 16, 2009 Okay, a couple of comments here for you. First, an all footslogging force can have trouble in this game, especially the current edition. It will take you several turns of movement with almost no shooting, just get get where you can have any effect. I, however, prefer this kind of list as I don't think Space Marines should have tanks or ground transports, so kudos to you. Less trouble than previous editions I'd say. With the plethora of cover saves in 5th Edition and the ability to run foot slogging forces are suddenly getting twice as many cover saves and then some and can move potentially twice as fast as they could before. Fast attack is nice but personally my footslogging force didn't have any. Made some fast armies a problem but with 5-6 full troop units it wasn't usually that hard to corner them and pounce, or drive them onto the arriving Wolf Scouts. But like I said some Skyclaws can help in that regard. For reference my old Troop heavy list was usually something like: Wolf Lord -Runic Armor, Belt of Russ, Frost Blade, Bolt Pistol, Frags, Wolf Tooth Necklace Wolf Priest -Runic Armor, Healing Potions and Balmbs, Bolt Pistol, Frags, Wolf Tooth Necklace Wolf Guard Battle Leader -Terminator Armor, Frost Blade, Storm Bolter Wolf Scouts (5) -Melta Gun, Wolf Guard, Power Fist Grey Hunters (10) -Wolf Guard, Power Fist x2, frags, Melta Gun Grey Hunters (10) -Wolf Guard, Power Fist x2, frags, Melta Gun Grey Hunters (8) -Power Fist, Melta Gun Grey Hunters (8) -Power Fist, Plasma Gun Blood Claws (15) -Wolf Guard, Power Fist x2, Power Weapon x2 Blood Claws (15) -Wolf Guard, Power Fist x2, Power Weapon x2 Long Fangs (5) -Lascannon x2, Heavy Bolter x2 Came to about 2200 points. I'd usually use it in 2250 point games and just add Master Craft or some other minor stuff to make up the last 50 points. If the game was smaller I'd usually drop the two smaller Grey Hunter units and/or the Long Fangs to shave points. Minus the Long Fangs and one Grey Hunter unit and the list comes out to about 1800 on the nose and again the last 50 would be made up in various extra wargear or Fenresian Wolves to accompany some of the HQs and add a few more bodies. Comes out at full to 79 infantry models without Fenresian Wolves and was usually quite hard for opponents to blast their way through. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113251 Share on other sites More sharing options...
Wolf Guard Dan Posted September 16, 2009 Share Posted September 16, 2009 I really like the idea of a footslogging army. My most memorable battle was my Khorne army against an imperial guard army about ten years ago in 3rd edition. When I reached his lines I had two berserkers and my bloodthirster left. And I whooped the rest of his army. I can still remember the look on that guys face. My bloodthirster killed a tank each turn and my 2 zerkers killed his command squad and scared his two troop choices off the board. There is a lot of satisfaction in beating shooty armies with a charge across the board but it will usually take some really lucky dice rolls. I calculated a rough estimate of a 1850 point army to max miniatures. I am just guessing some of the numbers but my estimate should be close. WL- 150 nothing over the top, i dont kit out my characters too heavy. 100+50pts wargear is a good rough estimate. Probaly TH& SS Rune Priest- 100 I do not remember their exact cost but I want him to shield my army with his storm caller. 10 Grey Hunters w/ wg- 250 x2 2 plasma guns, wulfen, standard; Wg- PW, combi weapons 10 GH's w/ WG- 250 x2 2 mg's wuflen, standard; WG- PW, combi weapon 15 BC's w/ WG- 300 x2 2 PF; WG-same as other This list is infantry focused. It may be wise taking out a BC squad and adding 2 dreads. like I said, roush estimate give or take 100 pts probably. I plan on including a wulfen in every gh squad i field. THeyre just too cool not to Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113541 Share on other sites More sharing options...
