Rhodric Posted October 1, 2009 Share Posted October 1, 2009 I was looking for a non-mechanized option to beef up the AP1 of my TDA army and just stumbled upon Wolf Scouts. I honestly hadn't considered them before until I just read all of their rules in the Codex. Mind you, I've never ever used Scouts before, but it seems as though Wolf Scouts have a very good chance of getting close to enemy armor Turn 1. Are Wolf Scouts a decent Tank Hunting unit? With Counter Attack and Bolt Pistol/CCW it does seem they can do ok in Assault if needed after popping a tank. Would it be wise to attach a Wolf Guard with Combi-Melta to a Wolf Scout Pack? Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/ Share on other sites More sharing options...
Hfran Morkai Posted October 1, 2009 Share Posted October 1, 2009 Wolf scouts are brilliant, especially if you can roll 3+! Any board edge! Mine mainly function as a tank hunter unit. At 1500 points I take five with meltabombs, a meltagun and maybe a power weapon to deal with devastators just in case. Also I attach a Wolf Guard with thunder hammer and storm bolter but was considering making it a combi-melta for redundancy. I say go for it! Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133237 Share on other sites More sharing options...
Leman Of The Russ Posted October 1, 2009 Share Posted October 1, 2009 Wolf Scouts are awesome with meltabombs, but memories of exploding tanks obliterating the Scouts and everything near them cross my mind... Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133253 Share on other sites More sharing options...
Rhodric Posted October 1, 2009 Author Share Posted October 1, 2009 I'm not familiar with Vanilla Marine Scouts, but Wolf Scouts have more abilities, right? I'm really intrigued by this unit now. I'm sure they could get wiped easily, but they could also make their points back with one nasty tank blown up! Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133260 Share on other sites More sharing options...
Vlk Posted October 1, 2009 Share Posted October 1, 2009 I'm not familiar with Vanilla Marine Scouts, but Wolf Scouts have more abilities, right? I'm really intrigued by this unit now. I'm sure they could get wiped easily, but they could also make their points back with one nasty tank blown up! OBEL is the word :huh: Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133268 Share on other sites More sharing options...
Hfran Morkai Posted October 1, 2009 Share Posted October 1, 2009 Space Wolf Scouts are WS/BS 4 for starters. They turn up from any board edge on a roll of 3+ They can have meltaombs They can take a special weapon Can have two plasma pistols or power weapons One model can take mark of the Wulfen You can add a pack leader. Squad is capable of numbering ten men now. The scout squads are pretty savage. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133269 Share on other sites More sharing options...
Ragnar Blood Giver Posted October 1, 2009 Share Posted October 1, 2009 I found that just having scouts in reserve is enought to distract the enemy as they are not sure if you will throw a 4+ on the second round, that causes issues as OBeL is a 2 edge sword. as we all know the dice are not round... but the fear factor is woth it... Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133285 Share on other sites More sharing options...
Rhodric Posted October 1, 2009 Author Share Posted October 1, 2009 Space Wolf Scouts are WS/BS 4 for starters. They turn up from any board edge on a roll of 3+ They can have meltaombs They can take a special weapon Can have two plasma pistols or power weapons One model can take mark of the Wulfen You can add a pack leader. Squad is capable of numbering ten men now. The scout squads are pretty savage. See I knew I was sold the moment I read their entry in the new Codex hehe. Is it worth giving them Plasma Pistols or Power Swords? It seems like they could get pretty expensive quick... Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133287 Share on other sites More sharing options...
El Scotcho Posted October 1, 2009 Share Posted October 1, 2009 If I run a Logan's Heroes list (I used to play Deathwing and refuse to use a Dark Angel term to describe my Space Wolves) I'm definitely using 3 packs of Wolf Scouts, one with Sniper Rifles, the other 2 with Close Combat/Meltabombs. Everything else would also be deepstriking, so I figure that my enemy might ignore a unit of scouts coming in from the flank. Also, adding a Wolf Guard to each one, power fists and combi meltas for the close combat squads, and maybe a plasma gun and power sword with the snipers. This will be my Apocalypse army, so points aren't really an issue. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133297 Share on other sites More sharing options...
