Karsekov Posted September 23, 2009 Share Posted September 23, 2009 Hey guys, A couple of us were having a yarn while browsing through the new codex (ironic considering the Space wolves don't actually follow a codex) and with some to-ing and fro-ing we realised just how incredibly powerful the new rules for the wolf standard are. I am converting my current force from the old dex to the new one and am changing my troop choices from 2 BCs in rhinos and 2 GHs in rhinos to 4 squads of GHs in rhinos. All of them will be armed similarly including a wolf standard. These only cost 10 points and mean that I can reroll ANY result of a 1 for a combat phase. This is DEADLY considering you can attach characters and WG to the unit and reroll 1s to hit, reroll 1s to wound (hello powerfists), reroll 1s for armour saves and also if you have a MoW man in the squad (like me) who rolls only a 1(2) for his number of attacks this can be rerolled as well. As there is no 0-1 limit I am in effect able to have 4 wolf standards in my force. Personally this seems way too powerful for 10 points to me, especially if you have more than 1 in an army. Or am I mistaken and it does have a limitation somewhere that I've missed? Your thoughts? Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/ Share on other sites More sharing options...
Corver Posted September 23, 2009 Share Posted September 23, 2009 Yes, I'll be sticking banners on every pack! Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2121978 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 Haven't read the entry for it in the new dex but I'm going to hold off on that one as if it sounds too good to be true it probably is. Would be awesome if it was the case as my opponent yesterday was shocked by the proliferation of 1's rolled. Can you put them in other squads also or just on grey hunters? Ragnar and his unit of wolf guard on the charge anyone...? ~O Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2121982 Share on other sites More sharing options...
SamaNagol Posted September 23, 2009 Share Posted September 23, 2009 Considering it only works for one Assault phase, it's not that overpowered. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2121987 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 Is that an 'only as a one shot declare before the combat phase' or as a 'only on the first round of combat'? first one is jank....second would not be so bad for 10pts ~O Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122004 Share on other sites More sharing options...
Morticon Posted September 23, 2009 Share Posted September 23, 2009 I think its worth a lot more than 10 points. I wouldn't say over-powered, but I would say horribly, horribly undercosted. The ability to reroll every 1, for attacks, wounds and saves is insane. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122034 Share on other sites More sharing options...
Aeddon Posted September 23, 2009 Share Posted September 23, 2009 Wolf Standard also only works once per game. Not overpowered in the least in fact, could potentially be a waste of ten points. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122037 Share on other sites More sharing options...
Wolf Guard Hengist Posted September 23, 2009 Share Posted September 23, 2009 Wolf Standard also only works once per game. Not overpowered in the least in fact, could potentially be a waste of ten points. Thats for one standard, I think the general thought is that you can purchase more than one. EDIT:- From Warseer "....One use only at any point in the game. Grants a re-roll to ANY rolls of 1 in the NEXT Assault Phase." That reads to me you can use it for any roll, hit, wounds armour saves etc however one thing I am not clear on is if it is for the entire army or just the Standards squad. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122046 Share on other sites More sharing options...
Wolfe Posted September 23, 2009 Share Posted September 23, 2009 Don't think these will ever be a waste of points, with 10 grey hunters swinging 30 attacks on a charge/counter charge you're gonna roll 5 ones, which once re rolled will give you more dice to throw for wounds which in turn equals more ones rolled for wounds which again can be re rolled. Then of course you get to re roll armour saves which should usually save 1/6 of your marines from dying, not to mention preventing that all too common "oh sweet jesus i rolled nothing but ones" happenstance which can more often then not make or break a game. All in all i think these are just too good not to take for 10 points. Should always be used on the first assault phase where you'll get the most use out of em i reckon. Your gonna kill more and die less. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122109 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 Wolf Standard also only works once per game. Not overpowered in the least in fact, could potentially be a waste of ten points. Thats for one standard, I think the general thought is that you can purchase more than one. EDIT:- From Warseer "....One use only at any point in the game. Grants a re-roll to ANY rolls of 1 in the NEXT Assault Phase." That reads to me you can use it for any roll, hit, wounds armour saves etc however one thing I am not clear on is if it is for the entire army or just the Standards squad. As an aside which occured to me...would that also mean you could re-roll any ones which came from rolling for leadership checks, armour saves from fearless auto-wounds, initiative checks for pursuit/fleeing or consolodation? That'd make my day :blink: ~O Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122176 Share on other sites More sharing options...
