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DIY Astartes IA: The Vulture Legion


Gwyn chan 'r Gwyll

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The Will of the Emperor!

T
he Vulture Legion were part of the 20th Founding, and were at first told that they were descendants of the Ultramarines. This was mostly the truth: 80% of the gene-seed was of Guilliman, as was their Chapter Master, Berundus Thay. The other 20% was from the Guardians of the Covenant. They, along with fellow 20th Founding chapter the Sons of Temptation Scorned, were sent to combat a nascent ork Waaagh! centered around the Taras system, in the Segmentum Pacificum, while still under-strength, and with a disproportionate amount of Scouts. Their success in the Taras Campaign, and in the following Mamertine Campaign, against Slaaneshi cultists in the northern reaches of the Segment, assured the High Lords of Terra that the upcoming 21st founding would be a success. Of course, they were wrong.
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During the Tarentian Campaign, the Vulture Legion fought a nascent Waaagh! in the Segmentum Pacificum, while still only half strength. They were supposed to merely halt the advance of the Waaagh!, and limit it to the 2 systems it had already taken until reinforcements arrived, in the shape of fellow 20th Founding chapter the Sons of Temptation Scorned, but by the time they arrived, it had grown to 4 systems, and it was all that the Vulture Legion could do to keep it from growing any further. However, once Berundus Thay heard that there was a large settlement on Taras II that was still holding out, he immediately attacked.
The battle of Taras II was bloody. After a successful landing, and the breaking of the siege lines around the capital, Taranto, the Vulture Legion withstood wave after wave of attempts by the orks to take back the city, until, just when they were about to finally break, the Sons of Temptation Scorned arrived, and scattered the enemy. The Vulture Legion adopted Taras II as their homeworld.
During the Age of Apostasy, however, the Legion was almost crippled by mutations, and Taras II was carpet-bombed by the SotS, destroying all of the chapter, leaving only the 2nd, 3rd, and 4th companies. Even now there are only 7 companies, the lasting legacy of the slow recruitment forced on them due to the mutations that might result from the slightest imperfection.


Homeworld


T
aras II used to be a very nice world. It had 4 continents, and was very flat, with no large mountains or deep trenches. Combined with the high water-level, this mean that the shores of the planet were characterized by low, sloping beaches, the continents were criss-crossed with slow, broad rivers, and much of the land-mass was covered in various levels of swamps, marshes, and morass. Now, however, it is hellish. The carpet bombing was of such intensity that it blew much of the water into orbit, where it creates a half-gas, and half-liquid shell around the planet. Below, water is scarce, and life scarcer: the little that survived the shelling died of starvation, or of dehydration. The soil was tinged slightly red by the iron of scattered through it, and pieces of shells litter the landscape. The one saving grace of the planet is that its atmosphere is still breathable.
Of course, this leaves the problem of recruitment. There are very few humans left on Taras II, and they have degraded into thin, bestial beings, not the brave, strong, and intelligent humans looked for by the Adeptes Astartes. Instead, the Dark Vultures recruited from the planet Anador, the only planet of the neighbouring system.
The only mark of civilization still left among the rubble is the jagged Fortress Monastery of the chapter, Arx Memoria, and the many outbuildings, so numerous that they resemble a small city in and of themselves. All of these outbuildings are required to house and supply the chapter serfs, brought in from Anador.


Beliefs

Anador
This planet is part Feral World and part Civilized World. The western hemisphere is the Civilized part, newly brought into the light of technology. It is from these numerous, mostly comfortable denizens that the Serfs of the Legion are drawn from. The eastern hemisphere is the Feral part, stuck in the bronze age, divided into numerous small chieftains, and all hardy warriors. These are where the Legion draws its Neophytes from. The westerners see it as their duty to bring civilization to the easterners, but the Legion opposes them, determined to keep their prized source of recruits safe.