Leman Of The Russ Posted October 1, 2009 Share Posted October 1, 2009 XD. WHat you need is to give the Wolf Gaurd Mark Of The WUlfen as well. PERFECT for assassinating squads like Etherial Honour Gaurd and Devestator teams. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133299 Share on other sites More sharing options...
Roguemarine Posted October 1, 2009 Share Posted October 1, 2009 the power swords are amazingly worth their points, especially when you toss in a WG to the unit, you now have a unit that can kill tanks, and take on almost anything that sits on the back line. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133300 Share on other sites More sharing options...
Hfran Morkai Posted October 1, 2009 Share Posted October 1, 2009 I sometimes throw in a power weapon just in case of a tasty style devastator unit lurking in the backfield, meaning if there's no tasty tanks I can do some damage. But in apocalypse these guys are getting tooled up The thing to remember is that even if you don't roll 3+ you still come on from the side, anywhere along that side so it's not too bad. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133301 Share on other sites More sharing options...
stinkenheim Posted October 1, 2009 Share Posted October 1, 2009 yeah against some armies (guard, defensive marines in particular) they excell at tank hunting and killing firebases like dev squads/heavy weapon platoons... against armies like orks they generally struggle in that role and i would be more tempted to take flamers and power weapons and use them to clear big gun units/lootas. with the change to obel (being a bit more random) i would definately take a wolf guard with combi weapon and then either frost blade (if you are looking at dealing with troops) or power fist if you need to make sure a vehicle dies. either way meltabombs are almost a given on the unit as no matter which set up you take they can be used to ensure tanks die in combat :D Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133308 Share on other sites More sharing options...
Rhodric Posted October 1, 2009 Author Share Posted October 1, 2009 Is it necessary to give Melta Bombs to the entire squad or are a few ok? Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133321 Share on other sites More sharing options...
Ragnar Blood Giver Posted October 1, 2009 Share Posted October 1, 2009 meta bombs with skyclaws do the same thing, but it comes down to holding them in reserve i'm going by the old dex so not sure what the can do and their cost. but it comes down to what army u r battling. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133328 Share on other sites More sharing options...
stinkenheim Posted October 1, 2009 Share Posted October 1, 2009 as i read it (dont have the codex on me at the mo its in the geek room) its a unit upgrade x pts per model, not an x amount of models can take meltabombs. So if you do take them i is for the enitre squad not individuals... if you wanted to you could just give the wolf guard meltabombs, although if he misses you could be screwed unless the squad comes with krak grenades as standard... Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133330 Share on other sites More sharing options...
Rhodric Posted October 1, 2009 Author Share Posted October 1, 2009 as i read it (dont have the codex on me at the mo its in the geek room) its a unit upgrade x pts per model, not an x amount of models can take meltabombs. So if you do take them i is for the enitre squad not individuals... if you wanted to you could just give the wolf guard meltabombs, although if he misses you could be screwed unless the squad comes with krak grenades as standard... Yup, you're right. I misread the entry. Five Melta Bombs sounds juicy!!! Ok one more question. I just realized that Wolf Guard come in packs of 3 to 10. So my idea of taking two Wolf Scout Packs and two Wolf Guard isn't going to work. If I then take three WG and three Wolf Scout Packs, will the Elite slot the WG take up be free once they're split up amongst the Wolf Scouts so that I can have three Wolf Scout Packs? I'm confused by this. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133337 Share on other sites More sharing options...
Rokafort Stonewolf Posted October 1, 2009 Share Posted October 1, 2009 No, the Elite slot will still be chosen. Personally, I'm temporarily retiring my scouts until I retool them. I used to run a plasma gun, 2 plasma pistols, and meltabombs. Now I'm looking at a 10-man pack with a meltagun, meltabombs, wulfen, and 2 power weapons, possibly with a WG. This makes them as deadly as a GH squad, though not QUITE as survivable, and able to hit where the opponent is most vulnerable. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133378 Share on other sites More sharing options...
