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Grey Hunter Cheese


Kreidian

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no it means that if you have 10 guys you get one free. if it wanted you to pay for the second one it would have a points value. yes you can get a free plasma/melta. or you can have two plasma, two melta, or two flamers.

 

there is no line that says you get the cheapest one free. you just get one free

How far has it come with the world that something like this is regarded cheese ? :lol:

 

Because two free weapons is so unfair!

 

I mean it's not like the marines have the option, admittedly they need to be at ten men to claim either but they can combat squad, it's not cheese though, it's being intelligent, even though I double up on my plasma guns for my area denial hunters.

 

 

Ok, the marines at 5 marines get a free Flamer. at 10, they are allowed a FREE ( no cost ) MultiMelta, Heavy Bolter, or Missle Launcher. And then they can combat squad. which means they can field a 5 man firebase with a heavy weapon, and use the flamer guys as an assualt team, or just to tie up the enemy longer and draw fire as the HW team mows them down. So yeah, we get a plasma... And we have to keep the whole pack together. Far trade if you ask me.

 

Yah, that's not a loop hole. That's written out rather clearly, so why not take for free what we can get. Maybe the older Wolf Lords quarrel a little with the numbers in this example, so...why not bringing this to a more wolfy outlay:

 

1 Ale - for free !

 

If you bring the pack:

 

2 Ales ! - For Free ! W00t !

 

<_<

 

Well...I would, myself, most likely go dual flamer or dual melta gun, but dual plasma gun can be quite sweet as well.

 

On the the offside to that, I'm still contemplating about my squads' setup, seeing how I want a WGPL in them, but are going to lose that sweet, second special weapon if I want 'em to fit in a Rhino.

 

- Baba

I wouldn't be holding your breath for a FAQ to clear things up. From what I have been reading online and in WD issues, if an error is found ie: C:SM can have 12 in a drop pod when it should be 10, they will wait for the next re-write. So seeing that we waited 9-11 years since the last SW codex, don't look for any loop holes being closed anytime soon.

its not a loop hole, teh codex in front of me makes it clear that you can have a free flamer and free plasma for squads of 10.

been thinking about that free flamer and the additional long fang pack member.......

 

how do you think this list would do against all comers?

 

Rune priest, master of the runes, chooser of the slain, jaws of world wolf, tempests wrath

4x 6 grey hunters with flamer, power weapon and razorback

2x 6 grey hunters with melta gun, power weapon and razorback

6 long fangs, 4 heavy bolters 1 lascannon

6 long fangs, 2 missile launchers 1 plasma cannon, 2 heavy bolters

6 long fangs 1 lascannon, 2 missile launchers, 2 plasma cannon

 

the long fangs should be safe from deep strikers due to tempests wrath, safe from infiltrators due to chooser of the slain, jaws of the world wolf should help out versus nid zilla and to a lesser degree daemon princes etc

the razorbacks give a bit of mobility to the grey hunters, hopefully the smaller sized squads will do ok in assault due to all the heavy bolter shots and frag missiles flying about and a healthy dose of promethium on the way in.

the long fangs have the potential to hurt enemy tanks but only really need to stun them while the rest of the army takes out the enemies troops.

this is not intended to go up against a power list or whatever but be capable of winning and having fun at the same time, not bad for a few minutes work <_<

I hadnt noticed about the wording of the squad options till I came across this thread this morning. Since then I've called mail order and spoken to Gareth. The answer I got was that the second weapon is free.

 

Looks like all my hunter squads have just gone from twin melta squads to flamer/melta squads.

 

Cheers

 

Dan

DERP.

 

Seriously guys...this isn't cheese, it's not a huge deal. I honestly don't even think this deserves its own thread, and it definitely doesn't deserve a flamewar over it. The SW codex is NOT a cheesy book, we WILL be below codex marines in the tiers.

 

Also, GH could have heavies in 1st and IIRC 2nd. :)

Er... I seem to have caused some confusion with the GH heavy weapon thing... like Rokafort said, in 1st and 2nd they could, and in 3rd, you just gave a WGPL a heavy weapon, plopped him in, and tada! GH pack with heavy weapon support. Expensive... but hey, wolves always seem to be.

 

 

I'll take two ales for free, great offer!

 

And yes, I botched with C:sm 10 to get a flamer.... I don't read that codex often, especially now that ours is stand alone.

Er... I seem to have caused some confusion with the GH heavy weapon thing... like Rokafort said, in 1st and 2nd they could, and in 3rd, you just gave a WGPL a heavy weapon, plopped him in, and tada! GH pack with heavy weapon support. Expensive... but hey, wolves always seem to be.

 

 

Only in 1st. Since 2nd Grey Hunters can't use heavies.

Er... I seem to have caused some confusion with the GH heavy weapon thing... like Rokafort said, in 1st and 2nd they could, and in 3rd, you just gave a WGPL a heavy weapon, plopped him in, and tada! GH pack with heavy weapon support. Expensive... but hey, wolves always seem to be.

 

 

I'll take two ales for free, great offer!

 

And yes, I botched with C:sm 10 to get a flamer.... I don't read that codex often, especially now that ours is stand alone.

 

No heavy weapons for Hunters in 2nd edition, and also WG Pack Leaders couldn't take Heavy Wepons in 3rd/4th. Did you seriously play it wrong for 9 years and nobody corrected you?

 

Valerian

During the formation of the second edition codex they played a lot of games with rules similar to those they have now, where a wolf guard squad member could peel off and join a squad even if they were armed with a heavy weapon. However when they finalized the codex wolf gaurd squad leaders became a separate HQ choice and could only take terminator armour with storm bolters or melee weapons.

 

In 1st edition Space Wolves were just grey marines led by a former Imperial Guard Commander who had a tank named after him.

 

On topic. At ten models one of your special weapons is free. I'd always make it the most expensive option. You can of course only take one special weapon at ten models and then it is free too.

In 1st edition Space Wolves were just grey marines led by a former Imperial Guard Commander who had a tank named after him.

 

Continued off-topic: Space Wolves were only just grey marines until they got their own army list in the Book of the Astronomicon. Also Leman Russ was never called an Imperial Guard Commander; in the Rogue Trader rulebook he was an Imperial Commander, critical in the forming of the Space Wolves.

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