RabidWulfen Posted September 21, 2009 Share Posted September 21, 2009 Read the instore early copy of the SW codex and was instantly hooked on the psycic powers that the rune priests had access to My favorite would have to be the abillity to cal down a lightning strike on someones head which counts as a shooting weapon with unlimited range S6 or S7 (cant really remember) Assult D6, its rediculous not to mention incredibly cool. The others include: - Calling some spirit wolves to maul an opponent - Summon a blizard which means all deapstrikers within 24" of the runepriest count as landing in difficult and dangerous terrain (really helpfull in a game of Planetstrike) - Forcing the winds to give your runepriest and all units within 6" a 5+ cover save - Force the ground to split appart in a straight line causing all models in its path to take a initative test or be removed from play - This one is like having a mystical cannon shell go off (i dont remember it realy well) it uses the large blast template Due to reading these powers i immidiatly bought a rune priest and am going to use him as my HQ until i can decide what i want to give my wolf lord So i would like to hear your oppinions and which ones you would use in a battle Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/ Share on other sites More sharing options...
Nadir Posted September 21, 2009 Share Posted September 21, 2009 i just love "cover storm". Now, when i can cast it on a few units at the same time, it will be mine main choice. Ghost wolves (Freki and Geri?) will be a great theme for mine army, so it will be mine seckond choice. Maw of the wolf(?) is a gret agains horde armies (IG, Nids) and powerfull creatures, but I simply don't like it. I think it is overpowered, and better for Salamanders than us Space Wolves. But I will try all of them at least in one game each. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119745 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 Overpowered, Nadir? Howso? JotWW will only make it's points back if fired two times along a Guard gunline, with a perfect drop pod. Anything better than Guard or Orks in initiative will have a better chance of passing it, and it can't touch any of your own models, meaning the man will be on the front line. Although the fact that it can be cast out of a Rhino is just... absurd. I mean... That's... not right. Storm Caller the vehicle, then fling JotWW out of the storm to eat anything in the way? Damn. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119750 Share on other sites More sharing options...
Spacefrisian Posted September 21, 2009 Share Posted September 21, 2009 Their are so many nice powers that i can't choose. I'll go for Njall. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119757 Share on other sites More sharing options...
Hrathnar Flintfang Posted September 21, 2009 Share Posted September 21, 2009 I'm looking forward to biking up to a nice big hoard, opening the ground under them, and then peppering the other survivors with bolter fire before laying into them with a nice assault! Wonderful way to deal with units who have a character attached, clear out the deadwood and then put that rune axe to use! Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119802 Share on other sites More sharing options...
Grey Mage Posted September 21, 2009 Share Posted September 21, 2009 Overpowered, Nadir? Howso? JotWW will only make it's points back if fired two times along a Guard gunline, with a perfect drop pod. Anything better than Guard or Orks in initiative will have a better chance of passing it, and it can't touch any of your own models, meaning the man will be on the front line. Although the fact that it can be cast out of a Rhino is just... absurd. I mean... That's... not right. Storm Caller the vehicle, then fling JotWW out of the storm to eat anything in the way? Damn. Storm Caller isnt a shooting power anymore? Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119836 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 Maybe it is, but can't you fire out of a fire point atop a rhino, mate? I dunno, it's been a while since I used vehicles last. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119853 Share on other sites More sharing options...
Valerian Posted September 21, 2009 Share Posted September 21, 2009 Overpowered, Nadir? Howso? JotWW will only make it's points back if fired two times along a Guard gunline, with a perfect drop pod. Anything better than Guard or Orks in initiative will have a better chance of passing it, and it can't touch any of your own models, meaning the man will be on the front line. Although the fact that it can be cast out of a Rhino is just... absurd. I mean... That's... not right. Storm Caller the vehicle, then fling JotWW out of the storm to eat anything in the way? Damn. Storm Caller isnt a shooting power anymore? No GM, Storm Caller is just a power used at the beginning of your turn, which lasts until the beginning of your next turn. You can still cast one of the several shooting powers after casting SC, assuming you've taken Master of Runes, or are using Njal. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119857 Share on other sites More sharing options...
Grey Mage Posted September 21, 2009 Share Posted September 21, 2009 No, its not that... its just you cant fire two shooting psychic attacks a turn unless youve got a special rule stating otherwise. And I know that JotWW is definitely a shooting attack, as is that lightning strike one. Thanks Valerin... in that case youd be fine... and use the rhinos hull to determine the radius. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119858 Share on other sites More sharing options...
Nadir Posted September 21, 2009 Share Posted September 21, 2009 Maybe you're right Decoy, this initiative test make it just right. BTW how does it cost? Or we can take any one power we want to for free, but have to chose which one? Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119944 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 Not quite sure, Nadir. I don't have exact points costs in front of me, but I think you might get one free. I'm honestly not sure, though. And yeah. From reports I've heard, Jaws is VERY hit or miss. Sure, it's an Initiative test, but most MeQs will manage it on a roll of 4 or less, which is like a 3+ armor save for all intents and purposes. Now, if it was a Strength/AP hit? Yeah. That'd be broken. As it stands, though, I think it's about right in terms of balance. Everyone's making it out to be some HUGE, gamebreaking power. I just test-ran it on four squads, PERFECT lineup, 20 total models affected, and only 4 died. It's really nothing more than a very long Bolter shot that autowounds. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119948 Share on other sites More sharing options...
