DV8 Posted September 24, 2009 Share Posted September 24, 2009 Again for people wondering, it is a 10 point upgrade similar to special weapons or Mark of the Wulfen. It's 1 per unit, but not capped at 1 per army. You could take 6 Grey Hunter squads with 6 Wolf Standards, 1 per squad, if you so chose. And yes, you would re-roll vehicle damage provided you used the standard in that one phase (note that it doesn't specify when you declare to use it, merely that it only applies for that one Assault phase). DV8 Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2123500 Share on other sites More sharing options...
Remmah Posted September 24, 2009 Share Posted September 24, 2009 I would never ever leave home without one for each squad i have. For 10 points this is a no-brainer school example. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2123570 Share on other sites More sharing options...
Chucku Posted September 24, 2009 Share Posted September 24, 2009 I would never ever leave home without one for each squad i have. For 10 points this is a no-brainer school example. Absolutely. Think of all the rolls it would effect. - Leadership for Counter-Attack (? can you reroll a single die out of a two-die sum roll? Not often you'd want to reroll a 1 here, though!) - Assault into cover movement rolls - Wulfen # of Attacks rolls - Attack To-Hit rolls - Damage/Wound rolls - Armor/Invul Saves - Morale (same as Leadership above) As I said before my common practice has been to use Wolf Standards in a GH pack's first melee. I find that not using it immediately results in casualties that make it's use later in the game less effective. If my GH packs can use it to win/dominate their first round of close combat it makes them a more viable unit in succeeding turns/combats. There are exceptions to this rule, of course - like if you're fighting a much-inferior force or you want to stay in CC to avoid being shot at the next turn, etc. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2123617 Share on other sites More sharing options...
Morticon Posted September 24, 2009 Share Posted September 24, 2009 I would never ever leave home without one for each squad i have. For 10 points this is a no-brainer school example. Absolutely. Think of all the rolls it would effect. - Leadership for Counter-Attack (? can you reroll a single die out of a two-die sum roll? Not often you'd want to reroll a 1 here, though!) - Assault into cover movement rolls - Wulfen # of Attacks rolls - Attack To-Hit rolls - Damage/Wound rolls - Armor/Invul Saves - Morale (same as Leadership above) As I said before my common practice has been to use Wolf Standards in a GH pack's first melee. I find that not using it immediately results in casualties that make it's use later in the game less effective. If my GH packs can use it to win/dominate their first round of close combat it makes them a more viable unit in succeeding turns/combats. There are exceptions to this rule, of course - like if you're fighting a much-inferior force or you want to stay in CC to avoid being shot at the next turn, etc. Well summed up. I honestly just cannot see any reason for not including this piece of wargear in any competitive list ><; Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2123644 Share on other sites More sharing options...
Wolf Guard Nostromo Posted September 25, 2009 Share Posted September 25, 2009 Wolf Standard also only works once per game. Not overpowered in the least in fact, could potentially be a waste of ten points. :P I'm with Mortarion on this one, even if it cost 25pts it would still be an item well worth considering, at 10pts it's an auto-include on every GH unit. That the truth of it - I can't imagine why its only 10 points to be honest. In every game that has that vital combat phase your chances of success are massively increased. My old standard bearers are going to get some use again :D Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2124816 Share on other sites More sharing options...
Warhorse47 Posted September 25, 2009 Share Posted September 25, 2009 Yup, I will be building some more. Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2125355 Share on other sites More sharing options...
Morticon Posted September 26, 2009 Share Posted September 26, 2009 Again for people wondering, it is a 10 point upgrade similar to special weapons or Mark of the Wulfen. It's 1 per unit, but not capped at 1 per army. You could take 6 Grey Hunter squads with 6 Wolf Standards, 1 per squad, if you so chose. And yes, you would re-roll vehicle damage provided you used the standard in that one phase (note that it doesn't specify when you declare to use it, merely that it only applies for that one Assault phase). DV8 Its a minor semantic issue, but one that dubious players may call fresh Pup Players on. Although you can declare the use of the standard anytime, If you declare the standard in or at the start of the assault phase, it could. very easily, be argued that it will not come into effect until the NEXT assault phase. As a result, if you are wanting to use it for your current (upcoming) phase, you should declare it at the end of the shooting phase. (So that RAW you are covered). (for people that ive managed to confuse, the wording of the banner is something along the lines of "the wolf player may blah blah blah in the next assault phase" (emphasis mine) Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2125495 Share on other sites More sharing options...
eyeslikethunder Posted September 26, 2009 Share Posted September 26, 2009 Its a minor semantic issue, but one that dubious players may call fresh Pup Players on. Although you can declare the use of the standard anytime, If you declare the standard in or at the start of the assault phase, it could. very easily, be argued that it will not come into effect until the NEXT assault phase. As a result, if you are wanting to use it for your current (upcoming) phase, you should declare it at the end of the shooting phase. (So that RAW you are covered). (for people that ive managed to confuse, the wording of the banner is something along the lines of "the wolf player may blah blah blah in the next assault phase" (emphasis mine) wise words or the lawyers will get ya. I had been wondering when to declare it Link to comment https://bolterandchainsword.com/topic/179329-wolf-standard-overpowered/page/3/#findComment-2125569 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.