Vlk Posted September 30, 2009 Share Posted September 30, 2009 195 pts is hardly cheap... What I'm going to use is a Rune Priest with a chooser of the slain. That's all. In 1500+pts games, I might add the Master of Runes. I'll stick him in a Rhino with a squad of 8-9 Grey Hunters with a plasma gun and some close-combat gear and I believe he'll be much more than worth his points. Plasma pistol is useless if he has shooting powers and I don't think that the RA would be worth its cost. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131311 Share on other sites More sharing options...
OnlyInDeath Posted September 30, 2009 Share Posted September 30, 2009 Personally I really only plan on running RP in my updated wolf army, and that's Njal. To me, SW RP's niche is primarily in the support role, especially in slowing down/shutting down enemy freedom of movement. To that end, I'll keep my dirt cheap but spend more points on a nice bodyguard. As of now I got Njal in a pod w/ 4 WG in termy armor...2 w/ TH/SS, 2 w/ combi-melta/Frost Axe. Nice 2+ saves all around so should last against shooting, and if they get assault, having those 3+ Invulns (and Njals 4+) is nice. And since I'm running 3 pods total, I can deploy Njal with a Grey Hunters pack to support him (arriving in Pod #2) Anyway that's how I see RP's being used. Cheap and in support. Nyjal is hardly dirt cheap. Now take mine for example. mine is 195 with choose, RA, PP, and master. i now have the ability to place the chooser anywhere on the table that i want before my OP deploys, and can use it for LOS. aganist the slow nids, this gives me the ability to start removing tons of bugs with JoWW, or the same tac can be used against IG/DG/Necrons and anything with a low I. or I can use it for shooting attacks. Nyjal at 270 (if you take RTDA) is alot MORE then my skim milk RP. and mine can do everything that i need him to do except for the Lord of Tempest. upon a more cautious re-read of the chooser my ORG idea it not what i thought it would be, but it still gives you a great tac against those whore armies, and having that in front of them means that your LL and MH powers are going to hit on a much better number I really wouldnt suggest taking a PP on a RP. You will be using your psychic powers every turn over shooting, and it makes it not worth the points. Honestly, you can get away with a bare bones RP and have him be very effective. I wouldn't even give him a saga unless you are taking on big bugs. Even chooser is not worth it if you arent going against infiltrating armies, as the added balistic skill is rather pointless as he really wont shoot at much. Njal is just a flat out beast. Stick him in a unit with lots of SS's (hell, even PA WG w/ SS/SB would be worth it) and pod him into the middle of your opponent's deployment area. The longer he survives, the more sick his latent psyhic ability becomes. By the end of the game he will be making life a living hell for any model in a 12" radius of him. You could even just keep the unit small and drop the pod in the 2nd wave so that he comes in later, when his power is more effective right off the bat. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131319 Share on other sites More sharing options...
Toasterfree Posted September 30, 2009 Share Posted September 30, 2009 if you stick nyjal in a unit with SS you just greatly increased his points. and chooser is still hella useful as you still need to roll to hit, and with the +1 BS that makes a huge difference. and i may find times when i would want to shoot the PP instead of use a psychic power which is why I have the PP on there. the RA is also for the added benefit of protection in the case of h2h combat. and i have been known to get my RP into rights from time to time. may need that added punch in combat just to tilt it into my favor. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131326 Share on other sites More sharing options...
Leman Of The Russ Posted September 30, 2009 Share Posted September 30, 2009 Njal is good, nut much too costly. On the other hand, he DOES have Termy armour now. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131779 Share on other sites More sharing options...
CaptainSinon Posted September 30, 2009 Share Posted September 30, 2009 Im taking Njal and 3 others im taking a unit of grey hunters 2m.guns in drop pod 3 units on foot with P.guns and lone wolves aplenty the plan is to 'character snipe' with rune priests and generally distract from the lone wolves doing a suicide charge toward the big hitty things (wraithlords, dreadnoughts and land raiders maybe?) it will also can be alot of fun when you say 'right time for my mag- i mean shooting phase..' Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131849 Share on other sites More sharing options...