Valerian Posted September 21, 2009 Share Posted September 21, 2009 Maybe you're right Decoy, this initiative test make it just right. BTW how does it cost? Or we can take any one power we want to for free, but have to chose which one? IIRC, you don't pay for your powers, you just pick two from the list that you know. You can normally cast one per turn, but can cast both per turn if you take the 50 point Master of Runes upgrade. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119954 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 Wait, wait, wait wait wait wait wait. Are you telling me that if I pop Njal from the lead rhino of a squad of six, maybe eight, why not? Ten Rhinos, cast Storm Caller, ALL other units within 6", measured from the base of the Njalrhino, are in Cover? Meaning that a squad of ten Rhinos can suddenly be shielded, ALWAYS be in cover, and just zoom along the board with impunity? o.O THAT just seems like the most broken thing in the Codex. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119959 Share on other sites More sharing options...
Toasterfree Posted September 21, 2009 Share Posted September 21, 2009 I have used JoWW, yes its not very efficient against i4 stuff, but a 6 always fails. so against characters with i5, the only way they are going to go is on a 6, but a retinue is still 50/50. might now be great, but all powers are free, you just pick two. and you have to remember with the random nature of dice one time you cold get them all, and other get none. i think taking the terrain altering powers would be better so that you can get the assualt on your own terms, but im still going to play with powers. def the unlimited shooty one is awesome. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2119963 Share on other sites More sharing options...
Nadir Posted September 21, 2009 Share Posted September 21, 2009 def the unlimited shooty one is awesome. Double spirit wolf frenzy? Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120057 Share on other sites More sharing options...
Toasterfree Posted September 21, 2009 Share Posted September 21, 2009 def the unlimited shooty one is awesome. Double spirit wolf frenzy? that would be quite nasty wouldnt it? Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120064 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 def the unlimited shooty one is awesome. Double spirit wolf frenzy? that would be quite nasty wouldnt it? HEADSHOT!HEADSHOT!HEADSHOT!HEADSHOT! KILLING SPREE! HEADSHOT! HEAD SHOT! EXTERMINATION! HEADSHOT! KILLING FRENZY! HEADSHOT! HEADSHOT! HEADSHOT! KILLTROCITY! Yeah, I kinda like the thought of Wolfity-Wolf-Wolf Wolf-spam. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120071 Share on other sites More sharing options...
dublindawg Posted September 21, 2009 Share Posted September 21, 2009 Isn't the Njal model wearing TDA armor? If so he wouldn't be able to go in a rhino. Or is he wearing runic armor, that is like fancy power armor with a 2+ save? Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120074 Share on other sites More sharing options...
Valerian Posted September 21, 2009 Share Posted September 21, 2009 def the unlimited shooty one is awesome. Double spirit wolf frenzy? Living Lightning. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120078 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 DD, Njal comes with Runic, can be upgraded to Runic Terminator. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120082 Share on other sites More sharing options...
Valerian Posted September 21, 2009 Share Posted September 21, 2009 Isn't the Njal model wearing TDA armor? If so he wouldn't be able to go in a rhino. Or is he wearing runic armor, that is like fancy power armor with a 2+ save? He comes standard with Runic Armor, but you can upgrade to Runic Terminator Armour for25 points. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120085 Share on other sites More sharing options...
Grey Mage Posted September 21, 2009 Share Posted September 21, 2009 Wait, wait, wait wait wait wait wait. Are you telling me that if I pop Njal from the lead rhino of a squad of six, maybe eight, why not? Ten Rhinos, cast Storm Caller, ALL other units within 6", measured from the base of the Njalrhino, are in Cover? Meaning that a squad of ten Rhinos can suddenly be shielded, ALWAYS be in cover, and just zoom along the board with impunity? o.O THAT just seems like the most broken thing in the Codex. Well lets see... a rhino is *goes and measures* 3" wide by 4.5" long... so you could get five rhinos parked within .5" of each other no problem... heck, say an inch- so the outermost would be just barely within 5" of the central rhino where Njal is. Then if you put a second "rank" of rhinos sure theyd get the effect to, with a bit of careful organization, but theyd be oncealed from the front rhinos anyways... so its not that bad. Hehe... you can even include the Landraider riding in font of your rhinos in the AOE. That ones been done for ages. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120086 Share on other sites More sharing options...
Decoy Posted September 21, 2009 Share Posted September 21, 2009 HAH! Beat ya to it, Val. *thumbsup* Next time, mate, next time. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120087 Share on other sites More sharing options...
dublindawg Posted September 21, 2009 Share Posted September 21, 2009 Sweet, got him on the pre-order list. 12 days to go. Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120089 Share on other sites More sharing options...
Toasterfree Posted September 21, 2009 Share Posted September 21, 2009 DD, Njal comes with Runic, can be upgraded to Runic Terminator. whats funny, is it doesnt say that you replace his BP when you upgrade him to termie armor. he is the only figure in the game to retain that in TDA!!! nuts huh? Link to comment https://bolterandchainsword.com/topic/179124-rune-priest-powers/#findComment-2120092 Share on other sites More sharing options...
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