Marshal Hadrarius Posted October 2, 2009 Share Posted October 2, 2009 Quite true about overconfidence. Having too much of it, and not knowing your army, results in horrid, horrid losses on any player's part. This is only compounded when you don't understand the enemy army. It does amuse me to find such disrespect for an army that can be one the hardest assualt armies in the game (notice i used the qualifier one) I think the qualifier that's important here is "Can be". :D Templars at full strength are more than a match for you in combat don't take them lightly otherwise you will lose. Granted that they're a match. More than a match? Doubtful. A full army of Wolves versus a full army of Templars will likely see Wolves victorious, based on sheer mathhammering. The benefit that Templars have is an increased range in shooting, which has been made relatively negligible. A Long Fang squad with one turn of HB shooting will drop five Neophytes on average, but that's what Plasma Cannons are for. To counter that, the presence of a significant amount of LRC offsets the anti-infantry firepower of the Fangs with that of massed small arms fire. While I do agree that the Templars can be problematic, they're no more hard in close combat than a Tac squad and a Scout squad. Sheer numbers is their advantage. Take that away by meeting a charge with two units intermingled, and their inherent bonus of numbers swiftly dissipates. They have no implicit advantage over us in a straight fight, and in fact, with comparable numbers, we come out the victors by a large margin. They are more than a match quite simply because of thier vow as about 99.9% of us will be taking the vow that gives us preferred enemy rerolling a tactical sqd's misses in combat is no small thing and for you to forget to think about that would be forgetting to include the SW ability of CC. Anyway reread my last post came across as a bit of a rant just don't like to see my army discounted as easy to face lol my apologies. Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2134103 Share on other sites More sharing options...
kittenofdeath Posted October 2, 2009 Share Posted October 2, 2009 Quite true about overconfidence. Having too much of it, and not knowing your army, results in horrid, horrid losses on any player's part. This is only compounded when you don't understand the enemy army. It does amuse me to find such disrespect for an army that can be one the hardest assualt armies in the game (notice i used the qualifier one) I think the qualifier that's important here is "Can be". :D Templars at full strength are more than a match for you in combat don't take them lightly otherwise you will lose. Granted that they're a match. More than a match? Doubtful. A full army of Wolves versus a full army of Templars will likely see Wolves victorious, based on sheer mathhammering. The benefit that Templars have is an increased range in shooting, which has been made relatively negligible. A Long Fang squad with one turn of HB shooting will drop five Neophytes on average, but that's what Plasma Cannons are for. To counter that, the presence of a significant amount of LRC offsets the anti-infantry firepower of the Fangs with that of massed small arms fire. While I do agree that the Templars can be problematic, they're no more hard in close combat than a Tac squad and a Scout squad. Sheer numbers is their advantage. Take that away by meeting a charge with two units intermingled, and their inherent bonus of numbers swiftly dissipates. They have no implicit advantage over us in a straight fight, and in fact, with comparable numbers, we come out the victors by a large margin. They are more than a match quite simply because of thier vow as about 99.9% of us will be taking the vow that gives us preferred enemy rerolling a tactical sqd's misses in combat is no small thing and for you to forget to think about that would be forgetting to include the SW ability of CC. Anyway reread my last post came across as a bit of a rant just don't like to see my army discounted as easy to face lol my apologies. its true that the prefered enemy vow (accept any challange if my memory serves correct) is one hell of a killer, but it is somewhat drowened in negitive points, namely points cost, with the advantage of counter attack and some dam good squad loadouts, space wolf squads can sit back and blow chunks out of your army untill you get close, and if we sit in cover, you strike last unless you shelled out the points for grenades (making you even more expensive) and any long range support is hurt because you have to test to shoot anything other than the closest unit that said, ive played good templar players and bad templar players, the latter can put up one hell of a fight Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2134113 Share on other sites More sharing options...
Chaplain ChonkE Posted October 2, 2009 Share Posted October 2, 2009 Come now Brothers, no need to bicker. These are two very different armies with different doctrines. And getting way off-topic. To the OP: these guys were telling it right. skirmish and control distance and charge. Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2134118 Share on other sites More sharing options...
Grey Mage Posted October 2, 2009 Share Posted October 2, 2009 Yep, Id rather fight Strait Khornate lists than the Sons of Dorn- Khorne cant usually shoot for beans. Vendreads with tankhunter and an assault cannon? The ability to take shooty squads if they want? More landraiders than you can shake a stick at? Serious, I go to throw the holy stick and there are so many targets I dont know what to do. Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2134161 Share on other sites More sharing options...
KhorneHunter57x Posted October 2, 2009 Share Posted October 2, 2009 I think that the thing to remember is that straight Initiate vs. Grey Hunter fights will not happen in 99% of games. You Wolves will have fire support and (probably) superior positioning (in cover) where we Templars will have ICs (Emperor's Champion? Master of Sanctity? Termie Honors?) and more often than not we will be jumping out of LRCs. But the Templars are better because we have Combat Aprons. :) Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2134759 Share on other sites More sharing options...
Grey Mage Posted October 2, 2009 Share Posted October 2, 2009 What have the Adeptus Astartes come too!??? First our brothers wear dresses, and now aprons? Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2134953 Share on other sites More sharing options...
Chaplain ChonkE Posted October 3, 2009 Share Posted October 3, 2009 They make us fearless in close combat I swear! Also helps for serving squigs at the table :whistling: Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2135351 Share on other sites More sharing options...
Vanger Posted October 3, 2009 Share Posted October 3, 2009 Seems like someone confused CC specialist with close-quarter specialist :lol: BT are the former, SW are the later. Close-quarter fighting includes the rapid fire that awaits the assauting unit pre-charge turn. And this is where GH shine against Initiates. If you can get them out of of thir transports and shower them with a round of your GHs rapid fire, then the GHs can easily take the charge fromt he rest, who survives (except if your opponent has lucky dice :P ) Link to comment https://bolterandchainsword.com/topic/180105-wolves-vs-templars/page/2/#findComment-2135424 Share on other sites More sharing options...
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