stinkenheim Posted October 3, 2009 Share Posted October 3, 2009 i think part of the problem is some people are misunderstanding the use of retinues as in the retinue rule (where in you cannot target characters within units with this rule) and the use of the term in reffering to a generic bodyguard unit (for instance an iron priest and his retinue of thralls). Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2135915 Share on other sites More sharing options...
whitewolfmxc Posted October 3, 2009 Share Posted October 3, 2009 but at least the wolves can make you allocate wounds on them in shooting or CC (from a unit attacking your whole unit , not enemy IC attacking your IC) ? Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2135963 Share on other sites More sharing options...
Ulrickthegrey Posted October 4, 2009 Share Posted October 4, 2009 On PAge 61, it states under the TDA entry that Space Wolves do not Teleport. I have people argue that it means they can teleport as it does not say 'Can't'. I feel that the Designers let it in from the old rules, which stated that they could not. What is the take on that from the rest of you? Can they, or Can't they? Frankly theyre fooling themselves. SWs do not teleport into battle. Thus, if you use C:SW you do not teleport into battle. Done. Actually, it's far more simple than that. C:SM, page 102 "Any model wearing Terminator armour...may always start the game in reserve and arrive by the deep strike rules." C:CSM, page 86: "Any model wearing Terminator armour...may always start the game in reserve and arrive by the deep strike rules." Same for C:DA and BT (though I have no page reference.) Show me the bit in C:SW where it says TDA can DS, and I'll happily play them like that. Fact is, the rule isn't there, get over it or get back to C:SM. No I agree Woolves dont teleport. Just that some people were making the argument that they could. I said no, so with that evidence, I will bring it up next time it is an issue. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136242 Share on other sites More sharing options...
Annunsi Posted October 4, 2009 Share Posted October 4, 2009 I have a question. If I'm buying a pair of Wolf Claws for a PA Wg, do I double the cost listed? It give two different costs for TDA WG using this upgrade. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136363 Share on other sites More sharing options...
whitewolfmxc Posted October 4, 2009 Share Posted October 4, 2009 i think only pay once , as so far it only seems that TDA can have two seperate weapon systems on each hand , but im just guessing Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136374 Share on other sites More sharing options...
Skirax Posted October 4, 2009 Share Posted October 4, 2009 Is anyone allowed to post their questions here? Because I got a few. How do Wolf Guard work in terms of splitting up the unit and one going to take command of another unit? Do they replace a model, or just add one extra model? Can Space Wolves use Deep Strike? Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136389 Share on other sites More sharing options...
whitewolfmxc Posted October 4, 2009 Share Posted October 4, 2009 they add into the unit as a upgrade character ( i think) , space wolves Can not deep strike in terminator armor , only skyclaws can deep strike , how wolf guards work : you buy a squad , lets say you bought 10 , in deployment you decided to join 3 wolf guards in 3 separate units (each can only join one squad and each squad can only have one) , so you have a unit of wolf guards with 7 guys , and 3 separate units with each having an wolf guard leading Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136422 Share on other sites More sharing options...
Hellios Posted October 4, 2009 Share Posted October 4, 2009 Is anyone allowed to post their questions here? Because I got a few. How do Wolf Guard work in terms of splitting up the unit and one going to take command of another unit? Do they replace a model, or just add one extra model? Can Space Wolves use Deep Strike? drop pods? Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136434 Share on other sites More sharing options...
Skald_Thorgrimm Posted October 4, 2009 Share Posted October 4, 2009 Can Space Wolves use Deep Strike? Land Speeder Squadrons certainly can, they have the ability listed in their unit profile. All Jump Infantry can also Deep Strike (main rules, p52), unless specifically prohibited from doing so. I can't see anything preventing Skyclaw packs from deep striking. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136444 Share on other sites More sharing options...
Vassakov Posted October 4, 2009 Share Posted October 4, 2009 Can Space Wolves use Deep Strike? Land Speeder Squadrons certainly can, they have the ability listed in their unit profile. All Jump Infantry can also Deep Strike (main rules, p52), unless specifically prohibited from doing so. I can't see anything preventing Skyclaw packs from deep striking. If it has DS listed in it's profile, then yes. Jump Packs, Pods and Land Speeders. Terminators cannot Deep Strike. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136451 Share on other sites More sharing options...
