psycho4r5 Posted October 4, 2009 Share Posted October 4, 2009 Hi all, it has been a good 5 years since I have played a marine army and am really having a hard time figuring out how I want to get my WG terms into combat. The 2 ways I have thought up or seen used where drop pods and marching them up behind rhinos. my question to you is what is more effective dropping them all in pods or having lets say 2 rhinos full of grey hunters blocking LoS for my terms up the board. I have been going over it in my head and just cant put my finger on it. Unfortunately I cant field test both and choose the best one due to me not having the money to buy both sets of models only to end up using one. I would appreciate any suggestions that can help me figure this out. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/ Share on other sites More sharing options...
Hfran Morkai Posted October 4, 2009 Share Posted October 4, 2009 *Cough*LandRaider!*Cough* But seriously, these things tend to work for me, admittedly great bullet magnets but they tend to survive with me. And I'm a member of the Land Raider Fan Club Drop podding will be good for squads oriented towards shooting wheras combat based squads should run. Just my opinion though Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137087 Share on other sites More sharing options...
WG Vrox Posted October 4, 2009 Share Posted October 4, 2009 I plan to march mine behind Rhino/Vindi/LR, but the question at that point is how to outfit them. My squad will be something like this All TDA PW/SB PF/SB PW/SS WC/SS CML PW/SB All for about 235 spread out the gear as you should feel ok to put a las hit on a SS model first thing, as if you put it on the CML you wont. Nothing crazy, but good defense, good CC abilities and good range. I then plan to add my Rune Priest which greatly enhances its potential and is now a unit that can help hold the middle of the table while still being effective at Long Range. RP for about 120 SoB, Chooser. Anything that can take out this squad at range is something that should be targeted asap, however even if your enemy focuses on the squad it still has a good chance of shrugging it all off. No need for RP to be in TDA unless you want that invol save, I like the added psy protection it provides. Wish they had Runic TDA available for us, eh maybe next Dex. Vrox Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137136 Share on other sites More sharing options...
psycho4r5 Posted October 4, 2009 Author Share Posted October 4, 2009 Well I plan on having units of terms specifically for CC and specifically for ranged. the problem with land raiders is there point cost it, seems like a bit much. Would a combination of walking my CC terms up behind rhinos and dropping my ranged terms from pods be a pretty effective way to go about it? My main worry is how long it is going to take to walk CC terms up behind rhinos and from what the above poster said about dropping the ranged terms and walking the CC terms I would have thought it would have been completely reverse. Would you mind explaining to me why my thought is incorrect? Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137148 Share on other sites More sharing options...
utilityzero Posted October 4, 2009 Share Posted October 4, 2009 i'd go with rhinos for now, cause having mobile GH squads will always be a good thing, even if you later decide to throw the terminators into a pod, you can still find a use for your rhinos i think. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137200 Share on other sites More sharing options...
WG Vrox Posted October 4, 2009 Share Posted October 4, 2009 above poster said about dropping the ranged terms and walking the CC terms I would have thought it would have been completely reverse. Would you mind explaining to me why my thought is incorrect? Didn't mean to confuse you on that, I am talking about a ranged squad here, but one that can hold its own in CC. Our WG in TDA will always be good at CC. Don't mistake the SS for only being CC oriented, it offers your ranged unit some very nice protection. It just comes down to I would rather loose my SB for the points. Adding the RP is protection for the RP and keeps him in a good spot when they start their walk toward the middle. RP will have LL and JoWW. CC WG pack would be something like SS/PW SS/PW WC/WC TH/TH HF/CF Expensive point wise, but monsters and such monsters should be in a DP. Even if you buy all mech, it's always nice to have at least 1 DP enter turn 1. Makes for a great disruption unit. Vrox Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137232 Share on other sites More sharing options...
psycho4r5 Posted October 4, 2009 Author Share Posted October 4, 2009 all right makes since to me now thanks for the clarification Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137298 Share on other sites More sharing options...
Ryzouken Posted October 4, 2009 Share Posted October 4, 2009 -Deleted on account of following statement- Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137312 Share on other sites More sharing options...
Brother Amarel Posted October 4, 2009 Share Posted October 4, 2009 CF = Chain Fist. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137319 Share on other sites More sharing options...
Ryzouken Posted October 4, 2009 Share Posted October 4, 2009 Damn! Alrighty then, works fine. Too many acronyms these days. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137327 Share on other sites More sharing options...
Grey Mage Posted October 5, 2009 Share Posted October 5, 2009 I know how I get my TDA into combat. 1) Make sure 40% have SSs, and just start walking. Seriously, footslogging aint bad unless your doing apocalypse. 2) Drop Pods. Pick a spot, about 18-24" out, or closer if you like... and drop in. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137545 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted October 5, 2009 Share Posted October 5, 2009 I know how I get my TDA into combat. 1) Make sure 40% have SSs, and just start walking. Seriously, footslogging aint bad unless your doing apocalypse. 2) Drop Pods. Pick a spot, about 18-24" out, or closer if you like... and drop in. a quick question, can we use option #2? the wolf guard are allowed to buy drop pods, and the drop pod says it can carry 10 models or a dreadnought in. it has no mention of bearing models in terminator armor, but also says nothing against it. termi armor says it counts for 2 models as usual, so nothing new there. i think common sense says we should, but from what i learned so far in life, common sense is anything but common. and can we now teleport our terminators? the termi armor entry says we have a deep mistrust of teleporting tech, and prefer to fight with out feet on the ground...but doesnt state we cant. omission, probably, but abusable? yes. (as far as R.A.W. goes...) thanks all! WLK Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137592 Share on other sites More sharing options...
