OnlyInDeath Posted September 27, 2009 Share Posted September 27, 2009 Well, I FINALLY got down to a GW shop and got a chance to get my hands on the new dex, and I was psyched. 10 GH's with 2xMG, PW, Standard, MotW, In a rhino w/ EA for 250pts? Yes please. So, in my excitement I challenged the Blackshirt to a battle. I wanted to change it up a bit from my standard list, as I have been able to beat him with it before, plus I wanted to see how the new dex played. So, we decided to play a 2000 pt battle on a table w/ lots of ruined buildings. I wont go into the full battle report, but lists were as follows: Me: Runepriest w/ PP, murderous hurricaine, JotWW WGBL, termie armor, TH, SS 10xGH (2xMG, PW, standard, MotW) -Rhino, EA 10xGH (MG, flamer, pw, standard, MotW) -Rino, EA 6xGH (PG) -Razorback w/ TLLC 6xGH (PG) -Razorback w/ TLHB Dread w/ TLHF, HF, EA -Pod 4xWG (3xTLWC, HF/CF) -Pod 4xWG (2x PW/SB, 1xCF/SB, 1xAC/PW) -Pod 2x Vindis Whirlwind His List: 2-3 full platoons w/ full heavy and special weapons (not sure exactly how many honestly, but lots of bodies) Company commander 2 engineer squads (I think 2?) 2 LRBG 3x Earthshakers 3xArmored sentinels w/ PC's 3x Lascannon Teams 3xHB teams To keep it short, he was turtled inside the extensive ruins on his objective, and kept the LRBT's, a full platoon and the sentinels in reserve, I was in an armored line across the board w/ vindis on either side, then rhinos, and the TLLC RB in the middle, the WW slightly off center behind a building, TLHB RB guarding my objective. I was to go first, but 2nd game in a row he stole initiative, but nothing really happened. My flamer dread and the HF toting termies (with the RP) come down, the dread clearing out a engineer squad and 2 trooper squads in 2 turns of shooting (before being immobilized and having both flamers ripped off), the termies almost taking out another, RP flubs JotWW that would have hit half his entire deployed army. He then proceeds to blast the termies apart (I failed 4 of 6 saves...against lasguns...go me). RP proceeds to take out another 2 full squads solo by shooting them w/ MH and then assaulting, always winning combat by 1 and then they ran lol. His entire reserve comes in on the board near my objective, but get blasted to bits over 2-3 turns. Last termies drop down and take out the basilisks, a LRBT and the company command. In the end, I tabled him turn 6, having lost a total of 6 termies and 3 GH's (1 termie to death or glory, 1 GH to melted plasmagun). So yeah, love the RP. The new psychic powers are amazing, but just a note of playing them: give them a shooty retinue. They aren't the monsters of CC they used to be, and they are definately best used as firesupport with the powers they have available. The PP on him was a waste of points, just used because the model had it on it. My GH's didnt really get to see much action, just claiming objectives and one squad of GH's disembarking to blast a LRBT into smoldering ruins with a pair of meltaguns. I really love the shooty capabilities of these guys, and I cant wait to get them into combat. The WG termies, taking the cheap options, makes for one brutal unit. SB/PW on a termie armored body works just fine, and you really just need 1 heavy weapon and 1 type of fist/chainfist/TH to really give it some punch. Dont go overboard, dont go mega weapons. Since my WC termies got wiped out before they could do anything thanks to awful saves, I cant comment on that, but they are still pretty cheap. Both squads, w/ pods were just over 200 pts of fun. So in the end, still nice and rock hard, what I would expect, and I'm excited for more!. Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/ Share on other sites More sharing options...
The Forgetful Posted September 27, 2009 Share Posted September 27, 2009 Nicely done brother, I like your choice of army. :P - Forgetful Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2127475 Share on other sites More sharing options...
Warhorse47 Posted September 28, 2009 Share Posted September 28, 2009 Excellent report and examination of effects. Thanks Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2127514 Share on other sites More sharing options...
Valerian Posted September 28, 2009 Share Posted September 28, 2009 OID, Well done, but I should point out that you did not have enough Wolf Guard in either of your two packs to get the Terminator heavy weapons, so no Heavy Flamer or Assault Cannon for you. Valerian Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2127544 Share on other sites More sharing options...
OnlyInDeath Posted September 28, 2009 Author Share Posted September 28, 2009 Hmm, i thought it was one in every 5. I guess i read that one wrong. Like i said, first time through :P Tho honestly, the heavy weaps didnt do much since I dropped them right into the enemy. Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2127579 Share on other sites More sharing options...
Freman Bloodglaive Posted September 28, 2009 Share Posted September 28, 2009 It is one in five, but you don't round up any more. Five terminators, one heavy weapon, ten terminators, two heavy weapons. Of course you can take five Wolf Guard with one heavy weapon, and then detach one or two models to lead other squads and have three or four man squads with a heavy weapon. Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2127719 Share on other sites More sharing options...
Decoy Posted September 28, 2009 Share Posted September 28, 2009 Gotta agree with the Frohman here. *squirts OID with a watergun* Bad wolf! ... But only because you took Vindicators! :) Good fight, good night, and well done, mate. Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2127887 Share on other sites More sharing options...
Valerian Posted September 28, 2009 Share Posted September 28, 2009 It is one in five, but you don't round up any more. Five terminators, one heavy weapon, ten terminators, two heavy weapons. Of course you can take five Wolf Guard with one heavy weapon, and then detach one or two models to lead other squads and have three or four man squads with a heavy weapon. Exactly correct. Easy fix to your list OID- Subtract a Hunter from each of your two packs that go in the Razorbacks, bringing them down to the minimum size of 5 men each. Then take your exact same two packs of Wolf Guard, but add a 5th guy to each pack. Keep the additional 5th dude for both in Power Armor and trade their Bolt Pistol for a Bolt Gun, if you wish, then detach these from their respective Wolf Guard packs to go lead the two Razorback Grey Hunter packs. This allows you to keep you TDA heavy weapons, and the same number of shooting and close combat attacks in your Hunters packs. An extra benefit is the additional point of Leadership in those two packs. The additional cost for these changes is only 6 points, which you should be able to cut from somewhere else. Valerian Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2128065 Share on other sites More sharing options...
OnlyInDeath Posted September 28, 2009 Author Share Posted September 28, 2009 Yeah, like I said, this was just a quick and dirty list I made up in 10 min after having an hour to look at the dex. So, while it was a fun list, it wont be what I take on a permanent basis (but you betcha I'll take my vindis, DECOY :D ). Good to know that rule on the WG tho. I typically never took WG in my old dex lists as it is, so this was a nice lil changeup for me. Link to comment https://bolterandchainsword.com/topic/179749-first-playtest/#findComment-2128160 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.