T
he Vulture Legion believes that the Emperor only partially ascended after being interned in the Golden Throne. They hold him as being more than human from the start, maybe even partially divine, and hold that when he ascended, he became even closer to divinity, but they also believe that he has yet to truly achieve divinity.
The Legion makes a point of holding both Primarchs from whom they are descended in equal regard, viewing both the Lion and Guilliman as great men. However, they do not deify any of the Primarchs.


Combat Doctrine


T
he Vulture Legion operates on the basis on just the right amount of firepower applied to the right place, at just the right time to completely collapse the enemy line, and take advantage. With the exception of 2nd and 4th companies, the usual modus operandi involves teams of 4 squads working together: 2 tactical, 1 devestator, and 1 assault, all supporting each other.
Strategically, the companies often act as if they were a fleet-based chapter. Each company has command of a Strike Cruiser, and an array of other smaller ships, and will often be far away from the rest of the chapter. Most often, however, 2-3 companies are grouped together to deal with a threat.


Chapter Organisation


T
he Vulture Legion does not follow the Codex, due to necessity. Before the fall, the chapter rigidly followed the Codex Astartes, but now, due to the small amount of marines, they do not. Whether they would return to the Codex if they ever reach full manpower is debatable.
Vulture Fleet
The Vulture Legion has 1 Battlebarge, the Arx Memoria and 7 Strike Cruisers, one for each company. However, the Cruisers for 1st and 7th Companies almost always accompany the Arx Memoria, while the others are often off on their own. The Cruisers are as listed:
1st Company: Certis Mortis
2nd Company: Caelum Angelum
3rd Company: Potestus Mens
4th Company: Ferrus Corpus
5th Company: Etium Actum
6th Company: Semper Non Domus
7th Company: Prorsus Proficiscor

There are 7 companies, including the Scout and Veteran companies, 7th and 1st, respectively.
1st Company is the Veteran Company, as has been already said, and they mark their armour by painting certain parts bone white, primarily their helmet, and one shoulder pad, though often also parts of their arms and legs. 2nd Company is noted within the chapter for their zealous use of drop pods and assault troops. 3rd Company has an abundance of psykers, and 4th Company is completely mechanized, holding almost all of the chapters armour. 5th Company is lead by the oldest marine in the chapter, Durus Saxum, who has many times barely avoided being interred in a dreadnaught. 6th Company is the sole Reserve Company, and 7th Company is the Scout company, and has only once fought as a whole.


[
Geneseed


Y
our average Vulture Legionary has only a slight mutation, with a malfunctioning Melanochrome Gland that also affects the Marine’s hair, making the hair change colour as the skin does. Combined with a different mutation that shuts out all facial and body hair, and increases growth of other hair, the result is simply a long mane of hair that is, under normal circumstances, a dark blonde to light brown, but can change to the darkest black when large amounts of UV rays are present, and, experiments have shown, will even turn pure white when in an area completely lacking in UV or any other radiation.

However, this is not because of a purity of geneseed, but because of more intensive than usual screening of scouts and potential marines for signs that mutations would be likely. That is because the Vulture Legion geneseed is unstable. 1 in 9 of all marines’ progenoid does not develop, meaning that their geneseed cannot be harvested after their death, and fully ½ of all potentials suffer grievous mutations, the full extent of which is kept secret by the Legion. What is known is recorded here.

The physical mutations start with the Haemastamen, which enriches blood, and regulates bone and muscle growth. The Haemastamen completely breaks down, and forces the Ossmodula and Biscopea into overdrive. The subject’s bones and muscles grow many times faster than is safe, and seriously deforms the subject. Two other implants become hyperactive, the Bletcher’s Gland, and the Mucranoid. Bletcher’s Gland and the sweat gland end up interconnected, resulting in a highly acidic sweat that causes the subject much pain, and also makes him extremely hard to kill, as the acid also will eat away at most close-combat weapons.
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If a potential shows sign of the Haemastamen failing, the first sign of this mutation, than they are terminated. Rumours have it that the Catalepsean Node also malfunctions in some way, but such reports are denied by the Vulture Legion.