Massaen Posted September 23, 2009 Share Posted September 23, 2009 They all occour in the assault phase and it says all 1's in a single assault phase... so i would say yes Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122181 Share on other sites More sharing options...
Brother Amarel Posted September 23, 2009 Share Posted September 23, 2009 Wolf Standard also only works once per game. Not overpowered in the least in fact, could potentially be a waste of ten points. :blink: I'm with Mortarion on this one, even if it cost 25pts it would still be an item well worth considering, at 10pts it's an auto-include on every GH unit. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122194 Share on other sites More sharing options...
AdeptusDavidus Posted September 23, 2009 Share Posted September 23, 2009 Would a Wolf Standard also allow you to reroll 1s that came up on your rerolls? I would guess no, but I don't have the Codex in hand (yet...), and the wording above, "grants a reroll to any roll of 1", could be taken that way. On the other hand, it specifies that it grants a reroll, so the counterargument would be that it lets you reroll per task, so to speak, rather than per die. But then, I'm new to 40k. To my limited knowledge, exploding rerolls isn't a feature of the game, generally. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122211 Share on other sites More sharing options...
Darkangeldentist Posted September 23, 2009 Share Posted September 23, 2009 I saw this item in the book and my mouth dropped open. It's not overpowered in the usual sense. It won't automatically win you combats but it is amazingly good. To-hit rolls, wounds, armour, initiative, consolidation and of course terrain as well. There's a pretty large stacking effect from all those situations for potential rerolls. I would have said it was fine if it was one per army or say 25pts. But 10pts...10pts! It's not just my power armour that's green. :) Edit: Note that it says in the rulebook that you can never re-roll a re-roll. So you couldn't re-roll any re-rolls that came up ones. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122216 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 Would a Wolf Standard also allow you to reroll 1s that came up on your rerolls? I would guess no, but I don't have the Codex in hand (yet...), and the wording above, "grants a reroll to any roll of 1", could be taken that way. On the other hand, it specifies that it grants a reroll, so the counterargument would be that it lets you reroll per task, so to speak, rather than per die. But then, I'm new to 40k. To my limited knowledge, exploding rerolls isn't a feature of the game, generally. in the rulebook it's got can't re-roll a re-roll as a specific rule for the game ~L Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122223 Share on other sites More sharing options...
SamaNagol Posted September 23, 2009 Share Posted September 23, 2009 It says you can re-roll any dice roll of a 1. It does not say you can only re-roll it once. If it comes up as a 1 again. Re-roll it again. It is not limited in the rule. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122230 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 It says you can re-roll any dice roll of a 1. It does not say you can only re-roll it once. If it comes up as a 1 again. Re-roll it again. It is not limited in the rule. you can NEVER re-roll a re-roll for the same thing. there are no infinite loops in WH40k Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122232 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 yup The second score counts...and no single dice can be re-rolled more than once regardless of the source ~O Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122272 Share on other sites More sharing options...
SamaNagol Posted September 23, 2009 Share Posted September 23, 2009 Good spot. Thanks. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122277 Share on other sites More sharing options...
Vlk Posted September 23, 2009 Share Posted September 23, 2009 Wolf Standard also only works once per game. Not overpowered in the least in fact, could potentially be a waste of ten points. But it would be a waste of just ten points while if it saves a single grey hunter or helps to kill a single enemy (who is not an ork boy, a gaunt or a guardsman) it has just paid for itself. I believe it's a great buy, almost all my GH squads will have one (except for the objective holding one). Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122282 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 I'm glad they've gotten rid of the shot in the flag rule for this edition otherwise this'd be quite brutal for all of our hunter squads ~O Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122284 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 I'm glad they've gotten rid of the shot in the flag rule for this edition otherwise this'd be quite brutal for all of our hunter squads ~O what is this? Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122286 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 the targetting rules previously allowed for a person to be targetted if you could just see his banner. There's a classic TASOALR where a marine takes a round in the hereldry. By specifying that you can't be shot in the banner thgis problem is removed. ~O Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122341 Share on other sites More sharing options...
Roguemarine Posted September 23, 2009 Share Posted September 23, 2009 omg, saying that this is a waste of 10 points is like saying the wulfen upgrade is going to be a waste of points...which btw is NOT Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122352 Share on other sites More sharing options...
WG Vrox Posted September 23, 2009 Share Posted September 23, 2009 That reads to me you can use it for any roll, hit, wounds armour saves etc however one thing I am not clear on is if it is for the entire army or just the Standards squad. The ability is only for the unit who owns the banner. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/#findComment-2122360 Share on other sites More sharing options...
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