Natanael Posted October 2, 2009 Share Posted October 2, 2009 My main problem with the LW is that he filles one elite slot. I wish they were like death cult assassins (3 for one slot). Then they would be worth it, but right now I just cant fit him in. One model cant compare to a squad of WGs, a Dread or my lovley scouts. No way he can do what they do. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2134859 Share on other sites More sharing options...
Annunsi Posted October 2, 2009 Share Posted October 2, 2009 I plan on running mine with TDA, 2 Wolves and 2 TH(so he will get the extra attack, I know expensive for +1 attk, but it's my vision B) ) Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2134932 Share on other sites More sharing options...
SkullBob Posted October 3, 2009 Share Posted October 3, 2009 I really wish he didn't take up a elite spot. I will probably run one in low point games but definetly not for larger games higher than 1000 points. Still lots of interesting ideas that you guys are putting out I am going to have to try some of them out. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2135048 Share on other sites More sharing options...
Wolf Guard Dan Posted October 4, 2009 Share Posted October 4, 2009 A monstrous creature killer. Just TH+SS. eighty points total. Only bad thing is no WTT or WTN. Has eternal warrior and FnP. He is legit. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137137 Share on other sites More sharing options...
The White Wolf Posted October 4, 2009 Share Posted October 4, 2009 I'm considering running one or two in TDA with Storm Bolter, Storm Shield and Mark of the Wulfen. Could be a really nice combo. He'll be able to march across the board, get a few shots in and hopefully charge into a juicy unit using Rending attacks.   Exactly what I was thinking. Cheap (75pts), and retardedly tough. Plus the SS is 10pts cheaper when wielded in the weapon hand, and it's the only way to eliminate the special combat weapon for a termie so you can use rending. 3-9 rending attacks with re-rolls to hit against big stuff??!! Yes sir! Tack on 2 wolves for a tough unit that can deal with most infantry units and gives Monstrous creatures a run for their money. My thoughts anyways.  Cheers  WW Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137217 Share on other sites More sharing options...
utilityzero Posted October 4, 2009 Share Posted October 4, 2009 shield him behind a unit of wolves or blood claws while he marches across the table. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137226 Share on other sites More sharing options...
Ryzouken Posted October 4, 2009 Share Posted October 4, 2009 IF I ever run a Lone Wolf (and I very much doubt I shall) it'll be a cheap-o model with a power fist. He'll mount up in any assault vehicle I have available, be it rhino, razorback, or land raider, and hurtle headlong into the thickest concentration of enemy armor. If he even takes the weapon off a vehicle, he'll have paid for himself. If he destroys said vehicle, so much the better. I'll even (probably) ram his rhino into his target, just to add to the carnage. Â But I very much doubt that the lone wolf will see the table in my lists. He's a single model that either takes up an entire transport or has to footslog and can't get a decent ranged weapon without terminator armor. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137255 Share on other sites More sharing options...
warboy Posted October 5, 2009 Share Posted October 5, 2009 boosh http://i425.photobucket.com/albums/pp337/Warboy1982/DSC00133.jpg Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137565 Share on other sites More sharing options...
Haakon_Stormbrow Posted October 5, 2009 Share Posted October 5, 2009 give him the mark and take 3 @35 each or 115 for the 3 they are either super cheap fire magnets or they are gonna tie up and cause pain, just run them every turn, with an average of 9.5" a turn thats a possible 25" move over 2 turns with an assault, meaning they most likely will only have 1 turn of shooting to endure, and if someone uses a 150 point troop squad to fire at them, thats a great fire magnet thats just taken damage. plus with rending and str 5 he can attack armour 14. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137766 Share on other sites More sharing options...
MaveriK Posted October 5, 2009 Share Posted October 5, 2009 I'm gonna try out TDA + SS & FB, with 2 Fen Wolves. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137788 Share on other sites More sharing options...
hilander Posted October 5, 2009 Share Posted October 5, 2009 I think Lone Wolf in TDA would fit nicely with the Logan's all terminator Wolf Guards. His major drawback, taking elite slot, is not a big issue any more as Wolf Guards will take troop slots and he could foot slog behind them getting there when you need him most. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2137909 Share on other sites More sharing options...
MaveriK Posted October 5, 2009 Share Posted October 5, 2009 I think in smaller games using a Lone Wolf is great, as for larger games its something you might want to hold off on and consider Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2138331 Share on other sites More sharing options...
DV8 Posted October 5, 2009 Share Posted October 5, 2009 I'm considering running one or two in TDA with Storm Bolter, Storm Shield and Mark of the Wulfen. Could be a really nice combo. He'll be able to march across the board, get a few shots in and hopefully charge into a juicy unit using Rending attacks.   Exactly what I was thinking. Cheap (75pts), and retardedly tough. Plus the SS is 10pts cheaper when wielded in the weapon hand, and it's the only way to eliminate the special combat weapon for a termie so you can use rending. 3-9 rending attacks with re-rolls to hit against big stuff??!! Yes sir! Tack on 2 wolves for a tough unit that can deal with most infantry units and gives Monstrous creatures a run for their money. My thoughts anyways.  Cheers  WW  A Lone Wolf with Mark of the Wulfen, has D6 + 1 attacks, +1 if he charges (for anywhere from 3 to 8 on the charge, 2 to 7 if he doesn't).   DV8 Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2138340 Share on other sites More sharing options...
