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Rune Priests - The new role - bullet magnet?


Levitas

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195 pts is hardly cheap...

 

What I'm going to use is a Rune Priest with a chooser of the slain. That's all. In 1500+pts games, I might add the Master of Runes. I'll stick him in a Rhino with a squad of 8-9 Grey Hunters with a plasma gun and some close-combat gear and I believe he'll be much more than worth his points.

 

Plasma pistol is useless if he has shooting powers and I don't think that the RA would be worth its cost.

Personally I really only plan on running RP in my updated wolf army, and that's Njal.

 

To me, SW RP's niche is primarily in the support role, especially in slowing down/shutting down enemy freedom of movement. To that end, I'll keep my dirt cheap but spend more points on a nice bodyguard.

 

As of now I got Njal in a pod w/ 4 WG in termy armor...2 w/ TH/SS, 2 w/ combi-melta/Frost Axe. Nice 2+ saves all around so should last against shooting, and if they get assault, having those 3+ Invulns (and Njals 4+) is nice. And since I'm running 3 pods total, I can deploy Njal with a Grey Hunters pack to support him (arriving in Pod #2)

 

Anyway that's how I see RP's being used. Cheap and in support.

Nyjal is hardly dirt cheap. Now take mine for example. mine is 195 with choose, RA, PP, and master. i now have the ability to place the chooser anywhere on the table that i want before my OP deploys, and can use it for LOS. aganist the slow nids, this gives me the ability to start removing tons of bugs with JoWW, or the same tac can be used against IG/DG/Necrons and anything with a low I. or I can use it for shooting attacks.

 

Nyjal at 270 (if you take RTDA) is alot MORE then my skim milk RP. and mine can do everything that i need him to do except for the Lord of Tempest.

 

upon a more cautious re-read of the chooser my ORG idea it not what i thought it would be, but it still gives you a great tac against those whore armies, and having that in front of them means that your LL and MH powers are going to hit on a much better number

 

I really wouldnt suggest taking a PP on a RP. You will be using your psychic powers every turn over shooting, and it makes it not worth the points. Honestly, you can get away with a bare bones RP and have him be very effective. I wouldn't even give him a saga unless you are taking on big bugs. Even chooser is not worth it if you arent going against infiltrating armies, as the added balistic skill is rather pointless as he really wont shoot at much.

 

Njal is just a flat out beast. Stick him in a unit with lots of SS's (hell, even PA WG w/ SS/SB would be worth it) and pod him into the middle of your opponent's deployment area. The longer he survives, the more sick his latent psyhic ability becomes. By the end of the game he will be making life a living hell for any model in a 12" radius of him. You could even just keep the unit small and drop the pod in the 2nd wave so that he comes in later, when his power is more effective right off the bat.

if you stick nyjal in a unit with SS you just greatly increased his points. and chooser is still hella useful as you still need to roll to hit, and with the +1 BS that makes a huge difference. and i may find times when i would want to shoot the PP instead of use a psychic power which is why I have the PP on there. the RA is also for the added benefit of protection in the case of h2h combat. and i have been known to get my RP into rights from time to time. may need that added punch in combat just to tilt it into my favor.

Im taking Njal and 3 others

im taking a unit of grey hunters 2m.guns in drop pod

3 units on foot with P.guns

and lone wolves aplenty

 

the plan is to 'character snipe' with rune priests and generally distract from the lone wolves doing a suicide charge toward the big hitty things (wraithlords, dreadnoughts and land raiders maybe?)

 

it will also can be alot of fun when you say 'right time for my mag- i mean shooting phase..'

I will field njal now and then but mostly i rather would like a well rounded force. A Wolf Lord, a Rune Priest and a Rune Priest will be my usual setup i think.

 

As it has been mentioned rune priests are support characters. I think i will not get that space wolf feeling if i let 4 priests sit in the back, protected by shooty squads, and cast all the time. That sounds like eldar tactics.

My new army will have 6 squads of 15 Blood Claws with 2 Power Weapons and a Meltagun apeice. Thats 1404 points. I'll spend the other 94 on a Rune Priest or something. That's a WHOPPING 91 Marines for 1500 points.

