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more than one way to skin a cat


cherrboh

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well, i was just cruising through the general marine forum, and realised that there is already strats popping up to fight of the valiant wolves of Russ.

 

seeing as we are close combat oriented, i was wondering how my fellow wolves intended to take the fight to the enemy.

 

Ill be sticking my GH in rhinos, LF in RB, and deep striking termis. OBEL scouts, another pack of scouts infiltrate and pin with sniper rifles.

Land speeders w/MM and anti armour assault squads.

 

the idea would be that while my OBEL scouts engage a unit, or tank, my other scouts can pin a unit (say firewarriors) squad of skyclaws w.meltas + meltabombs + PF attack some armour.

 

there was one other idea i was toying with. small packs of wolves moving up to engage enemy soldiers or w/e in combat to prevent firing. would this work?

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I plan on using a combination of DP's and rhinos with TWC and bikers to quickly engage the enemy. Fluff wise, I just have a hard time picturing wolf scouts using sniper rifles, it seems totally against theory of taking the fight to the enemy and killing them with your hands.
I plan on using a combination of DP's and rhinos with TWC and bikers to quickly engage the enemy. Fluff wise, I just have a hard time picturing wolf scouts using sniper rifles, it seems totally against theory of taking the fight to the enemy and killing them with your hands.

 

yeah, i suppose that depends on the company's fluff though..

the idea would be that while my OBEL scouts engage a unit, or tank, my other scouts can pin a unit (say firewarriors) squad of skyclaws w.meltas + meltabombs + PF attack some armour.

Emphasis mine, but Skyclaws can't have meltabombs sadly.

 

there was one other idea i was toying with. small packs of wolves moving up to engage enemy soldiers or w/e in combat to prevent firing. would this work?

Not with small packs. They have still a 6+ save and attrition is high for this unit. Just ask any old 13th co. player. Either take big packs or none.

 

And to answer your answer :D Land Raiders. They take the fight to the enemy ;)

well, i was just cruising through the general marine forum, and realised that there is already strats popping up to fight of the valiant wolves of Russ.

 

seeing as we are close combat oriented, i was wondering how my fellow wolves intended to take the fight to the enemy.

 

Ill be sticking my GH in rhinos, LF in RB, and deep striking termis. OBEL scouts, another pack of scouts infiltrate and pin with sniper rifles.

Land speeders w/MM and anti armour assault squads.

 

the idea would be that while my OBEL scouts engage a unit, or tank, my other scouts can pin a unit (say firewarriors) squad of skyclaws w.meltas + meltabombs + PF attack some armour.

 

there was one other idea i was toying with. small packs of wolves moving up to engage enemy soldiers or w/e in combat to prevent firing. would this work?

 

sorry to tell you this, bud. But our termies can't deepstrike. You'd have to drop pod them

well, i was just cruising through the general marine forum, and realised that there is already strats popping up to fight of the valiant wolves of Russ.

 

seeing as we are close combat oriented, i was wondering how my fellow wolves intended to take the fight to the enemy.

 

Ill be sticking my GH in rhinos, LF in RB, and deep striking termis. OBEL scouts, another pack of scouts infiltrate and pin with sniper rifles.

Land speeders w/MM and anti armour assault squads.

 

the idea would be that while my OBEL scouts engage a unit, or tank, my other scouts can pin a unit (say firewarriors) squad of skyclaws w.meltas + meltabombs + PF attack some armour.

 

there was one other idea i was toying with. small packs of wolves moving up to engage enemy soldiers or w/e in combat to prevent firing. would this work?

 

sorry to tell you this, bud. But our termies can't deepstrike. You'd have to drop pod them

 

 

Deep Strike and Drop poding are the same thing in SW eyes, and techinically it doesn't say we can't. It just says that they don't like to. We'll have the 'dex at the end of the week, then we'll have definitive answers.

Deep Strike and Drop poding are the same thing in SW eyes, and techinically it doesn't say we can't. It just says that they don't like to. We'll have the 'dex at the end of the week, then we'll have definitive answers

 

It does not say we can is the problem, Terminator Armour has its own listing in our Dex and under that listing it does not give us the deep strike option like it does in the C:SM, instead it tells us that SW do not trust the tech and like to keep their feet on the ground like Russ intended. < why teleporting is treated like the fluff regarding jumppacks I will never know.

