Draketh Firewind Posted October 2, 2009 Share Posted October 2, 2009 Well I've seen the lone wolves rules and think that they are absolutely awesome in some cases but also very situational. Like personally I'm thinking on running a lone wolf with Plasma Pistol and Frost blade as a suicide man against heavy infantry or bikes of sorts as his plasma pistol could eat through any armour and then his strength 5 attacks that against toughtness 5 or higher allows him to reroll? I think that's a great bargin as say against a unit of powerfist termies from an SM army well he could take out with statistics about 3-4 of them when he shots and then gets into the combat and well even if he only kills one or two that's almost all of his points right there....and if he does die no kill point for the enemy too. :lol: BUt this is a personal opinion as I'd probably shield him from evemy fire using wolves that'll sit infront and provide that 4+ cover save from the higher AP weaponary. BUt now I've said mny bit if you did use him how would you kit him out and what purpose would he serve in your army and how would he get there safely too? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/ Share on other sites More sharing options...
SamaNagol Posted October 2, 2009 Share Posted October 2, 2009 They are excellent with a Thunder Hammer and Storm Shield in Terminator Armour, or a pair of Wolf Claws. You can run them into a lot of stuff and really do significant damage. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134197 Share on other sites More sharing options...
BDS Posted October 2, 2009 Share Posted October 2, 2009 I play tested one with TDA, Frost Axe. He put two wounds on a CSM sorceror of nurgle, and 1 wound on a Nurgle DP. More importantly he held them up for two full turns. His SB killed two PM's on the way in. Entirely worth the points in my opinion. I am not sure how well it work out in game terms to run him with two wolves...they would be great to take up shooting wounds, but not CC. Some of the combos' I would like to try: 1. the mentioned TDA, SS, TH (With 1-2 wolves) 2. PA, MoW, two wolves...cheap and possibly deadly. 3. TDA, SS, Frost Axe (1-2 wolves) 4. PA, SS, TH, 2 wolves...catches a ride in RB or Rhino from another squad. I do find myself really wishing for a ranged wpn for this guy stronger than the SB, even a combi-bolter, maybe a pod? But, hey small complaints really. BDS PS (edit)..What I like the most is the fact that you can take a fig and just have at him for no particular reason, not really having to think about where he might fit in your squads and put him in your list. Your Lone wolf can be an old Wolfen, old HQ, or clear out those cool bits left over with no place to go. Very cool. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134224 Share on other sites More sharing options...
Mar Bloodaxe Posted October 2, 2009 Share Posted October 2, 2009 I built one with TDA, Chainfist, & Storm Shield. The other is built with TDA, T-Hammer, Stormshield. Little dreadnoughts lol! If I have points, I'll give 'em wolves for that 3rd and 4th wound. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134233 Share on other sites More sharing options...
Lord Rao Posted October 2, 2009 Share Posted October 2, 2009 He is best used in smaller games (say, up to 1200pts), as you are more likely to field excellent other Elites stuff in bigger games. One in PA with MotW is great, and acts as a great unit stopper. Take two if you have the slots to spare. Even without expensive gear like TDA or SS he is ultra-survivable. The only real downside is his lack of mobility, but hey, whaddaya gonna do? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134245 Share on other sites More sharing options...
Sharpsilver Posted October 2, 2009 Share Posted October 2, 2009 I think they are an absolutely fantastic tool to hold up units of Infantry. I would rather have a Lone Wolf in Terminator armour armed with a TH+SS holding up a Unit of Ork Boyz than say, my Long Fangs. They are a great backfield defender and can be used to intercept infantry before they hit the weaker units in our forces. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134253 Share on other sites More sharing options...
MagneticFreak Posted October 2, 2009 Share Posted October 2, 2009 Hmm, I was thinking about TDA, SS and TH myself, but this setup makes him quite expensive. The idea of a Lone Wolf is very cool indeed, but it must remain a low point cost option to be worth it. His natural ability against monsters reduces the necessity for a TH IMO. The storm shield helps for the survivability(?). A pair of WC anyone? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134285 Share on other sites More sharing options...
rodgers37 Posted October 2, 2009 Share Posted October 2, 2009 my SS, WC one in termie armour killed a squad of Zerkers :) Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134286 Share on other sites More sharing options...
maznaz Posted October 2, 2009 Share Posted October 2, 2009 Is it just me that thinks they shouldn't be able to use TDA? The idea of seeking a glorious death to join your fallen brothers in the most powerful defensive armour known to the imperium doesn't feel right, somehow. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134287 Share on other sites More sharing options...
Toasterfree Posted October 2, 2009 Share Posted October 2, 2009 do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134294 Share on other sites More sharing options...
Roland Durendal Posted October 2, 2009 Share Posted October 2, 2009 do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either). Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy. Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134382 Share on other sites More sharing options...
El Scotcho Posted October 2, 2009 Share Posted October 2, 2009 I'm thinking about using a couple in smaller games, and letting them use my long fangs razorback. Since I'll have 2 long fangs squads, 2 razorbacks to tote my lone wolves. Problem is what do I arm the Razorback's with? I'm thinking maybe twin linked heavy flamers, or maybe heavy bolters. Decisions, decisions...... Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134396 Share on other sites More sharing options...
Rhodric Posted October 2, 2009 Share Posted October 2, 2009 I'm considering running one or two in TDA with Storm Bolter, Storm Shield and Mark of the Wulfen. Could be a really nice combo. He'll be able to march across the board, get a few shots in and hopefully charge into a juicy unit using Rending attacks. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134408 Share on other sites More sharing options...
