hunterkiler86 Posted October 1, 2009 Share Posted October 1, 2009 question for my fellow SoB players. im looking to expand my SoB/WH army. i've got about 1200 pts of sisters currently and im stuck on what i should get next to my force. what i have currently: HQ Cannoness (MCPW, inferno pistol, Rosarious, CoSA) Troops SoB squad 1: 7 sisters with bolters, 1 flamer, 1 melta gun, 1 sister superior w/ plasma pistol and chainsword, simulacrum imperiallis SoB squad 2: 7 sisters with bolters, 1 flamer, 1 melta gun, 1 sister superior w/ plasma pistol and chainsword, simulacrum imperiallis Fast Attack Dominion squad: x4 melta guns, 1 sister superior w/ plasma pistol and chainsword (plus immolator) Seraphim Squad: X3 sisters with bolt pistols, 1 with flamers, 1 sister with PW and plasma pistol, metla bombs Heavy Support Retributor squad: sister superior w/ PW and bolter, x2 multi meltas, x2 heavy bolters, 1 sister w/ bolter what should i get next? what should i do differently. ive got rhino's on my wishlist. and an exorcist or two. but what else should i look into? thanks in advance! Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/ Share on other sites More sharing options...
Chengar Qordath Posted October 1, 2009 Share Posted October 1, 2009 Rhinos and Exorcists are definate musts; after that I'd add in more standard Battlesister squads since you'll need them for objective games. Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/#findComment-2132388 Share on other sites More sharing options...
deedark Posted October 1, 2009 Share Posted October 1, 2009 Buy immolators but make them up as rhinos so much cooler looking for the cost difference. Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/#findComment-2132515 Share on other sites More sharing options...
ArmouredWing Posted October 1, 2009 Share Posted October 1, 2009 question for my fellow SoB players. im looking to expand my SoB/WH army. i've got about 1200 pts of sisters currently and im stuck on what i should get next to my force. what i have currently: HQ Cannoness (MCPW, inferno pistol, Rosarious, CoSA) Troops SoB squad 1: 7 sisters with bolters, 1 flamer, 1 melta gun, 1 sister superior w/ plasma pistol and chainsword, simulacrum imperiallis SoB squad 2: 7 sisters with bolters, 1 flamer, 1 melta gun, 1 sister superior w/ plasma pistol and chainsword, simulacrum imperiallis Fast Attack Dominion squad: x4 melta guns, 1 sister superior w/ plasma pistol and chainsword (plus immolator) Seraphim Squad: X3 sisters with bolt pistols, 1 with flamers, 1 sister with PW and plasma pistol, metla bombs Heavy Support Retributor squad: sister superior w/ PW and bolter, x2 multi meltas, x2 heavy bolters, 1 sister w/ bolter what should i get next? what should i do differently. ive got rhino's on my wishlist. and an exorcist or two. but what else should i look into? thanks in advance! Well the first purchase should be at least 1 exorcist and when I say at least 1 you should really be looking at at least 2. That's the easy expansion. The next thing has got to be getting your hands on some heavy flamer sisters to drop into your infantry squads. I always say why take a flamer when you can take a heavy flamer in your troop squads, better strength, better AP and only 6pts more. In fact the only time you should really consider using a normal flamer is if you want to have 2 templates in the squad. Next thing I'd say is get yourself a couple more boxes of sisters as you need to bulk out your troop slots. The specialist units are ok but not scoring and there's nothing like having a lot of sister squads on the table to give your opponent something to think about. Give them more targets and it'll do 1 of 2 things, either divide their fire amongst units reducing the amount of damage you take throughout the game or make them concentrate their fire against 1 or 2 targets meaning that others are left pretty much unscathed. Either way it will improve the survivability of your army in general. As your squads stand at the moment they've got all the weaknesses of both Mech and Footsloggers without any of the strengths, minimum sized squads that have to hoof it across the table. If you go mech then you'll need transports to protect your small squads, if you go footsloggers then you'll need more bodies in the squads to enable them to take more damage as they proceed on foot. In my current list I'm using squads of 14 sisters (4 squads) which gives me the additional benefit of being able to give them DG the vast majority of the time (only fails on a 12!) and they have a great level of survivability which also means I can take 11 wounds on the squad before I have to allocate wounds to the vet and Spec weapons. I've always been a great fan of seraphim and have only dropped them from my recent listts because of putting together my ToS tournie list. The thing with Seraphim is that you really do need at least 6 bodies in the squad with 8 being the ideal number (gives you a good chance of getting any AoF you may wish to use). It's a rare thing that you'll want them with handflamers however so use those as 'counts as' for inferno pistols. Also don't bother with Melta bombs, they're a waste of 20-30pts and can be better spent elsewhere. The rets are ok but I'd swap at least 1 MM for another HB. The range is the key to these and the MM will not have that many targets to fire at throughout the game, useful for DS land speeders, Valkyries, Piranhas but that'll be