Gentlemanloser Posted September 23, 2009 Author Share Posted September 23, 2009 WGBL can take TW mounts. :blink: Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122185 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark Rending thunderhammers make me feel good inside :blink: Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122190 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark Rending thunderhammers make me feel good inside :) you dont get rending thunderhammers. you only get rending when NOT using a special close combat weapon. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122200 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 your lord can have two fen wolves. Maybe if they were Cyberwolves, it could be worth it. But you'll just lower the Wolf Lords T back to 4 by purchasing them, and (potentially, can someone with better acces to the Codex check this?) lost his ATSKNF. You can use a Special Close Combat Weapon with a Thunderwolf (and the Strength of PowerFists / Thunderhammer will be as much a topic for discussion and FAQing as the T5 versus ID), which makes the 45 points even more expensive! :) The I5 of a WL is great, no doubt about it. And it can be great paired with I5 Wolves (from Saga of the Wolfkin somewhere). I just don't see it being more useful than the extra ablative wounds multiple Cavalry would get. Maybe on a WGBL if you outflank him... As far as i'm aware the IP isn't an IC. which makes Saga of the Iron wolf rather /meh. ;) an IP is an IC, is now a HQ choice. you take the fen wolves as wargear, so you retain ATSKNF. and if he is the member of a squad cannot be singled out, so the t4 is w/e Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122208 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 not sure about that. the listing states that the rending is only for CC attacks rather than all attacks from the unit, nothing aabout discounting it for when special weapons are being used. Not condfusing it with MotW are you? Additinally as they're S5 this of course pointless as aat str10 they'll wound anything on a maximum of a 4+ and so rending is a moot point. Similarly, penitrating against AV17-19 is a little overkill :) ~O Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122209 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 You only get Rending when riding Thunderwolf Mounts for any attacks that (and I quote) do not use a special close combat weapon. DV8 there you go Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122212 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 The Iron priest is aa 1W 50 point elites choice who can have a thunderwolf mount at 45 points....he does come with a thunderhammer and a servo arm tho :) ~O You only get Rending when riding Thunderwolf Mounts for any attacks that (and I quote) do not use a special close combat weapon. DV8 there you go lol...that'll do it ;) Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122215 Share on other sites More sharing options...
dublindawg Posted September 23, 2009 Share Posted September 23, 2009 I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark Rending thunderhammers make me feel good inside :) I looked at this possibility when I read the dex at the store, only 1 TWC can upgrade to a TH, claws and such. So...hmmmm.... WL + WBL + TWC = A-train of death. Now where are those meat shields..... Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122218 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 I'm thinking of keeping them cheap, three just as is and two TH+SS (which I think is possible) which should be somewhere around the 330 mark Rending thunderhammers make me feel good inside :) I looked at this possibility when I read the dex at the store, only 1 TWC can upgrade to a TH, claws and such. So...hmmmm.... WL + WBL + TWC = A-train of death. Now where are those meat shields..... TWC are NOT going to be cheap. and i wouldnt waste two HQ slots in them, that just makes it way to expensive, and im going to shoot it out from underneath you before you get to me. or when your in range, i will instant kill you with my vindie. one unit, with one fully upgraded IC, and one guy with TH/SS will wreck house, no need to spend more points on it then that Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122225 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 Yup - pretty much my thoughts Unless you were to go for an all cav army of course then it'd be a different matter Am thinking that; HQ - Canis HQ - WL - Thunnderwolf HQ - WGBL - Thunderwolf HQ - WGBL - Thunderwolf Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves E - Iron Priest - Thunderwolf E - Iron Priest - Thunderwolf E - Iron Priest - Thunderwolf FA - 5 Thunderwolf Cav FA - 5 Thunderwolf Cav FA - 5 Thunderwolf Cav Would be silly and you'd have to wipe your opponent out but it'd be fun and look pretty awesome :) ~O Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122239 Share on other sites More sharing options...
dublindawg Posted September 23, 2009 Share Posted September 23, 2009 Yup - pretty much my thoughts Unless you were to go for an all cav army of course then it'd be a different matter Am thinking that; HQ - Canis HQ - WL - Thunnderwolf HQ - WGBL - Thunderwolf HQ - WGBL - Thunderwolf Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves Troops - 15 Fenrisian Wolves E - Iron Priest - Thunderwolf E - Iron Priest - Thunderwolf E - Iron Priest - Thunderwolf FA - 5 Thunderwolf Cav FA - 5 Thunderwolf Cav FA - 5 Thunderwolf Cav Would be silly and you'd have to wipe your opponent out but it'd be fun and look pretty awesome <_< ~O Don't forget to add in those cyberwolves the IP's can take. The fur would be flying with this type of force, just missing some long range fire power. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122269 Share on other sites More sharing options...
Oldenhaller Posted September 23, 2009 Share Posted September 23, 2009 very true - unless they get the Independent character upgrade then they'll need some buddies to wander about with which would make them non-targettable within the unit with all that thunderhammer/servo harness goodness....*drools* *achem* Long range anti tank type stuff eh....hmmmm sub in 3 drop pods with long fangs with 5 assualt weapons each? ~O Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122295 Share on other sites More sharing options...
Toasterfree Posted September 23, 2009 Share Posted September 23, 2009 i dont think that the cav list is going to be very viable. fun, but not viable. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122302 Share on other sites More sharing options...
