Rippars Posted September 29, 2009 Share Posted September 29, 2009 Hi, I play a DH base list with GKs and raiders. Recently I have also included some seraphims and a canoness. Reading around in this forum I see a lot of people promoting IST with meltas. As I was browsing the WH codex I thought that an allied unit of celestians might be a better idea, maybe in an immolator. 5 IST + 2 meltas + Rhino = 120pts Advantage: cheaper, scoring (troops) 5 Celestians + Multimelta + Melta + Immolator = 155 Advantage: longer melta range, 3+ saves, Immolator flamers Or maybe even: 5 Celestians + Multimelta + Melta + Immolator w. multimelta = 175 Advantage: mobile 2 shot multimelta plattform (one from firepoint) Another advantage for me would be that the squad adds a faithpoint that my seraphims probably would use. The most obvious drawback I guess, is that I would loose a troop choice. What are your opinions? Any GK players who have tried a celestian unit? / R Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/ Share on other sites More sharing options...
Shoitaan Posted September 29, 2009 Share Posted September 29, 2009 Hi, I play a DH base list with GKs and raiders. Recently I have also included some seraphims and a canoness. Reading around in this forum I see a lot of people promoting IST with meltas. As I was browsing the WH codex I thought that an allied unit of celestians might be a better idea, maybe in an immolator. 5 IST + 2 meltas + Rhino = 120pts Advantage: cheaper, scoring (troops) 5 Celestians + Multimelta + Melta + Immolator = 155 Advantage: longer melta range, 3+ saves, Immolator flamers Or maybe even: 5 Celestians + Multimelta + Melta + Immolator w. multimelta = 175 Advantage: mobile 2 shot multimelta plattform (one from firepoint) Another advantage for me would be that the squad adds a faithpoint that my seraphims probably would use. The most obvious drawback I guess, is that I would loose a troop choice. What are your opinions? Any GK players who have tried a celestian unit? / R Correct me if i'm wrong but I believe the shot counts as twin linked instead of firing 2 rounds at once. Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2129255 Share on other sites More sharing options...
Chengar Qordath Posted September 29, 2009 Share Posted September 29, 2009 Correct me if i'm wrong but I believe the shot counts as twin linked instead of firing 2 rounds at once. One shot from the Immolator's twin-linked multi-melta, and one shot from the embarked squad's multi-melta out of the fire point. Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2129312 Share on other sites More sharing options...
lordsloth Posted September 29, 2009 Share Posted September 29, 2009 Vehicles that moved count as moving so the multimelta in the celestian squad cant fire on the move. My personal opinion is that the only way to run an immolator is with heavy flamers. It keeps the cost down (which is good considering its fragile hull) and it has a special rule that it can move twelve and flame. I would run 2 meltas in the celestian squad in a heavy flamer immolator. That way you can drive 12, melta a vehicle and if it was a transport you can still spray twin linked flame over whatever pops out on the wrong side. The advantages of using celestians instead of ISTs are that they have a better armor save and more accurate meltas. Though at so few girls theyre still gonna get killed fairly easily (yes they can spirit of the martyr once but t3 is still quite easy to stack wounds on), they cost more than the ISts and they are not scoring (though this last part is probably not overly important on a throw away melta unit). Grey Knights are already an expensive low modelcount army so it may be better to just cheap out on some ISTs. Depends on how many points you have to fill and if you feel you have enough knights and wargear. Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2129403 Share on other sites More sharing options...
jeffersonian000 Posted September 29, 2009 Share Posted September 29, 2009 I'm planning on fielding two Heavy Flamer Immolaters (1 elite, 1 fast) in my 1750pt GK list, each with two meltaguns inside as a combined anti-tank/anti-horde escort for my Godhammers. Someone will probably slash my tires, though. SJ Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2129481 Share on other sites More sharing options...
Rippars Posted September 29, 2009 Author Share Posted September 29, 2009 I would run 2 meltas in the celestian squad in a heavy flamer immolator. I thought you had to take one multimelta and one melta? Ok, I guess its two meltas and heavy flamers then, only 30 pts more than the IST and a lot more versatile and adds a faithpoint (and another when killed). I'm tempted to go with this. they cost more than the ISts and they are not scoring (though this last part is probably not overly important on a throw away melta unit). Yes the scoring thing... I guess you are right about that. The thing with the IST though, is that they could be used as a "throw away scoring unit" when the situation demands it, babysitting an objective far away from the action. When I first started playing 5th I always wanted to have a large number of troops. Now, I'm thinking about switching to a strategy of trying to contest more and defend less. Its riskier but should work once you get some experience. Anyone else thinking about switching troops for more elites/fast/heavy? I'm planning on fielding two Heavy Flamer Immolaters (1 elite, 1 fast) in my 1750pt GK list, each with two meltaguns inside as a combined anti-tank/anti-horde escort for my Godhammers. Someone will probably slash my tires, though. Please tell us how this works out! Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2129682 Share on other sites More sharing options...
lordsloth Posted September 29, 2009 Share Posted September 29, 2009 I would run 2 meltas in the celestian squad in a heavy flamer immolator. I thought you had to take one multimelta and one melta? Ok, I guess its two meltas and heavy flamers then, only 30 pts more than the IST and a lot more versatile and adds a faithpoint (and another when killed). I'm tempted to go with this. Uhm .. possibly. I never run celestians and am away from codex atm so Its possible that melta/melta is not an option. If so then defintaly go with ISTs imho. I dont think youre gonna get much use out of the MM. Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2129750 Share on other sites More sharing options...
Chengar Qordath Posted September 29, 2009 Share Posted September 29, 2009 I would run 2 meltas in the celestian squad in a heavy flamer immolator. I thought you had to take one multimelta and one melta? Ok, I guess its two meltas and heavy flamers then, only 30 pts more than the IST and a lot more versatile and adds a faithpoint (and another when killed). I'm tempted to go with this. Uhm .. possibly. I never run celestians and am away from codex atm so Its possible that melta/melta is not an option. If so then defintaly go with ISTs imho. I dont think youre gonna get much use out of the MM. Celestians can have another special weapon if they don't take a heavy weapon. Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2130116 Share on other sites More sharing options...
Shoitaan Posted September 29, 2009 Share Posted September 29, 2009 Correct me if i'm wrong but I believe the shot counts as twin linked instead of firing 2 rounds at once. One shot from the Immolator's twin-linked multi-melta, and one shot from the embarked squad's multi-melta out of the fire point. Ah of course, my bad for skimming. Sorry! =x Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2130435 Share on other sites More sharing options...
Eltnot Posted September 29, 2009 Share Posted September 29, 2009 Last I checked, the Immolator didn't have a fire point. Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2130516 Share on other sites More sharing options...
Shoitaan Posted September 29, 2009 Share Posted September 29, 2009 Last I checked, the Immolator didn't have a fire point. Looking at the codex now Fire points: 1 Access points: 3 I'm assuming the firepoint is up the front where the windows are. No idea what else it could be :/ Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2130527 Share on other sites More sharing options...
Eltnot Posted September 30, 2009 Share Posted September 30, 2009 It'll be the hatch on the back behind the turret. I have no idea how I missed that. I've looked at that entry so many times it's not funny and even checked it before posting. Can't see the wood for the trees.... Link to comment https://bolterandchainsword.com/topic/179891-celestians-instead-of-ist-in-a-gk-base-list/#findComment-2130606 Share on other sites More sharing options...
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