Gornall Posted September 25, 2009 Share Posted September 25, 2009 So I was thinking about my inability to win the dice-off before games and was curious as to what I could do to mitigate it, especially in larger games where shooting can wipe units off the table on Turn 1. My first thought was Sicarius basically twin-links the Sieze the Initiative roll, so it boosts it from a 16.7% chance to a 30.55% chance. Then I was looking through my DH Codex and noticed the Emperor's Tarot wargear. It basically gives you a 83% chance of getting a +1 to the initial die roll to see who goes first (17% chance you get -1 though). If I did the math right, that gives you an overall 62% chance of winning the roll to go first with the Tarot. The other 38% of the time, you still have your Sieze the Initiative roll to fall back on, giving an overall chance of 66% (73% before your opponent's chance to Sieze the Initiative) of getting the first shot off. :lol: I'm almost tempted to try and create a SAFH with the Tarot and Sicarius just for giggles. Edit: Factored in opponent's chance to Sieze. Link to comment https://bolterandchainsword.com/topic/179506-sicarius-and-emperors-tarot/ Share on other sites More sharing options...
Allerka Posted September 25, 2009 Share Posted September 25, 2009 Go for it. Sounds like your best bet to make sure you go first. Link to comment https://bolterandchainsword.com/topic/179506-sicarius-and-emperors-tarot/#findComment-2124598 Share on other sites More sharing options...
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