You get one special CCW and one special weapon at 5 - 14 men. At 15 guys you get to take a second special shooty weapon. The days of us having multiple special CCW on blood claws are long gone, I'm afraid.

 

Cheers

 

Thorgrim

 

Reason for edit: damn cold...

But I'm having 15 men in a squad. I've actually seen the codex, so I know that it's 11 or more men gives you a second one [but as all BC squads will either be 10 or 15 men due to packaging its irrelavant]. We can't have 3 Power Weapons any more, but that can be averted by having a Wolf Gaurd attached.
I haven't seen the dex, so if it states that, then I humbly stand corrected. But you are the first player to have stated this while so many others who have seen the dex as well contest otherwise. Don't get me wrong, I honestly hope your right ;) .

@Leman of the Russ: Can you please stop posting? this is the second topic at the head of the forum, and you have been wrong and pushy in this and the previous thread. please stop posting till you actually have the codex, and save the rest of the fang what little patience we have left.

 

WLK

*Sigh* Have you read the codex entry? No. i have. Blood Claws can have 1 special weapon regardless of size. 1 Special CC weapon for small units, and 2 for large units.

 

 

There are plenty of people who have the codex and are telling you wrong. Could you just shut up about rules untill you actually have a codex in your hands.

 

I could type out the complete entry but I am to lazy

 

YOU ARE WRONG

Depending on if Storm Caller works on vehicles still or not, Probably going to keep an old tactic involving storm caller and an RP on a bike with some buddies. I plan to try and keep him in a close combat roll, and I will use JotWW. My basic idea is "Use Storm Caller on the LRC with my lord, have the bikers 'hide' behind it' and spearhead in. Disgourge Termies and then drive the bikes off to go hunt HQs. It may not always work, but that is what the other bikers and their melta bombs are for.

 

Not the cleanest tactic, not the best, but fun!

Personally I really only plan on running RP in my updated wolf army, and that's Njal.

 

To me, SW RP's niche is primarily in the support role, especially in slowing down/shutting down enemy freedom of movement. To that end, I'll keep my dirt cheap but spend more points on a nice bodyguard.

 

As of now I got Njal in a pod w/ 4 WG in termy armor...2 w/ TH/SS, 2 w/ combi-melta/Frost Axe. Nice 2+ saves all around so should last against shooting, and if they get assault, having those 3+ Invulns (and Njals 4+) is nice. And since I'm running 3 pods total, I can deploy Njal with a Grey Hunters pack to support him (arriving in Pod #2)

 

Anyway that's how I see RP's being used. Cheap and in support.

Nyjal is hardly dirt cheap. Now take mine for example. mine is 195 with choose, RA, PP, and master. i now have the ability to place the chooser anywhere on the table that i want before my OP deploys, and can use it for LOS. aganist the slow nids, this gives me the ability to start removing tons of bugs with JoWW, or the same tac can be used against IG/DG/Necrons and anything with a low I. or I can use it for shooting attacks.

 

Nyjal at 270 (if you take RTDA) is alot MORE then my skim milk RP. and mine can do everything that i need him to do except for the Lord of Tempest.

 

upon a more cautious re-read of the chooser my ORG idea it not what i thought it would be, but it still gives you a great tac against those whore armies, and having that in front of them means that your LL and MH powers are going to hit on a much better number

 

 

Oh I agree. I never said Njal was cheap, but he is a about the same cost as 2 RP's moderately kitted out. Personally I'd rather have Njal with all his goodies than 2 generic RP's.

 

But the fact remains, and I think you agree, that our RP's are more of a support unit than an aggressive action unit

As an aside, here's what the 'dex says about BC's so we can end this now:

 

"If the squad numbers fifteen models, a second Blood Claw may replace his bolt pistol with a weapon from the above list at no additional cost."

 

Weapons listed above:

Flamer

Melta

Plasma

 

Further on down it says one BC can replace his CCW w. a Special CCW. Sorry bud bu you're dead wrong. Re-read the 'dex next time you're at the store.

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