 

So no we can not use it because the rule under TDA does not give us the DS ability like it does for C:SM

 

WG Vrox.

Deep Strike and Drop poding are the same thing in SW eyes, and techinically it doesn't say we can't. It just says that they don't like to. We'll have the 'dex at the end of the week, then we'll have definitive answers

 

It does not say we can is the problem, Terminator Armour has its own listing in our Dex and under that listing it does not give us the deep strike option like it does in the C:SM, instead it tells us that SW do not trust the tech and like to keep their feet on the ground like Russ intended. < why teleporting is treated like the fluff regarding jumppacks I will never know.

 

So no we can not use it because the rule under TDA does not give us the DS ability like it does for C:SM

 

WG Vrox.

 

So it's a catch 22, you would figure that the armors would be the same between all chapters, if it's scout armor it's scout armor, if its power armor it's power armor, we have runic armor which is called something else it does something differant. That's just dumb that they didn't include it in the Terminator armor listing. Since it's the same terminator armor that both I:SM and C:SM use. They didn't call it anything differant. They just didn't include the wording, they should have just come out and said that "SW will not teleport" I guess it's the same thing with the Blood Angels mini dex, it's stand alone and their SS only give a 4+ in CC.

So it's a catch 22, you would figure that the armors would be the same between all chapters, if it's scout armor it's scout armor, if its power armor it's power armor, we have runic armor which is called something else it does something differant. That's just dumb that they didn't include it in the Terminator armor listing. Since it's the same terminator armor that both I:SM and C:SM use. They didn't call it anything differant. They just didn't include the wording, they should have just come out and said that "SW will not teleport" I guess it's the same thing with the Blood Angels mini dex, it's stand alone and their SS only give a 4+ in CC.

 

It's not a catch 22 per-se, since there's no real illusion of choice. If you (re)read the armor section (page 61 of the Space Wolf Codex), it includes both descriptions of the armor, and rules, often in paragraph/descriptive form. Codex Rules always supercede the Rulebook if the rules are different, and unless they specifically reference the rules of another book, are entirely standalone. GW has always maintained this stance, even when the rules and descriptions for weapons/items/transports/whatever from older Codices do not match up with newer Codices (re: Black Templar dedicated transports being unable to taxi)

 

Codex Space Marines, in regards to Terminator Armor, list the rules for deep striking.

 

Codex Space Wolves, in regards to Terminator Armor, does not, and in fact puts this quote:

 

Though the Terminators of other Space Marine Chapters often teleport straight into battle, Space Wolves have a deep mistrust of such arcane tactics and prefer to fight with their feet on solid ground, just as Russ intended.

 

In my eyes that's a deliberate removal of the rule, and an explanation as to why Space Wolf Terminators cannot teleport.

 

It's the same principle with Jump Packs and deep striking. Page 62 of the Space Wolf Codex specifically states that only "Skyclaw Assault Packs" wearing jump packs may enter play via Deep Strike. Wolf Guard packs equipped entirely with Jump Packs may not, again for the same reason (they prefer to fight with their feet on solid ground).

 

 

DV8

I have a copy of the Codex on hand, and am quoting verbatim where necessary the rules, and posting in italics.

 

 

DV8

 

Lucky SOB....my order from GW is still in "order being processed" stage. I am just praying that it shows up as being dispatched by the end of tomorrow so that I will have it on Friday when I get out of work. Otherwise I won't see it until Monday due to how the office at my complex handles packages.

I have a copy of the Codex on hand, and am quoting verbatim where necessary the rules, and posting in italics.

 

 

DV8

 

Lucky SOB....my order from GW is still in "order being processed" stage. I am just praying that it shows up as being dispatched by the end of tomorrow so that I will have it on Friday when I get out of work. Otherwise I won't see it until Monday due to how the office at my complex handles packages.

 

Games Workshop is pretty spot on with getting their Advanced Orders out so you get them on or before the release date. My friend ordered his copy of Space Hulk, and got it the Friday before it was released in stores.

 

 

DV8

Wolf Guard Terminators do not have the 'Deep Strike' rule and therefor cannot deploy via Deep Strike.

 

I do believe this has been clarified, and is not restricted to just Wolf Guard Terminators. If you read above, ANY Space Wolf in Terminator armor may not Deep Strike.

 

 

DV8

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