White Hunter Posted September 23, 2009 Share Posted September 23, 2009 So I know that the debate between 9 GH and WG and 10 man GH has been raging, so as a newbie I was wonderng, how important is the extra leadership for a GH squad? Also which would be better a power weapon or mark of the wulfen? Thanks Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/ Share on other sites More sharing options...
Grey Mage Posted September 23, 2009 Share Posted September 23, 2009 Dont give your WG the Mark of the Wulfen- complete waste. Powerweapon OR Powerfist, wolf claws etc- all good. As for the LD bonus... Im not sure its worth it, but frankly with the 12 pt discount were getting compared to the last codex? Im probly one run in every squad. Especially as its the only way to get a second powerweapon in the unit. Also... why is it 9+WG or 10 GH? Why not just footslogg 10 GH+WG? Throw him in a suit of TDA and give him a PF and SS- and your unit just became incredibly tough and survivable. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2122856 Share on other sites More sharing options...
Kenmichi Posted September 23, 2009 Share Posted September 23, 2009 For me I'm trying to make my Wolf army as mobile as possible, so everyone's loaded up in a Rhino. WG's Leadership helps with counter attack, which is huge because in that case we don't even need to charge to get a bonus attack in close combat. For my combat oriented GH packs, they're being led by a WG tooled up for combat. The remaining GH packs are taking 10 GHs to get the extra ranged weapon. Though I'll have 5 power armor WGs to distribute so I may even mix in some WG toting Combi's. We'll see! Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2122866 Share on other sites More sharing options...
White Hunter Posted September 23, 2009 Author Share Posted September 23, 2009 That's actually just what I was planning for my Home objective unit. 10 GH with 2x plasma, and a TDA WG with cyclone to watch over my home objective. just try to pry me off it :D Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2122869 Share on other sites More sharing options...
WG Vrox Posted September 23, 2009 Share Posted September 23, 2009 I find the cost break down between PA and TDA odd and when I go to add a WG to a GH squad I find myself wanting to take all land raiders for transports, this is why. At 18 points their a pretty good deal, even adding a PW their not bad at 28. It's when you get crazy with the gear that the cost starts going way up. As a referrence last dex we could get a WG with SS/PF for 50 now we are looking at 61. ok 11 more points still doable if you really need that kind of protection in a squad. My issue is when you figure the cost of a WG in TDA with SS/PF is 63, why is there only a 2 point difference between a WG in TDA and WG in PA. imo the best way to take them is is with PF/SB your looking at 41. WG Vrox Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2122895 Share on other sites More sharing options...
Neth_Oni Posted September 23, 2009 Share Posted September 23, 2009 ouch, that is a pretty nasty home-objective unit ^_^ Personally I'm going to have mostly foot slogging, with 10 gh plus wg with one a bit more mobile unit of just 10 gh in a rhino. And mark of the wulfen is a bit of a waste to give to a wg, better to give it to any radnom gh without special weapons Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2122898 Share on other sites More sharing options...
KiltedMarine Posted September 23, 2009 Share Posted September 23, 2009 I'd argue that the +1 Ld is worth it thanks to counterattack. Trade the 2nd special weapon in for a combi version of it, or forego it altogether if you're going mech. For the "anvil" units to park on objectives, take the WG. For offensive "hammer" units to inflict hits, skip the WG and double the special weapons. Just my $0.02 Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2122958 Share on other sites More sharing options...
Brother Grius Posted September 24, 2009 Share Posted September 24, 2009 My issue is when you figure the cost of a WG in TDA with SS/PF is 63, why is there only a 2 point difference between a WG in TDA and WG in PA. Think of it this way, most special weapons are of the plasma or melta variety. This means that you don't get AP'd by very many weapons in PA that you wouldn't in TDA. When you consider this, that means the only difference is a 16.667% survivability difference against AP3 or worse weapons (because the SS is the same 3+ as PA). This is actually a decently big deal for a single-wound model, but a TDA WG gives up being able to sweeping advance. It seems pretty fair to me. TDA doesn't give you much without a bit of a trade-off. Also it takes up double transport space. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123069 Share on other sites More sharing options...
WG Vrox Posted September 24, 2009 Share Posted September 24, 2009 One possible tid bit of information for any commanders out there, The way I read it, a WG can take a LR as a transport and then peel off and join a pack of GH with his LR. WG Vrox Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123075 Share on other sites More sharing options...
clanfield Posted September 24, 2009 Share Posted September 24, 2009 @wg vrox:i think you would only be able to do that if he was the last wolf guard in the pack other wise its still the wolf guard transport just my thinking on it nice idea though Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123182 Share on other sites More sharing options...
