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Pure Sisters 1000pts Paint or not


deedark

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The other half likes the look of the girls and to be honest I've picked up enough stuff over the years on the cheap to field her at least 1000pts, the only thing I'm short is an exorcist,

 

She's tired of watching me and our two sons and wants in on the action, but is it worth the time spent painting these up only for her not to be able to win, loose interest and pack it in?

 

I have painted up a Canoness for her, jump pack, etc. and she love how she came out and want an army but also wants them painted first, women eh?

 

I have never played against a SOB army before, we mostly play home games at 750 to 1000pts (Space Wolves, Orcs, Tau, Tyranids adnd Necrons) usually objective based missions

 

If people think its viable I'm looking at:

 

Canoness jump pack etc.

 

6 x Seraphim with inc SS

 

10 x SOB with SS in rhino - HF and MG

 

10 x SOB with SS in rhino - HF and MG

 

6 x Celestians with SS - HB and MG (home objective holding squad) or I could stretch to another 10 SOBs perhaps 2 x SB and MG

 

1 x Exorcist (I'll buy this for her birthday in Nov)

 

Jiggling goodies to 1000pts - all painted for Christmas right!!

 

Any advice appreciated

 

Dee

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For the most part it's a solid list, though I would advise against using Celestians as an objective holding squad on account of the minor problem that they can't hold objectives since they're not troops. There's a lot of debate over whether squads should go with HF/MG or specialize into MGx2 and HF/F squads; I prefer the latter but there are players who like generalist squads too. Storm bolters aren't that great of a choice unless you're footslogging; when mechanized you'll usually stay embarked until well within rapid fire range where there's little difference between an SB and a normal bolter unless you want to charge, which battlesisters usually shouldn't do with their poor cc skills.

 

Those issues aside, Rhino-mounted Sisters, Seraphim, a Jump Cannoness, and an Exorcist is a fairly solid list.

In regards to the list i cant say mroe than what was said above me, i agree completely.

 

In regards to competitiveness of sisters. Theyre an old codex but they still have a little bite to them, sisters can still win the day though its probably a bit of an uphill struggle.

Cheers for prompt replys

 

Celestians = Elites - err dooh TY

 

Troop wise I can just make it to 3 x SOB Squads if I go

 

Rhino 10 SOB inc SS HF/F

 

Rhino 10 SOB inc SS HF/MG

 

Home Objective 10 SOB SB/MG with SS with either combiflamer or SB, do you think SB for a static squad hold is ok - volume of fire?

 

Is it worth putting Plasma Pistols on SS

 

I have to choose from:

 

2 x Canoness

 

6 x SS 1x combi-flamer and CCW; 2 x PW(CCW) and Bolter; 1 x CCW and BP; 2 x CCW and PP

 

2 x MG

 

4 x SB

 

4 x F

 

4 x HF

 

3 x HB

 

2 x MM

 

and enough sisters to make 3 x 10 squads round the above

 

12 seraphim 2 x SS PP and CCW BP and CCW 2 x Flamers rest BPs

Not a huge fan of stormbolters tbh. You could always just keep the homebase squad bare. If you spare them a faithpoint they can still do one frightfull turn of shooting on anything that dares venture close.

 

For the mounted squads I'd go hf/f/combi-f and m/m. They need books of st lucius .. books are win. Drop a combiweapon somewhere for them if you have to, you will not regret it.

 

Personally ive never run my superiors with plasma pistols. Pistols, in my experience, fire about once in the entire game. And 15 pts for one shot is alot. Keeping your vss cheap also allows you to kill them off through wound allocation when you need more faith for other units. (This is one of the reasons why you want some redundancy in your books of st lucius).

When it comes to SoB I'd have to say it will be a very steep learning curve for a new player. I had no end of trouble getting to grips with them and I'd have to say that only since the release of 5th ed have I really got a good level of confidence in fielding them.

 

So, I'd have to say the first question you need to ask yourself is whether your other half has got the patience to stick out the learning process long enough to enjoy using sisters? If not she may be better going for something a bit more user/learner friendly (marines being the obvious choice but she may also like the look of eldar).

 

When it comes down to putting a list together you've got a good selection there to put together a competative roster. Personally I'd agree with the view that sister squads are best fielded in specialised units, so Hvy Flamer & Flamer or Meltagun X 2. This way you maximise the effectiveness of a certain type of weapon and this can be a saving grace for meltaguns as if there's only 1 in the squad you only get 1 chance to do the damage.

 

the 2 biggest learning points with sisters however are;

 

1 - Knowing how to get your squads into that crucual 12" rapid fire range to maximise the number of casualties inflicted during the shooting phase, and;

 

2 - Understanding that faith points are not something you should build your army and tactics around. Build the list to perform without FP's and when you throw them into the mix it'll do all the more damage.

Thanks again. Sound advice all round

 

My lady has her heart set on sisters and they are a beautiful looking army.

 

 

I've done her canoness (test model) black armour with a gold highlight, red cape and she look stunning, 30 plus sisters would look a treat fully painted

 

There is a another ;ady (yes lady) who owns SOB at our local GW Shop dont know if she lay though perhaps they can face off b*#tch wars

 

Flying Nun, 3 SOB Squads (2 mounted), Seraphim and Exorcist.

 

I'll let you know how I get on

 

Cheers

 

D.

