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Thunderwolf Upgrades or Thunderwolf Cavalry?


Gentlemanloser

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I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark

 

Rending thunderhammers make me feel good inside :)

you dont get rending thunderhammers. you only get rending when NOT using a special close combat weapon.

your lord can have two fen wolves.

 

Maybe if they were Cyberwolves, it could be worth it. But you'll just lower the Wolf Lords T back to 4 by purchasing them, and (potentially, can someone with better acces to the Codex check this?) lost his ATSKNF.

 

You can use a Special Close Combat Weapon with a Thunderwolf (and the Strength of PowerFists / Thunderhammer will be as much a topic for discussion and FAQing as the T5 versus ID), which makes the 45 points even more expensive! :)

 

The I5 of a WL is great, no doubt about it. And it can be great paired with I5 Wolves (from Saga of the Wolfkin somewhere). I just don't see it being more useful than the extra ablative wounds multiple Cavalry would get. Maybe on a WGBL if you outflank him...

 

As far as i'm aware the IP isn't an IC. which makes Saga of the Iron wolf rather /meh. ;)

an IP is an IC, is now a HQ choice. you take the fen wolves as wargear, so you retain ATSKNF. and if he is the member of a squad cannot be singled out, so the t4 is w/e

not sure about that. the listing states that the rending is only for CC attacks rather than all attacks from the unit, nothing aabout discounting it for when special weapons are being used. Not condfusing it with MotW are you?

 

Additinally as they're S5 this of course pointless as aat str10 they'll wound anything on a maximum of a 4+ and so rending is a moot point. Similarly, penitrating against AV17-19 is a little overkill :)

 

~O

The Iron priest is aa 1W 50 point elites choice who can have a thunderwolf mount at 45 points....he does come with a thunderhammer and a servo arm tho :)

 

~O

 

You only get Rending when riding Thunderwolf Mounts for any attacks that (and I quote) do not use a special close combat weapon.

 

 

DV8

there you go

 

 

lol...that'll do it ;)

I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark

 

Rending thunderhammers make me feel good inside :)

 

I looked at this possibility when I read the dex at the store, only 1 TWC can upgrade to a TH, claws and such.

 

So...hmmmm....

 

WL + WBL + TWC = A-train of death. Now where are those meat shields.....

I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark

 

Rending thunderhammers make me feel good inside :)

 

I looked at this possibility when I read the dex at the store, only 1 TWC can upgrade to a TH, claws and such.

 

So...hmmmm....

 

WL + WBL + TWC = A-train of death. Now where are those meat shields.....

TWC are NOT going to be cheap. and i wouldnt waste two HQ slots in them, that just makes it way to expensive, and im going to shoot it out from underneath you before you get to me. or when your in range, i will instant kill you with my vindie. one unit, with one fully upgraded IC, and one guy with TH/SS will wreck house, no need to spend more points on it then that

Yup - pretty much my thoughts

 

Unless you were to go for an all cav army of course then it'd be a different matter

 

Am thinking that;

 

HQ - Canis

HQ - WL - Thunnderwolf

HQ - WGBL - Thunderwolf

HQ - WGBL - Thunderwolf

 

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

 

E - Iron Priest - Thunderwolf

E - Iron Priest - Thunderwolf

E - Iron Priest - Thunderwolf

 

FA - 5 Thunderwolf Cav

FA - 5 Thunderwolf Cav

FA - 5 Thunderwolf Cav

 

Would be silly and you'd have to wipe your opponent out but it'd be fun and look pretty awesome :)

 

~O

Yup - pretty much my thoughts

 

Unless you were to go for an all cav army of course then it'd be a different matter

 

Am thinking that;

 

HQ - Canis

HQ - WL - Thunnderwolf

HQ - WGBL - Thunderwolf

HQ - WGBL - Thunderwolf

 

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

Troops - 15 Fenrisian Wolves

 

E - Iron Priest - Thunderwolf

E - Iron Priest - Thunderwolf

E - Iron Priest - Thunderwolf

 

FA - 5 Thunderwolf Cav

FA - 5 Thunderwolf Cav

FA - 5 Thunderwolf Cav

 

Would be silly and you'd have to wipe your opponent out but it'd be fun and look pretty awesome <_<

 

~O

 

Don't forget to add in those cyberwolves the IP's can take. The fur would be flying with this type of force, just missing some long range fire power.

very true - unless they get the Independent character upgrade then they'll need some buddies to wander about with which would make them non-targettable within the unit with all that thunderhammer/servo harness goodness....*drools*

 

*achem*

 

Long range anti tank type stuff eh....hmmmm

 

sub in 3 drop pods with long fangs with 5 assualt weapons each?