El Scotcho Posted October 2, 2009 Share Posted October 2, 2009 Not a bad idea, actually. I'll have to playtest some to see which I prefer. I can't remember, can you give these little bastards Saga of the Hunter? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134430 Share on other sites More sharing options...
Toasterfree Posted October 2, 2009 Share Posted October 2, 2009 no saga for LW do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either). Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy. Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod. if he DOESNT die he GIVES up a KP. and yo ucant run in TDA i thought. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134439 Share on other sites More sharing options...
AnarchX Posted October 2, 2009 Share Posted October 2, 2009 no saga for LW do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either). Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy. Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod. if he DOESNT die he GIVES up a KP. and yo ucant run in TDA i thought. You can't sweeping advance, but you can run. If he doesn't die, you give up a single kill point. So what? Drop pods & rhinos are easy kill points, but they serve a purpose, so we take them anyway. B) Thanks, AnarchX Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134462 Share on other sites More sharing options...
RedMoon Posted October 2, 2009 Share Posted October 2, 2009 my buddy ran one with PA, SS, CCW, MotW, and 2 wolves. took a whole first turn of tau shooting... ignoring the terminator army behind the lone wolf lol and then he proceeded to make it threw the whole game killing 3 squads of fire warriors and helped Arjak finish off a squad kroot..... "3rd full squad of kroot Arjak had killed by himself lol". anyway... so ya just nominally equipped he struck so much fear in to this tua army they fired everything at him for the 1st turn until the pod with 5 termies and Arjak landed. i have a game tomorrow and im going to try one with TA, WC's, and 2 wolves against an orc army see how he dose. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134498 Share on other sites More sharing options...
Rhodric Posted October 2, 2009 Share Posted October 2, 2009 no saga for LW do NOT take a LW in anything other then capture the objective. but i took one with FW/SS in TDA and he stood 3 turns against a hive tyrant and put 3 wounds on him Why? They're a solid choice no matter the mission. And if he doesn't die, no biggie, no kill point given up (granted you don't gain one either). Right now I have mine with TDA, SS/TH and the problems I'm facing, as mentioned, are his lack of mobility. He basically moves then runs every turn toward the enemy. Downside is if you're facing a mobile mech army (like Eldar, Tau, or Guard), they can keep running away from him the whole game and all he'll do is run around in the open. Shame we can't stick him in a pod. if he DOESNT die he GIVES up a KP. and yo ucant run in TDA i thought. Yup, they can have TDA. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134559 Share on other sites More sharing options...
Neth_Oni Posted October 2, 2009 Share Posted October 2, 2009 I will definitly try a cheap LW with motw and 2 wolves by his side. Don't know how effective it will be, but might be a lot of fun <_< Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134640 Share on other sites More sharing options...
Skirax Posted October 2, 2009 Share Posted October 2, 2009 I'm running mine with Wolf Claws. Although I'm new, I'm sure anyone can see that S5 with re-rolls to hit or wound in CC will be killer. Though I don't know the rules yet, due to a mix up with the postal order. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134641 Share on other sites More sharing options...
megamat008 Posted October 2, 2009 Share Posted October 2, 2009 I'm running mine with Wolf Claws. Although I'm new, I'm sure anyone can see that S5 with re-rolls to hit or wound in CC will be killer. Though I don't know the rules yet, due to a mix up with the postal order. They're S4, not S5. IMHO the best loadout on them is Chainfist, SS and Terminator Armour. Very resilient and a threat to anything bar Monoliths. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134664 Share on other sites More sharing options...
Mar Bloodaxe Posted October 2, 2009 Share Posted October 2, 2009 IMHO the best loadout on them is Chainfist, SS and Terminator Armour. Very resilient and a threat to anything bar Monoliths. I think so too. You a little "can opener" who can take it yet dish it out. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134672 Share on other sites More sharing options...
Grimmwulf Posted October 2, 2009 Share Posted October 2, 2009 I am really looking Forward to apocalypse. 30 Lone Wolves marching together anyone? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134678 Share on other sites More sharing options...
Vassakov Posted October 2, 2009 Share Posted October 2, 2009 I plan on fielding two, very different Lone Wolves. Brother Helvark embodies the rage and fury of the lone survivor. A Grey Hunter, he survived the massacre of Kasso VI when a traitor battlecannon round left him crippled and wounded. His squad pressed on and were wiped out. Suffering survivors guilt, he relentlessly throws himself into Forlorn Hope actions and yet survives. He wears a suit of mighty Terminator Armour and fights with a pair of matched Wolf Claws, testimony to the reverence and pity his earning carving out a bloodsoaked saga. Many in the company pray he finds peace before the werecurse consumes him forever. Few expect this to be the case. Brother Valko is the last survivor of a pack that saw over centuries of battle. He has earned his place in the Wolf Guard a score of times, yet chooses the path of a lone wolf. He is the Knight-Champion of Morkai, sworn to seek the hardiest of the enemies and fell them with Frost Blade and Storm Shield. Clad in the armour of the Gods, he is intractable and relentless. Maybe one day he will view his oath to his fallen pack mates fulfilled and accept the honour of the Wolf Guard. Only he knows when this shall be, however. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134698 Share on other sites More sharing options...
SamaNagol Posted October 2, 2009 Share Posted October 2, 2009 Problem is the cost skyrockets though. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/#findComment-2134805 Share on other sites More sharing options...
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