Askari Posted September 20, 2009 Share Posted September 20, 2009 But if it's worded "no two characters may bear the same saga, nor may they bear the same psychic powers or wargear combination." then the duplicate JoWW rune priests would be possible because it's a combination of powers and equipment not just powers. If there's no distinction specifically preventing the taking of the same power then it's legal using the precedent of the wargear combination. If you want to ban duplicate powers you have to either house rule it or limit frost blades to 1 per army. Just what is JoWW? Is it really that game breaking? I don't really care whether multiple rune priests have the same power since I doubt that taking that many would be worth the points. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118085 Share on other sites More sharing options...
Aeddon Posted September 20, 2009 Share Posted September 20, 2009 Just what is JoWW? Is it really that game breaking? I don't really care whether multiple rune priests have the same power since I doubt that taking that many would be worth the points. It has the potential to be great if used correctly but before long everyone will be used to it and will be able to beat it. It's supposedly the new "Nob Bikers" that will "break the game"...or if you are not a whiny little juvenile it's just something cool that Space Wolves get. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118094 Share on other sites More sharing options...
Askari Posted September 20, 2009 Share Posted September 20, 2009 I figured as much, oh well it should be fun to play against. I'm assuming the standard marine anti-psyker tactics of taking a psychic hood and putting all my infantry in transports or reserve should be able to greatly reduce the effectiveness of this power? Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118108 Share on other sites More sharing options...
Aeddon Posted September 20, 2009 Share Posted September 20, 2009 I don't see why it wouldn't Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118112 Share on other sites More sharing options...
El Scotcho Posted September 20, 2009 Share Posted September 20, 2009 I posted about this a few days ago.The wargear portion of this "rule" in question is one of those GDub hints on page 24, in it's own little box at the bottom, and reads as a mere suggestion. I personally, think its fluffy as all hell, and will be abiding by it, but I wouldn't expect anyone else to, as it in no way states this is hard and fast, just that it would kinda be cool. I do however see them changing the wording on this to be more concrete, either make it a hard and fast, set in stone type of thing (which imho would be good for us, because it would scare power gamers away), or to be a suggestion, in the same vein as using the codex company colors for a vanilla marine army, or keeping a kill count for your Wolf Lord with Saga of the Warrior Born. The psychic powers thing is real though, no 2 rune priests can take exactly the same powers, unless one of them is Njal. And the same goes for the sagas. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118601 Share on other sites More sharing options...
twistinthunder Posted September 20, 2009 Share Posted September 20, 2009 *sigh* The wording clearly states that "no two characters may bear the same saga, nor may they bear the same psychic powers or wargear combination.". If the intent was to keep players from taking four Rune Priests with JotWW than it would be worded "no two characters may bear the same saga, nor may they bear the same psychic powers or wargear." It's not cheating, it's simply playing the game as it is written. If the "intent" was to not allow more than one character to take, say, a plasma pistol than they should write it that way. What this rule is intended to disallow is using cookie-cutter characters, nothing more. or not. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118633 Share on other sites More sharing options...
Aeddon Posted September 20, 2009 Share Posted September 20, 2009 *sigh* The wording clearly states that "no two characters may bear the same saga, nor may they bear the same psychic powers or wargear combination.". If the intent was to keep players from taking four Rune Priests with JotWW than it would be worded "no two characters may bear the same saga, nor may they bear the same psychic powers or wargear." It's not cheating, it's simply playing the game as it is written. If the "intent" was to not allow more than one character to take, say, a plasma pistol than they should write it that way. What this rule is intended to disallow is using cookie-cutter characters, nothing more. or not. Based upon? If you'd like to post something to back up your opinion than go right ahead. If you simply wish to argue for argument's sake than expect to not be taken seriously. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118650 Share on other sites More sharing options...
Grey Mage Posted September 20, 2009 Share Posted September 20, 2009 For what it's worth, I'd follow that you can duplicate a power on multiple Rune Priests, but only so long as the Rune Priests do not have the same TOTAL Psychic powers. No JotWW/Force Barrier TWICE. However, JotWW/Force Barrier + JotWW/Smite is allowable. The keynote, as I believe it was mentioned in Warseer, is "Powers". Plural. If it was "Power", I'd agree that only one of a specific power should be on the board. However, "Powers" means something completely different. This is how I interpret it. Your Psychic power combination cannot be duplicated. Your Wargear combination cannot be duplicated. And IF the WL is capable of taking two sagas as Ive heard, Id say that you probl cant double up on either of his.... though Id hope for an errata on that one. I figured as much, oh well it should be fun to play against. I'm assuming the standard marine anti-psyker tactics of taking a psychic hood and putting all my infantry in transports or reserve should be able to greatly reduce the effectiveness of this power? Yep... psychic hood works against it just fine- and it specificly doesnt work against vehicles... wich is interesting, because it means your Dreadnaughts are safe despite having an I characteristic. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2118693 Share on other sites More sharing options...
Askari Posted September 23, 2009 Share Posted September 23, 2009 So rune preists can take more than one power? If so, then it would make much more sense and I would g with Decoy and Grey Mage's interpretations. Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2121698 Share on other sites More sharing options...
Valerian Posted September 23, 2009 Share Posted September 23, 2009 And IF the WL is capable of taking two sagas as Ive heard, Id say that you probl cant double up on either of his.... though Id hope for an errata on that one. GM, Wolf Lord do not get two sagas, only one for each IC. V Link to comment https://bolterandchainsword.com/topic/178997-wg-gear-combination/page/2/#findComment-2121720 Share on other sites More sharing options...
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