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2000 points


Werewolf3339

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HQ:

 

Wolf Lord 175

Frost Blade, Thunderwolf mount, Wolf Tail Talisman

Rune Priest 100

Jaws of the World Wolf, Cover save power

Rune Priest 100

Assault d6 range unlimited power, Cover save power

 

Elites:

 

None.

 

Fast Attack:

 

5 Thunderwolf Cavalry 250

 

Heavy Support:

 

6 Long Fangs 155

3 Lascannons, 2 Heavy Bolters

 

Troops:

 

15 Blood Claws 230

Melta Gun, Melta Gun

15 Blood Claws 230

Melta Gun, Melta Gun

10 Grey Hunters 190

Melta Gun, Plasma Gun, Rhino

10 Grey Hunters 190

Melta Gun, Plasma Gun, Rhino

10 Grey Hunters 190

Melta Gun, Plasma Gun, Rhino

10 Grey Hunters 190

Melta Gun, Plasma Gun, Rhino

 

Tactics: Start the long fangs in a building or on a hill with LOS to the enemy, have the rhinos go screaming across the table, try to run the thunderwolves around the flank of the enemy or stay within 6 inches of a rune priest to benefit from the 5+ cover save. Lots of melta guns to take care of infantry, a few heavy bolters for horde armies, also have the thunderwolves to deal with any horde that presents itself. Thunderwolf unit gets 7 attacks at I5 on the charge at strength 6 and 30 attacks at I4 strength 5 rending on the charge.

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An interesting approach, but not the way I would play. I'd prefer the cheaper SkyC or SwiftC instead, for 250pts you can get two units and better outflanking opportunities. Besides TWC are going to attract all your enemy fire, believe it. I'd also invest in a unit of at least 3 WG for your GH packs. The Ld9 will insure you don't fail any counter-charge rolls besides giving you a punch in CC. W.r.t HQ why not try a Wolf Priest with one of your BC packs. They get prefered enemy and you will still be able to shoot within 6 inches of the enemy.

 

Whatever you choose play hard and fair for the glory of Russ and his Wolves!

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A very decent list. Very fast and "in your face", just like wolves should be.

 

Two things I'd change:

1) Drop the BCs to 10 and put them in a rhino, otherwise they'll be totally left behind the rest of the army. Also, drop the meltas and get a power weapon/Fist into the packs. BCs can't shoot worth a crap, if you're going to give them a special shooting weapon, make it a flamer.

 

2) Re-arrange the specials on the GH packs. Go 2xplasma and 2xmelta. Shoot the melta packs as far forward as they'll go, melt something and charge. Use the plasma packs to sit on objectives and/or provide mid-range fire support. Mixing the packs like that leaves you with either one gun you can't shoot (plasma if you want to charge) or one that is likely out of range (melta for fire support). I'd also consider getting Wolf Totems on packs with meltas ... cheap and more than worth the points. Check out the other thread where they're discussed.

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