Battlecry

Fall of Taras II
Little is known of the background of this trying time in the history of the Vulture Legion. What is known is this: While 3 companies of the Legion were aiding the SoTS fighting against the forces of Slaanesh in what became known as the Mamertine Campaign, just after the 21st Founding, horrible mutations struck the Legion. The companies that were campaigning thought that the mutations were the mark of Slaanesh, or some other force of Chaos, and slaughtered all marines that were mutated. Meanwhile, a Battle Barge of the SoTS appeared above Taras II, and bombed the planet until the entire surface was a wasteland. There are no signs that the Legion fought back against this bombing, even as it destroyed most of their chapter. Rumour has it that Berundus Thay himself sanctioned the bombing, to destroy the shame of his chapter, but the records of the SoTS are purposely vague.

T
he Vulture Legion, whenever they enter combat, advance, carry out a maneuver, or before they are deployed, repeat this small call-and-response cry with their superior, or the chaplain, for before the battle.

Leader: Your enemy is before you.
Marines: There is emptiness behind us.
Leader: Your bolter is in your hands
Marines: The Emperor is with us.
Leader: Carry out His Will.
Marines: The Will of the Emperor!

Often, however, when there is not time for such a lengthy ritual, it is shortened to:

Leader: Your enemy is before you.
Marines: The Will of the Emperor!

Interesting. I like how you're mixing geneseeds. Its not as taboo as some people would believe it is. In the article "Rogue Sons," mixing geneseeds is listed as one of the more common reasons for mutant chapters. Imperial record "keeping" and a multitude of space marine chapters, and their methods of preserving their own geneseed, allow for a lot of mistakes to be made int he process of creating new marines. Mixing geneseeds isn't that hard to do if the genetic markers have been corrupted.

 

First, I think you're referring to the Dark Founding (13th) that happened around the time of Vandire's reign. the 21st, IIRC, came later. Much later. Either one would work, but the 21st is the founding better known for having mutant chapters.

 

I thought the Vultures' fall would have something to do with the Sons of Temptation Scorned. If they aren't serving an immediate purpose such as foiling the Vultures or destroying them after their mutation, drop them. Otherwise they take too much attention away from the Vultures.

 

On thate note, Dark Vultures isn't a bad name, but its not gripping. You say that the chapter is good at using "crushing firepower," so why not choose a more fitting name like, the Vulture Legion, or the Iron Vultures. Something that evokes strength and power and not stalking and scout tactics like "dark", "night," and "shadow".

 

Also, don't fall into the cliche of the chapter master bombing his own chapter unless you really want to do something with it. Take that as your concept if you like it. Think about what the survivors would do, think, feel about themselves and the universe at large after almost being killed by their own leader. Would they be hurt and want to take out their anger on their friends and foes? Would they blame someone else and seek revenge? Find a motivation for them. They are actors, not just "mutants", and they need a motivation if they are to be real to us, and more importantly, to you. If you give a motivation you'll be more inspired to play them and build up their history as you go along.

 

Rethink the death company and don't shoehorn concepts from other chapters. Which reminds me, it wouldn't hurt to be more specific about the Vultures' mutations. You might find that when you hit upon a mutation that feels natural and "right" for the chapter that it opens up a who list of ways to further develop the chapter including their organization.

 

Which also reminds me: think about what you want your chapter to be. Are they, "Cursed Blood Angels descendents," or are they "the mutated, scorned, vengeful survivors of a mad-man's hatred for himself, eager to prove they are still the best warriors in the Imperium!"

 

Think about it.

Alright. Noramlly I would read through the whole article before stoping and providing a comment, but you hit me right between the eyes with "The Dark Vultures were the predecessor to the Cursed Founding..."

 

Absolutes such as this are dangerous. Doing it this way it seems that you are trying to put a constraint on the fluff written by GW for its property and universe. As a fan, this is not something I think you should be doing (or anyone else should be doing for that matter). You could easilly change this by saying they were a predecessor instead of the predecessor.

