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Your Great Company


Aeddon

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I've seen discussions here asking what new units people want to get upon their release but something I believe is just as important is the identity of your Great Company. The new codex (for those of us fortunate to have seen it already) contains a little bit of fluff on each Great Company. For instance, the Great Company I have chosen to make is Erik Morkai's. In the fluff it says that he uses wolf scouts a lot which is one of the reasons I chose that one.

 

What are the rest of you modelling your armies after?

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Mine is a custom Company relying heavily on armoured assault (6 Land Raiders? Yes please!) However he's got his own name and history associated with him. His fluff isn't complete yet but when it is it'll be posted. I'm actually plotting his progress, he's now a Grey Hunter and managed to slay Sternguard and terminators as a Blood Claw so things are looking promising.

 

Now if only TDA lords were allowed frost blades.

My Company is a WIP, but the leader Broder Winterpaw, is a newly raised Wolf Lord. He will be under the tutoring of Njal (love the model and fluff) to ensure the Company is on the right track to honor to the Space Wolves and stories to tell around the keg.

For me it's going to be a balanced Close Combat / Gunline army with a equal number of units for both.

 

I have written several company rosters in which I've been planning. With all the new possibilities I'll most probably be writing another one in which will be the final version.

My company is a homebrew. that of De'Rikr Thunderblood. they were betrayed by traitor guard and barely survived the ambush awaiting them by an army of khornate marines. De'Rikr was mortally wounded and now is in a dreadnaught. This company is strange in that all the leaders of the army except the wolf priests are all relatives seperated by many generations. Bjarki Thunderblood, the current wolf lord is De'Rikr's grandson seperated by 5 generations and the rune priest Durkstrom is his brother. they had to make a blind jump into the warp to get away from the large chaos fleet that was part of the ambush and thus have been lost for a long time.

My Company is placed close to the Purging after the hersy. I used all Beaky Heads or Headless helms. Mostly beaky heads thou.

 

The OLD wolf realising he was too old to hold his position set a challage for the Great Lords, with their consent. The Wolf Lord to bring him the head of a 1K Sons sorcerer would become the new great wolf. He did this because the Rune Priest saw that his trusted friend would be the one to kill the Sorcerer.

 

As it turns out the Wolf Lord does kill the Sorcerer, but another wolf lord steals the head and halls butt back to the Fang. The Wolf Lord that slew the Sorcerer dies to wounds caused with foul magic. And his trusted wolf guard and 5th removed grandson becomes the leader of the Great Company. Rather young but a master tactician he returns to the fang once their ship is capable to make the journy.

 

He arrives at the feast for the Former Great Wolf who had passed away. And the Rune Priests confront the new Wolf Lord telling of a time to soon come when the wolves must be united, and if He attacks the new Great Wolf something bad will happen to the chapter.

 

So the young wolf Lord goes to the feast and is harrashed by the new Great Wolf. But he feasts and takes his comfort in a red head thrall with nice curvy hips. =) Of course the Great Wolf asks him to give her to him as a gift for his new position. Enraged beyond control the Young Wolf Lord leaps up and denouces the Great Wolf. Enraged the Great Wolf demands a fight, but the Rune Priests step in. The young Wolf lord returns to the Great Companies hall to find serveral battle brothers there.

 

The informal group rant for a time and it's decided they will not swear loyalty to the Great Wolf, and the day before the feast ends they gather all their supplies and gear, and take blood claws till fill their ranks and all leave the Fang. The head Wolf Priest goes with them, and 2 Rune Lords of great respect. And they strike out on their own.

 

 

I have the fluff half written here and there. They pick up an old Wolf ship captian and he tells them they will need a great ship for their journy. So they set out to capture a renegade Grand Crusier. Which they board and capture. Then they fight off an Ork attack on an Imperial world. Then they arrive on a world declared off limits after a huge chaos incursion and investigate an old Black Templars fortress on the planets surface. And basicly they have one adventure after another before returning to the fang to save the day.

Homebrew Company (Which WILL have a lord with a frost axe and I don't care if that typo says otherwise)

 

I have written about my wolf lord and his company in the past, but I plan to have a nice large combination of Blood claws, huners, A wolf Lord and his Retinue in TDA armor in an LRC.