about it. The other thing to consider is placing another body in that squad just for the ablative wound. As it is the first wound you take there will be on either a hvy weapon or the vet and that's a difficult choice. With a standard ret/sister in there it means you get 1 wound that's easy to allocate and will save losing too many pts too soon. As for other changes? Well, firstly I'd drop the Sim Imp that you've got in each of your troop squads. They are never worth the points as you'll only ever need to use them once or twice throughout the game. What you should concentrate on is building your squads to perform without faith and then when it comes to using it it's always an additional advantage rather than a necessity. You also need to work out how you want to use your canoness. one of the most common ways is giving her a jump pack and running her alongside the seraphim. I would drop the rosarius and the MCPW and instead go for a blessed weapon and a mantle of ophelia. She also needs frags and this is the one place I'd consider using meltabombs and with this loadout she'll be a monster who can deal with characters/armour/heavy infantry with a fair amount of ease. Remember, if you want an inv save on your canoness give her SotM before the shooting or assault phase. And there you go. Truth is you've got the backbone of a good sisters list there and you're only doing what we've all done in the process of learning to use them. My biggest piece of advice I reckon would be to keep your units as plain as humanly possible, that way you can concentrate on maximising the performance of your squads without spending points on wargear that may, or may not, prove useful in the game. Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/#findComment-2132641 Share on other sites More sharing options...
Catheras Posted October 1, 2009 Share Posted October 1, 2009 I've always been a great fan of seraphim and have only dropped them from my recent listts because of putting together my ToS tournie list. The thing with Seraphim is that you really do need at least 6 bodies in the squad with 8 being the ideal number (gives you a good chance of getting any AoF you may wish to use). It's a rare thing that you'll want them with handflamers however so use those as 'counts as' for inferno pistols. Also don't bother with Melta bombs, they're a waste of 20-30pts and can be better spent elsewhere. I used to run 8 seraphims with 1x twin flamer 1xinferno pistol and Superior with Evicerator and Brazier, then you get, 2 Flamer templates and you also have the evicerator for punching armor if the Inferno pistol fails. With good flamer template placement(wich you should get with 12" movement) you can cover 5-8 bases with each template. Using AP1 faith now is heaps of fun :D This is a multirole setup I have used time and again with good result. As for the Sister squads, Hvy Flamer, Meltagun is the way to go, I add the Brazier with the Superior for extra Flamer template and Evicerator. The evicerator is a really good option, with str 3 PW you don't get many wounds and it can come in handy if charged, it will take care of anything in CC 2d6 armor penetration is awesome. As armoredwing said, Troops are the backbone in the army and the really are the best units you have. Personally i prefer to run them in Rhinos and for better survivability, and i get to put out my flamers at the right distance from the enemy almost every time. Exorcists are a must for all Sisters armies, really the only decent long range firepower we got. Multimeltas in Retributor squads are a waste, you don't get them in range, only option for Rets are Hvy Bolters really. Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/#findComment-2133276 Share on other sites More sharing options...
hunterkiler86 Posted October 7, 2009 Author Share Posted October 7, 2009 thanks for the advice! i'll start to work on it asap! Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/#findComment-2141637 Share on other sites More sharing options...
calypso2ts Posted October 8, 2009 Share Posted October 8, 2009 I have always been a fan of Mech Armies and 5th edition makes that even better I would... -Add 3 Rhinos which allows one for each squad and then.... -Add another basic SoB squad. You now have 3 SB and there is a great writeup (somewhere) on turning them into Meltas... -Add 2 more Seraphim - I run squads of 7 myself and 2 of them, but it is up to you. I also like to run mine with 2 Inferno Pistols and a VSS with an Eviscerator -Flesh out that Ret squad. I would run 8 Sisters in it (including the superior) because everyone loves to target them. I use 4 HB's -Another Canoness, I run 2 with JP, Inferno Pistol, BW/Eviscerator -Exorcists - These later though in my opinion at 1250 you have plenty of short range anti tank. Really in the end you can do this without really increasing your points much. However, I would recommend some adjustments -Drop the Sim Imp -Drop the Rosarius -Drop the PW on the Ret Squad, they get assaulted they are dead -Plasma Pistols on 1 wound models are asking for trouble -Melta bombs aren't worth it when you can have an Eviscerator I run a Book of St. Lucius in all squads but rets, it makes them all effectively stubborn for 5 points. Link to comment https://bolterandchainsword.com/topic/180103-sisters-expansion-question/#findComment-2143640 Share on other sites More sharing options...
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