 

I think you could get the mixed geneseed to work pretty well as part of your chapter theme, but in doing so I would lean away from incoroprating chapter traits with the geneseed and develop your own traits...

 

Final hit for my initial read. Yes, you have some good material here and yes you seem to have been thinking about the chapter for a while. I would recommend you stop coming up with new material and start adjusting what you have to fit the basic headers of the IA style. Getting the chapter into such a recognizable format will allow readers to read and review your chapter from a more stable baseline. In doing this, I would also recomend you pull out of the centered formating and revert to standard paragraphs on a left alignment. Again, this makes it easier for your readers to get through as a center justification gets to be wearing if it goes on too long...

The Dark Vultures were part of the 20th Founding, and were at first told that they were descendants of the Blood Ravens. This was mostly the truth: 80% of the gene-seed was Blood Raven, as was their Chapter Master, Berundus Thay. The other 20% was from the Guardians of the Covenant.

Blood Ravens are a bad choice for a parent Chapter for the following reasons:

 

1. No-one knows when they were Founded, they may not have even been Founded before the 20th Founding.

 

2. No-one knows who their geneline is, so there is generally no way to tell if you are even mixing Geneseed at all (seeing as they could possibly be Dark Angel successors too, meaning you are basically using the same Geneseed).

My first thoughts about mixing the geneseed would be that you'd simply have a few different cliques in your chapter. Mutations would either come from pure bad luck or if their apothecaries (or the Administratum, or whoever) actually decided to play around with mixing up the genes themselves, delving into totally blind genetic engineering for the first time since the Emperor did it properly all those millennia ago - just as the 21st Founding proved.

 

A pre-21st founding experiment is a neat idea, though, but I do share the concern with the Blood Raven seed, as well as stating that the Dark Vultures were the predecessors to all the cursed chapters, rather than just a predecessor.

 

So, er, basically I have nothing to add to the previous three posters bar total agreement :)

I just caught the part about the Vultures being the predecessor to the 21st Founding. I'd avoid that, maybe just say that they are one of the predecessors to the 21st, but not THE predecessor. I'm sure there were more chapters that could have been experimented on.
Interesting. I like how you're mixing geneseeds. Its not as taboo as some people would believe it is. In the article "Rogue Sons," mixing geneseeds is listed as one of the more common reasons for mutant chapters. Imperial record "keeping" and a multitude of space marine chapters, and their methods of preserving their own geneseed, allow for a lot of mistakes to be made int he process of creating new marines. Mixing geneseeds isn't that hard to do if the genetic markers have been corrupted.

 

That's good to know. It was one of the main things I was nervous about.

 

First, I think you're referring to the Dark Founding (13th) that happened around the time of Vandire's reign. the 21st, IIRC, came later. Much later. Either one would work, but the 21st is the founding better known for having mutant chapters.

 

Was it? Lemme re-check my dates... The Timeline here has the 21st founding right before the Age of Apostosy, which it links to Vandire. Is it incorrect, or am I reading the dates wrong?

 

I thought the Vultures' fall would have something to do with the Sons of Temptation Scorned. If they aren't serving an immediate purpose such as foiling the Vultures or destroying them after their mutation, drop them. Otherwise they take too much attention away from the Vultures.

 

I was originally planning for the SoTS to bomb Taras II, but ended up changing that. I might change it back to them being the destructors. I am planning on fleshing the SoTS out later anyways. They and the Vultures were going to have a sort of love/hate relationship, but I agree, I'll just drop them and stick some nameless chapters in there, if it's taking away the spotlight.

 

On thate note, Dark Vultures isn't a bad name, but its not gripping. You say that the chapter is good at using "crushing firepower," so why not choose a more fitting name like, the Vulture Legion, or the Iron Vultures. Something that evokes strength and power and not stalking and scout tactics like "dark", "night," and "shadow".