 

By the end I hope to have more Land Raiders, a few Rhinos... I won' go into the fluff of it here (since if I did, what would I ahve to write about) but I plan to keep building on my current theme.

Whooo! Got some more ideas, my army, although heavily armoured is focused around mobility. Land Raiders are transports first and foremost and devastating gun platforms afterwards. Blood Claws are either issued with jump packs or bikes to keep up with the APCs, then a huge contingent of Grey Hunters mounted up in rhinos and even Long Fangs get razorbacks.

 

Fenrir Wulfheart, even though only a Grey Hunter currently has four Ultramarine Sternguard kills to his name, which actually occured in his first battle as a Blood Claw. Two terminators of the Blood Ravens have also felt Wulfheart's blade, along with countless guardsmen.

 

(Is it sad that I keep a kill-count and track his progress?)

Whooo! Got some more ideas, my army, although heavily armoured is focused around mobility. Land Raiders are transports first and foremost and devastating gun platforms afterwards. Blood Claws are either issued with jump packs or bikes to keep up with the APCs, then a huge contingent of Grey Hunters mounted up in rhinos and even Long Fangs get razorbacks.

 

Fenrir Wulfheart, even though only a Grey Hunter currently has four Ultramarine Sternguard kills to his name, which actually occured in his first battle as a Blood Claw. Two terminators of the Blood Ravens have also felt Wulfheart's blade, along with countless guardsmen.

 

(Is it sad that I keep a kill-count and track his progress?)

 

No, only that you're keeping track of deaths of fellow loyalists :)

Freman Bloodglaive leads a lost company. Several hundred years ago they were fighting a Chaos army and pursuing their enemy lead them into the Eye of Terror. Although they vanquished their foes they found themselves lost within the Eye and although their Rune Priests and Navigators eventually found the exit in what they thought was a reasonable length of time (a few weeks tops) in the Imperium centuries had passed.

 

Although there was rejoicing in the Fang over the return of the lost brothers, they can't exactly kick out an instated Wolf Lord to make another place at the table for him. His company is now fleet based, recruiting from Fenris, and of course always welcome, but not officially a Great Company anymore.

Whooo! Got some more ideas, my army, although heavily armoured is focused around mobility. Land Raiders are transports first and foremost and devastating gun platforms afterwards. Blood Claws are either issued with jump packs or bikes to keep up with the APCs, then a huge contingent of Grey Hunters mounted up in rhinos and even Long Fangs get razorbacks.

 

Fenrir Wulfheart, even though only a Grey Hunter currently has four Ultramarine Sternguard kills to his name, which actually occured in his first battle as a Blood Claw. Two terminators of the Blood Ravens have also felt Wulfheart's blade, along with countless guardsmen.

 

(Is it sad that I keep a kill-count and track his progress?)

 

No, only that you're keeping track of deaths of fellow loyalists :)

 

They were interfering with Russ' work! They stole the ale! And at my old place it is difficult to find someone not playing Loyalists.

My Previous Great Company was Ragnars, but I'm kinda bored with that so I'll probably be looking to either chose another one from the dex or follow the example of fellow Wolves here are create my own. Either way it'll force me to start pushing my modelling skills.

 

Looking at some of the effort that is going into backgrounds for homebrews its clear that many are attracted by the love of the fluff so I'll just have to absorb the book and see what I can create :P Unfortunately I've not been able to see the new dex yet, but I have reserved a copy.

Hmm true i have to make some fluff for my wolves okay so here we go:

 

Ulveklo's company was created in the first founding but was lost on a planet called "Midgard" after the "Wulfen" had a complete system shutdown, no marines were killed in the collision with the planet except the current wolf lord, this would cause allot of political unrest among the wolf guard, since it was always composed of the best warriors from every tribe inside his great company.

These tribes was meet with varying reactions from the other companies but Sigmund Wulfen that was the wolf lord at the time actually encouraged the inetertribal rivalryu on the battlefield since everyone would try to outdo each other.

