Jump to content

skyclaws


Recommended Posts

I have as now still not read the dex but picked up on this and that...

 

skyclaws max unit number is 15? I presume this includes a sargent but dose that include a WG?

 

just a quick question as i've not been able to read any thing! I was not even told that I could get the boxes at GA, so im lagging behind some of you and still playing the old dex, still winning on a 1750 army.

 

but I don't have BC with jump packs in actual fact not sure over deep stiking with them as people keep telling me differant things...

 

but i'm thinking a 15 strong unit with meta bombs will make a tempting fire target...

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/
Share on other sites

Seargent? What seargents?

 

Sorry... Im pretty sure you wont see a profile with the words "Seargent" anywhere in the SW codex these days.

 

And Im told, though I cannot confirm personally, that WG with JPs are allowed, but for some odd reason cannot join Skyclaws.

 

My question is why would you pay 23pts a model for a tempting fire target? Theyre tempting enough at 18pts.

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133286
Share on other sites

Skyclaw max is 10. And for no good reason, Wolf guard can not join them. I expect this to get FAQed, as Wolf guard should be able to.

Yeah I found that odd, too. Everywhere else in the 'dex there seems to be an insinuation that they can, but then they're not included in the list that WG are able to hang around with. Maybe they're just too naughty? :D

 

But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now...

Same price as an SM Chaplain, but with more basic equipment and with more (and cheaper) upgrades. So didn't come out of it too bad :).

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133306
Share on other sites

maybe im wrong but depending on what game and what enemy you are facing it depends whether you deploy them...

 

with meta's they will have the anti tank fear factor orks depending what they have but eventually they will get into cc

 

but the thing is they will distract attention and work as decoys i think.

 

least when I get a chance to revamp my army with the new dex.

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133341
Share on other sites

If the Skyclaws could take Meltabombs like the Swiftclaws can that might have been nice...

 

Then again 5 points per model... How does that stack up against C:SM? I have it... could look myself... but the hearing the answer from the experienced players/posters is much more interesting then reading it from the rule books.

 

Edit: Then again, I don't think Swiftclaws can have MoTW

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133403
Share on other sites

Well someone threw up a fluff reason being that Sky Claws are reckless warriors and are therefore expendable whilst the older, more restrained warriors just watch them go crazy.

Their entry in the book, kinda insinuates that they're off of their respective trollies and only a madman would want to go near them. But it does mention a severe punishment for those whose reckless behaviour ends up with the death of someone senior.

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133409
Share on other sites

But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now...

But wolf priests couldnt have jump packs in 3rd.

 

Atleast BCJPs could have WG. Two fists and a pair of lightning claws was the reason I took them bad boys.

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133412
Share on other sites

But it would be VERY expensive. In the old codex you could add a Wolf Priest to help them survive some more, but as Wolf Priests have been nerfed now...

But wolf priests couldnt have jump packs in 3rd.

 

Atleast BCJPs could have WG. Two fists and a pair of lightning claws was the reason I took them bad boys.

 

 

Grey Mage is right. IC's had no option to get jump packs. Otherwise a Wolf Lord could have jumped with...

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133428
Share on other sites

the question is if ragnar could use a jump pack?

 

do u think he could not and still achieve cc resualts.

 

skyclaws metas 15 in total v mech armies good.

 

skyclaws holding an objective? with support from a GH squad...

 

or visa a versa

 

i look forward to trying this out....

 

notice the lack of not mentioning njal etc.

Link to comment
https://bolterandchainsword.com/topic/180178-skyclaws/#findComment-2133524
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.