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Njal: Uses, tactics, etc


Roland Durendal

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So having thumbed through the 'dex, I must say Njal is a plain old beast. I'd love to hear who plans on using him and how you guys think he'll be most effective, what tactics you plan on using with him, etc.

 

Personally, though this may seem obvious, I want to do what I call the "Njal Bomb" - basically Njal in a Drop Pod with either a retinue of WG in termie armour (in which case he'll have runic armor), or with a squad of GH's.

 

Either way, first turn, plop him down in/very close to the enemies deployment zone and wreak havoc. Not only will his innate storm power (Lord of Tempests) severly damped enemy nearby (basically anything up to 24" is in danger of being affected by the storm: I mean -1BS, all enemy in DT, taking high S hits, etc all depending on the roll) but cast JotWW and TW and you can easily shut down an armies ability to be effective for a turn, especially if this army is Tau, Mech Guard, or Mech Eldar.

 

Anyway that's my basic plan on using him. Anyone else got ideas?

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if his abilities still work while he's in a vehicle then stick him in a raider and he'll have a gigantic AoE as it's measured from the hull...

 

~O

 

Most of his powers need Line of Sight. Casting powers from a vehicle is depending on the vehicle actually having Firing Points, to which a Rhino/Razor/Land Raider do not. Similar to a Farseer being unable to cast powers from inside a Wave Serpent/Falcon.

 

 

DV8

Njal for the win!

 

Yup, definitely taking this guy. Knowing all of the psychic powers is nice but the thing that I think will make this guy incredible is his "Lord of Tempests" ability. It has so many game changing possibilities and the further into the game you go, the better it gets!

Is Njal's "Lord of Tempests" power passive, does it require him to be out of a transport?

 

Because if not, that's just going to get abused.

 

Refer to the table opposite for the tempest's effects that game turn. Only enemy models in Njal's line of sight can be affected by the tempest's effects.

 

 

DV8

 

Most of his powers need Line of Sight. Casting powers from a vehicle is depending on the vehicle actually having Firing Points, to which a Rhino/Razor/Land Raider do not. Similar to a Farseer being unable to cast powers from inside a Wave Serpent/Falcon.

 

 

DV8

 

Rhino's allow up to 2 models to fire out of the top hatch on the vehicle. I haven't used razorbacks, but I believe they have the same ability. So basically you could have Njal using his powers while a GH/WG with a meltagun or any powerful assault weapon pops tanks.

Rhino's allow up to 2 models to fire out of the top hatch on the vehicle. I haven't used razorbacks, but I believe they have the same ability. So basically you could have Njal using his powers while a GH/WG with a meltagun or any powerful assault weapon pops tanks.

 

Razorbacks have no firepoints period. The top hatch is replaced by the big gun they mount.

 

I hate not knowing transport rules.

 

So would that apply to a Rhino, mayhaps? Since it has firepoints?

 

his tempest isnt a shooting attack anyway

 

It isn't. It's a latent ability that takes place at the beginning of Njal's turn. However, he still requires Line of Sight, and some rules lawyers may argue that because he isn't technically "firing" from the top hatch, that he would not be able to draw LoS from the Rhino (top hatch open or not). I'd allow it personally, so long as 1 less person fires from the top hatch that turn (Njal uses him as a stool to get a better view).

 

 

DV8

I'm not sold on Njal yet. A 110pt (with Chooser of Slain) Rune Priest in a Rhino is a good compromise - you lose the tempest but can still take Lightning and JOTWW, have the Rune Staff, etc. I don't want my Rune Priest getting into combat, he's there to provide support. A 240+pt support piece is a bit stiff. I'll take the remaining 100+ pts and roll it into Logan.
I absolutely hate not knowing vehicle rules. Grr.

 

Anyways, thanks for bearing with me, DV8.

 

Either way, much potential.

 

 

Haha yea for about 7 years since I started the hobby, I knew nothing about tanks or their rules. It's only when I started playing Mech Space Marines that I was forced to learn. And learn I did...

 

 

DV8

I think the "Njalbomb" list is going to very potent. Him, a WG Terminator Bodyguard and 2/3 Drop Podding GH Squads as a DS attack force with BC's in a LRC and then a couple of Lone Wolves or Thunderwolves or Skyclaws could well be very, very nasty.

 

Give me a few days...

