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The Lone Wolf


Draketh Firewind

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Well I've seen the lone wolves rules and think that they are absolutely awesome in some cases but also very situational. Like personally I'm thinking on running a lone wolf with Plasma Pistol and Frost blade as a suicide man against heavy infantry or bikes of sorts as his plasma pistol could eat through any armour and then his strength 5 attacks that against toughtness 5 or higher allows him to reroll? I think that's a great bargin as say against a unit of powerfist termies from an SM army well he could take out with statistics about 3-4 of them when he shots and then gets into the combat and well even if he only kills one or two that's almost all of his points right there....and if he does die no kill point for the enemy too. :lol:

 

BUt this is a personal opinion as I'd probably shield him from evemy fire using wolves that'll sit infront and provide that 4+ cover save from the higher AP weaponary.

 

BUt now I've said mny bit if you did use him how would you kit him out and what purpose would he serve in your army and how would he get there safely too?

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I play tested one with TDA, Frost Axe. He put two wounds on a CSM sorceror of nurgle, and 1 wound on a Nurgle DP. More importantly he held them up for two full turns. His SB killed two PM's on the way in. Entirely worth the points in my opinion.

 

I am not sure how well it work out in game terms to run him with two wolves...they would be great to take up shooting wounds, but not CC.

 

Some of the combos' I would like to try:

 

1. the mentioned TDA, SS, TH (With 1-2 wolves)

 

2. PA, MoW, two wolves...cheap and possibly deadly.

 

3. TDA, SS, Frost Axe (1-2 wolves)

 

4. PA, SS, TH, 2 wolves...catches a ride in RB or Rhino from another squad.

 

I do find myself really wishing for a ranged wpn for this guy stronger than the SB, even a combi-bolter, maybe a pod? But, hey small complaints really.

 

BDS

 

PS (edit)..What I like the most is the fact that you can take a fig and just have at him for no particular reason, not really having to think about where he might fit in your squads and put him in your list. Your Lone wolf can be an old Wolfen, old HQ, or clear out those cool bits left over with no place to go. Very cool.

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He is best used in smaller games (say, up to 1200pts), as you are more likely to field excellent other Elites stuff in bigger games.

One in PA with MotW is great, and acts as a great unit stopper. Take two if you have the slots to spare.

Even without expensive gear like TDA or SS he is ultra-survivable.

The only real downside is his lack of mobility, but hey, whaddaya gonna do?

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I think they are an absolutely fantastic tool to hold up units of Infantry.

 

I would rather have a Lone Wolf in Terminator armour armed with a TH+SS holding up a Unit of Ork Boyz than say, my Long Fangs. They are a great backfield defender and can be used to intercept infantry before they hit the weaker units in our forces.

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Hmm, I was thinking about TDA, SS and TH myself, but this setup makes him quite expensive. The idea of a Lone Wolf is very cool indeed, but it must remain a low point cost option to be worth it. His natural ability against monsters reduces the necessity for a TH IMO. The storm shield helps for the survivability(?). A pair of WC anyone?
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do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him

 

 

Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either).

 

Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy.

 

Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod.

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I'm thinking about using a couple in smaller games, and letting them use my long fangs razorback. Since I'll have 2 long fangs squads, 2 razorbacks to tote my lone wolves. Problem is what do I arm the Razorback's with? I'm thinking maybe twin linked heavy flamers, or maybe heavy bolters. Decisions, decisions......
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no saga for LW

 

do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him

 

 

Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either).

 

Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy.

 

Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod.

if he DOESNT die he GIVES up a KP. and yo ucant run in TDA i thought.

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no saga for LW

 

do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him

 

 

Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either).

 

Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy.

 

Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod.

if he DOESNT die he GIVES up a KP. and yo ucant run in TDA i thought.

 

You can't sweeping advance, but you can run.

 

If he doesn't die, you give up a single kill point. So what? Drop pods & rhinos are easy kill points, but they serve a purpose, so we take them anyway. B)

 

Thanks,

 

AnarchX

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my buddy ran one with PA, SS, CCW, MotW, and 2 wolves. took a whole first turn of tau shooting... ignoring the terminator army behind the lone wolf lol and then he proceeded to make it threw the whole game killing 3 squads of fire warriors and helped Arjak finish off a squad kroot.....

 

 

"3rd full squad of kroot Arjak had killed by himself lol". anyway...

 

so ya just nominally equipped he struck so much fear in to this tua army they fired everything at him for the 1st turn until the pod with 5 termies and Arjak landed.

 

i have a game tomorrow and im going to try one with TA, WC's, and 2 wolves against an orc army see how he dose.

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no saga for LW

 

do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him

 

 

Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either).

 

Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy.

 

Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod.

if he DOESNT die he GIVES up a KP. and yo ucant run in TDA i thought.

 

Yup, they can have TDA.

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I'm running mine with Wolf Claws. Although I'm new, I'm sure anyone can see that S5 with re-rolls to hit or wound in CC will be killer. Though I don't know the rules yet, due to a mix up with the postal order.

They're S4, not S5.

 

IMHO the best loadout on them is Chainfist, SS and Terminator Armour. Very resilient and a threat to anything bar Monoliths.

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I plan on fielding two, very different Lone Wolves.

 

Brother Helvark embodies the rage and fury of the lone survivor. A Grey Hunter, he survived the massacre of Kasso VI when a traitor battlecannon round left him crippled and wounded. His squad pressed on and were wiped out. Suffering survivors guilt, he relentlessly throws himself into Forlorn Hope actions and yet survives. He wears a suit of mighty Terminator Armour and fights with a pair of matched Wolf Claws, testimony to the reverence and pity his earning carving out a bloodsoaked saga. Many in the company pray he finds peace before the werecurse consumes him forever. Few expect this to be the case.

 

Brother Valko is the last survivor of a pack that saw over centuries of battle. He has earned his place in the Wolf Guard a score of times, yet chooses the path of a lone wolf. He is the Knight-Champion of Morkai, sworn to seek the hardiest of the enemies and fell them with Frost Blade and Storm Shield. Clad in the armour of the Gods, he is intractable and relentless. Maybe one day he will view his oath to his fallen pack mates fulfilled and accept the honour of the Wolf Guard. Only he knows when this shall be, however.

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