 

Considering "Dark Vulture" was the name I came up with when fooling around with the SM Painter on this site, I'm not really attached to it. I like the Vulture Legion, that sounds menacing, and ugly. Vulture in that one seems more grotesque, and Legion sounds ordered and martial, and combined they work well together.

 

Also, don't fall into the cliche of the chapter master bombing his own chapter unless you really want to do something with it. Take that as your concept if you like it. Think about what the survivors would do, think, feel about themselves and the universe at large after almost being killed by their own leader. Would they be hurt and want to take out their anger on their friends and foes? Would they blame someone else and seek revenge? Find a motivation for them. They are actors, not just "mutants", and they need a motivation if they are to be real to us, and more importantly, to you. If you give a motivation you'll be more inspired to play them and build up their history as you go along.

 

Ooooh you're giving me some hard questions now. Good. Best way to flesh out anything fluffy is to have to answer questions about it. :P

If I do go to the "SoTS bomb them", than there will be a lot of hate going to that chapter in specific, but, at the same time, they've fought together a lot, and saved each other's hide multiple times, and that bears grudging respect. If I go the other way, then the emotions are much more complicated. The survivors are the ones who were also in space with their leader, not the ones who were on the ground. So they weren't actually shot at, but it was their brothers who were shot at, which is arguably worse. Again, I am more and more tempted to have the SotS more involved here, but I’m not sure if I could pull that off right. On the one hand, it was more in line with my original intention, on the other… meh, I’ll have to think about it.

 

Rethink the death company and don't shoehorn concepts from other chapters. Which reminds me, it wouldn't hurt to be more specific about the Vultures' mutations. You might find that when you hit upon a mutation that feels natural and "right" for the chapter that it opens up a who list of ways to further develop the chapter including their organization.

 

Death Company = Failed idea. They’re going to remain the company with the most mutations, but they are not going to remain the Death Company. In hindsight, a stupid idea. As for the mutations, I still haven’t read a lot about them, and was going to wait until I read some more before elaborating. If you know some good articles on mutations, and could point them out to me, that would be great. :)

 

Which also reminds me: think about what you want your chapter to be. Are they, "Cursed Blood Angels descendents," or are they "the mutated, scorned, vengeful survivors of a mad-man's hatred for himself, eager to prove they are still the best warriors in the Imperium!"

 

Oh, definitely the second. The Blood Angels were just a quasi-random choice for me, the main idea behind them was, and still is the “the mutated, scorned, vengeful survivors of a mad-man's hatred for himself, eager to prove they are still the best warriors in the Imperium!”, roughly.

 

Think about it.

 

I will, thank you. :)

 

Alright. Noramlly I would read through the whole article before stoping and providing a comment, but you hit me right between the eyes with "The Dark Vultures were the predecessor to the Cursed Founding..."

 

Absolutes such as this are dangerous. Doing it this way it seems that you are trying to put a constraint on the fluff written by GW for its property and universe. As a fan, this is not something I think you should be doing (or anyone else should be doing for that matter). You could easilly change this by saying they were a predecessor instead of the predecessor.

I realized after I posted that I had said “THE predecessor.” Even GW avoids absolutes, so that was just sheer stupidity on my part. “A” predecessor is a better idea, don’t you think?

I think you could get the mixed geneseed to work pretty well as part of your chapter theme, but in doing so I would lean away from incoroprating chapter traits with the geneseed and develop your own traits...

That’s what I was planning to do, yes. For one, it allows me to be much more original with my traits, and removes a straight-jacket of sorts.

Final hit for my initial read. Yes, you have some good material here and yes you seem to have been thinking about the chapter for a while. I would recommend you stop coming up with new material and start adjusting what you have to fit the basic headers of the IA style. Getting the chapter into such a recognizable format will allow readers to read and review your chapter from a more stable baseline. In doing this, I would also recomend you pull out of the centered formating and revert to standard paragraphs on a left alignment. Again, this makes it easier for your readers to get through as a center justification gets to be wearing if it goes on too long...