Grey Mage Posted September 16, 2009 Share Posted September 16, 2009 Ive won a number of tournaments with a footslogging list, and I find these things to be key:\ 1) Dont forget to run when you need to- you CAN be as fast as a rhino, and dont you forget it. 2) Use cover whenever possible. Things that can kill marines en masse have grown more common of late, but thankfully so have cover saves. 3) Support support support- If your walking, bring some dreads and probly some bikes- youll want the heavy weapon support. A whirlwind or two never hurt either, nor some long fangs. 4) Full Squads- never take partial squads when footslogging. Anything you do to increase fragility is an advantage given to your opponent. That means 15-16man bloodclaws and 10-11 man grey hunters. Also, a Wolf Gaurd with stormshield works wonders on stopping those pesky missile launchers, and throwing TDA on him makes it all around sweet. Always take wolf tail talismans on a wolfgaurd to be with a squad too- stop one mind war or a singe lash and youve saved far far more than the points you paid for it. 5) Remember that you dont have to go anywhere. If you so choose you can stay in cover and move only when its actually safe to. If its not an objective game feel free to make your enemy come to you. Heck, even in capture/control it can be good to make them come to you the first couple of turns, smash them hard, and then advance upon the remnants. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113598 Share on other sites More sharing options...
Freman Bloodglaive Posted September 16, 2009 Share Posted September 16, 2009 Blood Claws can only have one power weapon/fist. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113629 Share on other sites More sharing options...
Zemox Posted September 16, 2009 Author Share Posted September 16, 2009 Hmmm that sucks, well i guess they are more of a anti big mob of ork unit now, but to be honest 56 S4 WS3 attacks IS quite scary, then add 6 attacks that rerolls either to hit or to wound at I5 WS6 S4 and ignoring armorsaves pluss 3 powerfist attacks, hmmm it is still quite deadly: VS a 10man tactical squad: Lord kills 3 (6attacks 3+ to hit 4+ to wound rerolling wounds) 6attacks from normal marines forces 2Armorsaves 0.67dead bloodclaws Then 56attacks 28hits 14wounds 4.7more dead marines for a total of 7.7dead marines before the powerfists: Because of clever placement of the lord he doesnt get powerfisted(you can do that right?) 2attacks 1.3hits 1.07dead claws for a total of 1.74dead bloodclaws vs 9.95 dead tactical marines, (a 5% chance the tactical squad wont get completely wiped out.) VS a Ork boyz 30 (w a PK) Lord kills 3 Claws kills 12 15dead before they strike (i smell allot of fearless wounds) 45attacks back 30 hits 15wounds 5dead claws (or lord down to 1wound) PK smacks down 2more claws and the fist kills 1.5more ork(s) so the orks loses combat by 9 losing another 7.5more orks so there are only 6orks left standing, so say the lord havent been killed just yet so another 5attacks from him for a total of 3.7more kills so 2.3orks left standing (two orks and the nob) 20attacks 10hits 5wounds the two orks die and the nob is still fine thus kills another two claws just to be finished in the next round. Since i didnt like that last one i want to do it again just with the wolfpriest in there instead. (reroll to hit anyone? ;)) Wolf priest (5 or 6attacks?) say 5 3.3hits 4hits and 2dead orks. 56attacks 42hits and 21wounds resulting in 18dead orks for a total of 20dead so far. 9*3=28 orks attacking back again 20hits 10 wounds 3dead claws then another then nob got a 50/50 shot at dropping the priest, then another ork drops from the fist loses combat and is very unlikely to roll double ones and are likely to get caught on the way out (like 87% actually). So they are probably allot better off, this makes me reconsider the wolf lord and maybe drop him for another bloodclaw since they are probably a better choice to accomply the claws. But ofcourse this is simply mathhammer (and a rough one) and doesnt really prove anything. Link to comment https://bolterandchainsword.com/topic/178663-an-all-footslogging-army/#findComment-2113706 Share on other sites More sharing options...
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