Jump to content

Got a codex clarification issue?


Hfran Morkai

Recommended Posts

Page 49, Bjorn the Fell-Handed, Ancient Tactician: ...can reroll the dice to see who picks deployment zones first

Technically useless. In none of the three missions do you roll a die to see who picks deployment zones first. You roll the die to see who goes first or second. The order in which you choose the deployment zone is a condition of whether you go first or second.

 

 

What counts as having the same "psychic powers or wargear combination?" For example do Two Rune Priests, one taking "Power A and Power B" and the other taking "Power B and Power C" have the same Psychic Powers? And can two characters have exactly the same wargear loadout except one has meltabombs and the other doesn't?

 

Lord of Tempests: What happens if the Space Wolf Player goes Second?

I think the only question you will get an answer to is something like

 

When will our revised FAQ be available, because I have a list of about 30 issues me and my wolfbrothers (you have to say wolfbrothers trust me) have compiled. Then hand him a PRINTED copy of all our issues.

 

I say this as even if he does answer 1 or 2 of questions we have here, they will not be official until it comes out from GW.

 

WG Vrox.

The Wolf Standard: One per unit or one per army? I.E. Unit Standard or Company Standard.

 

 

SHHHHHH!!! dont ruin a good thing for us. :)

 

I really think it's going to fall our way and be one per unit. I'd rather have it be cleared up sooner rather than later. And not have to argue with people arguing the other way. Just does not make sense to me if it is a "one per army" standard because I feel like then it should be an area of affect for one turn, not just for the one unit bearing it. But that's a discussion on a different thread from a few days ago. Please just add it to the list to ask him. Cheers!

Im gonna sound like a complete trouble maker here, and its really not the intent. Ill try explain the basis for my thinking so i dont give my mod battle brotehrs a headache :P

 

I attended a seminar with JJ and PK a few years back at the launch of the Eldar dex around the time of the UK GT.

 

During the seminar they said that the studio (and also the online forum before that/at the time) was predominantly bombarded either with what the studio refered to as "SQs" or what they felt was very clearly answered by just reading the relevant rules properly. They said the majority of rules questions were frustratingly simple. And a much smaller percentage were just stupid. (They quoted the "termies not wearing termy armour" debate at the time).

The current equivilant would be JotWW hitting the RP :).

 

There are DEFINITELY rules that need to be clarified.

But there are some things that are really simple.

 

So, Wold Guard Dan, I know you said its other people arguing...but what on earth could make them believe it was not one per squad?? Its an upgrade, exactly the same as a wulfen.

 

 

Basically, you guys have an awesome, awesome chance to ask valid and reasonable questions to the designer. Issues that are really confusing and have imminent game play implications can be rectified. So, to see it kinda thrown away on an 8 page list of questions answerable with "duh!!" is frustrating.

 

That list that you have on the front page can be trimmed by about 50%.

 

Hope that at least gives the OP smethin to think about ><;

Great input Morticon, thanks. Marek, that probably is the best recommendation. Don't ask the "why did you do that?" types of questions, and definitely don't ask the ones that are simple and obvious; just stick with the few that could actually go different ways.

 

Best regards,

 

Valerian

During the seminar they said that the studio (and also the online forum before that/at the time) was predominantly bombarded either with what the studio refered to as "SQs" or what they felt was very clearly answered by just reading the relevant rules properly. They said the majority of rules questions were frustratingly simple. And a much smaller percentage were just stupid. (They quoted the "termies not wearing termy armour" debate at the time).

The current equivilant would be JotWW hitting the RP <_<.

 

You have a valid point there Morticon, the rule in your example can be answered by pure common sense, but remember some rules lawyers (or just plain idiots) do not have it.

 

If one just asks the question "does a RP have to make an I test if casting JotWW" then its plain stupid (like terminators not wearing TDA, but if you give a valid reason, why you ask the question,t hen it may get answered with serious tought. Or at least considered to be added to the FAQ.

 

But just to make an example, how GW Devs oppinion and that of the Community can differ regarding common sense.