I'll be running him in his TDA armour so a Rhino won't be an option. I might just let him walk with a big unit of Wolfguard. (i want to go for an all TDA army)

 

BTW: The guy who said a Farseer can't cast from the inside of a Waveserpent/ Falcon should take a closer look at the Eldar codex before making that statement.

I'll be running him in his TDA armour so a Rhino won't be an option. I might just let him walk with a big unit of Wolfguard. (i want to go for an all TDA army)

 

BTW: The guy who said a Farseer can't cast from the inside of a Waveserpent/ Falcon should take a closer look at the Eldar codex before making that statement.

 

As far as I'm aware, psychic powers that require LoS cannot be cast from inside. Those that do not, can. I'll have to double check my codex at home, since I haven't read it in a long while.

 

 

DV8

Only enemy models in Njal's line of sight can be affected by the tempest's effects.

 

DV8

 

Yes because line of sight is such a horrible thing to achieve... :) Holy crap man you can 99.9% of the time see your opponents entire army while sitting on the far side of the board doing nothing.

 

And you can use it out of a rhino due to it having a fire point.

I'll be running him in his TDA armour so a Rhino won't be an option. I might just let him walk with a big unit of Wolfguard. (i want to go for an all TDA army)

 

BTW: The guy who said a Farseer can't cast from the inside of a Waveserpent/ Falcon should take a closer look at the Eldar codex before making that statement.

 

As far as I'm aware, psychic powers that require LoS cannot be cast from inside. Those that do not, can. I'll have to double check my codex at home, since I haven't read it in a long while.

 

 

DV8

 

I spare you the trouble: p28 1st alinea Eldar codex, Eldar Farseers don't require line of sight (except Mindwar)

Just to clarify very quickly <_< A Rhino very, very, very definitely DOES have a firepoint.

 

So yes, you can stick Njal in a Rhino and have his nastyness unleashed on everyone.

 

Like i said. As long as you pop the top hatch, 2 models can "fire" out.

 

Yes because line of sight is such a horrible thing to achieve... :) Holy crap man you can 99.9% of the time see your opponents entire army while sitting on the far side of the board doing nothing.

 

And you can use it out of a rhino due to it having a fire point.

 

Sarcasm aside, I was answering a question in regards to someone asking if Njal's Tempest was AoE (Area of Effect) or LoS (Line of Sight). I simply bolded to make it easier to read the rule.

 

I spare you the trouble: p28 1st alinea Eldar codex, Eldar Farseers don't require line of sight (except Mindwar)

 

Point taken.

 

 

DV8

I think the "Njalbomb" list is going to very potent. Him, a WG Terminator Bodyguard and 2/3 Drop Podding GH Squads as a DS attack force with BC's in a LRC and then a couple of Lone Wolves or Thunderwolves or Skyclaws could well be very, very nasty.

 

Give me a few days...

 

Check out the Army List forum. I have a tentative list already tossed up there in which I have included the "Njal Bomb". Lemme know what you think, and hopefully it helps in your quest to develop a list. I'd like to see/hear your ideas for a Njal list too.

 

 

Glad to see all the feedback! Rolling him around in a Rhino would work jst as well and would over the course of the game increase the range his Lord of Tempests ability and the general area affected by it (moving 12" every turn means he affects a larger area of the board every turn b/c he can zoom around and just do the "Tada! You've been Tempested")

 

I like the Pod idea solely b/c it has a dramatic and immediate effect, especially if you land close to/in the enemies delployment zone. Right away he's on the defensive and trying to react to Njal's powers

 

More input appreciated!

Glad to see all the feedback! Rolling him around in a Rhino would work jst as well and would over the course of the game increase the range his Lord of Tempests ability and the general area affected by it (moving 12" every turn means he affects a larger area of the board every turn b/c he can zoom around and just do the "Tada! You've been Tempested")

 

y'see you're thinking just in terms of movement here.

 

Njal on a 1" base with a 12" effect has a LoS based aoe of 491 square inches on a 3456 square inches of a 6'4' board so about 115% of the board at any one time. Popping him on a termie base doesn'y change things much with the AoE increasing to 511 sqquare inches.

 

No stick him in a rhino where all distances are measured from the hull...

 

say a rhino is 4" by 8" (he said at a rough estimate) you're now looking at an area of 772 square inches - so his ability will cover about a quater of the board at any one time with the mobility of a rhino. Make sure you pack the extra armour!

 

~O

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