Wispy Posted October 5, 2009 Share Posted October 5, 2009 Of course we can use the drop pod - there's nothing saying drop pods can't take TDA (as opposed to rhinos), and WG have it as a dedicated transport. 5 TDA per a pod. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137596 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted October 5, 2009 Share Posted October 5, 2009 Of course we can use the drop pod - there's nothing saying drop pods can't take TDA (as opposed to rhinos), and WG have it as a dedicated transport. 5 TDA per a pod. thats my belief, but you would be suprised at some of the people i game with...if it isnt written in stone and thrice blessed by a GW employee, it doesnt fly... WLK Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137609 Share on other sites More sharing options...
Lord Ragnarok Posted October 5, 2009 Share Posted October 5, 2009 I personally love Drop Podding my WG Termies. As others have stated if you drop focus them on being shooty. (combi weapons, Heavy weapons.) If in a Raider focus on them being assaulty (SS, Thammers, 2x Wolf Claws) If foot slogging more of a mix, but I'd take cyclones as my first choice heavy if slogging. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137617 Share on other sites More sharing options...
Ryzouken Posted October 5, 2009 Share Posted October 5, 2009 WRT Kieran's post: Then give them the Emperor's Mercy and move on. The 40k culture has become far too rife with those that comb the codexes for weaknesses perceived or real to use to lord it over others. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137619 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted October 5, 2009 Share Posted October 5, 2009 WRT Kieran's post: Then give them the Emperor's Mercy and move on. The 40k culture has become far too rife with those that comb the codexes for weaknesses perceived or real to use to lord it over others. Oh trust me, i give them a earful and then proceed to ignore them and any events they run. i've played in like one local RTT for the last 4-5 months before our book came out... never suffered for games though...must be my winning personality. WLK Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137624 Share on other sites More sharing options...
Wolf Guard Dan Posted October 5, 2009 Share Posted October 5, 2009 WRT Kieran's post: Then give them the Emperor's Mercy and move on. The 40k culture has become far too rife with those that comb the codexes for weaknesses perceived or real to use to lord it over others. I agree with you on this. I play to have fun. I feel good winning but not really for losing. It's just a game. People don't seem to understand that. On another note. To add to what is the best way to get your termis deployed- questions are: How far away from the enemy should you deep strike your pod with WGTDA? While shooty? While combat-based? What are some of the units you have had trouble keeping your termies alive against? I.E. Fire dragons, banshees, etc. What mixes have worked well for you for a shooty unit? A combat unit? Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137645 Share on other sites More sharing options...
WG Vrox Posted October 5, 2009 Share Posted October 5, 2009 a quick question, can we use option #2? the wolf guard are allowed to buy drop pods, and the drop pod says it can carry 10 models or a dreadnought in. Here is what you tell them. first off it is 10 infantry (not models) or 1 Dread. The infantry statement includes any model that falls under the catagory or infantry. WG in TDA meet that requirment and take up two spots when do choose a transport. and can we now teleport our terminators? Nope, in the area that it should give us permission to do so, it does not. Vrox Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137649 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted October 5, 2009 Share Posted October 5, 2009 a quick question, can we use option #2?the wolf guard are allowed to buy drop pods, and the drop pod says it can carry 10 models or a dreadnought in. Here is what you tell them. first off it is 10 infantry (not models) or 1 Dread. The infantry statement includes any model that falls under the catagory or infantry. WG in TDA meet that requirment and take up two spots when do choose a transport. and can we now teleport our terminators? Nope, in the area that it should give us permission to do so, it does not. Vrox That makes sense actually. i'll pass the word to my local wolves (we now number 3!) WLK Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137706 Share on other sites More sharing options...
Grey Mage Posted October 5, 2009 Share Posted October 5, 2009 WRT Kieran's post: Then give them the Emperor's Mercy and move on. The 40k culture has become far too rife with those that comb the codexes for weaknesses perceived or real to use to lord it over others. Oh trust me, i give them a earful and then proceed to ignore them and any events they run. i've played in like one local RTT for the last 4-5 months before our book came out... never suffered for games though...must be my winning personality. WLK Well givem a good smack upside the head- theyre allowed to take the DP, theres no rule stating TDA cant embark *as their is for rhinos and razorbacks* so until someone produces something concrete they can go into a DP. Anyone else is just bleeping. Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137724 Share on other sites More sharing options...
rodgers37 Posted October 5, 2009 Share Posted October 5, 2009 Since someone mentioned putting Ragnar with TH terminators, i just don't see a reason not too :) that could be 5 S8 hits on the charge, its amazing.... I just orderd Ragnar, Free P&P again this month on GW..... (so free P&P when you order Ragnar ;)) Link to comment https://bolterandchainsword.com/topic/180498-terminator-strats/#findComment-2137815 Share on other sites More sharing options...
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