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Codex for Adeptus Mechanicus


WingsOfTheFalcon

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Hey guys,

 

I've recently dusted off my mechanicus army and it got me thinking about the best way to represent them rules-wise on the table. I was very much in the witchhunter camp but I've really taken a liking to the way the new guard codex is set out (Orders, Platoon Commands etc). The only real downside is that I have a load of combat servitors (8) which I can't really find a suitable 'counts-as' in the guard codex (Arco-Flagellants in WH).

 

Which 'dex do you find most appropriate for the AM?

 

I know there is an unofficial 'dex on the net but I need something I can use in GW for games.

 

For the Omnissiah! :D

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Hey guys, cheers for all the feedback, I've been looking through the Guard codex and found a decent way to use my combat servitors, they will be used as loaders for my heavy weapons teams. :P

 

Here's a rough of my 1000pt list, I wanted to keep it feeling fairly high-tech hence the Executioner & Valkyrie. Whether this will be really table effective I'm not too sure but I'm more concerned with getting the feel of the army right. I've got 20 pts to spare and I really need to make some changes to the Company Command. I'm also seriously considering ditching the Storm Troopers, as they seem very expensive compared to normal troop squads. I also really need to free up some points for at least one Chimera somewhere!

 

HQ

Company Command P/Weapon, P/Pistol, Vox, Carapace 95

Enginseer Servitor, H/Bolter 80

 

Elite

Storm Trooper 5x Trooper, Power Weapon, Flamer, G/Launcher 185

 

Troops

Platoon Command Squad: Vox, H/Flamer, P/Weapon 65

Infantry Squad: Vox, Flamer, M/Launcher 75

Infantry Squad: Vox, Flamer, M/Launcher 75

Infantry Squad: Vox, Flamer, M/Launcher 75

 

Fast Attack

Valkyrie Heavy Bolters 110

 

Heavy Support

 

Leman Russ Executioner: Heavy Bolters, Storm Bolter 220

  • 2 weeks later...

Before the current IG codex I would have said IG, but the new one isn't really the same (Though I might just be bitter that my old rough rider units are now mostly unusable) I would say use IG with WH.

 

I would say ignor unofficial codexes unless your already in a club that uses them or you end up having two completely different armies represented by the same models and it'll be your downfall.

Before the current IG codex I would have said IG, but the new one isn't really the same (Though I might just be bitter that my old rough rider units are now mostly unusable) I would say use IG with WH.

 

I would say ignor unofficial codexes unless your already in a club that uses them or you end up having two completely different armies represented by the same models and it'll be your downfall.

 

I disagree, I always found it difficult to come up with a list which fit with the descriptions of Skitarii in the fiction using solely the Guard list before, but on reading the new codex I think it's perfect. Storm Troopers are now different enough from other troops to act as Praetorians, Vet squads as troops make perfect Skitarii regulars, regular platoons give you retasked Servitor squads(Infantry), Enginseers(Commissars) to take care of them, Sagitarii(HWSs), Excavator Teams(Special Weapon squads) and, if you don't want to take WH allies, Tech Cultists(Conscripts). The new additions you can make to the Company Command squad even allows for a very flavourful Magos + Retinue, especially if you use Counts As Straken or Creed for your Magos. You even get perfect rules for Electro-priests with Psyker Battle Squads, right down to the exhaustion/burnout. Not to mention the now much more varied vehicle selections.

 

But I do agree that WH is great for adding extra flavour to the list, either using the Inquisitor + Retinue for the Magos, or taking a Priest and some Zealots for Tech Cultists(my preferred option, if I could locate the bleeding Chapter Approved article).

Just forget any Canon codex since none of them will work well, and write your own. Start with a Magus as an HQ, get everything down on data sheets, weigh it against a few other dexes and your good. No sense trying to fit a square peg in a round hole unless you plan to drag these guys into real competitive play. If you are making a Mechanicus army why not go nuts?
Just forget any Canon codex since none of them will work well, and write your own. Start with a Magus as an HQ, get everything down on data sheets, weigh it against a few other dexes and your good. No sense trying to fit a square peg in a round hole unless you plan to drag these guys into real competitive play. If you are making a Mechanicus army why not go nuts?

 

Because he wants to be able to use the army against anyone in any environment. It'd suck to not be able to play the army because one shop or person isn't interested in playing against an unofficial ruleset.

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