Grimmwulf Posted September 30, 2009 Share Posted September 30, 2009 I will field njal now and then but mostly i rather would like a well rounded force. A Wolf Lord, a Rune Priest and a Rune Priest will be my usual setup i think. As it has been mentioned rune priests are support characters. I think i will not get that space wolf feeling if i let 4 priests sit in the back, protected by shooty squads, and cast all the time. That sounds like eldar tactics. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131861 Share on other sites More sharing options...
Leman Of The Russ Posted September 30, 2009 Share Posted September 30, 2009 My new army will have 6 squads of 15 Blood Claws with 2 Power Weapons and a Meltagun apeice. Thats 1404 points. I'll spend the other 94 on a Rune Priest or something. That's a WHOPPING 91 Marines for 1500 points. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131869 Share on other sites More sharing options...
Grey Mage Posted September 30, 2009 Share Posted September 30, 2009 Can I have someone confirm a second power weapon in BCs... I was told youd only get one special close combat weapon on them.... Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131874 Share on other sites More sharing options...
Night Runner Posted September 30, 2009 Share Posted September 30, 2009 Definitely only one power weapon in a BC unit. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131879 Share on other sites More sharing options...
Leman Of The Russ Posted September 30, 2009 Share Posted September 30, 2009 If the squad numbers more than 10 models you can have a second one. In the old one it was 1 PW per 5 BCs. Now it's 1 per 10 BCs [rounded up] Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131881 Share on other sites More sharing options...
Night Runner Posted September 30, 2009 Share Posted September 30, 2009 I think you are refering to a special weapons like flamers and meltas, not power weapons. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131883 Share on other sites More sharing options...
Thorgrim Blackwolf Posted September 30, 2009 Share Posted September 30, 2009 You get one special CCW and one special weapon at 5 - 14 men. At 15 guys you get to take a second special shooty weapon. The days of us having multiple special CCW on blood claws are long gone, I'm afraid. Cheers Thorgrim Reason for edit: damn cold... Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131884 Share on other sites More sharing options...
Leman Of The Russ Posted September 30, 2009 Share Posted September 30, 2009 But I'm having 15 men in a squad. I've actually seen the codex, so I know that it's 11 or more men gives you a second one [but as all BC squads will either be 10 or 15 men due to packaging its irrelavant]. We can't have 3 Power Weapons any more, but that can be averted by having a Wolf Gaurd attached. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131897 Share on other sites More sharing options...
Night Runner Posted September 30, 2009 Share Posted September 30, 2009 I still think you are not certain of the difference between special close combat weapon and special weapon. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131911 Share on other sites More sharing options...
Leman Of The Russ Posted September 30, 2009 Share Posted September 30, 2009 *Sigh* Have you read the codex entry? No. i have. Blood Claws can have 1 special weapon regardless of size. 1 Special CC weapon for small units, and 2 for large units. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131926 Share on other sites More sharing options...
Night Runner Posted September 30, 2009 Share Posted September 30, 2009 I haven't seen the dex, so if it states that, then I humbly stand corrected. But you are the first player to have stated this while so many others who have seen the dex as well contest otherwise. Don't get me wrong, I honestly hope your right ;) . Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131934 Share on other sites More sharing options...
Leman Of The Russ Posted September 30, 2009 Share Posted September 30, 2009 Even if I am [which I am] it doesn't change the fact that BCs have been nerfed. You need loads of BCs to get just 2 special cc weapons now, when you could have 2 special cc weapons with 8 BCs in the old codex. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131938 Share on other sites More sharing options...
mkerr Posted September 30, 2009 Share Posted September 30, 2009 I know that most of us watched the recent BoLs bat rep with interest, "4 JotWW?" But then shook our heads at the end after witnessing shocking tactics. Okay, I'll bite. What "shocking tactics"? -- mkerr Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131974 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted September 30, 2009 Share Posted September 30, 2009 @Leman of the Russ: Can you please stop posting? this is the second topic at the head of the forum, and you have been wrong and pushy in this and the previous thread. please stop posting till you actually have the codex, and save the rest of the fang what little patience we have left. WLK Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2131978 Share on other sites More sharing options...
