Grey Mage Posted October 4, 2009 Share Posted October 4, 2009 400pts is a costly distraction. What size do you play, and do you truely think its worth it? Link to comment https://bolterandchainsword.com/topic/179961-terminator-tactics/page/2/#findComment-2136159 Share on other sites More sharing options...
Vedrial Posted October 4, 2009 Share Posted October 4, 2009 10 Scouts infiltrate where your opponent needs to go. 5 BP/CCW, 4 Shotguns, Sarge w/ Fist and combi-flamer. Teleport Homer :lol: 5 Termiators in reserve armed with a chainfist and a Assault Cannon. Enemy moves towards scouts, plans on easily wiping them, then continuing on. Terminators arrive from reserve, teleport within 6" of the Scouts, and unleash 4 Storm Bolters and an Assault Cannon. Now, enemy has a big speed bump to deal with. Further tactics include: Drop Pod an Ironclad between the enemy and your Scouts. Locator Beacon on the Pod in case the Termies want to use that. Tactical Sqauds in their Rhinos move up to midfield and become extremely effective there. Sternguard and Vindicators have a much easier time moving upfield, as well as Speeders getting much less attention after their 24" move. Link to comment https://bolterandchainsword.com/topic/179961-terminator-tactics/page/2/#findComment-2136767 Share on other sites More sharing options...
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