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Saga of the Hunter


White Hunter

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Okay, so I was looking at HQoptions and had a question if you use a WGBL with Saga of the Hunter can you put him in a dedicated LRC full of Wolf Guard and outflank the entire transport? (I believe so if I read it correctly

 

Second, could you then take another HQ with Saga of the Hunter if you equipped the other HQ differently, say another WGBL with different weapons, could you do this again and have 2 outflanking LRC's full of Wolf Guard?

 

 

Thanks everybody.

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I would assume you could actually, considering say chosens in a rhino will allow the rhino to outflank aswell, and the broodlord gives his retinue outflank, so in my book you could, but my rulebook is on the other side of the world (literally) so i wont be able to get a quote.

I was looking at this too. And it seems so. The HQ has the ability and the rest is his transport and his body gaurd. Seems sound to me.

 

I expect to see this alot. Everyone with a desent amount of grey matter is seeing this option and the slower ones will pick it up after it slaughters their back ranks.

 

I only got to look at the codex for a little bit. Mostly I was talking to the manager and rearranging models to make better packs for the new Dex.

 

 

p.s.- Use the Flamer Raider. Coming in the back side those cookers might get to roast something right off the bat.

After reading it I had the same question. I personally read it and say yes, but I could see why an opponent would piss and moan about this. i say try it and see what happens, and keep using it until gdub says we can't (Unless your playing your friends and don't want to roflstomp them that bad)

Nope. The IC with Saga of the Hunter does not grant the Outflank ability to the unit he attaches to. So unless you like the idea of sending an IC out by himself on a suicide mission, SotH is about worthless.

 

Valerian

You make your transport outflank if it is a dedicated transport (like tau pathfinders. They confer their scout rule to the devilfish). But if it's not a dedicated transport to the unit w/ outflank, scout or whatever, it does not apply to the transport. Thats how I read the rules at least.

 

And then, "No, you cant outflank your crusader unless you manage to make it a dedicated transport to you WGBL somehow".

i have to agree a IC never confers rules like that to a unit. a broodlord dose cause it specifically says so. thats the soul reason i put typhus with a squad of deathguard instead of terminators. he dosnt give the termys fearless and im not about to have typhus fail a combat and get ran down cause his squad is a bunch of chickens lol.

 

i do see a few random times you would give a character this saga tho. fighting eldar with a big squad of d cannon or reapers. he should be able to maul through them pretty easy.

*Eyes flaring blue as his head spins grey mage receives a vision of the future from the emperor*

 

I see.... a mozzarella.... and cold snows for our hunting brethren..... and in a few months time a FAQ! It shall be glorious, short, and completely fail to reliably solve this obvious oversight.

I agree, he will be the only one with the skill. but you could put him with scouts it seems.

 

Nope. You can't even put him with Scouts, they have Behind Enemy Lines, which is distinct from Outflank.

yes you can, scouts have the infiltrate and scout universal special rules which give them outflank. you simply loose the behind enemy lines if you use this option.

I agree, he will be the only one with the skill. but you could put him with scouts it seems.

 

Nope. You can't even put him with Scouts, they have Behind Enemy Lines, which is distinct from Outflank.

yes you can, scouts have the infiltrate and scout universal special rules which give them outflank. you simply loose the behind enemy lines if you use this option.

 

Oh yes certainly, that I agree with. I should have been clearer: you wouldn't be able stick an IC with SotH with the Scouts and have them all still BEL. They'd have to all use the standard Outflank rule.

Kinda weak if he doesn't give the ability to his squad, makes it untakeable unless you want him outflanking by himself. That said I need to look at the codex to confirm, odds are this will be addressed in our FAQ when released if that saga doesn't work for the whole squad.
Here's something interesting...outflank is not a universal special rule onto itself...looking on page 48 of the rulebook it only addresses special rules when it talks about conferring abilities from the IC to the unit and visa-versa...in your minds would this make any difference? I'm now not completely certain that I couldn't, say, attach him to a full squad of Bloodclaws and outflank them...
Here's something interesting...outflank is not a universal special rule onto itself...looking on page 48 of the rulebook it only addresses special rules when it talks about conferring abilities from the IC to the unit and visa-versa...in your minds would this make any difference? I'm now not completely certain that I couldn't, say, attach him to a full squad of Bloodclaws and outflank them...

 

USR or not, if the rules don't say you can, then you can't.

i agree it would only confer if it specifically says it gives him stealth and outflank "as well as the squad he is attached to" like it says for exarch powers or strakens rules for example. it is spos to represent a wolf sent on his own to sneak around and reek havoc on small squads.

Yeah but your missing the point. You think a Wolf Gaurd pack is a stand alone pack. They are a body guard. You Assign them to a Heroe. Sorta like wargear. Here is my Wolf lord and his personal body gaurd. So I could see him moving a squad of Wolf Gaurds with him. It's not over powered, no more then the ork guy I see all the time running around my back field in games. he brings in a pack with him.

 

Hopefully a FAQ will indeed be made as our brother above posted, but like him I am sure we could drive a land raider through it and still not hit a straight and honest problem solving statement from them even a couple of months down the road.

 

 

I don't have a copy of the rules in front of me and I can't get down town to the store to look it over again. It's a pain to anyways. Someone look up how the Wolf Gaurd are assigned. Is it still as a Body gaurd to a specific charctor. if so they are one usnit and move together. And so probly would be able to go with him.

No they're now an elites choice, not an hq slot like an honor guard in the 'nilla 'dex. You can choose to use them attached to your wolf lord, or you can piecemeal them out to act similar to sergeants. Also, we no longer have a 20 WG limit, you can fill all of your 3 1337 choices with squads of 10 wolf guard, or if you take grimnar you can take up to 60 as troops, but they can't be taken as elites.

 

I'm still unsure as to whether or not a WGBL with MotH can't confer outflank to the unit he's leading, as this seems to be the trend with characters nowadays, with for instance vulkan he'stan giving flamethrowers and meltas army wide his special rules, why can't we have hq options that can do it to one squad?

No, it means that he can join them, like he can join any other squad. At least that my guess of what El Scotcho is saying.

 

Quillen, to make it clear, there is no Bodyguard anymore; the Wolf Guard pack is an Elites choice with 3-10 models (could use all of your Elites slots and take 3 of these packs). An IC can attach to them if they want, just like they can with any other pack, as per the basic IC rules. So, just like any other unit, an IC doesn't grant his special abilities to a pack that he attaches to/joins unless the rule explicitly states that he does. In this instance, Saga of the Hunter does not say anything about granting the ability, so he clearly does not, until an errata is generated to change that.

 

I believe that a lot of the confusion on this point was generated by folks assuming that the WG stll worked as they did in the previous codex, which they do not.

 

Hope this is clearer now,

 

regards,

 

Valerian

Saga of the hunter + Thunderwolf + frost blade

 

outflank with a 6" move, fleet and 12" charge on a 2W, T5 (or is it T4(5) on a character), str6, init 5, 5 attack character.

 

He will eventually die as he isn't amazingly survivable but what a surprise that will be to people.

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