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Missile Launchers agains MEQ and TEQ


tahrikmili

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Mathhammer only truelly works when your rolling vast numbers of dice and can hit the 'bell curve', when you only rolling a few... forget it, its all 'luck'

Luck is certainly a big factor in any individual game, but focusing too much on luck doesn't really give a good idea of how well different weapons or pieces of wargear work. I've seen a Leman Russ Executioner fire off five plasma blasts against a Terminator squad and not manage a single kill, and I once saw a terminator squad wiped out by a single round of plain bolter fire because the player managed to fail all of his 2+ armor saves. Luck is definately a massive factor in 40k, but at the same time one can't ignore the fact that most of time plasma cannons kill TEQ better than bolters do.

 

I often find if a person plays enough games, experiences are the best source of education for list building and tactics.

Well, once you've played enough games of 40k your experience and luck start to match the bell curve result one obtains from mathhammer pretty closely. There will be moments of massive good luck and massive bad luck, but for the most part luck will be about average.

 

That said, when it comes down to building an entire army list (rather than deciding which type of missile your launchers should use against a specfic unit type as the OP discussed) mathhammer can't be the only thing used; list synergy and personal playstyle will be far more important than how mathematically effective any individual weapon will be.

That said, when it comes down to building an entire army list (rather than deciding which type of missile your launchers should use against a specfic unit type as the OP discussed) mathhammer can't be the only thing used; list synergy and personal playstyle will be far more important than how mathematically effective any individual weapon will be.

I think we can agree on this :D

 

Gc08

I field 2 Dev squads.. one with 3 MLs and one with 3 PCs.

 

I love them.

 

How large are the squads in terms of total Marines?

 

Ugh. I'm a huge non-fan of 5-man devastator squads. If someone hits you with a frag missle, you're likely to start losing your heavy weapons quickly. 7-man or 8-man for me, thank you. Leave the razorback at home.

Ugh. I'm a huge non-fan of 5-man devastator squads. If someone hits you with a frag missle, you're likely to start losing your heavy weapons quickly. 7-man or 8-man for me, thank you. Leave the razorback at home.

 

Not possible with Blood Angels.

Ugh. I'm a huge non-fan of 5-man devastator squads. If someone hits you with a frag missle, you're likely to start losing your heavy weapons quickly. 7-man or 8-man for me, thank you. Leave the razorback at home.

 

Not possible with Blood Angels.

 

2-3 heavy weapons out of 5 isn't bad, especially considering your 'dex has you handicapped compared to most other 'dexes.

 

I think I'd still rather field a Baal Predator in that heavy slot than a dev squad though.

Ok, i'll have a go at this.

 

4 heavy bolters at geq is 12 shots, 5/6 kill, no saves:

 

12/1 * 5/6 = 60/6 or 10/1 yes?

 

10 kills then.

 

so for a frag to do the same:

 

x/y = 10/1 * 3/2 * 3/2 = 90/4 or 22.5 hits to cause 10 kills.

 

so each of the 4 frags has to cover 5.625 (22.5/4) models to cause 10 kills.

 

checking this:

 

5.625 hits * 4 templates = 22.5 hits

 

2/3 wound and 2/3 get past the armour so:

 

 

45/2 * 2/3 * 2/3 = 15/1 * 4/9 = 180/18 = 10/1 = 10 kills.

 

Conclusion = go heavy bolters.

I'm not sure you factored in chance to hit with either weapon.

He didn't. To correct his mathhammer:

 

12 Heavy Bolter shots x 2/3 = 8 hits x 5/6 = 6.66 wounds at AP 4

 

x/y = 6.66 * 3/2 * 3/2 = 15 hits from frag missiles to cause an equal number of wounds. Each blast template would need to cover an average of 3.75 models to make an equal number of kills.

 

Not surprising that the Heavy Bolter makes a better horde-killer; that's it's main purpose after all. The big thing Missile Launchers have going for them is versatility; they're not the best at any one role, but they can do a decent job at multiple tasks.

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