There was and are still three major tribes:

 

The Ulveklo tribe, with Runar ulveklo as the current tribe leader, aswell as the wolf lord of the company, they nobles in the tribe prefer using wolfclaws and powerarmor or the symbolic runic armor that has gone in generation from tribeleader to tribeleader, they favour allot of quick and precise strikes instead of a few powerfull smashing strikes often leaving the defeated enemies with no more than several small cuts that dont look very fatal at all, but the ulveklo's have allot of knowlege about where vital bloodveins and organs are and often goes to destroy these, to either bleed their opponents white or killing them outright by punching the claws straight trough the brain or hearth of the unlucky target.

 

The Ulverytter tribe, Ulf ulverytter is the dominant wolf, and the nobles prefer fighting from the wolfback, they are brave warriors who enjoys nothing more than the thrill of the chase, crashing into enemy units and cutting them down trough sheer momentum, and the dazzling speed of the midgard wolves, that are very simmilar to fenrisian wolves the only diffrence is that they will never grow to the same size as the largest fenrisian wolves but still easily reach the size of a big horse. they absoloutley hate terminator armor but are okay with jumpacks as opposed to other companies.

 

The Steinskjold tribe, Håkon Steinskjold is the current tribe leader and his calm nature is unusal among wolves, his prefered fighting style is beeing this indestructible wall of wolves steadily moving towards the enemy, and is the siege and besieging tribe among the wolves, they are the only tribe to still own any terminator suits, having aquired the other tribes terminator suits trough trade since raiding goes towards their way of fighting. The nobles sometimes still wielding powerarmor most of the time for the sole reason that there are no one on the planet capable of repairing the terminator suits, a few in each tribe knows the art of repairing powerarmor, but the ulveklo leaders remains the only one to be capable of repairing runic armor.

 

The way the chosing of the wolf lord works is trough a duel to the death, issued by the rivaling tribes leader and the winner becomes either becomes the new or stays as the wolf lord, but if both the tribe leaders can sway the "High Councill of priests" they can remove him and take his title, this however does require a deathmatch between the two other tribeleaders.

This however does require the current wolf lord to go quite "short in the tooth" since the Council of priests are the religous leaders of Midgard, and will favour the tribe who fulfill the prophecy that was written by the council, and any wolf lord worth his fangs will do everything in his power to stay in favour of the council.

 

But while the wolf lord have the power he will be the one to rally the wolves and pick an army to stand up and fight against any threat that comes onto the planet, and because of the ten milennia cut of from the imperium the only chapter they wont just jump at on planetfall and attempth to chase of the planet are other spacewolves chapters, Logan Grimnar himself have visited the planet once but decided to leave ths company alone to fight mong themselves untill they are required for the wolftime.

 

Back to the Crash itself, when the Wulfen malfunctioned the whole company was put in drop pods and sendt down onto the planet, thus leaving all veichles on the ship and getting destroyed with it, except some dreadnoughts that the High Council of priests tok as their bodyguards. Sigmund Wulfen staying onboard for an unknown reason, but after he died the tribes spendt over a century restoring control and establishing another wolf lord system, the High Council of priests that consists of A single Wolf Priest and two Rune Priests only using a decade to build a temple ontop of the highest mountain on midgard just watching the tribes fight among themselves.

Now the Wolf lord can call upon the priests and their dreadnoughts at times of battle and should one of them get killed, tribe leader or priest a suitable replacement will be found. It be trough the remaing priests chosing the third priest, or beeing selected by the other wolfguards among that tribe.

 

 

So that is my fluff, i am really sorry for the messy setup but English is not my native tounge, and the sentence structure between english and norwegian are quite diffrent, i hope it is understandable even tough punctuation and paragraph structure might not be that good.

Definitly Lost Company. Based on battling Monsterous Creatures (Max Beastslayer, Saga of the Bear, Lone Wolves, Rune Priest, Wolf Priest, Wolf Lord, lots of Plasma, lots of Grey Hunters) and probably dying off (Low model count, helped by Lone Wolves). Basically whats keeping me from progress fluff wise is that I have little experience in Norse Mythology. My courses in mythology were generally gearted to Celtic and/or Arthurian. I also know alot of Asian, but not much Norse.

My Great Company is a "shadow successor" chapter to the Wolves. The Wolves (sometimes Hounds) of Arawn have no acknowledged primarch, but their packlike psychology and physical appearance seem to indicate that they were somehow born of Russ' line.