Rhodric Posted October 1, 2009 Author Share Posted October 1, 2009 No, the Elite slot will still be chosen. Personally, I'm temporarily retiring my scouts until I retool them. I used to run a plasma gun, 2 plasma pistols, and meltabombs. Now I'm looking at a 10-man pack with a meltagun, meltabombs, wulfen, and 2 power weapons, possibly with a WG. This makes them as deadly as a GH squad, though not QUITE as survivable, and able to hit where the opponent is most vulnerable. Ok, thanks for the clarification. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133383 Share on other sites More sharing options...
Ragnar Blood Giver Posted October 1, 2009 Share Posted October 1, 2009 Im not so versed at this time with things but I will simple ask this agin. max number of SC dose this include a sargent as all blood claws have to have one. a WG attached gives them a total number? 16 meta bomb costs are only limited by the models who carry them 10 meta bombs only cost this amount in a 15/16 assault squad. I ask this as my real life brother michael has stopped playing SW and is now playing DA so i'm not sure how to trust him as he has a big DA army and seems to win all the time, abide he shows me where I go wrong but now I will come and ask you before him.. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133391 Share on other sites More sharing options...
Rhodric Posted October 1, 2009 Author Share Posted October 1, 2009 Im not so versed at this time with things but I will simple ask this agin. max number of SC dose this include a sargent as all blood claws have to have one. a WG attached gives them a total number? 16 meta bomb costs are only limited by the models who carry them 10 meta bombs only cost this amount in a 15/16 assault squad. I ask this as my real life brother michael has stopped playing SW and is now playing DA so i'm not sure how to trust him as he has a big DA army and seems to win all the time, abide he shows me where I go wrong but now I will come and ask you before him.. Not entirely sure about the Blood Claws, but their entry says 5-15. I would assume that 15 is the MAX including a Wolf Guard. I'm really not sure though. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133416 Share on other sites More sharing options...
Night Runner Posted October 1, 2009 Share Posted October 1, 2009 Im not so versed at this time with things but I will simple ask this agin. max number of SC dose this include a sargent as all blood claws have to have one. a WG attached gives them a total number? 16 meta bomb costs are only limited by the models who carry them 10 meta bombs only cost this amount in a 15/16 assault squad. I ask this as my real life brother michael has stopped playing SW and is now playing DA so i'm not sure how to trust him as he has a big DA army and seems to win all the time, abide he shows me where I go wrong but now I will come and ask you before him.. Not entirely sure about the Blood Claws, but their entry says 5-15. I would assume that 15 is the MAX including a Wolf Guard. I'm really not sure though. No, 15 + WG Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133420 Share on other sites More sharing options...
greese_m0nkey Posted October 1, 2009 Share Posted October 1, 2009 Isn't the max # on SC 10? BC you can take 15. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133438 Share on other sites More sharing options...
Night Runner Posted October 1, 2009 Share Posted October 1, 2009 Isn't the max # on SC 10? BC you can take 15. Yes, the last entry I was posting to said Blood Claws not SwiftC. I was refering to BC. Sorry if it seems confusing. Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133446 Share on other sites More sharing options...
Fellblades Posted October 1, 2009 Share Posted October 1, 2009 I play against Imperial Guard regularly, and I find that Scouts are priceless against them. My opponents usually field either an infantry heavy list, or a tank heavy list, but scouts can do the job against both. Tool up a squad with a meltagun, meltabombs, a few power weapons, and a wulfen. They can either tank hunt (and due to IG tanks mostly being in squadrons, you can usually engage multiple tanks at once) or go and smash the Command squads, getting rid of those pesky orders. My opponents have come to fear them, so they can also become an intimidation tool if used correctly Link to comment https://bolterandchainsword.com/topic/180173-wolf-scouts/#findComment-2133471 Share on other sites More sharing options...
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