 

Back in our 3rd ed. codex WGBL had access to heavy weapons. Most of the 40K community agreed that it is illegal to give a WGBL an asscannon in TDA. Then finally GW "clarified" it (tough only in the 5th ed FAQ) that yes, they can have it.

 

That's what FAQs should do as they are about Frequently Asked Questions.

 

Tough a seminar on a GT isn't the best place to ask such questions, you're right in that. So Mikail should really stick to the obvious errors in the codex like why can't you assign WG to Skyclaws, Why can't WLs have FRost weapon in TDA.

During the seminar they said that the studio (and also the online forum before that/at the time) was predominantly bombarded either with what the studio refered to as "SQs" or what they felt was very clearly answered by just reading the relevant rules properly. They said the majority of rules questions were frustratingly simple. And a much smaller percentage were just stupid. (They quoted the "termies not wearing termy armour" debate at the time).

The current equivilant would be JotWW hitting the RP <_<.

 

You have a valid point there Morticon, the rule in your example can be answered by pure common sense, but remember some rules lawyers (or just plain idiots) do not have it.

 

If one just asks the question "does a RP have to make an I test if casting JotWW" then its plain stupid (like terminators not wearing TDA, but if you give a valid reason, why you ask the question,t hen it may get answered with serious tought. Or at least considered to be added to the FAQ.

 

But just to make an example, how GW Devs oppinion and that of the Community can differ regarding common sense.

 

Back in our 3rd ed. codex WGBL had access to heavy weapons. Most of the 40K community agreed that it is illegal to give a WGBL an asscannon in TDA. Then finally GW "clarified" it (tough only in the 5th ed FAQ) that yes, they can have it.

 

That's what FAQs should do as they are about Frequently Asked Questions.

 

Tough a seminar on a GT isn't the best place to ask such questions, you're right in that. So Mikail should really stick to the obvious errors in the codex like why can't you assign WG to Skyclaws, Why can't WLs have FRost weapon in TDA.

 

Good Point taken, mate!! However, not to go too much off topic, but, there are cases where GW has done a complete about face from what the rules actually mean and have FAQed against RAW. In cases like that it does us no good to argue about what various things may mean but mainly what they DO mean at present.

 

Moving on from that, I dont wanna sound too self-absorbed as to sound like im dictating what to be asked or not (as the OP can ask whatever the heck he wants ;) ) buuuut, I would have to disagree that "why" questions wouldnt be the best use of time. It would be "interesting" to know. But, the answer to a "why" question wont help us play the game any better.

 

Stuff like, WG and KP, or HQ armament/duplicate issues that arent covered by the rules as they stand now, need to be addressed.

 

Otherwise...we can do it ourselves. (me thinks ><; )

 

Either way- it will be interesting to hear what is asked and what is said.

just a thought he may at the time want to answer more fluff sort of based questions and rather get given a list of more rule based questions and answer them later with a faq etc.

 

one fluff ish question is why with the JOWW MC's get -1 to their intiative roll. is it because they are so big that they would have a better chance or just a balancing effect so people aren't going to lose their precious MC's

Just for fun:

 

Why does it say in the codex that:

 

A) Logan Grimnar fought his way through the ranks under the watchful eye of Ulrik the Slayer.

 

:D Logan Grimnar was the Great Wolf at the time of the first Armageddon war.

 

C) Ulrik the Slayer rose to prominence during the first war for Armageddon fighting in Wolf Lord Kruger's Wolf Guard.

 

The 3 points don't really add up, unless Ulrik was an anonymous pack leader several centuries before and 'young Grimnar' was assigned to his pacl. That would make Ulrik somewhat of a journeyman until his late blooming as 'The Slayer'

Was it intended that the Drop Pods Space Wolves take is only transport cap of 10 while the 'nilla Space Marine's DP cap is 12?

I think it probably was - the cap of 10 on transports seems like a way to stop 10xGH + WG being the easy option. But, I could be wrong <_<.

Seeing they wanted a really fluffy and Space Wolfish codex, please do ask him why they choose not to represent the Wulfen more than the old "mark of" a wulfen unit or some MotW models would've been nice...one can still use the old 13th but still...