Gentlemanloser Posted September 23, 2009 Author Share Posted September 23, 2009 Just coming back to this; an IP is an IC, is now a HQ choice. you take the fen wolves as wargear, so you retain ATSKNF. and if he is the member of a squad cannot be singled out, so the t4 is w/e Everywhere is listing the IP as an Elite slot. And as far as I remember (form my brief look) the elite IP isn't an IC, just like the SM Techmarine. For the IP Cyberwolves, it's a moot point as they are T5, by if you attach a TW riding IC to a Fenrisian Wolf pack, Majority toughness (for shooting) means you'll be using T4 until all but the last wolf is dead. As for ASTKNF, it doens't matter if they're wargear or not, you've made a unit with them (or joined a pack of FW), and unless the SW version of the ATSKNF special rule is different to the SM one, it won't be passed over to non SM units. Both FW and CW don't have the ATSKNF special rule, so any attached IC (or a squad with an IP) would lose it. That is unless the SW ATSKNF specifically states that wolves don't make you lose it, like the SM does for servitors... Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2122336 Share on other sites More sharing options...
Valerian Posted September 24, 2009 Share Posted September 24, 2009 Just coming back to this; an IP is an IC, is now a HQ choice. you take the fen wolves as wargear, so you retain ATSKNF. and if he is the member of a squad cannot be singled out, so the t4 is w/e Everywhere is listing the IP as an Elite slot. And as far as I remember (form my brief look) the elite IP isn't an IC, just like the SM Techmarine. The Iron Priest is definitely not an Independent Character. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123128 Share on other sites More sharing options...
Wispy Posted September 24, 2009 Share Posted September 24, 2009 Correct me if I'm wrong but an IC riding a TW would not get true toughness 5. A regular TW cavalry member does not have a thunderwolf mount as wargear, and has the the bonuses for riding a TW reflected in his profile instead. The thunderwolf upgrade an IC gets to choose from give +1 to toughness, so they would have T4(5) the way the wargear works for things like bikes and stuff. A regular TWC riders gets true T5 because, well, because their profile says they do. Edit: For some more dickery, because regular Thunderwolf Riders aren't actually equipped with the TW as wargear, they're also not subject to the restriction of the Thunderwolf Mount wargear entry that states special combat weapons do not count for rending. The entry for the regular cavalry just says Rending(Close combat only). The rending adds a nice little tank killing oomph to special weapons (which is nice if you decide to ride with a frost blade instead of a fist), but the ICs not having it isn't that big of a deal. It's the loss of true toughness that makes the regular cav a lot more appealing to me. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123175 Share on other sites More sharing options...
El Scotcho Posted September 24, 2009 Share Posted September 24, 2009 Incorrect sir. IC's riding tw's are in fact real t5, not the crap bikers get. It states somewhere in there entry that they have such a bond with their wolves that they get true t5 instead of that split crap. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123221 Share on other sites More sharing options...
Gentlemanloser Posted September 24, 2009 Author Share Posted September 24, 2009 LoL! Usual GW logic here. ^_^ TWC don't have a TW as wargear. It's like Terminators not having Terminator Armour! Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123235 Share on other sites More sharing options...
Oldenhaller Posted September 24, 2009 Share Posted September 24, 2009 Juust checked last night - the confusion lays in the techmarine being and independent character and the iron priest not...seems pretty dumb but it does mean that with cyber wolves its a 5 man unit with 3 (4 on the charge) hidden thunder hammer attacks and one power fist for 155 points, 165 if you take a wolf tooth necklace Win ^_^ ~O Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123244 Share on other sites More sharing options...
pstj Posted September 24, 2009 Share Posted September 24, 2009 I can't find the rule denying rending attacks with special CCW's, can someone point it out for me if it's there. Also is it possible for an Thunderwolf riding IC to join a pack of Fenrisian wolves? That would give a few extra wound to get to h2h. Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123321 Share on other sites More sharing options...
Oldenhaller Posted September 24, 2009 Share Posted September 24, 2009 the rule for denying the special close combat weapons rending is under the thunderwolf mount rules. however this doesn't exclude any thunderwolf cav special weapons having rending tho... ~O Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123332 Share on other sites More sharing options...
Gentlemanloser Posted September 24, 2009 Author Share Posted September 24, 2009 A Thunderwolf IC can join any pack of Fenrisian wolves. They would then use Majority Toughness 4 to resolve shooting attacks, and (potentially) lose ATSKNF as well. however this doesn't exclude andy thunderwolf cav special weapons having rending tho... LoL for Playtesting. :) Most of us don't even *have* the codex yet, and have picked up on issues like these. ;) Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123334 Share on other sites More sharing options...
Oldenhaller Posted September 24, 2009 Share Posted September 24, 2009 however this doesn't exclude andy thunderwolf cav special weapons having rending tho... LoL for Playtesting. ;) Most of us don't even *have* the codex yet, and have picked up on issues like these. :D *whistles innocently* :) Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123353 Share on other sites More sharing options...
pstj Posted September 24, 2009 Share Posted September 24, 2009 the rule for denying the special close combat weapons rending is under the thunderwolf mount rules. however this doesn't exclude any thunderwolf cav special weapons having rending tho... ~O Found it. It seems I've missed a whole page of the codex :P The entry answered both of my questions, so thanks for the help anyways! Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123387 Share on other sites More sharing options...
Oldenhaller Posted September 24, 2009 Share Posted September 24, 2009 np, happy to offer a quick and painless response to any queries so long as quick is by the next day and painless is getting past my excruciating grammar aand spelling :P ~O Link to comment https://bolterandchainsword.com/topic/179334-thunderwolf-upgrades-or-thunderwolf-cavalry/page/2/#findComment-2123402 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.