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SoB retributor question


wizard12

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Heavy bolters are best, because they're not only cheaper but more effective. The Rets can throw out a lot of dice and with DG they can really do some damage to even heavy infantry. Multi-meltas are short ranged Heavy grade weapons - you won't find many opponents moving their vehicles close enough for it to count for obvious reasons.

 

Further more, other SoB squads can take a lot of meltaguns so your AT duties can be covered elsewhere. That's not to say MM Rets are completely useless; they require a specific purpose and support from friendly units but they can work in certain situations.

 

Like most you'll find yourself not using a more expensive and niche unit because it's not worth the hassle. Better luck next codex (ha ha), right?

It all depends on your opponent really, if you playing a SM army i would take MM Retributer squad, i hate have deepstriking Termmies near my rear lines.

That also goes for deepstriking Dreadnoughts too. Nothing spoils there day than 4 MM's.

 

With other troop heavy lists like Gaurd or orcs, and Nids i favour Heavy Bolters of course but in large battles i tend to equip one squad with MM death.

Another note, why not place your MM Retributer squad as far forward as deployment as possible, that brings down that range real well. Works for me.

Also dont forget you can place a Retributer with a Immolator and have them already deployed for added fire power.

I have been playing Sisters since '93 and have a massed a large army of sisters I have both and the only time my MM see playing time is in Apoc where the Holy War strategmy allows them to move and fire. But on the flipside my HB go to battle 90 % of the time, due to the same reasons given above
I have been playing Sisters since '93

 

Coincidence... I was born '93. <_< May, perhaps?

 

Anyhow, the one time I've fielded retributors was against a DW army, so the MM's I went with performed quite well...

But I usually have a bunch of dominions with meltas/flamers in an immolator, so I'd go with HB's most of the time...

Not to say that MM's are bad. They're not, just... I already got that field covered...

 

Cheers!

Multi-Melta Retributors can also be rather handy for certain mission/game types such as planetstrike where the enemy has to come to you. They're also good for area denial, especially in terrain-heavy maps; most players will hesitate to put a valuable vehicle within 24" of 4 multi-meltas, let alone 12".
Multi-Melta Retributors can also be rather handy for certain mission/game types such as planetstrike where the enemy has to come to you. They're also good for area denial, especially in terrain-heavy maps; most players will hesitate to put a valuable vehicle within 24" of 4 multi-meltas, let alone 12".

 

If people don't want to move into melta range, they won't; they'll just ignore your Retributors, or laugh as they shoot them outside of 24". This whole 'area denial' argument really doesn't hold out, at least in my experience, in real games. It's nice to think people care about a static, T3 unit of about 6-8 sitting on your backline, but in reality they don't. You'll have wasted a Heavy support slot and 150-odd points, and there's nothing stopping the enemy ignoring them or bombing the Rets to hell from a safe distance.

 

Heavy bolters at least let you reach out and touch enemy infantry from Turn 1 (and pop light armour if you're lucky), and they're substantially cheaper too. If it's anti-tank you want, an Exorcist is a far better option, as it has both extra range and move+shoot capability. Personally, I'd go for PAGK w/2 x psycannon as a replacement unit. They are more expensive, but they're scoring, have better close-combat ability (and that matters for shooty units, because it's a common counter-tactic other people use to prevent them shooting), and they have T4 and Shrouding to shrug off more enemy fire (not to mention 'Fearless', which is nice).

If people don't want to move into melta range, they won't; they'll just ignore your Retributors, or laugh as they shoot them outside of 24". This whole 'area denial' argument really doesn't hold out, at least in my experience, in real games. It's nice to think people care about a static, T3 unit of about 6-8 sitting on your backline, but in reality they don't. You'll have wasted a Heavy support slot and 150-odd points, and there's nothing stopping the enemy ignoring them or bombing the Rets to hell from a safe distance.

That's why, like most WH players, I go with Exorcists or Retributors with Heavy Bolters when making a competitive list. While multi-melta retributors can be useful in the right circumstances other units give much better value for the same point cost.

That's why, like most WH players, I go with Exorcists or Retributors with Heavy Bolters when making a competitive list. While multi-melta retributors can be useful in the right circumstances other units give much better value for the same point cost.

 

Cool, we agree :) . Although I've heard you can get some asset in Apoc which makes Retributors Relentless, yes? So, pack that into a Raider, go ruin the day of some Nob Bikers :) . Only in Apoc mind, but pretty funny nonetheless.

AntiHorde: Heavy Bolter Retri's

AntiVehicle: Exorcist

When in doubt: Exorcist

 

In regards to area denial: Celestians do this much better.

For me anyway. I never find myself using the elite slots heavily in a sisters list so for area denial I suggest using a minimal squad of celestians with a MM. One MM is still enough to make people think twice when moving their tanks closer. They dont cost much (cheap faith point). They represent a nuissance but not a large threat so they have a high chance of slipping through your opponents target priority. If they get shot, its likely to be overkill so thats volume of fire not going towards the rest of your troops, you dont loose a great deal of points and you get more faith trough martyrdom.

The only real downside is that 2 of these units represent 2 killpoints where retri meltas are only one.

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