 

Where the Space Wolves proper are principally Vikings, the Wolves of Arawn are Celtic. My army as ogham in the place of runes, and I've used knotwork as a decorative motif. Also, several of my troopers have kilts, and I've worked several chainswords into basket-hilted claymores with green stuff. Other troopers have ovoid shields and casting spears in their "off" hands (no game effect, but it looks cool).

 

The army is fast-attack heavy, with a mech/drop pod base and bikers, a LS squadron, and soon some skyclaws. This reflects the Celtic (esp. Irish) love of chariot warfare. I'm working on getting pics up on my blog.

My Great Company is a "shadow successor" chapter to the Wolves. The Wolves (sometimes Hounds) of Arawn have no acknowledged primarch, but their packlike psychology and physical appearance seem to indicate that they were somehow born of Russ' line.

 

Where the Space Wolves proper are principally Vikings, the Wolves of Arawn are Celtic. My army as ogham in the place of runes, and I've used knotwork as a decorative motif. Also, several of my troopers have kilts, and I've worked several chainswords into basket-hilted claymores with green stuff. Other troopers have ovoid shields and casting spears in their "off" hands (no game effect, but it looks cool).

 

The army is fast-attack heavy, with a mech/drop pod base and bikers, a LS squadron, and soon some skyclaws. This reflects the Celtic (esp. Irish) love of chariot warfare. I'm working on getting pics up on my blog.

 

I was about to say marines with kilts? Pictures or it didn't happen. Your name actually made me consider putting kilts on some marines but I lack the confidence to pull it off.

My Wolf Lord has been Ragnar Blackmane since he first came out in the early 90's. Every model that I own in Power Armour has the metal shoulder pad with Ragnar's company signal, as well as the metal shoulder pad with the appropriate Pack symbol, so I am definitely sticking with Ragnar. Happily enough for me, he completely kicks ass in his new incarnation of rules.

 

Because of his GC's specialization, and my own personal preferences for all Marines, there will be no tracked vehicles in the company whatsoever (e.g. no tanks, fighting vehicles, personnel carriers, or artillery). The only transports I will use are Drop Pods, and any Valkyries/Vendettas that I can comandeer from the Imperial Navy (Apocolypse).

 

Valerian

Being a historical military wargamer, I'm use to playing armies and forces that really existed. The equivalent of this in 40K is armies with fluff background. Therefore I find it hard to invent a great company and enjoy playing with it. Especially in fluff based campaigns which I play a lot of. To me (and only me) it wouldn't make sense campaigning the 1st war of Armageddon with 'Flaming Avengers' chapter because it wouldn't be 'real' so to speak. So, my personal choice is always armies that exist in the fluff.

 

W.r.t Space Wolves I have always played the Night Runner Great Company (go figure!). I love the character of Logan Grimnar, even more so after reading the 1st war of Armageddon and how Grimnar held the line against a Chaos army led by Angron in the flesh. I have played this campaign several times with the strategy board game supplemant 'Chaos Attack' and with my SW Epic army.

 

But it is part of the hobby to be creative an invent homebrew companies and create fluff and re-fight your own campaigns or substitute your Great Company in a 'real fluff' campaign.

I'm right now sticking to the traditional Great Companies currently residing in the Fang. First will be Logan's Great Company and later in time possibly Ragnar and a home-brew company of my choice.

 

A lot is already know of Logan however not much is known specifically of his Company, which I will be making especially the 'grandest' out of all current 12(13) Great companies. Here is a bit on the company. The fact there is little known of his Company leaves a lot to be made 'home-brew' in a way.

 

 

The force is based upon a 'Hitting where it hurts most' unofficial doctrine, which mostly goes without saying really. And a hierarchy structure.

