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Choosers of the Slain


White Hunter

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A few rune priest an chooser of the slain equipment questions.

 

1. Is the chooser of the slain option a must have for any rune priest? (if you take 2 should they both have it).

 

2. What is the best way to deploy choosers, is it more important to place them anti infiltrator or deploy them to boost the Rune priest BS?

 

3. What is the best saga (if any) to take with a Rune Priest.

 

Thanks guys

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A few rune priest an chooser of the slain equipment questions.

 

1. Is the chooser of the slain option a must have for any rune priest? (if you take 2 should they both have it).

I don't think it's a must have, but if you know you're facing infiltrators ... you can block off a big part of the board with two ....

 

2. What is the best way to deploy choosers, is it more important to place them anti infiltrator or deploy them to boost the Rune priest BS?

This is pretty situational. If there are no infiltrators ... place for BS. Otherwise, I'd place for blocking infiltrators though. You're not going to be shooting much with a rune priest.

 

3. What is the best saga (if any) to take with a Rune Priest

None. Unless you've got a specific role for him, keep him cheap and use him as a support unit. At least that's what I'll do. There are much better units out there to be throwing into CC than a Rune Priest and both the sagas (Beastslayer and Warrior Born) are CC oriented.

Concur with Yeti,

 

Select a Chooser only if you think Infiltrators are going to be a problem.

 

Rune Priest will probably only rarely be shooting his personal weapon. Not worth taking if just for the BS advantage.

 

Rune Priest isn't a close combat monster, and really will be most beneficial when using his powers to support the rest of the army; I wouldn't take either of the available Sagas for them.

 

Valerian

Put him with a 5 GH unit in a RB w HB or TLLC, run the RP at 115; storm and chain lightning for powers, chooser and meltabombs. When you deploy you set in the back close to your Long Fang unit and privide fire support using chain lightning. you can also semi protect the LF from infitrators with bird.

 

At least thats my plan.

 

WG Vrox.

i dont know lol i took a rune priest in a test game with the master of runes upgrade, termi armor, wolf tooth neckless, chooser and saga of the beast slayer. playing against an eldar army. i placed the chooser in the center were my friend usually places his scorpions so made him place them off to the flanks. i ran mech and hit straight up the gut.

 

 

highlight of the game he told me and i quote "i dont care about your little rune priest is just support like any other pansy marine librarian"....so i ran straight at his avatar with him. the whole room came over to watch as he swung cause 4 wounds i rolled a 2 5 5 6 and so had one wound left. i swung needing 3s hit with all 3 of my attacks caused 3 wounds on him and killed him with his staff lol it was a saga worthy of remembering lol

Valerian,

 

Dont forget you still need to roll to hit for powers...

 

Lunch,

 

I'm pretty sure that you don't need to roll to hit for most of the Rune Priest's Psychic shooting attacks. Especially since the wording on most of those attacks would make rolling to hit quite odd:

 

Thunderclap: Place large blast marker so that it is touching the Rune Priest.

 

Murderous Hurricane: Any unit within 18" of the Rune Priest takes 3d6 Strength 3 hits.

 

Jaws of the World Wolf: Place a straight line from the Rune Priest ending 24" away.

 

Fury of the Wolf Spirit: Psychic shooting attack with the profiles below....

 

 

Out of all of the psychic "shooting" attacks, only for the last one would a roll to hit even make sense. If you were going to choose Fury of the Wolf Spirit as one of your psychic powers, then I suppose that taking the Chooser might be helpful, but I believe most folks would select FotWW or MH over FotWS

 

 

Valerian

I thought that saga of beastslayer would help him to re-roll to hit\to wound rolls when using Chain Lightning as a great anti-dreadnought combo?

 

After further review, this actually isn't a bad idea. Especially if players would agree that "rolling to wound" against the Dreadnought = rolling to Penetrate. With rerolls to Penetrate and a decent number of attacks at Strength 7, this ain't a bad idea at all.

 

Valerian

I thought that saga of beastslayer would help him to re-roll to hit\to wound rolls when using Chain Lightning as a great anti-dreadnought combo?

 

After further review, this actually isn't a bad idea. Especially if players would agree that "rolling to wound" against the Dreadnought = rolling to Penetrate. With rerolls to Penetrate and a decent number of attacks at Strength 7, this ain't a bad idea at all.

 

Valerian

 

I don't think thats he intention, nor would I expect anyone to allow that. On the other hand, D6 S7 shots a BS 5 might be a damn good way to scupper the Kan Mobs I see wandering around.

I thought that saga of beastslayer would help him to re-roll to hit\to wound rolls when using Chain Lightning as a great anti-dreadnought combo?

How do you re-roll to wound? Living Lightning doesn't give re-rolls and Saga of the Beastslayer gives only re-rolls to "to hit". Did I miss something?

 

But even then Beastslayer and Living lightning is a good choice for a support.

 

The Chooser can be used in different ways:

- Preventing the opponent from seting up in your deployment zone, if you concentrate your forces in one side of the table

- Preventing the opponent from seting up its infiltrators in his own deployment zone

- Preventing the opponent on grabing objectives early with infiltrators

 

Also if you are prone to rules lawyering, you could place the Chooser so that it prevents models from coming on board in specific locations. Of course this can only be done if an enemy unit tries to come in from Reserves via Outflank granted by the Infiltrate USR ;)

 

So my take on the Chooser is that you can eschew it if you go agains specific opponents (they use no infiltrators) and/or you choose psy powers that do not require to roll to hit, but for a tournament I would take it.

Also only Beastslayer is worth considering for Living Lightning (but then the +1BS isn't that important, but nice). Warrior Born is much better on a Wolf Lord.

The summary says that beastslayer gives you re-rolls for both to hit and wound rolls, that's why I think that hunting with Living Lighting is a good idea;)

 

Nope. With Saga of the Beastslayer you can "only" re-rolls to hit, but not to wound.

 

Only Ulrik the Slayer is able to re-roll to hit and to wound, but only agains T5+ targets and that's a different rule.

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