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Mixing GKs and Sisters


Gornall

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I'm wanting to start a DH/WH army (DH as parent so I can use the 3 LRs I already own) and was curious as to what units from the WH army work best in a DH list. Does the mix of short and long-range firepower provide synergy or just create a bipolar army that tries to do two things but fails at both? I'm looking at doing a 2000 point list with probably 3 LR chasis (not sure no mix between LR and LRC) with some GKTs, a squad each of PAGKs and ISTs, and then fill the rest out with Sisters of Battle. Any experience of making this type of army work?
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I saw some roster that was a GK parent with sisters and all it had it from WH was dominions with meltaguns and an immolator. Popular choice is that with the lack of the Grey Knights AT, sisters with melta weapons would be the optimal choice. I can't remember where I saw the list but I believe it was a 'Ard Boyz list

I've run Sisters with my GK from time to time. They add to GK an effective replacement for IST as well as an effective jump pack unit. At 1750pts, I like to add 2 Immolators (Elite, Fast) to my Tri-Raider list for some fast anti-horde/anti-tank screening units.

 

SJ

I run a squad of 10 Seraphim at 1500+ to take advantage of Hit and Run and the melta in the squad, and the fact that certain tourneys in my area REQUIRE a fast attack. Additionally I find everyone here locally is very afraid of them and they draw a LOT of fire, which is good for my BC firebase and Godhammers. They are actually in my force to serve as okay Anti-armor, but I find them to be much more versatile then that.
I play 1000pts or higher (or even lower sometimes) with a, usually small, seraphim squad, with inferno pistols and melta bombs and just charge them vehicles. They are the only unit in my army that I consider expendable and most of the time what they do ends up getting them killed fairly fast, but draws the fire away from my other units and takes out a tank or two.

Standard SoB squads, Dominions and Seraphim all add something very nice to all Imperial armies (even Marines). As has been mentioned, GKs can really benefit from the melta they can bring to the table. You can also get some flamey goodness going so your GKs can concentrate on the tougher infantry.

 

Being cheaper helps too - they'd do well in almost any list :)

Do they need a Canoness for extra faith points or do you find they do alright without them? I like the idea of using Seraphim as tank hunters, as it seems to be something GKs lack. I'm thinking about running a squad of SoB Troops and a Seraphim squad (8) with Eviserator and Inferno Pistol/Hand Flamer in my 2000 point DH Tri-Raider list. However, before Martyrs, that's only 2 Faith. That reasonable?

I do belive that one of the best tactical minds out there no.6 runs 8 seraphim in a small DH army? according to his bat reps it works very well.

 

I was thinking of having some seraphim and maybe a squad of sisters of a large amount... you see i have a melta squad of IST and a GHLR and a plasma packing IST squad and lots of str 6 weps so for anti tank im fine but i want some bolters.

I run a similar army to the original poster's planned army (somewhat). Mine is a WH based Inq Lord in Land Raider (godhammer), a unit of GKT's elites choice (with srg with thunder hammer and psycannon, then 2nd psycannon), 1sqd ISTs, 1sqd battle sisters, Seraphim, and at the moment retributors. I usually play around with assassins and the like as well, sometimes inducted Guardsmen.

 

In my experience, the highlights of the Sisters for me are the Seraphim, and the highlights of the Grey Knights are their Terminators. If I were planning the list, those would be the respective units I would use. the IST's work as cheap troops (although one can make the argument that regular line Battle Sisters are more effective for essentially the same cost). Going with a DH base, I would include Seraphim (I run a unit with plasma pistol/power weapon on the VSS, then 2 inferno pistol wielding Seraphim), and possibly one or two squads of Battle Sisters. The Exorcist is legitimately one of the best units in the Codex, but you can't ally HS.

 

Another option to look at in the Elites slot would be the Arco-flagellants. You can ally a Priest with a Sister's squad, then take Arco's as an elites choice. Could be fun having them run out from behind a wall of power armored Grey Knights and squish something.

When you're taking SoB as allies don't worry too much about Faith. Since you're limited in how many units you can take you're not going to get that many, so treat them as an ace up your sleeve to use when the time is right but certainly don't rely on them. Taking a Canoness helps add to the Faith pool and she's a good unit, but if you really want the best from her she'll be eating more points than she gives.

 

For the record, my marines have always greatly benefited when I rolled out some SoB to ride with them into battle!

I run a mix of GK and Sob at 1500, 1750 and 2000pts and have found it to work reasonably well against just about every other army.

 

I have some "decent" AT weapons, a fair amount of soldiers and some hard packing combat unit - of course this is all in terms of Inquisition based armies.

 

First of all you need to choose: who is the parent army: WH or DH. This will decide your 2 compulsory choice and will have an impact on your heavy choices. Fast and elites are the same otherwise.

 

I run the following at 1500pts:

 

HQ: 1 GKBC with Psy and a retinue of 4 GKT, 1 with psy: 300pts

 

Troops: 2 units of 8 Gk: 400pts

1 unit of SoB with heavy flamer and melta in a rhino. VSS has book of Saint lucius and bolter: 201pts

 

Fast: 1 unit of 7 seraphim with 2 flamers . VSS has eviscerator and book of saint lucius: 208 pts

 

Heavy: 1 GKLR with 2 TLLC: 250 pts

1 GK dreadnaught with ML and TLLC: 140pts

 

Total: 1499.

 

For 1750pts, I add a LR, and for 2000pts, I add a unit of 8 GK (200pts) and give my GKBC an icon of the just and add a seraphim to the unit (making it 8) In this way, it is easy to scale up in points.

 

The heavies give me a bit cover fire. The SoB give me a rapid moving unit of troops which can jump on objective, and lay down a rain of bolter shots before GK and GKT assault units. I also use the rhino as a shield for 1 of my GK unit to hide behind when I want them to cross the table.

 

The seraphims are just ABSOLUTE gold in a GK army as they give you a fast moving unit that can contest objectives even in your opponents most protected lair. A MUST BUY for a mixed army.

 

I have never tried the celestians as they count as elites and therefore cannot hold on objectives.

 

A mixed army is a lot of fun, especially with GK, as it breaks the monotony of GKT, GK, and LR based list.

 

Sisters are also a nice break from painting metal.

Well a suggestion since you could potentialy bring a large supply of WH Meltas. Convert your LR to crusaders to harbour some scary GK/GKT and as a SOB contingent bring Sisters in transport with melta/flamer and maybe some Seraphim for some more tank hunting.

 

Potentialy a very fast yet tough yet balanced army?

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