 

Logan resides with his Personal Wolfguard Protectorate in a Crusader pattern Land Raider with 7 of his bodyguard, ready to deploy when he feels the time is in need into the enemy line. All equipped with mostly Thunder Hammers and Storm-shields and Tactical dreadnought Armour. Ready to give their life at the call of the Great Wolf, and for Russ and the Allfather

 

Below him are his dedicated splinter force of Spearhead TDA Terminators. The Best Warriors and most headstrong plucked from the potentials in Grey Hunters and Long Fangs. Inspiring the Aspirants and Blood Claws. Either deployed in Drop Pods, Rhinos or some type of Land Raider Variant. In Logan's Company. Up to 50 of His Elite Wolfguard may spearhead assaults in waiting for the rest of the assaulting force to either make planet fall or attack in a second wave. These form the Elite core of the Company. Further Wolfguard are designated as WGBL to Grey Hunters.

 

The Company Roster is below. Note due to the larger size of the company compared to the more traditional companies. The company has a Battlebarge in which it uses solely. Only in rare occasions when the Company not at full strength, or only taking a smaller portion of the Company to battle, will other Great Companies share the space with Logan's Great Company. In some circumstances the Companies' fleet will contain elements of Imperial Navy vessels. The reason why Logan's company has a larger than normal fleet and escort are due to it's supposed Stature and his authority.

 

1 x Battlebarge

2 x Mars pattern Battle Cruiser

3 x Dauntless Light Cruiser

2 x (6) Escort frigate squadron

 

Main battle Infantry Within the company.

 

Logan + 7 Wolfguard Protectorate Bodyguard

 

5 x 10 Wolfguard TDA or PA.

 

12 x 15 Blood Claws Packs.

 

7 x 10 Grey Hunters Packs.

 

3 x 6 Long Fangs.

13th Company based almost completely on ground pounders, save the Rune Priest who "Teleports" ( drop pods ) in with a squad of five Multimeltas.

 

Breeding of wolves is common, leading to a proliferation of them (Fenrisians), and those poor souls who have succumbed to the Canis Helix aren't cast out, but rudimentarily trained for war. The Wulfen(TWC), marching alongside the Wolves, are followed by the close combat Storm Claws (Wolf Guard), with the sole purpose of killing everything Chaos, as was their order ten thousand years ago.

My Wolves are not a lost company, but not a proper Great Company.

 

The saga of the Shadow Wolves began at the ending of the Scouring, where the damaged loyalists finally purged the traitor Marines from the core of the Imperium, and effectively ended the Horus Heresy. Leman Russ was suspicious of the newly formed High Lords of Terra and the powers they held, greatly fearing what new wars and futile battles would be fought due to "politicians". Russ took some of his trusted Wolf Guard, assigned them packs and gave them a sacred duty: to police the inner workings of the Imperium, and keep the dreams of the All-Father alive. The newly christened Shadow Wolves were declared as official combat losses, to hide their numbers, and sent out into the Imperium. There has been many periods in the history of the Imperium when savage Marines attacked corrupt Imperial officials, who couldnt be harmed due to their title, and cast them to the dirt. These attacks have caused many to call for censure against the Sons of Russ, but no investigation has yet to connect these savage marines to the Space Wolves. The Space Wolves themselves have publicly denounced these men as traitors, and led several costly attacks on these "Shadow Wolves" when discovered.

 

The Wolf Lords, Great Wolf, and all High Priests of the SPace Wolves know the truth of these matters, but understand that such deception is necessary if the Space Wolf chapter is to survive and aid the people of the Imperium against a uncaring government. The latest incarnation of the Shadow Wolves was created by Logan Grimnar after the First War for Armageddon on the advice of Ulrik the Slayer, where the axeman of Grimnar named Kjaran Coldheart was placed in command. Officially, Wolf Guard Kjaran fell on the fields of Armageddon, and his saga ends there. Unofficially, newly elvated WOlf Lord Kjaran has led several attacks deep into the Eye of Terror, as well as attacking Imperial authorities. Indeed, sources indicate that the WOlf Lord enjoys battling the forces of the Inquisition, perhaps due to their actions on Armageddon.

 

WLK

Current great company is a mix of homebrew and standard company. I play the Iron Wolf mechanized great company, but the lord in charge is none other than Fenring the Red himself (from my Wolf Scout story). The character development actually came about in a GW store campaign, and the company grew around him. Then my creative juices started flowing, and the premise behind Wolf Scout was born. I actually have come to love the fact that I can combine my own love and history into the great company, but also carry on the proud linage of the Iron Wolves.

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