 

~O

Just coming back to this;

 

an IP is an IC, is now a HQ choice. you take the fen wolves as wargear, so you retain ATSKNF. and if he is the member of a squad cannot be singled out, so the t4 is w/e

 

Everywhere is listing the IP as an Elite slot. And as far as I remember (form my brief look) the elite IP isn't an IC, just like the SM Techmarine.

 

For the IP Cyberwolves, it's a moot point as they are T5, by if you attach a TW riding IC to a Fenrisian Wolf pack, Majority toughness (for shooting) means you'll be using T4 until all but the last wolf is dead.

 

As for ASTKNF, it doens't matter if they're wargear or not, you've made a unit with them (or joined a pack of FW), and unless the SW version of the ATSKNF special rule is different to the SM one, it won't be passed over to non SM units. Both FW and CW don't have the ATSKNF special rule, so any attached IC (or a squad with an IP) would lose it.

 

That is unless the SW ATSKNF specifically states that wolves don't make you lose it, like the SM does for servitors...

Just coming back to this;

 

an IP is an IC, is now a HQ choice. you take the fen wolves as wargear, so you retain ATSKNF. and if he is the member of a squad cannot be singled out, so the t4 is w/e

 

Everywhere is listing the IP as an Elite slot. And as far as I remember (form my brief look) the elite IP isn't an IC, just like the SM Techmarine.

 

 

The Iron Priest is definitely not an Independent Character.

Correct me if I'm wrong but an IC riding a TW would not get true toughness 5. A regular TW cavalry member does not have a thunderwolf mount as wargear, and has the the bonuses for riding a TW reflected in his profile instead.

 

The thunderwolf upgrade an IC gets to choose from give +1 to toughness, so they would have T4(5) the way the wargear works for things like bikes and stuff. A regular TWC riders gets true T5 because, well, because their profile says they do.

 

Edit: For some more dickery, because regular Thunderwolf Riders aren't actually equipped with the TW as wargear, they're also not subject to the restriction of the Thunderwolf Mount wargear entry that states special combat weapons do not count for rending. The entry for the regular cavalry just says Rending(Close combat only).

 

 

The rending adds a nice little tank killing oomph to special weapons (which is nice if you decide to ride with a frost blade instead of a fist), but the ICs not having it isn't that big of a deal. It's the loss of true toughness that makes the regular cav a lot more appealing to me.

Juust checked last night - the confusion lays in the techmarine being and independent character and the iron priest not...seems pretty dumb but it does mean that with cyber wolves its a 5 man unit with 3 (4 on the charge) hidden thunder hammer attacks and one power fist for 155 points, 165 if you take a wolf tooth necklace

 

Win ^_^

 

~O

I can't find the rule denying rending attacks with special CCW's, can someone point it out for me if it's there.

Also is it possible for an Thunderwolf riding IC to join a pack of Fenrisian wolves? That would give a few extra wound to get to h2h.

A Thunderwolf IC can join any pack of Fenrisian wolves.

 

They would then use Majority Toughness 4 to resolve shooting attacks, and (potentially) lose ATSKNF as well.

 

however this doesn't exclude andy thunderwolf cav special weapons having rending tho...

 

LoL for Playtesting. :)

 

Most of us don't even *have* the codex yet, and have picked up on issues like these. ;)

however this doesn't exclude andy thunderwolf cav special weapons having rending tho...

 

LoL for Playtesting. ;)

 

Most of us don't even *have* the codex yet, and have picked up on issues like these. :D

 

*whistles innocently* :)

the rule for denying the special close combat weapons rending is under the thunderwolf mount rules.

 

however this doesn't exclude any thunderwolf cav special weapons having rending tho...

 

~O

Found it. It seems I've missed a whole page of the codex :P

The entry answered both of my questions, so thanks for the help anyways!

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