Well even for a "old" codex there still impressive, i just had a 3 way 1100 point battle against xenos Tau and Sneaky Dark Angels, i i won quiet easily.

As for what you think is best go with what you want the army to do, if you want it your way were only here for advice.

Oh and on Storm Bolters well i can say a 6 girl Dominion squad with 4 storm bolters, a VSS with storm bolter and Imagifier, and Immolator with twin Hvy Bolters with Blessed ammo work just fine.

Ask my opponent the Dark Angel player after watching a 5 man Termmie squad get shredded with Divine Guidence in the second turn.

 

Rolled no less than 6 6's to wound and he failed 4 of them, and with the other shots all 5 termies died a messy death.

There great at killing troops and even against Large Creatures too.

Good to see more players of the Adepta Sororitus.

Ask my opponent the Dark Angel player after watching a 5 man Termmie squad get shredded with Divine Guidence in the second turn.

 

Yes sisters really eat up deathwing terminators, but thats hardly a top tier list to begin with. Dont get me wrong, I love sisters and as I said in an earlier post, they still have some bite to them. But theyre too old to be genuinely competitive with top tier builds.

 

Try the same thing with the new and improved stormshields and you're looking at a whole different scenario where your sisters get thunderhammered in the face. You might be able to tarpit a bit with SotM (if you got a bit lucky in the first assault phase), but thats about the best you can hope for.

 

Codex creep hurts ;) However if youre just looking to have some fun at home in a non-competition environment, sisters (and grey knights) are by far my favourite lists.

@lordsloth bang on the money, we are looking to have some fun at home as a family

 

4 way perhaps: me with my wolves (who will of course be victorious) the boys tau and nids and mother with the prettiest troops in 40K

 

Cheers all

 

Will try and get a pic of the canoness up, see what you all think

 

D.

Personally there is no tactical situation for any squad BSS or Dominion to take stormbolters. Six bolter shots is nothing compared to laying down a couple of templates. And there really is not sense denying rapid fire from your other 7 sisters due to range.

 

My two favorite builds are: HF & Flamer with a combi-flamer on the superior with a book of st. Lucius and the second build swaps the flamer for a meltagun. One is max troop killing and the other is more flexible for taking on AVs, I also have enough extra points in my 1850 list to put melta bombs on the superiors.

 

Sadly, any foot BSS preforms poorly if for nothing else that they are T3, PA will do little in the face of massed fire that will probably wound on anything but. If you want a squad to play the hold an objective game I'd rather put a whole rhino squad in reserve to claim one later in the game or if it comes on turn 2 I have a good chance of rushing the table to get another one and hold one on my side of the table.

 

SoB can be reasonably competitive. I nearly stole one game from a near undefeated daemon player. Strategy has a lot to do with fighting an up hill battle. I knew I was playing against daemons so I changed my tactics to deal with them. I put about a quarter my force in reserve: a jump canoness, and exo and a rhino BSS. It was in that game the reserve rhino rushed across the board, roasted a whole bloodletter squad in a turn of shooting with tri-templates and stole the objective in capture and control (I was losing the one on my side so I had too). Also in that game I got a lucky deep strike with my canoness and popped a soulgrinder's rear armor with an inferno pistol (please don't tell me the odds of that actually happening... but it did!)

 

Back to the idea of builds... Sisters are highly limited in composition for them to be competitive in any way (so you can forget ever getting comp scores in tournys). 1-2 Jump Cannies, (n)BSSs, (n)exorcists, and most likely a seraphim squad is about what you have to go with. Outside those units things like repentia or even retributors which should work, under preform greatly.

 

lastly, remember to put a Book of st Lucius in every squad/unit, give those seraphim handflamers, never infernos, and Sister Superiors love combi-flamers (remember, you can lay down cover denying AP1).

lastly, remember to put a Book of st Lucius in every squad/unit, give those seraphim handflamers, never infernos, and Sister Superiors love combi-flamers (remember, you can lay down cover denying AP1).

I have to disagree about the always handflamers. I love my Seraphim squad with plasma pistol/power weapon, 2 TL inferno pistols, and 3 or 4 token Seraphim. It's a lot of fun and puts pain on high armor targets (termies, vehicles, MCs, etc).

 

It really comes down to personal preference. My advice, is just let her play. She'll naturally gravitate towards units and weapon combos that suit her own personality and playstyle. The Inquisition lists are HIGHLY individualized, especially when you consider assassins, Inquisitors, wonky stuff... just let her have fun. Let her pick models she thinks is "neat," or units that she likes the fluff to. Chances are they'll work better for her than stuff she is playing simply because someone else told her it was a good unit.

Again thanks guys invaluable advice

 

She's actually really excited about playing them, I off to get my new wolf codex and assorted goodies on saturday and she is in exorcist buying mode plus she may need another melta sister

 

We went through this thread last night as she has asked me to give her a few options

 

roughly all at around 1000pts for the time being

 

Canoness, 3 x Troops (2 in rhino's), 1 x Seraphim 1 x exo

 

Canoness, 2 x Troops (in rhino's), 2 x Seraphim (one flamer based & one inferno/plasma based) 1 x exo

 

Canoness, 2 x Troops (in rhino's), 1 x Seraphim 2 x exo (thats christmas sorted for her 2nd exo)

 

 

I just wish she could paint

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