Ragnar Blood Giver Posted October 1, 2009 Share Posted October 1, 2009 I have as now still not read the dex but picked up on this and that... skyclaws max unit number is 15? I presume this includes a sargent but dose that include a WG? just a quick question as i've not been able to read any thing! I was not even told that I could get the boxes at GA, so im lagging behind some of you and still playing the old dex, still winning on a 1750 army. but I don't have BC with jump packs in actual fact not sure over deep stiking with them as people keep telling me differant things... but i'm thinking a 15 strong unit with meta bombs will make a tempting fire target... Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/ Share on other sites More sharing options...
Grey Mage Posted October 1, 2009 Share Posted October 1, 2009 Seargent? What seargents? Sorry... Im pretty sure you wont see a profile with the words "Seargent" anywhere in the SW codex these days. And Im told, though I cannot confirm personally, that WG with JPs are allowed, but for some odd reason cannot join Skyclaws. My question is why would you pay 23pts a model for a tempting fire target? Theyre tempting enough at 18pts. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133286 Share on other sites More sharing options...
JamesI Posted October 1, 2009 Share Posted October 1, 2009 Skyclaw max is 10. And for no good reason, Wolf guard can not join them. I expect this to get FAQed, as Wolf guard should be able to. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133290 Share on other sites More sharing options...
Leman Of The Russ Posted October 1, 2009 Share Posted October 1, 2009 But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now... Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133302 Share on other sites More sharing options...
Brother Amarel Posted October 1, 2009 Share Posted October 1, 2009 Skyclaw max is 10. And for no good reason, Wolf guard can not join them. I expect this to get FAQed, as Wolf guard should be able to. Yeah I found that odd, too. Everywhere else in the 'dex there seems to be an insinuation that they can, but then they're not included in the list that WG are able to hang around with. Maybe they're just too naughty? :D But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now... Same price as an SM Chaplain, but with more basic equipment and with more (and cheaper) upgrades. So didn't come out of it too bad :). Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133306 Share on other sites More sharing options...
Hfran Morkai Posted October 1, 2009 Share Posted October 1, 2009 Well someone threw up a fluff reason being that Sky Claws are reckless warriors and are therefore expendable whilst the older, more restrained warriors just watch them go crazy. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133319 Share on other sites More sharing options...
clanfield Posted October 1, 2009 Share Posted October 1, 2009 i like the idea of thease crazy guys chargeing in great distraction for the badies Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133323 Share on other sites More sharing options...
Ragnar Blood Giver Posted October 1, 2009 Author Share Posted October 1, 2009 maybe im wrong but depending on what game and what enemy you are facing it depends whether you deploy them... with meta's they will have the anti tank fear factor orks depending what they have but eventually they will get into cc but the thing is they will distract attention and work as decoys i think. least when I get a chance to revamp my army with the new dex. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133341 Share on other sites More sharing options...
clanfield Posted October 1, 2009 Share Posted October 1, 2009 also the melta curse i have enough trouble not rolling 1 to wound with meltas yet alone bs 3 Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133371 Share on other sites More sharing options...
Coverfire Posted October 1, 2009 Share Posted October 1, 2009 If the Skyclaws could take Meltabombs like the Swiftclaws can that might have been nice... Then again 5 points per model... How does that stack up against C:SM? I have it... could look myself... but the hearing the answer from the experienced players/posters is much more interesting then reading it from the rule books. Edit: Then again, I don't think Swiftclaws can have MoTW Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133403 Share on other sites More sharing options...
clanfield Posted October 1, 2009 Share Posted October 1, 2009 its the bs thats the issue though even if you can 5pts for a 1 attack hits on a 4 same prblems with power fists in squads after first round only 1 hit same issue Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133408 Share on other sites More sharing options...
Brother Amarel Posted October 1, 2009 Share Posted October 1, 2009 Well someone threw up a fluff reason being that Sky Claws are reckless warriors and are therefore expendable whilst the older, more restrained warriors just watch them go crazy. Their entry in the book, kinda insinuates that they're off of their respective trollies and only a madman would want to go near them. But it does mention a severe punishment for those whose reckless behaviour ends up with the death of someone senior. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133409 Share on other sites More sharing options...
Grey Mage Posted October 1, 2009 Share Posted October 1, 2009 But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now... But wolf priests couldnt have jump packs in 3rd. Atleast BCJPs could have WG. Two fists and a pair of lightning claws was the reason I took them bad boys. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133412 Share on other sites More sharing options...
Coverfire Posted October 1, 2009 Share Posted October 1, 2009 But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now... But wolf priests couldnt have jump packs in 3rd. Atleast BCJPs could have WG. Two fists and a pair of lightning claws was the reason I took them bad boys. Grey Mage is right. IC's had no option to get jump packs. Otherwise a Wolf Lord could have jumped with... Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133428 Share on other sites More sharing options...
Ragnar Blood Giver Posted October 1, 2009 Author Share Posted October 1, 2009 the question is if ragnar could use a jump pack? do u think he could not and still achieve cc resualts. skyclaws metas 15 in total v mech armies good. skyclaws holding an objective? with support from a GH squad... or visa a versa i look forward to trying this out.... notice the lack of not mentioning njal etc. Link to comment https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133524 Share on other sites More sharing options...
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