Death Dealer 101 Posted September 24, 2009 Share Posted September 24, 2009 From the smaller squad angle a wolf guard is a very good choice. Not considering the free second special weapon, 6 grey hunters with a powersword is more expensive than 5 grey hunters with attached wolf guard with powerweapon. So for a very small amount of points less you get the +1LD and an extra powerweapon attack, all you miss out on is a bolter on your wolfguard as he only has a pistol. It isn't always as clear cut, but if considering putting any close combat weapon into a unit it seems the better option to always have a wolfguard. If you miss that second special in 10 man squads just use a dirt cheap combi-weapon on the wolf guard. Heck a wolf guard pays the same amount for a powerfist and comb-melta as a grey hunter pays for just the powerfist. All at the cost of the potential extra special and 3 points too make the 10th man a wolfguard who has an extra base attack. If you have the wolfguard slots available and aren't using say large amounts of termies adding a wolfguard to a grey hunter squad seems like the better option. The loss of a second special is almost covered by adding a combi-weapon especially in dop pods as usually it is the first strike that matters where a one shot weapon provides the capibilities. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123203 Share on other sites More sharing options...
Toasterfree Posted September 24, 2009 Share Posted September 24, 2009 @wg vrox:i think you would only be able to do that if he was the last wolf guard in the pack other wise its still the wolf guard transport just my thinking on it nice idea though not with the new dedicated transport rule, you can transport any squad with any transport. if the WG joins the GH, they can hop in the LR. if the WG dies, or is not in it, you can hop the GH inside of it also. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123508 Share on other sites More sharing options...
Yeti Posted September 24, 2009 Share Posted September 24, 2009 I'll be using two variants of GHs. My objective holding packs will be 10 w/2x plasma guns. Add in a WG with power weapon for a little added CC punch and the Ld boost. The Ld is mostly so they don't get scared off objectives, though the bonus will also come in handy for counter-attacks. I'll also run a pack for CC purposes. 9 w/1 meltagun. Forget the WG, add in an HQ. I usually run my Wolf Lord with this pack and I'll continue to do so. I'll probably add the wolf totem and a power weapon. The only reason to add a WG would be for an extra attack with a PFist. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123568 Share on other sites More sharing options...
Chucku Posted September 24, 2009 Share Posted September 24, 2009 I have one in every GH pack. For the points you get a lot. I like my GH WG leaders to take a PF and combimelta (to make up for the lost 'free' weapon I'd get with a 10th GH). I never outfit a GH with a PF as they are only a base 1 attack. I'd much rather have a WG with a PF in a GH pack than consider giving them MotW - which I always give to one of the GHs. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123573 Share on other sites More sharing options...
White Hunter Posted September 24, 2009 Author Share Posted September 24, 2009 Sorry guys, the power weapon vs MoTW question was about equipping the GH with them. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123578 Share on other sites More sharing options...
Roguemarine Posted September 24, 2009 Share Posted September 24, 2009 the 10 points to make a grey hunter have MOTW is worth it everytime...he loses nothing and gains more CC damage...if you i would put one in every troop unit. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123878 Share on other sites More sharing options...
Vlk Posted September 24, 2009 Share Posted September 24, 2009 So the MOTW is for 10 pts? I thought it was 15 pts. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2123990 Share on other sites More sharing options...
WG Vrox Posted September 24, 2009 Share Posted September 24, 2009 So the MOTW is for 10 pts? I thought it was 15 pts. This is correct Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2124005 Share on other sites More sharing options...
Grey Mage Posted September 25, 2009 Share Posted September 25, 2009 So the MOTW is for 10 pts? I thought it was 15 pts. This is correct Care to specify on that one Vrox? Cause that could go either way. Frankly though, I dont like the idea of the new MotW, especially in squads- so Ill be taking "Lone Wolves" in place of my old wulfen. Believe it or not Ive actually run 3rd ed codex wulfen in 5th edition with some success. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2124451 Share on other sites More sharing options...
Toasterfree Posted September 25, 2009 Share Posted September 25, 2009 So the MOTW is for 10 pts? I thought it was 15 pts. they were never ten points, i was looking at it yesterday, and in fact played my list from new dex (note to self, must rememnber MoTW!!!) worked well, although my lone wolf didnt die in an annihilation game. Link to comment https://bolterandchainsword.com/topic/179392-how-important-is-a-wg-for-a-gh-squad/#findComment-2124761 Share on other sites More sharing options...
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