Again, this is where my inexperience becomes a problem. I was basing my form loosely on the “Death’s Heads” on this sub-forum; I haven’t actually read any of the IA articles, unless the ones on the Librarium count, which they don’t. Again, a glaring hole in my knowledge there, which shows. Thanks for the constructive criticism!

Blood Ravens are a bad choice for a parent Chapter for the following reasons:

 

1. No-one knows when they were Founded, they may not have even been Founded before the 20th Founding.

 

2. No-one knows who their geneline is, so there is generally no way to tell if you are even mixing Geneseed at all (seeing as they could possibly be Dark Angel successors too, meaning you are basically using the same Geneseed).

I had completely forgot that the fact that so little is known about the BR meant that we don’t know when they were founded. I had assumed that they had been an early founding chapter, but I suppose it actually makes more sense if they were a later chapter. In either case, you’re correct, a bad choice. Any suggestions on a better chapter to be a parent?

My first thoughts about mixing the geneseed would be that you'd simply have a few different cliques in your chapter. Mutations would either come from pure bad luck or if their apothecaries (or the Administratum, or whoever) actually decided to play around with mixing up the genes themselves, delving into totally blind genetic engineering for the first time since the Emperor did it properly all those millennia ago - just as the 21st Founding proved.

Again, I’m not entirely sure exactly how mutations work, so all info on mutations is liable to change in the near future.

 

Thank you all for replying, and I’ll have the changes up ASAP!

mutation

 

Can be as "tame" as the Imperial Fists' losing their Betcher's Gland and Sus-an Membrane... Although that's more degradation and corruption than mutation...

 

To the Fire Falcons "zomg:cuss! Light on Fire, self-immolation!" ability... Yeah... Amazing... Don't get me wrong, they're great at the Ultramarines annual "Barbecque, Raffle and S'Mores picnic" on Ultramar...

 

Pick a few glands that are implanted and have a ball! Except for the progenoid glands... Those are really, really important as they are implanted into other Marines. I'd STILL like to see someone pull off a mutated Oolitic kidney though... :ph34r:

Flame Falcons, Chaplain, Flame Falcons. There is a chapter named the Fire Eagles, but they're not mutants.

 

And I agree with the Chaplain. Just pick your favourite organ and play around with the effects of deleting it or making it doe something else. Maybe the organ that allows marines to go into suspended animation makes them have day-mares. Maybe they aren't really mutants; they just imagine they are.

 

Just play with it until you hit on something that feels natural. Speaking of which, I'm all for chapter rivalries and grudges. Go ahead and have the SoTS bomb the Vultures! Its not unheard of, and I don't think its a common backstory. I also think it opens up a whole new realm of possibilities. Perhaps the SOTS have a secret they were trying to hide and the Vultures knew it (okay, its a cliche, but its a good one!).

 

Just remember, a little ambiguity goes a long way! You don't have to tell the reader everything.

A little on the mutations while I work on the .6 version, which makes MUCH more sense, believe me.

 

Vulture Legion Geneseed

 

 

Your average Vulture Legionary has only a slight mutation, with a malfunctioning Melanochrome Gland that also affects the Marine’s hair, making the hair change colour as the skin does. Combined with a different mutation that shuts out all facial and body hair, and increases growth of other hair, the result is simply a long mane of hair that is, under normal circumstances, a dark blonde to light brown, but can change to the darkest black when large amounts of UV rays are present, and, experiments have shown, will even turn pure white when in an area completely lacking in UV or any other radiation.

 

However, this is not because of a purity of geneseed, but because of more intensive than usual screening of scouts and potential marines for signs that mutations would be likely. That is because the Vulture Legion geneseed is unstable. 1 in 9 of all marines’ progenoid does not develop, meaning that their geneseed cannot be harvested after their death, and fully ½ of all potentials suffer grievous mutations, the full extent of which is kept secret by the Legion. What is known is recorded here.