Skald_Thorgrimm Posted October 4, 2009 Share Posted October 4, 2009 If it has DS listed in it's profile, then yes. Skyclaws don't actually have Deep Strike listed in their profile. But because they are Jump Infantry, and all jump infantry can deep strike, they can. I agree that Terminators cannot teleport, but presumably they could still deep strike if deployed via drop pod. Unless I have missed a rule which states that terminators cannot use drop pods, in which case I would appreciate being corrected now before I try it in a game! Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136467 Share on other sites More sharing options...
maligncomedy Posted October 4, 2009 Share Posted October 4, 2009 Question about MotW. Now you get d6+1 attacks, rolled prior to the models attacks. As these attacks do not benefit from equipment, does this mean that a WG with say a Storm shield/TH doesn't get to use the TH. Or is that the model gets these attacks first, then it gets its normal TH attacks? From my interpretation, no benefit from the Thunderhammer but you can get the 3++ from the Storm Shield. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136490 Share on other sites More sharing options...
stinkenheim Posted October 4, 2009 Share Posted October 4, 2009 space Wolf terminators can deep strike if given a drop pod, they cannot teleport however Terminator armour grants the deep strike rules in C:SM, not however in C:SW where they do not trust the technology. A drop Pod has the deep strike rules, and can therefore deploy via deep strike including whatever unit is being transported by it. As for wolf guard leading squads, they are in addition to models in the unit, they are not a replacement for a model. as for the wolf claws on the wolf guard in power armour, you need to pay the points cost twice, once to replace the bolt pistol and once to replace the close combat weapon. in regard to mark of the wulfen, whilst the storm shield is not technically a weapon (in terms of it offers no offensive bonus) it takes up a weapon choice and would require a degree of skill to use effectively. MOTW states that the attacks are not affected by wargear or weapons, and so i would say that storm shields are also discounted. In my opinion, if you are redning everyone with teeth and claws the last thing you will be doing is worrying about blocking attacks with your shield. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136545 Share on other sites More sharing options...
whitewolfmxc Posted October 4, 2009 Share Posted October 4, 2009 well it said its attacks but not its save , nothing is changed besides how you attack , not armors save or anything . So i think the save still applies (at least in shooting) Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136637 Share on other sites More sharing options...
stinkenheim Posted October 4, 2009 Share Posted October 4, 2009 i understand where you are coming from but imo, and it is only my opinion, a storm shield is classed as a weapon and MOTW overides the bonus from weapons. i think that a 3+ inv save is a pretty big bonus, and whilst not helping you kill people, it certainly helps you to survive. in my opinion it also goes against the fluff nature of someone marked with the curse of the wulfen, because lets not forget they are rending you with teeth and claws, havign a big shield strapped to your arm is gonna stop you using that hand for clawing peoples faces. MOTW is meant to make people beserk and i don't think there are that many wulfen who understand the basic principle of using a shield to block enemy attacks. as i say, it may be perfectly legal, and whilst i might not agree with it myself i can see where your coming from, you just won't find me doing that Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136649 Share on other sites More sharing options...
whitewolfmxc Posted October 4, 2009 Share Posted October 4, 2009 this is probably one of those rules where it is , legal but not fluffy and probably a lose hole they missed lol also , MOTW does not affect any shooting the model can do , so if your model has a gun , shoot it XD Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2136688 Share on other sites More sharing options...
jadex1 Posted October 4, 2009 Author Share Posted October 4, 2009 Has anyone noticed that Arjac Rockfist, and how awesome he is? my question is, if you some how get in range to use his foe hammer as a ranged weapon. can you still assault in the same turn and have the normal bonuses? Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2137027 Share on other sites More sharing options...
Ryzouken Posted October 4, 2009 Share Posted October 4, 2009 Being as it's Assault 1, yes you can assault after dropping the hammer. Arjac is nice, but costly. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2137032 Share on other sites More sharing options...
Valerian Posted October 4, 2009 Share Posted October 4, 2009 Has anyone noticed that Arjac Rockfist, and how awesome he is? my question is, if you some how get in range to use his foe hammer as a ranged weapon. can you still assault in the same turn and have the normal bonuses? There is a whole thread on here dedicated to Arjac; go back a page or two to find the discussion on him. Link to comment https://bolterandchainsword.com/topic/180313-questions/page/2/#findComment-2137044 Share on other sites More sharing options...
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