Oldenhaller Posted October 6, 2009 Share Posted October 6, 2009 Looking to use one as a speedbump in my 750 combined arms force (750guard shelling/750 wolf quagmire) and am looking at;  Lone Wolf -TDA -SS -MotW  which comes in at a nifty 75points. Shooty witha storm bolter all the way to combat, 2+/3+/4+ saves to get him there and D6+1/2 rending attacks when he arrives. Quite a nice loadout  ~O Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139488 Share on other sites More sharing options...
Nakuth Posted October 6, 2009 Share Posted October 6, 2009 Naked Lone Wolf w/ MoTW & 2 Lone Wolves. Â More for fluff reasons than effectivness, but I suspect the two wolves could help give him a bit more 'oomph' in combat. Â Coming in at just over half a century's worth of points, he should be good for small games where he can potentially take on whole squads on his (their?) own. Any time an opponant uses another squad of higher value to tie him up or kill, it gives my other units a chance to do some damage, and if an opponant risks a character against him, it could possibly lead to a positive result in my favour (rend = win!). Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139517 Share on other sites More sharing options...
Gentlemanloser Posted October 6, 2009 Share Posted October 6, 2009 Lone Wolf with TDA, SS, Chain Fist and Two Wolves. Â Slightly more expensive than usual, but so durable it's obscene. The wolves just there for some ablative wounds. Â :) Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139525 Share on other sites More sharing options...
Brother Amarel Posted October 6, 2009 Share Posted October 6, 2009 I think in a mid-point game (1500pts) it might well be a close call between a basic Dread and a basic Pred + Lone Wolf. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139530 Share on other sites More sharing options...
MagneticFreak Posted October 6, 2009 Share Posted October 6, 2009 I use one. He is in effect as efficient as a WG battle leader, cheaper, and more resilient if properly equipped. For 85 points, TDA, SS, TH. Reroll to hit against big things and has great protection. Â As I also use wolf guards, I am currently hesitating between Drop Pod dreadnough or wolf scouts.... Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139531 Share on other sites More sharing options...
Natanael Posted October 6, 2009 Share Posted October 6, 2009 I'm gonna try two LWs tomorrow, with TDA, SS, TH against Daemons. Hopefully I won't get killed my bloodletters or stuff like that. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139548 Share on other sites More sharing options...
avatar8481 Posted October 6, 2009 Share Posted October 6, 2009 Do you think that he can take wolves? Codex entry (Pack of One) says he can never be joined by other models...so what are the wolves then? Not models? If they're not models he can take them, he won't lose fearless (which he would if they were a unit since he's not an IC and the wolves aren't fearless), but it also means that to be consistent that wolves wouldn't count as 'models' or units for WLords or WGBL, in which case they can take the wolves and still join other units. Â Or the wolves are models, do make characters units when you take them and aren't a valid choice for the Lone Wolves to take, despite being in their army list entry. Â Thoughts? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2139934 Share on other sites More sharing options...
Prophecy Posted October 6, 2009 Share Posted October 6, 2009 Wolves count as Wargear, not additional troops. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2140186 Share on other sites More sharing options...
Brother Captain Kezef Posted October 6, 2009 Share Posted October 6, 2009 I'm running mine with no special upgrades, just mark of the wulfen and 2 wolves. It's cheap and nasty, but useful. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2140196 Share on other sites More sharing options...
Raider Posted October 6, 2009 Share Posted October 6, 2009 - no upgrades at all - Â Its funny. Its 20 points. Most costefficient Space Marine ever? I think so. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2140222 Share on other sites More sharing options...
avatar8481 Posted October 6, 2009 Share Posted October 6, 2009 Wolves count as Wargear, not additional troops  Really? B/c gun drones in Tau follow unit rules, not wargear rules and are selected the same way, count towards squad composition for purposes of psych tests etc.  I'd actually like to believe that you're right, but there's no reason to think that. They're even referred to in the army list entry as +10 points per model suggesting that they're models. Their entry on page 31 says: "wolves chosen as part of a character's wargear must stay within 2" [i.e. squad rules]....wolves may enter vehicles though they count as two models. [it's not clear if they mean two model each, which is fine]." Given that you can allocate wounds to them and they can be killed separate from the character, it seems they would be members of a UNIT with the character, otherwise on what basis do you resolve a whole series of other issues (like wound allocation). See page 62: "wolves bought are separate models, with a profile, and count as unit type "beasts". The only way they don't act like members of a unit with the Character is: "if the character with with wolves is slain the wolves are removed too". Given that they have a unit type I'm inclined to believe they constitute a unit, though it raises the interesting question of units of mixed types, since you can have an infantry character in a beast unit.  Referring back to the LW entry on page 29: "each LW is a one-man unit and can never join or be joined by other models [emphasis mine]"  I think that trying to argue that a LW can't take wolves is a dick thing to do, and that if you allow that you have to allow a character with wolves to join a unit, but I think that once again GW has written crap, self-contradicting rules that create issues and a grey area we can all fight about. They must enjoy watching the internet people (myself included) fight amongst themselves. Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2140259 Share on other sites More sharing options...
Spacefrisian Posted October 6, 2009 Share Posted October 6, 2009 What about Mark of the Wulfen and Stormshield? Link to comment https://bolterandchainsword.com/topic/180242-the-lone-wolf/page/2/#findComment-2140264 Share on other sites More sharing options...
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