 

The physical mutations start with the Haemastamen, which enriches blood, and regulates bone and muscle growth. The Haemastamen completely breaks down, and forces the Ossmodula and Biscopea into overdrive. The subject’s bones and muscles grow many times faster than is safe, and seriously deforms the subject. Two other implants become hyperactive, the Bletcher’s Gland, and the Mucranoid. Bletcher’s Gland and the sweat gland end up interconnected, resulting in a highly acidic sweat that causes the subject much pain, and also makes him extremely hard to kill, as the acid also will eat away at most close-combat weapons.

 

If a potential shows sign of the Haemastamen failing, the first sign of this mutation, than they are terminated. Rumours have it that the Catalepsean Node also malfunctions in some way, but such reports are denied by the Vulture Legion.

So a marine's melanochrome gland is used to determine if the marine is "safe". I like it!

 

Very original!

 

Haemastamen, actually, but otherwise, yeah. I went and looked up what each of the implants actually did, and picked a bunch that seemed like I could make them interconnect, and go horribly, horribly wrong. Oh, and I know what's the deal with the Catalespean, and you don't, neener neener neeeee-ner.

Keeping secrets! Great, you're on your way.

 

I must have read it wrong then. It seems like the long hair should be connected with the other mutation. You said its because they're picky about applicants, right? Try to expand on that a bit more. I think there's a lot meat you can get out that.

Took me longer, because for several days I couldn't write, but I now have up a small, but much improved, IA. I will be posting links at the bottom to other, non-IA writings which I will have elsewhere in the thread. What do you think? Better? Worse? Somehow exactly the same?
I like it, some very good ideas in there.

Mixed geneseed, the old veteran, the colorscheme etc are all quite good.

Though maybe they relocated or have an outpost on their new recruitment world?

 

They do have an outpost on Anador, I just haven't decided where or what form it takes yet.

 

Glad you like it, though.

 

Oh, and I forgot to put a sidebar in, detailing what is known about the destruction of Taras II.

  • 1 year later...
Just visited the site after being away for long time to find that someone had ripped off the name of my chapter. Do a search and you'll find images created January 2009 of "my" Vulture Legion......Guess you don't even know where the name originated ?
Just visited the site after being away for long time to find that someone had ripped off the name of my chapter. Do a search and you'll find images created January 2009 of "my" Vulture Legion......Guess you don't even know where the name originated ?

A lesson is due, it seems. Or perhaps just some clarification for those that might be a bit foggy on the subject of DIY Chapters, Chapter names, and "ownership".

 

No one has any right to claim a name or a concept for a DIY Chapter. So regardless of whether or not you came up with the idea of the Vulture Legion, twenty or thirty other people could decide to use that exact same name and you would have no claim whatsoever to it. In the same way, anyone and everyone can use the Iron Hounds (DIY Chapter I came up with some time around 1999/2000 - someone else has used that name as a matter of fact), the Spartans (I've lost count of how many of those DIYs we've seen), the Iron Dragons (I think we were at seven at the last count), etc.

 

So he used the name "Vulture Legion" after you'd already decided to give your own DIY Chapter that same name. You weren't "ripped off" though, as you had no "ownership". You can be justly proud of whatever work you put into your Vulture Legion just as he can be similarly proud of his Vulture Legion.

 

I'm sure you'll get over it. In the meantime, you might help him develop his own Vulture Legion.

 

=][=

 

+EDIT+

 

And the really funny thing about this is that Kurgan the Lurker started his Vultures/Vulture Legion in the late '90s. What's that they say about people that live in glass houses? :blink:

In regards "Vulture legion". During the 1930s the Germans sent military aid to the fascists in Spain. This aid was in the form of airforce and army volunteers who served in what was called the 'Condor legion'. A condor is a type of vulture so people coming up with this same variation in name for a chapter is not amazing.

Even if not based on this it's not hard to believe that several people using the relative handful of english words used in such names picked the same combination. I'm sure there are many Death Skulls, Ice Lords and Black Marauders out there too. Only GW gets to "own" names for its chapters.

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