rattman Posted September 30, 2009 Share Posted September 30, 2009 *Sigh* Have you read the codex entry? No. i have. Blood Claws can have 1 special weapon regardless of size. 1 Special CC weapon for small units, and 2 for large units. There are plenty of people who have the codex and are telling you wrong. Could you just shut up about rules untill you actually have a codex in your hands. I could type out the complete entry but I am to lazy YOU ARE WRONG Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2132125 Share on other sites More sharing options...
Hrathnar Flintfang Posted September 30, 2009 Share Posted September 30, 2009 Depending on if Storm Caller works on vehicles still or not, Probably going to keep an old tactic involving storm caller and an RP on a bike with some buddies. I plan to try and keep him in a close combat roll, and I will use JotWW. My basic idea is "Use Storm Caller on the LRC with my lord, have the bikers 'hide' behind it' and spearhead in. Disgourge Termies and then drive the bikes off to go hunt HQs. It may not always work, but that is what the other bikers and their melta bombs are for. Not the cleanest tactic, not the best, but fun! Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2132150 Share on other sites More sharing options...
Toasterfree Posted October 1, 2009 Share Posted October 1, 2009 JoWW isnt that great. living lightning is a lot better Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2132208 Share on other sites More sharing options...
Roland Durendal Posted October 1, 2009 Share Posted October 1, 2009 Personally I really only plan on running RP in my updated wolf army, and that's Njal. To me, SW RP's niche is primarily in the support role, especially in slowing down/shutting down enemy freedom of movement. To that end, I'll keep my dirt cheap but spend more points on a nice bodyguard. As of now I got Njal in a pod w/ 4 WG in termy armor...2 w/ TH/SS, 2 w/ combi-melta/Frost Axe. Nice 2+ saves all around so should last against shooting, and if they get assault, having those 3+ Invulns (and Njals 4+) is nice. And since I'm running 3 pods total, I can deploy Njal with a Grey Hunters pack to support him (arriving in Pod #2) Anyway that's how I see RP's being used. Cheap and in support. Nyjal is hardly dirt cheap. Now take mine for example. mine is 195 with choose, RA, PP, and master. i now have the ability to place the chooser anywhere on the table that i want before my OP deploys, and can use it for LOS. aganist the slow nids, this gives me the ability to start removing tons of bugs with JoWW, or the same tac can be used against IG/DG/Necrons and anything with a low I. or I can use it for shooting attacks. Nyjal at 270 (if you take RTDA) is alot MORE then my skim milk RP. and mine can do everything that i need him to do except for the Lord of Tempest. upon a more cautious re-read of the chooser my ORG idea it not what i thought it would be, but it still gives you a great tac against those whore armies, and having that in front of them means that your LL and MH powers are going to hit on a much better number Oh I agree. I never said Njal was cheap, but he is a about the same cost as 2 RP's moderately kitted out. Personally I'd rather have Njal with all his goodies than 2 generic RP's. But the fact remains, and I think you agree, that our RP's are more of a support unit than an aggressive action unit Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2132229 Share on other sites More sharing options...
Roland Durendal Posted October 1, 2009 Share Posted October 1, 2009 As an aside, here's what the 'dex says about BC's so we can end this now: "If the squad numbers fifteen models, a second Blood Claw may replace his bolt pistol with a weapon from the above list at no additional cost." Weapons listed above: Flamer Melta Plasma Further on down it says one BC can replace his CCW w. a Special CCW. Sorry bud bu you're dead wrong. Re-read the 'dex next time you're at the store. Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2132231 Share on other sites More sharing options...
Toasterfree Posted October 1, 2009 Share Posted October 1, 2009 you can make them aggressive also. but i think that when used in support they can maximize their skills Link to comment https://bolterandchainsword.com/topic/179990-rune-priests-the-new-role-bullet-magnet/page/2/#findComment-2132232 Share on other sites More sharing options...
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