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Wolf Priest with pack of 10 Skyclaws


Draketh Firewind

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Well I've been having a little think lately and since most of my army is based upon getting to the enemy lines quickly, 3 drop pods, Bikes and Jump packs are a good support for them and doing that in the current, 3rd edition, book it worked well since I accidently forgot to place down my unit of long fangs and still beat the opponent squarely. :) It failed the next game because I admit I made a few mistakes so my fault for that one. But my preposal is would a unit of 10 Skyclaws, the new blood claw jump packs, with a Wolf Priest slip under the radar? As in would people look at it and dismiss it or go "Oh crap!" And try to blow the holy hell out of it before it reached the lines....keeping in mind that I'll be having drop pod landing either near or in their lines.

 

So yes would a Wolf Priest plus 10 Sky claws be a good hard hitting unit to use but yet it would slip under the radar and not get pummeled by enemy fire until they have felt the full effects of it after their first charge?

I have a feeling, personally, that they'd slap some firepower at it. Blood Claws in any capacity are dangerous, and almost everyone knows that. If you're going Skyclaws, in my opinion, use three fifteen-man squads, put the Priest in the middle one, and charge down the lane with the two supporting squads layered in front of the middle, Wolf Priest squad, allowing them a cover save. Break the supporting squads to either flank on the charge, letting the (hopefully unmolested) middle squad, Priest and all, slam headlong into your primary target. The supporting squads only shore up the flanks, allowing for less chance of retaliation outside of your terms.

 

Coupled with Drop Pods coming in to harass them on Turn 1, I'd wager your Skyclaws/Priest would get there pretty well.

Well i am planning a similar squad to eserve as a feint while other elements of my wolves get into position for the kill. Either way my opponent will have to make a tough choice, my jumpers, my dreads(3) or my hunters(40) forcing that choice down their throat brings me closer to victory. If i lose, oh well it will make a great tale to tell around the fang. Besides, i will take more than a few of the foe with me to the underworld. But to answer your question, it is possible that they will fly under the radar for a little while until they rip large holes thru your opponents regularly, than be prepared to see lotso blast templates.

I think that the best use of Skyclaws is to give swift support to drop pods.

If you were using jump troops with rhinos then there is a far greater chance of them becoming fire magnets

but with pods they only have one chance to choose a target before you hit them with everything.

Skyclaws will really improve armies that use drop pods in my opinion as the manoueverability and swift support is something we were really lacking before the release of this new codex.

 

in my opinion, use three fifteen-man squads

 

Sorry Decoy,

This may well work brilliantly on an apocalypse level game but you will struggle to find room for 45 jump pack troops in anything under 3000 points (if you have the models for it).

One pack with the Wolf Priest should work really well but flank them with nice meaty packs of fenrisian wolves to keep them safe if you have a problem.

 

cheers

Level

810 points, Level? Not bad, all things considered, and if you're running Footsloggers, you can easily fit in 6 full squads of Grey Hunters, as well as a few Heavies, below 2000 points. And that's... 105 Marines on the board.

 

Although I do agree that it'd be a very, VERY tricky list to use at best, and downright disastrous at it's worst. Definitely hit-or-miss.

I'm actually, after my mech great company is finished up, planning to develop a functional list very similar to this one. My guess is my impatience will get the best of me and I ill end up having a little of both going at the same time. The plan is for a couple of packs of skyclaws, big pack of wolves, and some thunderwolf riders (gasp!) backed up by some podding GH's. It will be a list that will most likely dominate against horde, and struggle against mech. but still, as the basis of the next great company ill be a more scouting/fast moving/in their lines before they know it style of army, it will be a fun change from the mighty rock of a mech army.

They can slip under the radar if you have something more threatening in your list then the WP+SC unit.

 

But I'm sure, after a few games your opponents will get the priority right on wolf units, so you'll need some protection for them. Tough hiding them behind a wall of rhinos is imo a viable tactic. Also the GH unit jumping out of the said rhinos can soften up their targets with their firepower.

this is very close to my proposed idea for my company..although my idea for the claws is to BE fire-magnets so my grey hunters can move on objectives "hopefully" un-molested...by using big squads of skyclaws and small squads of grey hunters the opponent would really have to think of the immediate threat.

 

defintly the wolf priest with the claws though...

I think it really depends on who you are facing for any new player that did not play vs the old BA army or someone who does a heavy Assult squad army might allow it to go unnoticed but I think most ventrain players realize how damaging a squad will be and will shoot it up.

 

True if you place some other units right next to his units target priority might force him to ignore the unit but thats becuase you have something already higher in the priority there.

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