 

Yes that , i see no reason why they didnt make a 0-1 wulfen unit just to make us old wolves that have the old model or wants to play with them happy......

 

 

You can still play with them.. You're just going to be breaking apart your old units and adding the wolfen to your new ones. Its an upgrade for just about every squad in the codex.

 

Grey hunter, blood claws, lone wolves and so on. All would be acceptable to toss an old 13th co Wolfen in.

Was it intended that the Drop Pods Space Wolves take is only transport cap of 10 while the 'nilla Space Marine's DP cap is 12?

I think it probably was - the cap of 10 on transports seems like a way to stop 10xGH + WG being the easy option. But, I could be wrong :).

 

 

I think I read either here or over at warseer, and it post made some sence.

 

Basically 'nilla marines don't have ANY access to special weapons unless the unit sits at 10 man. So if they want some extra punch for the squad they'd have to add an independant charactor. Whereas Space Wolves we get a special weapon at 5 man and another for free at 10 man. So we could be as effective if not more so with less than 10 grey hunters. You with me still, if we had a 12 man cap, a drop pod would be an obvious choice for any space wolf. No Space Wolf in his right mind would then take rhinos or razorbacks. We could then take our 10 man grey hunter squad of doom, armed with your choice of special, (mine being plasma) and a PW or PF(I'd go fist), a wolf gaurd with a combi weapon and either PW or PF, (again PF being mine) and then your IC. See with that you have a squad that can take a beating, get more attacks than most in close combat, and is a givin in any army.

 

If they up the Drop Pod cost to 50 points, then I can see the 12 model count capacity.

I too have a question that I did not see on the list. In the scout section, it states that a scout model can exchange his bolt pistol for a plamsa pistol or power weapon. Was it intentional that he has to lose his bolt pistol to get a power weapon?

Right!

 

I am armed with my list of questions (they are not the ones in the first post, I have selected intellectual questions that don't appear to make me look as if I don't understand anything in the codex at all.

 

If I get some time with Mr. Kelly I shall do my best to ask as many on my list as posible, whilst remaining on his good side. And I shall also offer him a printed copy of the questions so they are aware what might need clarifying.

I have a question for Mr Kelly.

 

What on earth were you thinking! :)

 

I have a serious one as well. Are rune staffs meant to be able to stack their nullification abilities?

 

How wide should the line be for Jaws of the world wolf? (I know at least one person with a huge 2" wide tape, I do not want to hear "width of your tape measure".)

 

he'll say the width of an average pencil line.

Was it intended that the Drop Pods Space Wolves take is only transport cap of 10 while the 'nilla Space Marine's DP cap is 12?

I think it probably was - the cap of 10 on transports seems like a way to stop 10xGH + WG being the easy option. But, I could be wrong :).

 

 

I think I read either here or over at warseer, and it post made some sence.

 

Basically 'nilla marines don't have ANY access to special weapons unless the unit sits at 10 man. So if they want some extra punch for the squad they'd have to add an independant charactor. Whereas Space Wolves we get a special weapon at 5 man and another for free at 10 man. So we could be as effective if not more so with less than 10 grey hunters. You with me still, if we had a 12 man cap, a drop pod would be an obvious choice for any space wolf. No Space Wolf in his right mind would then take rhinos or razorbacks. We could then take our 10 man grey hunter squad of doom, armed with your choice of special, (mine being plasma) and a PW or PF(I'd go fist), a wolf gaurd with a combi weapon and either PW or PF, (again PF being mine) and then your IC. See with that you have a squad that can take a beating, get more attacks than most in close combat, and is a givin in any army.

 

If they up the Drop Pod cost to 50 points, then I can see the 12 model count capacity.

 

if it was upped to 50 pts i'd want it to be 15 man capicity for my blood claws.

 

also we'd have to add an indepentant character for extra punch aswell and they get heavy bolters, multi meltas lascannons plasma cannons etc.

 

also if you guys are thinking or going into battle with a flamer and plasma remember flamer before plasma in the list otherwise you paying an unnessecary 10 pts.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.